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Battle Chasers Nightwar |OT| Party Like its 1998!

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I've done the rats part of the sewers quest. Now I
have to go down there again for the slimes. So I'm guessing this time it'll be that level 12 enemy.

Spiders. Unless thats random?
 

KiraXD

Member
Wait, what? Playing this on a Pro crashes it? Haven't started yet and will hold off too if that's the case?

Crashes on both, for me its been at least once every 5-6 hours of constant play.

Ive been carefully backing up my saves every couple hours just in case... But i havent lost data. And the game is still amazing. If its a 10/10 now, when bug fixes roll in itll be 11/10!! Hyped to see that update history log... (Read the current one if you havent, the devs had some fun writing it!)
 

Jetman

Member
Crashes on both, for me its been at least once every 5-6 hours of constant play.

Ive been carefully backing up my saves every couple hours just in case... But i havent lost data. And the game is still amazing. If its a 10/10 now, when bug fixes roll in itll be 11/10!! Hyped to see that update history log... (Read the current one if you havent, the devs had some fun writing it!)

Wow, ok - thanks for the reply, I'll press forward cautiously.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
oh those Huntsman (Huntswoman?) quests arent "activatable", they are just there for you to hand in when you do them, I see.

So I assume you need to
light all those torches in the fire elemental cave to summon it? Or is there a pattern or something?

If its all, I dont have enough flint >_>

edit: actually maybe I do, I have 17. If you
light them up to summon it, do they stay lit even if I die or would I have to light them again
?
 

KiraXD

Member
oh those Huntsman (Huntswoman?) quests arent "activatable", they are just there for you to hand in when you do them, I see.

So I assume you need to
light all those torches in the fire elemental cave to summon it? Or is there a pattern or something?

If its all, I dont have enough flint >_>

edit: actually maybe I do, I have 17. If you
light them up to summon it, do they stay lit even if I die or would I have to light them again
?

Good question i
beat the boss first try so im not sure if they stay lit or not... If i had to guess, id say they do, since activating them all lights a final sconce in the middle, and you just have to start the boss fight over from there.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Good question i
beat the boss first try so im not sure if they stay lit or not... If i had to guess, id say they do, since activating them all lights a final sconce in the middle, and you just have to start the boss fight over from there.

yeah I guess. Beat him now too, fuck me actually had to use some ressurection potions o_O
 

cevion

Member
oh those Huntsman (Huntswoman?) quests arent "activatable", they are just there for you to hand in when you do them, I see.

So I assume you need to
light all those torches in the fire elemental cave to summon it? Or is there a pattern or something?

If its all, I dont have enough flint >_>

edit: actually maybe I do, I have 17. If you
light them up to summon it, do they stay lit even if I die or would I have to light them again
?

Ah shit, how much flint do you need to light them all? I've been wasting a lot of them between Heroic dungeon 2 and Legendary dungeon 2. Sitting at around 8-10 Flint, IIRC.

Crashes on both, for me its been at least once every 5-6 hours of constant play...

Damn, you guys having all those crashes on PS4 Pro - that sucks so hard. I do feel your pain. My old amateur (non Pro) PS4 was crashing a ton because of some "CE"-error, so much that I abandoned ship and built a PC. This can't be a very demanding game, but then again the Unity engine has had some issues in the past. Hope they patch it out ASAP so you can enjoy this without loosing playtime/risking corrupting your save etc! No crash yet in 14 hours playtime on PC. (Not to be a dick, just to inform other PC players on the fence of getting this)

Where's the difficulty spike people keep mentioning? Just made 16, entering the undead part of the world.

Nice progress! I've yet to really feel a difficulty spike either, but I'm not done with Legendary dungeon 2 yet, so I should keep my mouth shut. Quick question Lanrutcon, do you do the Legendary runs at all or do you skip em' entirely? Debating whether on if I should pass on them after this one since they seem to just drop low level purple gear (along with some crafting mats).

Would be nice if clearing the dungeon on Normal/Heroic wasn't a pre-requisite for Legendary. I like the concept of risk vs reward, but the rewards don't match the time spent doing Heroic then Legendary - you're way too over-leveled and under-geared after doing a Heroic->Legendary dungeon imo.

