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Gran Turismo Sport - Review Thread

ryhannura

Neo Member
I really don't understand these reviews. Since the beginning they were very clear about the online focus, the demo/beta confirmed this too. Not having a "proper offline mode" is not a valid argument. Games shouldn't be reviewed based on nostalgia, which is clearly the case here. This score is not fair.
 
I don't know how you prove to people that driving isn't hard if you limit people to race on 3 track/race configurations with other human drivers per week (+ championships which aren't always active), and have a sportsmanship system that penalizes you when someone else rams you. It's got major issues with the one thing it prides itself at being good at in the place of breadth and depth elsewhere.

Those are not small things. An online focused title not having quick match mode or something more than these narrowly focused and tuned-for-professionals-modes pretty much misses the point. And it's not like the success of Forze, or, hell, previous GT titles, didn't clue them into figuring out the way to be inclusive and get people into sims is not to restrict them further for everyone.

The GiantBomb guys are right, the subset of features in this game is plain odd and really makes you beckon the question who the hell is this game for? I mean I'm buying it because of scapes, and I'm sure others are buying it for their own reasons too, but the package as a whole is questionable because the different cobbled together parts feel like they're made for some very disparate interests.

No offence but a lot of these comments just come across as ignorance and like you have watched/read a half baked coverage of the content.

The focus is crystal clear, its racing in GT cars. Its no more complex than that. There are unusual element like the historical facts that seem out of place but doesn't take away the rest of the focus which everything is geared towards.

There are lobbies for people who just want a quick online match where you can pick whatever type of mode you like or set up whatever type of race you like. All very easy and quick to get into.

All content is driven towards helping people become better drivers where everything is rewarded (usually with cars) without punishment. This goes from the arcade mode to the campaign mode.

The sport system punishes poor players and rewards the good, you are initially dropped in with people new to the game so you get bad drivers mixed with good drivers and everyone is likely to take a hit. After three races the system levels out those who aren't the best quickly get knocked down and you can easily work your way out. After about 6 races you will be with people of a similar skill level. It flags when you make an error and when you have raced well so you can use these as references. It is hands down the best ranking system in any console racer yet, that alone for many is what they have wanted in racing games for the longest time.

It could do more at teaching the skills of racing but everything there is expertly crafted, besides the sportsmanship video and the VR mode but that just needs options and a few different forms of racing such as time trials. Sportsmanship video is awful and there is no saving that.
 
It took 3/4 years to get Sport since 6? Don't count on another one this gen if you ask me. GT7 might be a flagship PS5 release title.

Flagship release title? At this point there would be a better chance of it coming to PS4 a month after the PS5 releases with no port to the new console.
 
I really don't understand these reviews. Since the beginning they were very clear about the online focus, the demo/beta confirmed this too. Not having a "proper offline mode" is not a valid argument. Games shouldn't be reviewed based on nostalgia, which is clearly the case here. This score is not fair.

Even if they were clear on their intent, doesnt mean people have to like it.
 

Tutomos

Member
Turn 10 has been pumping out good games but really it's been status quo. Drivatar was great in concept but left a lot to be desired in execution. Everything else was really just nothing new. It reflected in the sales. A lot of people are genuinely uninterested, I mean really those are the best games this genre can offer? Stop calling a racer with assists, driving lines and rewind on by default a sim. I expect Forza and PC to copy GTS with some type of Sports Mode. It's going to be in the next iteration of their games.

Now a lot of criticism against GTS are valid. Why wait so long to join an online race? Only 3 same events per day for the week? So few tracks and cars? These are the things Polyphony will have to fix. But if GTS was released as a very similar game as FM7 or PC2, count me as one of the people that will ask "That's it?".
 

Jumeira

Banned
Good god at how overly zealous the game is about etiquette from the Giant Bomb video. Literally parenting you with required videos to watch (4 mins). I dont care for simulation racing games but that left a really bad taste in my mouth, the pretentious package its wrapped in seems overbearing, i think this will harm the experience and take attention away from the racing. Definitely going too far in some places.
 

