I've done the rats part of the sewers quest. Now Ihave to go down there again for the slimes. So I'm guessing this time it'll be that level 12 enemy.
Spiders. Unless thats random?
I've done the rats part of the sewers quest. Now Ihave to go down there again for the slimes. So I'm guessing this time it'll be that level 12 enemy.
Wait, what? Playing this on a Pro crashes it? Haven't started yet and will hold off too if that's the case?
Crashes on both, for me its been at least once every 5-6 hours of constant play.
Ive been carefully backing up my saves every couple hours just in case... But i havent lost data. And the game is still amazing. If its a 10/10 now, when bug fixes roll in itll be 11/10!! Hyped to see that update history log... (Read the current one if you havent, the devs had some fun writing it!)
oh those Huntsman (Huntswoman?) quests arent "activatable", they are just there for you to hand in when you do them, I see.
So I assume you need tolight all those torches in the fire elemental cave to summon it? Or is there a pattern or something?
If its all, I dont have enough flint >_>
edit: actually maybe I do, I have 17. If you?light them up to summon it, do they stay lit even if I die or would I have to light them again
Good question ibeat the boss first try so im not sure if they stay lit or not... If i had to guess, id say they do, since activating them all lights a final sconce in the middle, and you just have to start the boss fight over from there.
oh those Huntsman (Huntswoman?) quests arent "activatable", they are just there for you to hand in when you do them, I see.
So I assume you need tolight all those torches in the fire elemental cave to summon it? Or is there a pattern or something?
If its all, I dont have enough flint >_>
edit: actually maybe I do, I have 17. If you?light them up to summon it, do they stay lit even if I die or would I have to light them again
Crashes on both, for me its been at least once every 5-6 hours of constant play...
Where's the difficulty spike people keep mentioning? Just made 16, entering the undead part of the world.
Where's the difficulty spike people keep mentioning? Just made 16, entering the undead part of the world.
Deadwatch should be fine at 16, especially if you're only half a level from 17 and new gear.Guys, this is weird. Is the game supposed to be grindy?
I'm 20 hours in, I've done everything I can including getting all optional items and doing all dungeons (so far) on hard as well as legendary.
But now I reached this part in the main story (Deadwatch) and it's telling me that even normal difficulty atm is "very hard" and heroic is "impossible"... am I missing something here?
edit: gonna do half a level of grinding so that I reach lvl 17 which is a great breakpoint for me - I have tons of loot in my bag waiting for me at 17.
might do Path of Fangs again on Legendary (says its Easy like the first dungeon did when I tried) with my 11 Gully, 11 Garrison and 9 Knolan, just to get Knolan up a level or so before carrying on to Junktown tbh.
I just picked up Knolan - I'm having a hard time swapping him in though, as I had a good thing going with the original three.
I was thinking of that same comp of Gully / Garrison / Knolan, since Knolan can heal.
The next dungeon for you,was the one that hit me. There's an enemy type in there,Deadwatch, that hits your entire party withThe HangmanAdditionally, you can geta debuff called Doom that'll essentially do enough damage to wipe your entire party if you don't cleanse it before it procs after 3 turns. Because of the way turns work (i.e. selection and action both count as a turn), this can turn around on you a lot faster than you would expect, and can wipe you quick if you don't have cleansing flasks or Calibretto and Burst 1.with fire and frost mages, and if they land their debuffs on you in the dungeon or during the battle, something like Calibretto's Purify or a cleansing flask will generally clear that debuff, leavingThe Hangmanon you.Doom
That being said, I went in there at 15 straight from beta, when the surrounding Exploration Areas are clearly meant to be done beforehand. So, you'll be better off at 16 probably.
Deadwatch should be fine at 16, especially if you're only half a level from 17 and new gear.
Also, for anyone else Deadwatching, keep your eye out for Caldeus's skull.
It's verrrrry useful in a few levels.
Nice progress! I've yet to really feel a difficulty spike either, but I'm not done with Legendary dungeon 2 yet. Quick question Lanrutcon, do you do the Legendary runs at all or do you skip em' entirely? Debating whether on if I should pass on them after this one since they seem to just drop low level purple gear (along with some crafting mats).
I honestly have no clue what they were thinking with party management. Not only do your party members not gain XP if they aren't in your team, it's a huge pain in the ass to swap them out. It should have been one or the other, not both.you need 12 flint.