I mentioned earlier I read a loading screen tip about Legendary dropping higher level items. I might have misread the tooltip though. But if that's a bug I'd love to see Legendary have higher level drops. (and higher level enemies)
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
you need 12 flint.

Just found Knolan, and...hes lvl 9 compred to my 11s. Kinda hate when games do that, and also when your benched guys dont get xp (which is the case here), as I always obcess with having them all balanced in case I need another one.

That and my party is kinda finely tuned and im not sure how ill switch it around lol.

I continue to find all sorts of little things which I didnt expect but certainly apreciate. One of the
drunk npcs in the cantina near where you find Knolan actually has a sidequest to find a guy in Junktown (he didnt have a ! or anything over his head)
so if you arent already, try to talk to every npc and exaust their dialogue lines, Dark Souls style I guess.

Also in that little exploration hub, I found a
workshop that with something that needed a power cell to activate, and also a little room with a couple of robots and blueprints for said power cell (I think?).

Lots of little things like that around the world.

edit: nvm you need to be at the inn to change party members...that kinda sucks. Good thing to know that Knolan is a healer tho, which makes sense since I knew Monika was obviously a dps and the new guy seems to be a tank from the videos. I dont see you can get away without having a "holy trinity" formation from what i've experienced so far tbh, maybe 2 dps 1 healer? No healer and just relying on pots and gully heals doesnt seem possible, especially if enemies start hitting like that Fire Elemental optional boss did.
 

Burt

Member
Where's the difficulty spike people keep mentioning? Just made 16, entering the undead part of the world.

The next dungeon for you,
Deadwatch
was the one that hit me. There's an enemy type in there,
The Hangman
, that hits your entire party with
a debuff called Doom that'll essentially do enough damage to wipe your entire party if you don't cleanse it before it procs after 3 turns. Because of the way turns work (i.e. selection and action both count as a turn), this can turn around on you a lot faster than you would expect, and can wipe you quick if you don't have cleansing flasks or Calibretto and Burst 1.
Additionally, you can get
The Hangman
with fire and frost mages, and if they land their debuffs on you in the dungeon or during the battle, something like Calibretto's Purify or a cleansing flask will generally clear that debuff, leaving
Doom
on you.

That being said, I went in there at 15 straight from beta, when the surrounding Exploration Areas are clearly meant to be done beforehand. So, you'll be better off at 16 probably.

Guys, this is weird. Is the game supposed to be grindy?

I'm 20 hours in, I've done everything I can including getting all optional items and doing all dungeons (so far) on hard as well as legendary.

But now I reached this part in the main story (Deadwatch) and it's telling me that even normal difficulty atm is "very hard" and heroic is "impossible"... am I missing something here?

edit: gonna do half a level of grinding so that I reach lvl 17 which is a great breakpoint for me - I have tons of loot in my bag waiting for me at 17.
Deadwatch should be fine at 16, especially if you're only half a level from 17 and new gear.


Also, for anyone else Deadwatching, keep your eye out for Caldeus's skull.

It's verrrrry useful in a few levels.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Guys, this is weird. Is the game supposed to be grindy?

I'm 20 hours in, I've done everything I can including getting all optional items and doing all dungeons (so far) on hard as well as legendary.

But now I reached this part in the main story (Deadwatch) and it's telling me that even normal difficulty atm is "very hard" and heroic is "impossible"... am I missing something here?

edit: gonna do half a level of grinding so that I reach lvl 17 which is a great breakpoint for me - I have tons of loot in my bag waiting for me at 17.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
might do Path of Fangs again on Legendary (says its Easy like the first dungeon did when I tried) with my 11 Gully, 11 Garrison and 9 Knolan, just to get Knolan up a level or so before carrying on to Junktown tbh.
 

adversarial

Member
might do Path of Fangs again on Legendary (says its Easy like the first dungeon did when I tried) with my 11 Gully, 11 Garrison and 9 Knolan, just to get Knolan up a level or so before carrying on to Junktown tbh.

