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Shadow of Mordors true ending - Grinding or Lootboxes

Zojirushi

Member
I was gonna complain and be snide about how game devs on GAF told me game design was in fact NOT influenced by greedy MT shit but on second thought if the story ending before the grindy shit starts is satisfying enough I'm actually ok with this.

The real lesson here is to finally stop being completionist about dumb open world games. It's never worth it.
 
Why is grinding such a big deal for the true ending? Did people complain about beating Neir auto 12 times or whatever it was for its true ending? Or what about playing through various RPGs multiple times (for 30+ hours each run) for true endings. Is it just because loot boxes can help skip this or what?!
 

ViviOggi

Member
This thread reminds me of the D3 RMAH.

The system that completely ruined the loot in a loot game, got the director sacked and had to be forcibly removed to restore any semblance of customer goodwill
and sell the subsequent expansion
? I doubt any of that is gonna happen here
 
Why is grinding such a big deal for the true ending? Did people complain about beating Neir auto 12 times or whatever it was for its true ending? Or what about playing through various RPGs multiple times (for 30+ hours each run) for true endings. Is it just because loot boxes can help skip this or what?!

1.You dont replay Nier Automata 12 times.

2.The grinding in normal single player games is determined by the dev team, utilizing their combined knowledge to determine the proper length for the game to maximize enjoyment for the player.

Grinding in a game with microtransactions is determined by a mental health care professional that the publisher hired to best exploit players (sometimes children) for maximum profits.

So just a slight difference.
 
Hey, fellow NeoGAF members who played video games back in the 80s and 90s, remember when we would put a cartridge into a console, turn it on, and immediately begin playing and enjoying a full game that never encouraged us to spend more money and was never altered by subsequent updates?
 

Chao

Member
'member when console games were a complete package and didn't put a knife in your back to to steal your wallet?

Those were good times.

Edit: ^^fuck
 

Ferrio

Banned
'member when console games were a complete package and didn't put a knife in your back to to steal your wallet?

Those were good times.

Edit: ^^fuck

Knife in your back to steal your wallet is in the past too. Now you have to gamble for a chance for the complete package.
 

Zoon

Member
It's a real shame, one of my most anticipated games this year and I'm probably never going to touch it. No support at all for such practices.
 
So this is like the Arkham Knight chore of a true ending but with loot boxes thrown in?

Amazing idea, what could possibly go wrong.

You are leaving out one important detail.

An artificially long grind + microtransactions that conveniently skip that artificially long grind. Its like a battery charger that only charges its own batteries.
 

grmlin

Member
And people here still think lootboxes and the likes don't affect the gameplay and game design?

Bwahahaha. I don't support this nonsense by buying this, thanks
 
Hey, fellow NeoGAF members who played video games back in the 80s and 90s, remember when we would put a cartridge into a console, turn it on, and immediately begin playing and enjoying a full game that never encouraged us to spend more money and was never altered by subsequent updates?

Sure, do you remember how adjusted for inflation they'd cost north of $95 in today's dollars, while simultaneously costing a fraction of the development costs of today's games?
 

Kintaro

Worships the porcelain goddess
Hey, fellow NeoGAF members who played video games back in the 80s and 90s, remember when we would put a cartridge into a console, turn it on, and immediately begin playing and enjoying a full game that never encouraged us to spend more money and was never altered by subsequent updates?

Yeah, I remember. I also remember our parents bitching about the cost of games then, just like people bitch about the cost of games now. Despite being bigger, better, more mainstream, requiring way more resources, with more ways to play, more ways to improve game bugs, having bigger communities and more people to play with worldwide.
 
That OP...

Holy mother of fuck. I was noping the fuck out on buying this anytime soon, but now they’ll never, ever see my money. They won’t even see me give my money to someone else for a secondhand copy.
 
Sure, do you remember how adjusted for inflation they'd cost north of $95 in today's dollars, while simultaneously costing a fraction of the development costs of today's games?

The cost of shipping a game now is pennies compared to carts. That's where the bulk of that cost came from.
 
The cost of shipping a game now is pennies compared to carts. That's where the bulk of that cost came from.

I imagine the several thousand percent growth in average team size and average dev time of games since then have a lot more cost associated with them than manufacturing the cartridges
 

vkrili

Member
Why is grinding such a big deal for the true ending? Did people complain about beating Neir auto 12 times or whatever it was for its true ending? Or what about playing through various RPGs multiple times (for 30+ hours each run) for true endings. Is it just because loot boxes can help skip this or what?!
Please make your argument using actual recently modern games that do this instead of falsities or vague strawmen.
 

smurfx

get some go again
this is crap. i'm into grinding but they shouldn't force this on people in the hopes that they pay money.
 

Danjin44

The nicest person on this forum
Why is grinding such a big deal for the true ending? Did people complain about beating Neir auto 12 times or whatever it was for its true ending? Or what about playing through various RPGs multiple times (for 30+ hours each run) for true endings. Is it just because loot boxes can help skip this or what?!
For fuck sake. You don’t even have to play the game to know that not true.
 
Oh screw Polygon. They are basically saying you either have to play for money, like you wpuld normally do, or apend money.

Does the addition of these loot boxes somehow make seem the normal gameplay loop less attractive? Is there a gambler itch to want to do them?

Because what I read seems very stupid. If you run out of money you either play the game or pay. If this is similar to the first game then the actuak gameplay is the fun part.

