There are too many unexplorable houses, invisible walls, etc. More importantly, it just feels like a chore to reach point A to point B rather than being something fun.
You can tell this is a true sequel to The Evil Within with how polarizing the impressions and reviews are in here Wouldn't have it any other way.
I'm seeing a lot of similarities in the quality of writing between TEW2 and RE6 which is actually a horrifying thing
This game isn't Shakespearean by any means but the writing is leaps and bounds better than RE6.
If for no other reason than EW2 has a great, memorable ending, and RE6 writing gets worse the further you get into the campaign(s).
Everything I've seen so far about TEW2's story is at best generic, late night sci-fi B-movie, which I guess would make it better than RE6 which goes into "takes itself more than a bit too seriously" territory. Although the opening cutscene with Seb and Kidman in the bar is... it's trying.
Maybe I just prefer Dark Souls-style storytelling, which the original TEW1 did well. The narrative was there if you were looking for it, but it didn't really get in the way of the game and how its set pieces and pacing were designed. Even the Kidman DLC didn't stray too much from the formula.
This is true, but at the same time I think a lot of people, including me, were hoping that a sequel would be "The Evil Within except more polished and less-polarizing." Instead we got a very different game that is very polarizing in very different ways.
All i wanted was decent aiming of weapons, a better camera plus improved animations.I think a lot of people, including me, were hoping that a sequel would be "The Evil Within except more polished and less-polarizing."
While I appreciated it the storytelling for the first one it had most people thinking it was just completely incoherent and made no sense. I also thought of it like Dark Souls thing where there is a much grander story going on and Seb is just one part of the whole thing, and it made cool reveals once you really figure out what is going on and the changes that happen in the game and why. On the other hand I can see why they made it much more followable in the sequel with a simple setup (go in here to save daughter) and lots of radio chatter to remind people of whats going on.
All i wanted was decent aiming of weapons, a better camera plus improved animations.
I kind of feel like i got none of these and instead all the effort was spent on changing other aspects of the first game rather than fix the few things that were not working.
We now have a gun with the same broken aiming as uncharted 3 before they quickly fixed it but sadly, unlike naughty dog, i doubt they will even bother to fix it.
It's a good game so far for me but my mind is dumbfounded that they haven't yet come up with a decent camera/fov and even got the basic aiming of weapons sorted.
I'd rather have a game with 7 chapters and decent aiming/camera/fov, why they can't even seem to sort out the very basics is strange, i'm hoping they patch in a fix for the aiming at least.
I truly believe they made the aiming in the game less reliable to discourage combat, or at make it more dangerous.
I truly believe they made the aiming in the game less reliable to discourage combat, or at make it more dangerous.
The dead zone is completely broken on the first handgun they give the player, even slightly worse than uncharted 3 was before they quickly fixed it.Aiming has been fine for me but using a mouse. I think the way the enemies dart around and the head movements might be a little too much for analog sticks especially if the zones aren't tuned right. I'm loving the combat so I'm bummed we're heading for another situation where it gets a bad rep on combat because of these issues.
Everything I've seen so far about TEW2's story is at best generic, late night sci-fi B-movie, which I guess would make it better than RE6 which goes into "takes itself more than a bit too seriously" territory. Although the opening cutscene with Seb and Kidman in the bar is... it's trying.
I truly believe they made the aiming in the game less reliable to discourage combat, or at make it more dangerous.
Aiming has been fine for me but using a mouse. I think the way the enemies dart around and the head movements might be a little too much for analog sticks especially if the zones aren't tuned right. I'm loving the combat so I'm bummed we're heading for another situation where it gets a bad rep on combat because of these issues.
I agree with all of this, but I think that in the context of a game in this genre, having a merely serviceable story that actually pulls off some great moments at the end is much better than average.
I 100% agree with this because (spoilers for a weapon you get later in the game)when Sebastian defeats his sense of guilt and gets the revolver back from the first game, for some reason it seems substantially easier to aim (on PS4 anyway). I'm wondering if this is their way of saying "he's conquered his guilt and is empowered now," so the aiming becomes easier.
All of that is speculative fluff, but I do think that aiming this terrible is a deliberate design choice rather than jank, and it did seem like the revolver aimed a lot smoother.
I can answer that question, and funnily enough, TEW2 got REALLY close to figuring it out.IThe problem with open world is always how do you make the encounters feel as good as a linear game. As great as chapter 3 has been if I compare it to the equivalent chapter in the first game with the village, I have to say no moment in TEW2 has been as well designed, intense or as fun to play as that section in TEW1. But I gained exploration and the uncertainty of what's in that house to replace the really well crafted area of the first. What do you value more, I tend to side with the better designed linear sections.
I can answer that question, and funnily enough, TEW2 got REALLY close to figuring it out.
Take this open world, where you have houses, buildings and landmarks that are destinations with goals that are required to move forward... once a player enters the house/bldg, lock the doors behind them and in essence, turn yourself back into a linear game, forcing the players through the buildings in a linear fashion and unveil your well scripted encounter as you see fit.
Best of both worlds. Both open world, with well scripted linear encounters.
I actually think I'd be more okay if it wasn't a direct sequel to TEW. The characters are so different in their portrayals that it makes me care about them even less than if they were new, generic protagonists. Why? Because it means we're never getting a sequel that stars Seb, Kidman, their world, etc. as they were. That book is essentially closed.