I just picked up Knolan - I'm having a hard time swapping him in though, as I had a good thing going with the original three.

I was thinking of that same comp of Gully / Garrison / Knolan, since Knolan can heal.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I just picked up Knolan - I'm having a hard time swapping him in though, as I had a good thing going with the original three.

I was thinking of that same comp of Gully / Garrison / Knolan, since Knolan can heal.

im gonna try it but as I entered the dungeon, I thought "hmm maybe gully/bretto/knolan would be better" as knolan seems to be more of a hybrid. Welp too late now lol!
 

Lanrutcon

Member
The next dungeon for you,
Deadwatch
was the one that hit me. There's an enemy type in there,
The Hangman
, that hits your entire party with
a debuff called Doom that'll essentially do enough damage to wipe your entire party if you don't cleanse it before it procs after 3 turns. Because of the way turns work (i.e. selection and action both count as a turn), this can turn around on you a lot faster than you would expect, and can wipe you quick if you don't have cleansing flasks or Calibretto and Burst 1.
Additionally, you can get
The Hangman
with fire and frost mages, and if they land their debuffs on you in the dungeon or during the battle, something like Calibretto's Purify or a cleansing flask will generally clear that debuff, leaving
Doom
on you.

That being said, I went in there at 15 straight from beta, when the surrounding Exploration Areas are clearly meant to be done beforehand. So, you'll be better off at 16 probably.


Deadwatch should be fine at 16, especially if you're only half a level from 17 and new gear.


Also, for anyone else Deadwatching, keep your eye out for Caldeus's skull.

It's verrrrry useful in a few levels.

Oh, I abuse the shit out of Bretto. I should be fine.

Nice progress! I've yet to really feel a difficulty spike either, but I'm not done with Legendary dungeon 2 yet. Quick question Lanrutcon, do you do the Legendary runs at all or do you skip em' entirely? Debating whether on if I should pass on them after this one since they seem to just drop low level purple gear (along with some crafting mats).

Depends if I have a lack of gear or gold. I generally just hit Heroic. I do backtrack a fair amount, as I'm desperately trying to make something of the crafting system (it's getting updated next patch, thank god). I've only done one Legendary, and the xp wasn't good enough for me to hang around. I was considering doing The Dig in Legendary, but I'm glad I didn't. The end boss was an annoying bastard.

I have yet to touch the arena, and I am 2 hunts behind, plus I've been given some optional quests to unlock the "full potential" of my characters. Found a secret in one of the old caves that unlocked someone's level 3 break, so I think the "full potential" refers to everyone's level 3s.
 

george_us

Member
you need 12 flint.

Just found Knolan, and...hes lvl 9 compred to my 11s. Kinda hate when games do that, and also when your benched guys dont get xp (which is the case here), as I always obcess with having them all balanced in case I need another one.

That and my party is kinda finely tuned and im not sure how ill switch it around lol.

I continue to find all sorts of little things which I didnt expect but certainly apreciate. One of the
drunk npcs in the cantina near where you find Knolan actually has a sidequest to find a guy in Junktown (he didnt have a ! or anything over his head)
so if you arent already, try to talk to every npc and exaust their dialogue lines, Dark Souls style I guess.

Also in that little exploration hub, I found a
workshop that with something that needed a power cell to activate, and also a little room with a couple of robots and blueprints for said power cell (I think?).

Lots of little things like that around the world.

edit: nvm you need to be at the inn to change party members...that kinda sucks. Good thing to know that Knolan is a healer tho, which makes sense since I knew Monika was obviously a dps and the new guy seems to be a tank from the videos. I dont see you can get away without having a "holy trinity" formation from what i've experienced so far tbh, maybe 2 dps 1 healer? No healer and just relying on pots and gully heals doesnt seem possible, especially if enemies start hitting like that Fire Elemental optional boss did.
I honestly have no clue what they were thinking with party management. Not only do your party members not gain XP if they aren't in your team, it's a huge pain in the ass to swap them out. It should have been one or the other, not both.