I am not sure why, but this loot box stupidity makes me mad. Just don't buy them! I read some reviews of the game and it doesn't push you to buy them so in any way. They even have them on a other screen.

People are too forgiving of this (I was the same with Overwatch). Later we'll all wonder why so many single player games have microtransactions.
Because SaaS is the future of all software not just video games and fighting it this way is stupid?
 

vkrili

Member
I am not sure why, but this loot box stupidity makes me mad. Just don't buy them! I read some reviews of the game and it doesn't push you to buy them so in any way. They even have them on a other screen.
Genuinely curious, why does this make you mad?
 
This is feeling like Metal Gear Solid V again with it's no nukes ending, at least this one seems feasible to do.

I'd say look it up on youtube if it's a generic ending, I hope it's an ending that exploits the nemesis system to make everyones ending unique at least. Games coming out soon, lets see how bad these lootboxes are.
 
The cost of shipping a game now is pennies compared to carts. That's where the bulk of that cost came from.

I imagine the several thousand percent growth in average team size and average dev time of games since then have a lot more cost associated with them than manufacturing the cartridges

That depends on how the game sells. The cost of the physical media is a per-unit cost. So you can't recoup that, or not much, on volume. Development costs are not tied to units, so the more you sell, the less the game cost per unit, effectively.

But that's beside the point, really. The profit potential doesn't justify the practice. There are ways to make money that aren't this slimey.

Besides, don't tell me these after-purchase schemes are meant to turn an unprofitable game into a profitable one. That's bullshit. They're meant to make more profit, not recoup losses.
 
tumblr_n3xt2hIPOB1ro70y6o10_r1_500.gif


Pronto!
 

TransTrender

Gold Member
In the game's actual final act, you cycle through the four fortresses you explored previously for a total of 20 more defending siege battles. If you haven't upgraded the Orcs you met early in the game--and up until this point, there was no reason to--you have to replace and upgrade your entire retinue of Orcs to match this more powerful invading force. The enemies you face level up with each encounter, so you're also forced into upgrading each castle over and over again, either by building up your current Orc army or finding new fighters and replacing the old. This Sisyphean quest has no corresponding significant characters to keep you company or explain why it's important to tackle the defense missions in the order you do. It's not even clear, exactly, why you want to do them at all.

More than once I felt like giving up on this quest thinking I'd stumbled onto some optional side content that was clearly only made for obsessed completionists. But enduring on, I found that finishing every stage unlocks the final cutscene and credits. It did not feel worth it.

Uhh, that sounds like it was totally tacked on to sell loot boxes.

As I may have played more of this than Johnny, a word of warning about the microtransactions: if you want to complete the endgame and see the *true* ending, be prepared to buy the XP boosts from the store while you're playing the campaign or face a 40-50 hour grind. I finished the story in about 15 hours (and agree that it's awful), and have been grinding for 8 hours a day for the past four days just to level up enough to finish the "Shadow of War" endgame content, and it is indescribably tedious.

Oh come the fuck on!
15 hours to complete the main story then 40 hours of artificial grind to get the 'true' ending?!
This sounds terrible.
 
Uhh, that sounds like it was totally tacked on to sell loot boxes.



Oh come the fuck on!
15 hours to complete the main story then 40 hours of artificial grind to get the 'true' ending?!
This sounds terrible.

You do get gold for daily challenges, grinding for 8 hours a day is just stupid.

Like people spending 8 hours a day grinding public events on Destiny 2 instead of waiting for the weekly reset.
 

Audioboxer

Member
I thought some defensive responses around Forza were just fans finding it a bit hard to take the battering the game was getting. Now it seems we've got some serial loot box/MTs defenders. I guess if you enjoy them and think it's necessary you'll defend them in every game from now on *shrug*

The more I read reviews the more I can see the trajectory we're going down for other SP games. No thanks. I'm primarily a SP gamer, partly in thanks to what some MP games I used to like turned into (TF2 for one, haven't played it in years). Glad some reviewers are calling it out.
 

PSlayer

Member
And yet it has 86 on metacritic because apparently turning the game into a slot machine shouldn't hurt the game's image am i right? B-but look at the visuals and cinematics..
 
I thought some defensive responses around Forza were just fans finding it a bit hard to take the battering the game was getting. Now it seems we've got some serial loot box/MTs defenders. I guess if you enjoy them and think it's necessary you'll defend them in every game from now on *shrug*

The more I read reviews the more I can see the trajectory we're going down for other SP games. No thanks. I'm primarily a SP gamer, partly in thanks to what some MP games I used to like turned into (TF2 for one, haven't played it in years). Glad some reviewers are calling it out.

I'm complaining against them to the point I think they should probably be illegal. I don't think they've affected this game as much as some people are making our though. Just judging by impressions of people who've played the game. I agree that line a line has been passed with this game but we've crossed so many lines recently with these stupid things.
 

KingV

Member
Uh... what modern (post-8 bit era) game does this?



Highly doubtful. The Gamespot review says you need to upgrade/level up your orcs (which you have no incentive of doing during the main game) for the final missions. Pre-order bonuses are surely not end-game viable.

Batman Arkham knight. You had to collect all riddler trophies for the true ending. It was dumb.
 
Not sure about the whole 'locking' the 'true ending' behind the endgame or not....

Or the promoting of RMT, which is always scummy...

But an endgame should be 40-50 hours of grinding... isn't that the point. Otherwise after a week people would say there's jack shit to do.

If anything 50 hours of grinding is too little. Gonna be bored in 2-3 weeks if that's all there is.
 
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