Just found Knolan, and...hes lvl 9 compred to my 11s. Kinda hate when games do that, and also when your benched guys dont get xp (which is the case here), as I always obcess with having them all balanced in case I need another one.
That and my party is kinda finely tuned and im not sure how ill switch it around lol.
I continue to find all sorts of little things which I didnt expect but certainly apreciate. One of theso if you arent already, try to talk to every npc and exaust their dialogue lines, Dark Souls style I guess.drunk npcs in the cantina near where you find Knolan actually has a sidequest to find a guy in Junktown (he didnt have a ! or anything over his head)
Also in that little exploration hub, I found aworkshop that with something that needed a power cell to activate, and also a little room with a couple of robots and blueprints for said power cell (I think?).
Lots of little things like that around the world.
edit: nvm you need to be at the inn to change party members...that kinda sucks. Good thing to know that Knolan is a healer tho, which makes sense since I knew Monika was obviously a dps and the new guy seems to be a tank from the videos. I dont see you can get away without having a "holy trinity" formation from what i've experienced so far tbh, maybe 2 dps 1 healer? No healer and just relying on pots and gully heals doesnt seem possible, especially if enemies start hitting like that Fire Elemental optional boss did.
I honestly have no clue what they were thinking with party management. Not only do your party members not gain XP if they aren't in your team, it's a huge pain in the ass to swap them out. It should have been one or the other, not both.
I just reachedand it's kinda becoming tedious how consistently being significantly underleveled is a thing. Most of my party members save for Monkia are in the 10-11 range yet the enemies in the dungeon are 13-14. What's even worse is that it takes FOREVER to level. Might wait until the balance patch hits to finish. Kind of a shame since I really like everything else about the game.The Dig
I honestly have no clue what they were thinking with party management. Not only do your party members not gain XP if they aren't in your team, it's a huge pain in the ass to swap them out. It should have been one or the other, not both.
I just reachedand it's kinda becoming tedious how consistently being significantly underleveled is a thing. Most of my party members save for Monkia are in the 10-11 range yet the enemies in the dungeon are 13-14. What's even worse is that it takes FOREVER to level. Might wait until the balance patch hits to finish. Kind of a shame since I really like everything else about the game.The Dig
Well yeah. All I'm doing right now is the crit path. I assumed replaying the dungeons and doing other optional content was, you know, optional.I dont even have Monika yet and my guys are 12, except for Knolan who is 11, so you seem to be skipping a lot of things, or not doing legendary runs, dunno.
Just getting around to my first dungeon on this. I'm confused on a few things. Manual shows my Burst Meter. BUt I don;t have one yet. Do I get it later?
Also: How do you effectively use Garrison's Stealth dash? It's so short!
Also: Assuming that stuff refills with an inn-rest?
Just getting around to my first dungeon on this. I'm confused on a few things. Manual shows my Burst Meter. BUt I don;t have one yet. Do I get it later?
Also: How do you effectively use Garrison's Stealth dash? It's so short!
Also: Assuming that stuff refills with an inn-rest?
oh shiiiit
(post ending)
new game+
Not a spoiler when its a feature they announce as a selling point
Not sure how to feel about Knolan. Some pros and cons I experienced with him in my dungeon 2 legendary run:
Cons:
-Has a hard time getting overcharge, both his normal attacks only give 5 each.
-Low health
-Weaker heals so has a harder time solo healing.
-Less healing perks all around. For example 'Bretto can have perks to do passive heals.
-Has to rely more on mana than overcharge. He has some perks that help with this, and its actually my pro point.
-Only his level 2 burst heals, but it also regens mana. But it doesnt cleanse, which I feel is a big deal in the game.
-Gets cleanse at lvl 11 but it costs mana, its not free like 'Bretto.
Pros:
-Bigger mana pool. In fact, he's the first character I feel you have to play more like a normal rpg character, just using mana every turn, as opposed to the starting 3 characters where I feel you can build up some overcharge easily and just use that and keep your mana pools high if not at max.
-Like I said earlier, he has some perks to get around the mana usage. There is a perk that lets him keep 10 overcharge between battles, and a perk where you get 5 mana each time you land a killing blow with Knolan, so you can be strategic about managing your mana.