I just reached
The Dig
and it's kinda becoming tedious how consistently being significantly underleveled is a thing. Most of my party members save for Monkia are in the 10-11 range yet the enemies in the dungeon are 13-14. What's even worse is that it takes FOREVER to level. Might wait until the balance patch hits to finish. Kind of a shame since I really like everything else about the game.
 

Burt

Member
I honestly have no clue what they were thinking with party management. Not only do your party members not gain XP if they aren't in your team, it's a huge pain in the ass to swap them out. It should have been one or the other, not both.

I just reached
The Dig
and it's kinda becoming tedious how consistently being significantly underleveled is a thing. Most of my party members save for Monkia are in the 10-11 range yet the enemies in the dungeon are 13-14. What's even worse is that it takes FOREVER to level. Might wait until the balance patch hits to finish. Kind of a shame since I really like everything else about the game.

2-3 levels below the enemy seems to be the sweet spot for me, personally, and where I think you're supposed to be. Generally, you start out at that point and level up to meet the enemy's level by the end of the dungeon, then you're ready for Legendary or to head off to the next zone. Having level parity with enemies usually means I can all but auto through them.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I honestly have no clue what they were thinking with party management. Not only do your party members not gain XP if they aren't in your team, it's a huge pain in the ass to swap them out. It should have been one or the other, not both.

I just reached
The Dig
and it's kinda becoming tedious how consistently being significantly underleveled is a thing. Most of my party members save for Monkia are in the 10-11 range yet the enemies in the dungeon are 13-14. What's even worse is that it takes FOREVER to level. Might wait until the balance patch hits to finish. Kind of a shame since I really like everything else about the game.

I dont even have Monika yet and my guys are 12, except for Knolan who is 11, so you seem to be skipping a lot of things, or not doing legendary runs, dunno.
 

george_us

Member
I dont even have Monika yet and my guys are 12, except for Knolan who is 11, so you seem to be skipping a lot of things, or not doing legendary runs, dunno.
Well yeah. All I'm doing right now is the crit path. I assumed replaying the dungeons and doing other optional content was, you know, optional.
 

BSpot

Member
Just getting around to my first dungeon on this. I'm confused on a few things. Manual shows my Burst Meter. BUt I don;t have one yet. Do I get it later?

Also: How do you effectively use Garrison's Stealth dash? It's so short!

Also: Assuming that stuff refills with an inn-rest?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Just getting around to my first dungeon on this. I'm confused on a few things. Manual shows my Burst Meter. BUt I don;t have one yet. Do I get it later?

Also: How do you effectively use Garrison's Stealth dash? It's so short!

Also: Assuming that stuff refills with an inn-rest?

You get Burst at the end of the first dungeon actually.

Its not a stealth dash, its just...a dash, to pass traps and shit. Not really useful tbh. And yes those abilities refill when you sleep at the inn.

Fun Fact: sleeping at the inn triggers various conversations between the cast.
 

melkier33

Member
Just getting around to my first dungeon on this. I'm confused on a few things. Manual shows my Burst Meter. BUt I don;t have one yet. Do I get it later?

Also: How do you effectively use Garrison's Stealth dash? It's so short!

Also: Assuming that stuff refills with an inn-rest?

You can also use those abilities to engage combat with some preemptive buffs or debuffs.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Not sure how to feel about Knolan. Some pros and cons I experienced with him in my dungeon 2 legendary run:

Cons:

-Has a hard time getting overcharge, both his normal attacks only give 5 each.
-Low health
-Weaker heals so has a harder time solo healing.
-Less healing perks all around. For example 'Bretto can have perks to do passive heals.
-Has to rely more on mana than overcharge. He has some perks that help with this, and its actually my pro point.
-Only his level 2 burst heals, but it also regens mana. But it doesnt cleanse, which I feel is a big deal in the game.
-Gets cleanse at lvl 11 but it costs mana, its not free like 'Bretto.