Seb is a bit different but that's only because he has an actual personality now. He was way too banal in TEW1 for a guy who was supposedly a depressed, ragged alcoholic detective. If you didn't read the background material for the character in that game you would never have been able to tell that he had that in his past.
The Seb in the opening cutscene of TEW2 is much closer to that written background.
That weapon aims just as well/crappy as the other guns and is solely based on what skills you've invested in. Might be the different crosshair that provides the placebo.
The intro was weird, but the title sequence was amazing, I'll fight anyone over this.
Alsothe marrow looks boring as all shit, and I hear you revisit it often with slight changes.
He's closed off and unemotional. Not everyone who suffers from trauma turns into RE6 Chris. The guy's had so many knocks over the years that he just does not give a fuck anymore.
Where do you get that he doesn't give a fuck anymore? He's engaged in the case the moment that Joseph mentions a possible connection to the missing hospital patients in the cop car. He comes off as every bit as engaged as Joseph. Kidman is the one who doesn't seem engaged.
Except this tries new things which a sequel should do. Of course its not gonna throw the exact same shit at you the entire game, its a sequel. And the gameplay is basically the same, its things around the gameplay that changed which made the feel worse. Opinions on how the gameplay feels are irrelevant anyhow, because the gameplay is still literally the same as the firsts with little tweaks.
First Encounter Assault Recon lower than Alan Wake. Now I have seen everything.
I'm so fucking angry I don't know what I was thinking either but I thought I could do it.
I basically tried to do Classic Mode and got to the point in Chapter 3/4 whereand I totally fucked it up and lost all progress.Stefano summons the three Spawns
I was aiming to have my first out of the seven saves be just before I did the security release in the Marrow. Guess I"ll have to come back to it later, too frustrated right now.
Anyone attempting Classic or got any tips?
If the entire first game was as good as Claws of the Horde, quality comparisons to RE4 would be much more appropriate.
It was my favorite level of EW1 and one of my favorite levels of all time in a horror-game.
I thought that was on Nightmare mode? I am on whatever the default difficulty is.
When I say closed off, I mean he cares (likely) about the case and his partners, but he's not TEW2 Seb levels of pouring his heart and thoughts out at every interaction.
Without calling up stuff written in the notes I don't think you could actually make any type of determination of Seb's personality or motivation just based off of what he says and does in-game.
TEW1 Seb being mostly a stock crime detective novel protagonist aside (complete with depressed, self-deprecating alcoholism)- I have known people who were like him. People who may've been completely normal at one point, but because of trauma, kinda aren't anymore. (I also don't have enough in front of me to recall how he was pre-death of Lily and Myra, so I may be completely off base here)
And I can't lie and say that that doesn't likely color my perception of how I view Seb, so I guess we'll have to agree to disagree.
Mouse sounds like easy mode, a la RE4, especially on a difficult with aim assist off.
Which "bosses" can't be killed in this game (i.e., you have to run)? In TEW1 almost every boss you run into can be killed as an extra challenge. It's kind of frustrating this isn't communicated well in the game.
EDIT: So you can kill theyou encounter in Chapter 6, but you don't seem to get anything out of it?white goo monster
(boss spoilers)I have also asked twice in the topic if you can kill one of the upcoming bosses in chapter 7, but I haven't received any reply.Yeah, you don't get anything from killing the goo monster.
Were there any bosses in chapter 7? Wasn't that the second open-world section?
Might be chapter 8, so spoilers:I ran away, but I wonder if you can kill it then, and if so, what the reward is.I'm thinking of the second time you meed the Obscura 'camera' monster while slashing the paintings.
Might be chapter 8, so spoilers:I ran away, but I wonder if you can kill it then, and if so, what the reward is.I'm thinking of the second time you meet the Obscura 'camera' monster while slashing the paintings.
But he is pretty much completely normal in TEW1. He doesn't act depressed, self-depreciating, or alcoholic. That's all stuff he does in the opening of TEW 2.
But, yeah, we are just going in circles.
He's high-functioning? Alcoholics, psychopaths, etc. Or at least he is when the events of the game take place. You can be without showing, and often without even realizing it yourself.
Or are you arguing the opposite? Uh... I may be lost in a tunnel somewhere.
The intro was weird, but the title sequence was amazing, I'll fight anyone over this.
LOL- no I'm definitely saying that it doesn't show. So yeah it would be high-functioning. Which could be interesting if addressed but they don't. And judging by the files in the game everyone knows he is an alcoholic so I don't know if would actually be well hidden.
The game didn't manage to scare me yet tho. I did see and remember some of these levels from a GB Quicklook but even the butcher or the crazy spider lady didn't manage to scare me and I hate things chasing me in games.
I don't play a lot of horror games in general but I find Amnesia and SOMA terrifying in comparison.
Where was slide 2 for the projector? Just on chapter 6 and only got 1,3, and 4.
Yeah, that would be a very nice addition indeed.In addition to small narrative set pieces, they could've made meaty, multi-doored and many floored residences to explore. I watched the first six chapters or so and didn't really see any of that. Alsothe marrow looks boring as all shit, and I hear you revisit it often with slight changes.
Dear Evil Within 2,
Please stop sending me into the Marrow. It sucks.
Cheers.