MaDKaT

Member
I really don't understand these reviews. Since the beginning they were very clear about the online focus, the demo/beta confirmed this too. Not having a "proper offline mode" is not a valid argument. Games shouldn't be reviewed based on nostalgia, which is clearly the case here. This score is not fair.

20 years of GT having an excellent offline campaign, plus 4 years since the last game and you don't understand the reviews mentioning missing legacy features? Don't want the GT baggage, don't call it GT.
 

Skii

Member
I'm sorry but when I see a score of 78 on metacritic, it doesn't inspire a lot of confidence for the future of the franchise. They spent all these years on the first GT for the PS4 and its critically worse than every Forza game.
 
I really don't understand these reviews. Since the beginning they were very clear about the online focus, the demo/beta confirmed this too. Not having a "proper offline mode" is not a valid argument. Games shouldn't be reviewed based on nostalgia, which is clearly the case here. This score is not fair.

? This logic makes no sense. Just because they were clear about what the focus was doesn't make it any more acceptable.

You act like if they tell you in advance that the main features you want are missing you can't give a negative review. That just means you have lowered expectations. There was a lot of skepticism around this game's direction before launch too.

Now it just seems to have been as underwhelming as most people thought it would be.
 

ryhannura

Neo Member
20 years of GT having an excellent offline campaign, plus 4 years since the last game and you don't understand the reviews mentioning missing legacy features? Don't want the GT baggage, don't call it GT.

So, they are forced to make an offline campaign just because the predecessors had one?
 
So, they are forced to make an offline campaign just because the predecessors had one?

Yes, or something to do that replaces it. If there is nothing to replace the thing you want to do in the game and the new thing they put in isn't enjoyable, you're not having a good time and the game isn't worth your money/time.

I defended street fighter 5 a lot but realized that even though arcade mode is a crappy mode and antiquated, online play wasn't interesting to many people and there was nothing else interesting.

Gran Turismo sport is in the same boat. You can't just expect people to funnel themselves into a mode they don't enjoy or dont want to be competitive in.
 

Loudninja

Member
Thank you.

...Thanks?
Yeah its limited but what there is apparently really good

Some 12 months later, we've finally got to try out the final product with PlayStation VR, and it's excellent – but totally underutilised. Firstly, the presentation: it's definitely a step down in terms of image quality purely because of the resolution inside the headset and the technical limitations of the PlayStation 4 – but it's much better than its immediate peers.

While environments can look a little ”cardboard", the lighting – as is also the case on a standard display – is extremely impressive, and Polyphony Digital's meticulously detailed cockpits really come to life in virtual reality. Being able to physically sit inside an array of obsessively accurate vehicle interiors is an incredible experience, and PlayStation VR enhances gameplay, too.

It's the simple things that stand out, like being able to physically glance at your rear and side mirrors to get a view of the field behind you – or the way you can ”look" into corners and judge the position of your car. Virtual reality seems like an ideal fit for driving games, and while DriveClub VR hinted at what the technology can offer, Gran Turismo Sport realises the vision.
http://www.pushsquare.com/news/2017/10/hands_on_how_does_gran_turismo_sport_fare_with_playstation_vr

Sport's VR mode offers just a slither of what you'd expect from a full Gran Turismo experience. What you get here is a VR Tour mode, allowing you to drive the game's wide array of cars around a variety of tracks in one-on-one races against AI opponents. There's also a gallery mode to view some faultless 3D car models because, y'know, VR.

Before we get into the obvious pitfalls of the lack of options, let's first address just how fantastic it is to play Gran Turismo in VR, because it really is an expectedly transformative experience. Take everything you love about the series' gameplay, which is finely tuned to the point of near perfection, and combine that with a genuine sense of actually sitting in the driver's seat. Can you imagine something better suited to VR in its current form?

Picture it: the world fades into view, a stunning locale stretches out in front of you. The driver's cockpit has been virtually recreated with lavish detail all the way down to the window adjusters on the doors. The sirens beep and you're off, stealing quick glances at your rearview mirror as you battle your analog stick for control of every corner, your finger jumping up and down on the accelerator to apply just the right amount of speed. As you're overtaken you shift your head to the side to see your competitor speed past and resist the urge to curse him like he's a real human.