Pros:

-Bigger mana pool. In fact, he's the first character I feel you have to play more like a normal rpg character, just using mana every turn, as opposed to the starting 3 characters where I feel you can build up some overcharge easily and just use that and keep your mana pools high if not at max.
-Like I said earlier, he has some perks to get around the mana usage. There is a perk that lets him keep 10 overcharge between battles, and a perk where you get 5 mana each time you land a killing blow with Knolan, so you can be strategic about managing your mana.
-Much higher damage than 'Bretto obviously. His fire tornado is amazing, the dot really does some nice dmg. The magic dmg debuff from his basic attack can lead to some nice combos with characters that use magic dmg (like that sick Garrison fire aoe).
-Has shields on top of heals for support.
-Level 2 burst spell could lead to some heavy using mana teams that you can then refill said mana with his burst.

So yeah, I feel that as a solo healer he is worse than 'Bretto, but I have a feeling you can do some funky team comps with him and 'Bretto and use him more as a dps, with ocasional support if needed. I think the new character is a tank with some heals aswell, so maybe with him instead of Gully you could have a more sustain team, as opposed to a more dmg oriented team.

For now tho, I'm going back to Garrison/Gully/Bretto.
 

Maximo

Member
Not sure how to feel about Knolan. Some pros and cons I experienced with him in my dungeon 2 legendary run:

Cons:

-Has a hard time getting overcharge, both his normal attacks only give 5 each.
-Low health
-Weaker heals so has a harder time solo healing.
-Less healing perks all around. For example 'Bretto can have perks to do passive heals.
-Has to rely more on mana than overcharge. He has some perks that help with this, and its actually my pro point.
-Only his level 2 burst heals, but it also regens mana. But it doesnt cleanse, which I feel is a big deal in the game.
-Gets cleanse at lvl 11 but it costs mana, its not free like 'Bretto.

Pros:

-Bigger mana pool. In fact, he's the first character I feel you have to play more like a normal rpg character, just using mana every turn, as opposed to the starting 3 characters where I feel you can build up some overcharge easily and just use that and keep your mana pools high if not at max.
-Like I said earlier, he has some perks to get around the mana usage. There is a perk that lets him keep 10 overcharge between battles, and a perk where you get 5 mana each time you land a killing blow with Knolan, so you can be strategic about managing your mana.
-Much higher damage than 'Bretto obviously. His fire tornado is amazing, the dot really does some nice dmg. The magic dmg debuff from his basic attack can lead to some nice combos with characters that use magic dmg (like that sick Garrison fire aoe).
-Has shields on top of heals for support.
-Level 2 burst spell could lead to some heavy using mana teams that you can then refill said mana with his burst.

So yeah, I feel that as a solo healer he is worse than 'Bretto, but I have a feeling you can do some funky team comps with him and 'Bretto and use him more as a dps, with ocasional support if needed. I think the new character is a tank with some heals aswell, so maybe with him instead of Gully you could have a more sustain team, as opposed to a more dmg oriented team.

For now tho, I'm going back to Garrison/Gully/Bretto.

Have all 6 party members unlocked still sticking with Garrison/Gully/Bretto with the amount of investment I have already put into them its hard to change any of them out.
 

BSpot

Member
How do I use Dungeon Skills to get a leg up before a fight starts? I assume punching the ground with Gully right near the enemy is the way, but I'm having no luck with anything happening.
 

Ocirus

Member
Just wanted to say I picked this up and have been loving it. I'm a big Darksiders fan, and after Joe Mad and the team got it taken from them I've been wanting something like this. You can feel the Darksiders DNA. It's great.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
what lvl were y'all when you did the
sewer slime
?

for the record, I think its super silly to spoiler tag stuff like this >_>
 

Burt

Member
How do I use Dungeon Skills to get a leg up before a fight starts? I assume punching the ground with Gully right near the enemy is the way, but I'm having no luck with anything happening.

Yeah, with Gully's you just have to use it when you're close. They'll start stunned. Other characters have projectiles and stuff you need to aim and hit enemies with.

what lvl were y'all when you did the
sewer slime
?

for the record, I think its super silly to spoiler tag stuff like this >_>

10,11,12 should probably be fine. And yeah, sorry, I think I'm the one who started going a little spoiler heavy in the thread :)

Re: Knolan, he was the only character I never really found a spot for. He does everything - shields, damage, heals, cleanse, buff - but he does it all fairly poorly. He shields worse than Gully, his damage requires set up (and none of it has the one-shot potential that Garrison and RM bring), his heals are just okay, he cleanses much worse than either way Calibretto can (plus cleansing flasks are cheap and do a better job in a variety of ways), and his Arcane Power buff is good, but never really necessary.

