You clearly have never fucking played a Persona game if you think that the true endings in them require any sort of grinding.
Maybe I should reword that. Yeah, the true endings are easy to get, but to completely beat the game, that is the unlocking of all the story beats through the social links that takes time what with the grinding needed, that it usually ends up taking over 100 hours to *completely beat a persona game*. And if getting the True ending for Wardor is 'completely beating' the game, then it's comparable in time.
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To continue on my previous point:
Now, battlefront 2, that does boxes bad. It does it in Clash Royale style-unlock a card, it's usable forever, but in order to upgrade it you need to feed the same type of cards into it, and that starts making a difference. So spend more money, get more cards, have higher leveled cards, get ahead in a multiplayer game. That is bad, that is where loot boxes have influenced the game design, where you feel that you need to buy more and more boxes to stay competitive, because otherwise it'll be an extremely slow progression. It doesn't help that there seems to be a shitton of different types of star cards, thus diluting the pool and thus making it take even longer to level up the star cards you already have.
Wardor on the other hand, loot boxes provide orcs and stuff that speeds up training or speeds up other things. You can earn these orcs in game, there's just some work to it. For the training scrolls or whatever else they offer, it's like eh, sure? But you can game the system by simply brute force leveling orcs by continually dying to them, to increase the chances of an epic or legendary orc to appear. But the point being, reaching the final ending is possible without spending a dollar, and getting a strong army is possible without spending a dollar.
The difference here is the time it takes. For Wardor, if that game provides 80 hours, and if it's a fun game to replay, sure ok I can dig that. Battlefront 2 though, you won't even scratch the surface of the progression system if you spend 80 hours in the multiplayer, if it's anything like Clash royale, and it seems to be leaning that way what with the leveling of cards and how the card earning system works.
And IMO, that's fine? I was ready to throw Wardor into the pile of 'fuck this', but after mulling it over and thinking about how it's implemented, as well as reading MHWilliams replies and reading the other reviews, it doesn't seem that egregious?