You don't need me to tell you that the controls are razor sharp, with the slightest differences in statistics between cars making a world of difference on the track. You'll be pleased to know, though, that there is a touch more accessibility to it all; players are asked to select a mode suited to their skill level before they touch the track, with beginner modes offering all the visual feedback you'll need to eventually master each and every course and perhaps graduate to the more advanced settings. Gran Turismo has always been a wide-selling series without compromising its strict adherence to inaccessible detail, so it's good to see that potential new VR players will find an easy starting point.
https://uploadvr.com/gran-turismo-sports-psvr-support-frustratingly-brilliant/
 

Brandon F

Well congratulations! You got yourself caught!
Good god at how overly zealous the game is about etiquette from the Giant Bomb video. Literally parenting you with required videos to watch (4 mins). I dont care for simulation racing games but that left a really bad taste in my mouth, the pretentious package its wrapped in seems overbearing, i think this will harm the experience and take attention away from the racing. Definitely going too far in some places.

There is nothing stopping one from making an online lobby and racing bumpercars against a roomful of jackasses, or doing the same against the AI without repercussion.

This pointless whinging is literally ONLY exclusive to the games’ single ranked mode to which it should absolutely NOT reward gits that win by ramming and slamming their way to victory. Would you not agree?
 

ryhannura

Neo Member
If they promised a campaign mode just like the other GTs, I would agree with you all, but they didn't. You all have the right to not like this new focus, but this is still Gran Turismo, like you or not. And if the game were broken like driveclub, I would understand the bad reviews, but the game is working nicely. They clearly accomplished their vision. You guys are just nostalgic...
 

MaDKaT

Member
If they promised a campaign mode just like the other GTs, I would agree with you all, but they didn't. You all have the right to not like this new focus, but this is still Gran Turismo, like you or not. And if the game were broken like driveclub, I would understand the bad reviews, but the game is working nicely. They clearly accomplished their vision. You guys are just nostalgic...

Actually, they stayed pretty adamant that there was a robust campaign but stayed fuzzy on the details. Kind of like the actual online requirement.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Kinda comical after, after the drama of xbo, Sony biggest tital is pretty much online only.
incredulous.gif
 

Loudninja

Member
Metro 7/10
In Short: Arguably the best Gran Turismo ever in terms of the driving, and definitely in terms of the graphics, but a lack of content keeps it from getting up to top speed.

Pros: The best handling model outside of a hardcore racer and amazing graphics and attention to detail. Significant improvements to AI and sound design.

Cons: Some serious content issues, with two few online modes and a radically smaller number of cars and tracks compared to previous games. The whole game is virtually online-only.
http://metro.co.uk/2017/10/19/gran-turismo-sport-review-back-in-the-race-7010895/
 

blakep267

Member
Even if they were clear on their intent, doesnt mean people have to like it.
Yeah I'm not sure what kind of argument that is. Titanfall 1 didn't have a SP. we all knew this. Yet it was still an issue at launch. Just because you say something doesn't mean reviewers are gonna like it
 

chubigans

y'all should be ashamed
Kinda comical after, after the drama of xbo, Sony biggest tital is pretty much online only.

Are people being deliberately dense about this? The XBO's online policy turned games like Skyrim, something with zero online functionality, into an online only game. It also tied the system into having no used games. It was a policy with zero upside for consumers.

Explain to me how that's remotely the same thing as a game focused on online tournaments and racing requiring online.

Seriously, what a stupid thing to say. I can't believe so many people are saying that.
 

ElNino

Member
If they promised a campaign mode just like the other GTs, I would agree with you all, but they didn't. You all have the right to not like this new focus, but this is still Gran Turismo, like you or not. And if the game were broken like driveclub, I would understand the bad reviews, but the game is working nicely. They clearly accomplished their vision. You guys are just nostalgic...
Didn't they recently comment that 85% of the game content was single player?
 
Here's my ongoing impressions and take aways for GT Sport, as someone who has been a long-time casual player of both GT and Forza but has never ever dabbled in a "casual sim" game's online mode before.