The one thing he excels at is applying magical statuses for other characters to exploit, but that's hardly enough, especially since he's missing sunder and bleed. His rank 3 Burst is pretty awesome - it lets him use 3 of his abilities in a row without cast time - but that's a big investment that's hardly ever more functional than RM/Garrison's rank 2 + keeping a rank in reserve for Calibretto's Purify.

His Haste Overcharge perks might actually make him useful if they're strong enough that he's running circles around everyone else, but I never was comfortable enough with him to really put them to the test. If I had to guess, he'd be workable in a team with Bretto and Alumon where everyone can do pretty much anything and everyone just does what the moment dictates, but that's hardly ideal.
 

Exentryk

Member
Went to that fire
cavern and fought the level 10 fire elemental with level 10 characters and the boss uses AOEs that take away more than half the HP of the entire party, lol. Might need to tweak the strategy a little and try again.

Spiders. Unless thats random?

Yeah spiders not rats, lol.
 

BSpot

Member
Yeah, with Gully's you just have to use it when you're close. They'll start stunned. Other characters have projectiles and stuff you need to aim and hit enemies with.

Nice. What about Calibretto and Garrison? Do their Dungeon Skills translate to an encounter benefit?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Nice. What about Calibretto and Garrison? Do their Dungeon Skills translate to an encounter benefit?

yes. characters get more abilities later too.

Yeah, with Gully's you just have to use it when you're close. They'll start stunned. Other characters have projectiles and stuff you need to aim and hit enemies with.



10,11,12 should probably be fine. And yeah, sorry, I think I'm the one who started going a little spoiler heavy in the thread :)

Re: Knolan, he was the only character I never really found a spot for. He does everything - shields, damage, heals, cleanse, buff - but he does it all fairly poorly. He shields worse than Gully, his damage requires set up (and none of it has the one-shot potential that Garrison and RM bring), his heals are just okay, he cleanses much worse than either way Calibretto can (plus cleansing flasks are cheap and do a better job in a variety of ways), and his Arcane Power buff is good, but never really necessary.

The one thing he excels at is applying magical statuses for other characters to exploit, but that's hardly enough, especially since he's missing sunder and bleed. His rank 3 Burst is pretty awesome - it lets him use 3 of his abilities in a row without cast time - but that's a big investment that's hardly ever more functional than RM/Garrison's rank 2 + keeping a rank in reserve for Calibretto's Purify.

His Haste Overcharge perks might actually make him useful if they're strong enough that he's running circles around everyone else, but I never was comfortable enough with him to really put them to the test. If I had to guess, he'd be workable in a team with Bretto and Alumon where everyone can do pretty much anything and everyone just did what the moment dictates, but that's hardly ideal.

yeah youre just confirming what I thought, since you played more. In fact, is there a point in the game
where you lose characters and are forced to use others
? If not, ill just stick with a team when it clicks with me tbh, and Knolan...did not.
 

Burt

Member
Nice. What about Calibretto and Garrison? Do their Dungeon Skills translate to an encounter benefit?

I dunno how far you are, but eventually -

Gully's second is a shield that lets you avoid environmental/trap damage and gives you a damage reduction for like 3 attacks in combat.

Garrison's shadowstep gives him a haste buff to start the fight when he engages with it. His second is like... a flashbang? I want to say it blinds the enemy but that isn't a status in the game, so maybe it stuns them to start?

Calibretto has that heal, and his second is a cannon shot that does damage to an enemy and has them start combat ignited.

yeah youre just confirming what I thought, since you played more. In fact, is there a point in the game
where you lose characters and are forced to use others
? If not, ill just stick with a team when it clicks with me tbh, and Knolan...did not.

Nah, free use all game. It's one of those "everyone isn't in your combat party, but they're totally there" deals.

