Jelle
Member
Try applying the different patches to see which one works. I needed the 'headerless' one.I got a lot of these hacks working on my SNES mini...the only one I'm having issues with is the LTTP Redux. Anyone have any luck?
Try applying the different patches to see which one works. I needed the 'headerless' one.I got a lot of these hacks working on my SNES mini...the only one I'm having issues with is the LTTP Redux. Anyone have any luck?
This is a endless mode for super metroid,
- When you enter a door it will put out in a random room and lock the door behind you to either force you to complete the room or pick up an item.
- Enemy Damage increases over time.
- Space jump, Gravity, Screw attack, Plasma are temporary, they disappear after a certain amount of time(visual timer gauge on the hud).
- Mother brain doesn't trigger the ending sequence instead its just a normal boss, the rainbow beam phase is skipped so you don't need 300 hp to beat mother brain.
- Score system for the amount of rooms and points when killing monster or completing achievements
You should never get a room that you can not complete, if you find yourself stuck ask a friend to review your mistake, if you feel its a legit stuck let me know on twitter @Lioran_Waters
I have a question. Is the EU snes mini considered super famicom mini? I'm attempting to install hakchi.
Does these hacks work directly with snes mini or is there a need to do something else?
There's a F-ZERO patch that includes 15 tracks in trial mode I want to get, how do I include the patch in F-ZERO game that's part of the SNES mini classic? I also read that you have to place the patch right before you open hakchi, right?
I've done the 7th Saga rebalancing patches and the FF6 Woosley translation patch, and they work fine on the Mini. Just be sure to follow the patch requirements (what version of the game to use, if it needs to be headerless, etc.).
This looks interesting..
Super Metroid Arcade : Endless mode
http://metroidconstruction.com/hack.php?id=357
There's a F-ZERO patch that includes 15 tracks in trial mode I want to get, how do I include the patch in F-ZERO game that's part of the SNES mini classic? I also read that you have to place the patch right before you open hakchi, right?
TDon't suppose it's possible to mod a run button into FFV? I forgot if they have sprint shoes in the game, but not being able to run is a little bothersome.
One of the Jobs (Thief, I think) grants you the Sprint ability when you level it up, which you can transfer to other classes like an accessory. Unfortunately, there doesn't seem to be a patch that adds a B-button run that mimics the GBA version or some other type in any of the patches on romhacking.net.
I suppose someone would have to come up with one from scratch or just enable Thief's auto-run indefinitely. There might be a Game Genie code for that?
If there is, how do you use game genie with this?
Are there patches available for SNES sports games with updated teams and rosters? I'd love some NHL94 with today's teams.
Or is that just crazy talk?
How do I get final fight arcade remix to work? It doesn't have instructions for me to follow to get that game to work.
Do you have Lunar IPS on your computer? Just download the hack, and use the ips file to modify your Final Fight ROM.
Do you have Lunar IPS on your computer? Just download the hack, and use the ips file to modify your Final Fight ROM.
Well, look what arrived yesterday about Chrono Trigger ?
https://www.romhacking.net/hacks/3691/
It restores cut content, allow autowalk (B is now used for walk) and other nice things). I'm trying it on the SNES Mini in a few minutes.
Theres a Tecmo Super Bowl III 2017 hack
While I'm here, Call of Cthulhu is a hard but really cool mario hack
The original 21 games are read-only, and can not be patched. You will have to patch a different ROM of F-Zero, then hide the original that came with the unit.
Yes they can.Can the original games be hidden individually? I want to add Yoshi's Island without the baby noises.
Wow, how the hell did they do that one background platform trick in that Cthulu hack?
I'm not sure if I should do this, or just the bugfix and play it OG...
- Dragon coins, power ups, lives, and Yoshi coins save over power cycles.
- Beating any ordinary level for the first time brings up the save prompt, but just in case you beat all the levels without all the coins, re completing any ghost house also brings up the save prompt.
-That nifty progress screen from sma2 is available, just hit select on the overworld to see it!
- After you free a different color Yoshi in star world, he becomes available in top secret area and in places where you'd normally find regular Yoshi. You just need to have the right power up to get him.
- Certain graphics have been replaced with their Mario Maker equivalents.
- All level changes from SMA2 have been ported, however adaptations related to the GBA's smaller screen size were ignored, because unneeded on the SNES.
-And more!
Someone's doing a Super Mario World romhack to backport many of the GBA improvements into the SNES release.
Some features
That progress screen won't let you fast travel to other levels yet, and no Luigi
Or how about the eReader levels and items for SMB3 All Stars?this is really cool!
not SNES related, but my dream is for someone to take all of the Super Mario Deluxe additions that were made for the original SMB and port them all over to the original NES version that doesn't have a tiny ass screen.
Someone's doing a Super Mario World romhack to backport many of the GBA improvements into the SNES release.
Some features
That progress screen won't let you fast travel to other levels yet, and no Luigi
Some of my favorite snes hacks are small immersion things. The day/night cycle Link to the Past one for instance is super neat and doesn't really change anything gameplay wise.
Nick and Will, reading late at night, suddenly find themselves transported to a land of magic. As outsiders, only they can help Walter the Wizard regain his powers and defeat the sly Dragon. Charged with finding the Magic Cards which can repair Magic Land, Nick and Will adventure through forests, volcanoes and even space in pursuit of the Dragon.
Magic Kids removes all references to fast food chains and their clown mascots from Virgin Games M.C. Kids. The improved graphics and text aim to create a more cohesive gameplay experience, uncluttered by shill for french fries.
Not SNES but I like this one that aims to turn MC Kids from licensed marketing shill into something more respectable.
http://www.romhacking.net/hacks/1136/
They used the parallax layer and enabled collision for it.
The whole hack makes me realise just how easy it is to do crazy space-bending bullshit in 2D compared to 3D
Final Fantasy II - Namingway Edition
Same as above, but for converting Final Fantasy II back to Final Fantasy IV.
This just gives me a black screen on boot, is that a known thing or am I doing something wrong?