  • I think the online play is setup nice, though I think it'd be a bit better and closer to a sweetspot if the Daily Races was across 5 events instead of just 3. The long matchmaking at the very least provides ample opportunity to learn the track and adjust to your car (and retune it if necessary) prior to the race. Being given ample time to adjust to a car also makes me more interested in diversifying the cars that I select, whereas in old games -- even when I played exclusively single player content -- I'd just fall back on a set of familiar favorites to minimize risk. I also can't confirm that this is the case, but the game has plenty of time to evaluate more intimate statistics about your driving style and skill level than most games, so I do wonder if it takes a lot of that time to evaluate stats or racing line/heat map data that other games wouldn't.

  • The way that the actual races work online does away with many of the factors that made past casual racing sims too intimidating for me to even try. I really only came to the realization that I enjoy GT Sport's online because of the demo/beta phase and a spontaneous "sure, why not" attitude toward giving it a go -- I literally expected to be disappointed and found myself very pleasantly surprised. I've found that, while the SR penalties don't seem to be completely perfect in terms of the way they're determined (sometimes a player that's basically the "victim" of bad driving gone awry is also penalized) and that you still have to occasionally deal with bad drivers, the risk feels much lower and the way it all works seems relatively positive toward creating a fair and competitive environment online, counter to my fears when approaching online racing games. Most of the time, racers that seem like they're going to cause a huge race-compromising wreck will take on a ghost form and drive through their potential victims rather than hitting them and ruining their chances; speed penalties and lap time penalties are dished out for repeated unsportsmanlike behaviors; SR penalties gradually place people together of relatively similar racing etiquette, etc... (and again, I can't confirm,
    but I do wonder and hope that the game is using its lengthier matchmaking times to examine statistics that go far beyond the typical numbers approach). It does away with the fear that exists in all multiplayer games of being severely outmatched, and it also makes it so that I don't feel like I'm going to suffer too badly at the whims of a very reckless and unruly driver -- it makes the online completely approachable for the first time in my own personal casual sim racing career. It gives me time to learn the track and car and alleviates many concerns when it comes to fairness of competition.

  • While I still prefer the more structured approach of the classical Career Mode, I do feel that the vast majority of my favorite activities from previous GT games still exist in one form or another in GT Sport, and there is a worthwhile -- but not as rewarding -- single player component to the game. Between Arcade Mode and Campaign Mode, it feels like every event type that has existed in GT games of the past still exist here, save for the really unique stuff like moon rover missions in GT6. You have your overtake challenges, your single-make races, cone events, driving school, sectional challenges, etc, etc... all spread out somewhere in the game. The difference is that it doesn't really feed back into a strictly structured career system anymore. You still earn credits, and even in custom events, the credit payout will scale to how long and difficult you set the race to be, and those credits are used to buy cars, but credits are earned at a much slower pace and collecting cars doesn't really feel as necessary to the game flow anymore.

  • Breadth of car and course content has certainly diminished, but the level of detail and identity to every included car and course feels far more substantial, with what feels like far more nuanced differences in handling, track layouts, engine noises, etc. Everything feels like it has more identity and uniqueness to it, and I suspect that's partially by design, and partially by time constraint given the level of detail that the team seems to pursue here. Still, PD seems to hit a decent range of offerings here regardless, but I certainly don't think there's any harm to expanding upon this later on as long as the added content receives just as much detailed thought and construction.

  • Dynamic conditions such as dynamic weather is greatly missed from other recent games. I do miss adjusting my driving behavior on the fly in order to adapt. While it doesn't seem like it was a feature that was promised from the start, I do think its eventual inclusion ought to be heavily considered for how much more exciting and energizing it could be to the act of playing the game sometimes.

  • I get the online connection being key for some areas of the game, but some areas that get locked out when connection goes down or fails is a bit extreme. More of the game should be unlocked and accessible to players even without a connection, such as Scapes. I can't imagine any scenario where someone being offline with Scapes mode available to them allows them to tinker their save file to give them an unfair advantage next time they hop online, so it just seems completely unacceptable that in its current state, so much of the game does get locked out. Some parts make sense due to concerns about exploitation abuse and then returning online, but Scapes? Nah, just unlock it offline.