Don't sleep on that Alumon/Calibretto/Red Monika team once RM gets that perk to start combat stealthed. And if you're in
Deadwatch
and find
Caldeus's Skull
and put it to good use... whoo boy.
 

melkier33

Member
Not sure why people say crafting is bad, I crank it up to 300% and get purple gear/weapons that last me a good amount. If your crafting greens and blue it's probably a waste though.
 

Exentryk

Member
Got that Fire
Lord the next time
. No deaths either!

https://youtu.be/ZmkAtFgVQYg

Not sure why people say crafting is bad, I crank it up to 300% and get purple gear/weapons that last me a good amount. If your crafting greens and blue it's probably a waste though.

Probably coz we don't even have items to craft lower level gear, lol. Once we start getting the items (probably later on), then crafting would be worthwhile.
 

melkier33

Member
Probably coz we don't even have items to craft lower level gear, lol. Once we start getting the items (probably later on), then crafting would be worthwhile.

Crafting is kind of broken down into tiers along with the associated items with each dungeon. Are you crafting the ingots and stuff to make the gear? It didn't really take me much/any effort to get crafting items. Not really sure what we are doing different.
 

Exentryk

Member
Crafting is kind of broken down into tiers along with the associated items with each dungeon. Are you crafting the ingots and stuff to make the gear? It didn't really take me much/any effort to get crafting items. Not really sure what we are doing different.

You probably have just gotten lucky with loot drops. Here is an example below with a level 9 gear (I am level 10) which I don't have 3 out 4 items. The Deep Iron that you can craft requires Dark Scrap Metal which again needs some lucky loot drop and can't be crafted. The other item for Dark Scrap Metal is Uncommon Parts, which again is rare.

Basically, early game Crafting is useless because you don't get the drops you need to craft the gear around your levels.

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cevion

Member
So after spending my Shadow Coins on a purple Fishing Rod & Bait, from advice in this thread, I now come to you again seeking tips pertaining to what to spend coins on from the Artifact vendor. What did/do you guys prioritize?
 

melkier33

Member
You probably have just gotten lucky with loot drops. Here is an example below with a level 9 gear (I am level 10) which I don't have 3 out 4 items. The Deep Iron that you can craft requires Dark Scrap Metal which again needs some lucky loot drop and can't be crafted. The other item for Dark Scrap Metal is Uncommon Parts, which again is rare.

Basically, early game Crafting is useless because you don't get the drops you need to craft the gear around your levels.

You want to craft lower level stuff at 300% to fill gaps in your gear. If you try to craft stuff at your level right away you will never have enough. Not sure about the lower level stuff but crafting at 300% is a pretty good boost. Crafting is meant to fill gaps after clearing dungeons, not to prepare going forward to get an advantage. But yeah at that level might not even be worth the effort till you hit a wall and really need gear.
 

melkier33

Member
So after spending my Shadow Coins on a purple Fishing Rod & Bait, from advice in this thread, I now come to you again seeking tips pertaining to what to spend coins on from the Artifact vendor. What did/do you guys prioritize?

You'll probably want the level 19 Calibretto weapon (when you get there), the invigorate on it is dam good. Other then that I haven't seen much, bought a few skins and perk books. I bought the top hat no idea what it's for yet.
 

Maximo

Member
Anyone just barely bother with enchanting annoying the enchanting vendor doesn't allow you to enchant at the shop unlike the blacksmith if you upgrade him, also I didn't even have enough gold to upgrade the potion vendor feel like I'm always low on gold at least at level 19.
 

Lanrutcon

Member
So after spending my Shadow Coins on a purple Fishing Rod & Bait, from advice in this thread, I now come to you again seeking tips pertaining to what to spend coins on from the Artifact vendor. What did/do you guys prioritize?

Perk books! High level perks are expensive. You need every single point you can get.

Not sure why people say crafting is bad, I crank it up to 300% and get purple gear/weapons that last me a good amount. If your crafting greens and blue it's probably a waste though.

By the time I had the materials for level 13 gear I was picking up level 16/17 materials. It's a pacing thing.
 
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