-Much higher damage than 'Bretto obviously. His fire tornado is amazing, the dot really does some nice dmg. The magic dmg debuff from his basic attack can lead to some nice combos with characters that use magic dmg (like that sick Garrison fire aoe).
-Has shields on top of heals for support.
-Level 2 burst spell could lead to some heavy using mana teams that you can then refill said mana with his burst.
So yeah, I feel that as a solo healer he is worse than 'Bretto, but I have a feeling you can do some funky team comps with him and 'Bretto and use him more as a dps, with ocasional support if needed. I think the new character is a tank with some heals aswell, so maybe with him instead of Gully you could have a more sustain team, as opposed to a more dmg oriented team.
For now tho, I'm going back to Garrison/Gully/Bretto.
So Alumon'sa Belmont?
How do I use Dungeon Skills to get a leg up before a fight starts? I assume punching the ground with Gully right near the enemy is the way, but I'm having no luck with anything happening.
what lvl were y'all when you did the?sewer slime
for the record, I think its super silly to spoiler tag stuff like this >_>
Spiders. Unless thats random?
Yeah, with Gully's you just have to use it when you're close. They'll start stunned. Other characters have projectiles and stuff you need to aim and hit enemies with.
Nice. What about Calibretto and Garrison? Do their Dungeon Skills translate to an encounter benefit?
Yeah, with Gully's you just have to use it when you're close. They'll start stunned. Other characters have projectiles and stuff you need to aim and hit enemies with.
10,11,12 should probably be fine. And yeah, sorry, I think I'm the one who started going a little spoiler heavy in the thread
Re: Knolan, he was the only character I never really found a spot for. He does everything - shields, damage, heals, cleanse, buff - but he does it all fairly poorly. He shields worse than Gully, his damage requires set up (and none of it has the one-shot potential that Garrison and RM bring), his heals are just okay, he cleanses much worse than either way Calibretto can (plus cleansing flasks are cheap and do a better job in a variety of ways), and his Arcane Power buff is good, but never really necessary.
The one thing he excels at is applying magical statuses for other characters to exploit, but that's hardly enough, especially since he's missing sunder and bleed. His rank 3 Burst is pretty awesome - it lets him use 3 of his abilities in a row without cast time - but that's a big investment that's hardly ever more functional than RM/Garrison's rank 2 + keeping a rank in reserve for Calibretto's Purify.
His Haste Overcharge perks might actually make him useful if they're strong enough that he's running circles around everyone else, but I never was comfortable enough with him to really put them to the test. If I had to guess, he'd be workable in a team with Bretto and Alumon where everyone can do pretty much anything and everyone just did what the moment dictates, but that's hardly ideal.
Nice. What about Calibretto and Garrison? Do their Dungeon Skills translate to an encounter benefit?
yeah youre just confirming what I thought, since you played more. In fact, is there a point in the game? If not, ill just stick with a team when it clicks with me tbh, and Knolan...did not.where you lose characters and are forced to use others
Not sure why people say crafting is bad, I crank it up to 300% and get purple gear/weapons that last me a good amount. If your crafting greens and blue it's probably a waste though.
Probably coz we don't even have items to craft lower level gear, lol. Once we start getting the items (probably later on), then crafting would be worthwhile.
Crafting is kind of broken down into tiers along with the associated items with each dungeon. Are you crafting the ingots and stuff to make the gear? It didn't really take me much/any effort to get crafting items. Not really sure what we are doing different.
You probably have just gotten lucky with loot drops. Here is an example below with a level 9 gear (I am level 10) which I don't have 3 out 4 items. The Deep Iron that you can craft requires Dark Scrap Metal which again needs some lucky loot drop and can't be crafted. The other item for Dark Scrap Metal is Uncommon Parts, which again is rare.
Basically, early game Crafting is useless because you don't get the drops you need to craft the gear around your levels.
So after spending my Shadow Coins on a purple Fishing Rod & Bait, from advice in this thread, I now come to you again seeking tips pertaining to what to spend coins on from the Artifact vendor. What did/do you guys prioritize?
So after spending my Shadow Coins on a purple Fishing Rod & Bait, from advice in this thread, I now come to you again seeking tips pertaining to what to spend coins on from the Artifact vendor. What did/do you guys prioritize?
Not sure why people say crafting is bad, I crank it up to 300% and get purple gear/weapons that last me a good amount. If your crafting greens and blue it's probably a waste though.