  • Driving model feels great to me, as a casual player. I don't hold a strong real-world passion for automobile and motorsport culture, though I'm not exactly opposed or dismissive of them either. Still, I don't have a strong basis on what cars SHOULD feel like if we're talking pure realism, but I do know that as far as being a videogame that grounds itself in real-world driving principles, it tends to feel greater and more responsive and just fun to interact with than anything else I've played. It feels like a legitimately fun racing videogame, even if I can't tell whether or not it's a legitimately accurate driving simulator -- it provides a decent and satisfying challenge playing on a pad but never feels inaccurate to a point where it seems to be beating me over the head to go buy a force feedback steering wheel controller.

All in all, having a fantastic time with GT Sport, and in ways I didn't really expect -- that is to say, given my long running history with casual racing sims since GT2 on the original PlayStation, every Forza Motorsport game, and a bit of dabbling in games like Project Cars, Dirt Rally, and Dirt 4 recently, I am finally playing and enjoying multiplayer in a racing game that isn't Mario Kart, and I'm actually developing a sense of long term dedication to the game. It has a sense of fairness that opens up a lot of my head game to getting better at playing it myself rather than being afraid of what other players are going to do to disrupt my play experience. It gives me plenty of time to learn and improve between races. And, if I want, I can just casually throw in a custom Arcade Race to sort of just sit back and have a more relaxed go at the game, too, and it's still pretty fun and will earn me credits and expand my track knowledge or allow me further familiarization with a car's handling properties. I can destress from the high tension of some of the online races in gorgeous Scapes mode, or just go admire other players' Scapes and race photos in the fairly robust in-game social network.

I get why people are let down a bit, or kind of come away with the perception that it's a lesser game than other GT games because of its shift in focus, but I think its shift in focus largely results in just as robust and fine-tuned an experience as any other GT... Just a shift in focus that doesn't necessarily cater to expectations for a numbered, mainline GT title. To me, I feel like with Sport, the game might be pulling an opposite of the dual-IP franchising that Forza did -- Sport is GT's "Motorsport" for competition enthusiasts and numbered GT now feels like the more approachable "Horizon" for more casual engagement with the franchise's identifying characteristics. And just like Forza, neither is bad and I kind of love both, and hell, I can't even definitively state which is supposed to be the more casual vs hardcore of the two -- I use it only as an example to show that there's a clear difference of focus, not necessarily to assign a lasting judgment call on which type of GT player is necessarily more hardcore. However, I suppose that entirely hinges on whether or not Sport gets a big enough following to continue being a thing within GT's release canon. I certainly don't expect PD to split into two teams like Turn10/Playground, or really for an annual release cycle to develop for GT games, but I do think it's possible that Sport's potential success leads them to make a Sport 2 someday down the line, with players completely aware that it signifies a different focal take on GT that looks to create and foster a "fair-but-competitive" player-to-player environment. I'd still personally love to have a GT7 that returns to the long-running formula of a GT game, but in its absence right now, I'm still very glad that they made Sport and glad I've warmed up to its somewhat unique placing in my personal casual racing sim canon -- the one that I actually do enjoy playing online and trying to improve my skills in. Playing against other players is so much more exhilarating than the various types of AIs that's been featured in this type of game, and I feel like my worries about bad or trollish driving habits of others are far less of a disruptive presence to getting at the raw player-to-player racing.
 

Prophane33

Member
Didn't they recently comment that 85% of the game content was single player?

Yes. Even as a long-term fan that loves this game, the amount of mixed messaging behind it was atrocious. I think I've already mentioned in this thread that despite having it pre-ordered since May of last year, I didn't even really know 100% what was in the game until the beta a week or two ago.
 

farisr

Member
If they promised a campaign mode just like the other GTs, I would agree with you all, but they didn't. You all have the right to not like this new focus, but this is still Gran Turismo, like you or not. And if the game were broken like driveclub, I would understand the bad reviews, but the game is working nicely. They clearly accomplished their vision. You guys are just nostalgic...
I can have a vision of releasing a game with a stick figure jumping up and down repeatedly that you barely have any control over and expect to get good reviews according to your logic if I accomplish that vision.

Just because they accomplished their vision, does not mean reviewers have to like it and score the game well. The vision may appeal to you, but everyone's different. If reviewers are looking back and talking about the career mode being missing and criticizing the game for it, that is happening because PD didn't manage to make the game compelling enough for the reviewer to not miss it and made them feel like the game is worse off for not including it.

Also, their last few months of PR have been really bad at messaging and seemingly done so as damage control. Saying stuff like 85% of the experience is offline and that no features from the past games have been cut.
 
So much bullshit going on in here, so much hyperbole and non-sense. The game is Good, very Good I might add. If I listened to guys in here I would think the game is unplayable and broken, but to the contrary the game is very polished and very good. People are their own worse enemy.
 

Vuci

Member
So much bullshit going on in here, so much hyperbole and non-sense. The game is Good, very Good I might add. If I listened to guys in here I would think the game is unplayable and broken, but to the contrary the game is very polished and very good. People are their own worse enemy.

Well said. I’m kind of disturbed by the reception. The game isn’t doing anything evil.
 

MaDKaT

Member
So much bullshit going on in here, so much hyperbole and non-sense. The game is Good, very Good I might add. If I listened to guys in here I would think the game is unplayable and broken, but to the contrary the game is very polished and very good. People are their own worse enemy.

Hyperbole much? Nobody has said it's broken. Just expressing disappointment.
 
Hyperbole much? Nobody has said it's broken. Just expressing disappointment.

Disappoinment in what? that you get to play a very good polished game? You can't use the single player argument about this game, because we knew the direction of the game damn near 2 years ago.
 
I really don't understand these reviews. Since the beginning they were very clear about the online focus, the demo/beta confirmed this too. Not having a "proper offline mode" is not a valid argument. Games shouldn't be reviewed based on nostalgia, which is clearly the case here. This score is not fair.

It is entirely valid to critique a game for what it is and isn't. What if the game didn't have a proper online mode as well? Focused on photo mode and the current offline offering. Would it be unfair to critique t for lack of gameplay variety, or not as it wouldn't be the "focus"?
 

ethomaz

Banned
20 years of GT having an excellent offline campaign, plus 4 years since the last game and you don't understand the reviews mentioning missing legacy features? Don't want the GT baggage, don't call it GT.
That exactly why the game started a new name... Gran Turismo Sport.

It is like people expecting a platform game from Mario Kart lol
 

Veon

Neo Member
Are people being deliberately dense about this? The XBO's online policy turned games like Skyrim, something with zero online functionality, into an online only game. It also tied the system into having no used games. It was a policy with zero upside for consumers.

Explain to me how that's remotely the same thing as a game focused on online tournaments and racing requiring online.

Seriously, what a stupid thing to say. I can't believe so many people are saying that.

You have to admit that the poster does speak some truths.
 

MaDKaT

Member
Disappoinment in what? that you get to play a very good polished game? You can't use the single player argument about this game, because we knew the direction of the game damn near 2 years ago.

Yep, for 2 years they have been crystal clear that it will not have a single player like previous games. Not repeat that it will have a robust singleplayer campaign but remain ambiguous on the details.
 

RedRum

Banned
Disappoinment in what? that you get to play a very good polished game? You can't use the single player argument about this game, because we knew the direction of the game damn near 2 years ago.

If I knew Trump was going to be elected two years ago, I would still be disappointed on inauguration day. Just because you know something is coming, doesn't mean that there's reason not to be disappointed about it when it finally comes to fruition.
 

farisr

Member
That exactly why the game started a new name... Gran Turismo Sport.

It is like people expecting a platform game from Mario Kart lol
FIrstly, Kaz has stated this is the equivalent of GT7.

Second, that's a stupid and troll analogy. Not even remotely the same thing. One's a platformer, once a kart racer. Two different genre.

This game is in the sim-racer genre. It's going to get compared to other games that belonged to the same genre, which all previous GT games do fall into.
 

ethomaz

Banned
FIrstly, Kaz has stated this is the equivalent of GT7.

Second, that's a stupid and troll analogy. Not even remotely the same thing. One's a platformer, once a kart racer. Two different genre.

This game is in the sim-racer genre. It's going to get compared to other games that belonged to the same genre, which all previous GT games do fall into.
It is an extreme analogy and TRUE.

Gran Turismo Sport is called Gran Turismo Sport.
 
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