Toadthemushroom
Member
How to market a game like Culdcept Revolt
I like these features from Katharine Byrne that focus on smaller publishers' work. This one's on NIS America and the recently released Culdcept Revolt, which they licensed from Nintendo to localise and publish outside of Japan:
More at the link above.
Culdcept Revolt is great, and I hope it does well for NISA. I started playing it this week and somehow already managed to sink almost ten hours in - it makes long journeys fly by. I worry that it went mostly ignored by 3DS owners, though, as going off the UK charts it's already out of the top 50. Which is a crying shame as the game feels like a perfect swansong for 3DS: A superb 3D effect both to convey dense information and the 3D visuals, portable-friendly game design, intelligent use of the dual screens. It's a top effort from Omiya Soft.
I like these features from Katharine Byrne that focus on smaller publishers' work. This one's on NIS America and the recently released Culdcept Revolt, which they licensed from Nintendo to localise and publish outside of Japan:
In fact, the series celebrated its 20th anniversary this year, having first released in Japan on the Sega Saturn way back in 1997. The original, which can only be described as Monopoly meets Magic: The Gathering as players take turns to lay down monster cards on a looping board of tiles, has since been ported to the PlayStation, Nintendo DS, PSP and PS3 in Japan and the PS2 in the US, but Revolt marks its first appearance in Europe, giving publisher NIS America the difficult task of trying to distil this complex card game to a new, unsuspecting audience.
We spoke to NIS America's senior associate producer Alan Costa at Gamescom to find out more about the challenges of marketing such a complicated title to a fresh user base.
"We've actually had a lot of support from Nintendo of Europe," Costa told MCV. "They featured us in several different media outreaches, so that's always a really, really big boost when you have Nintendo itself saying 'Hey guys, check this game out.'
More at the link above.
Culdcept Revolt is great, and I hope it does well for NISA. I started playing it this week and somehow already managed to sink almost ten hours in - it makes long journeys fly by. I worry that it went mostly ignored by 3DS owners, though, as going off the UK charts it's already out of the top 50. Which is a crying shame as the game feels like a perfect swansong for 3DS: A superb 3D effect both to convey dense information and the 3D visuals, portable-friendly game design, intelligent use of the dual screens. It's a top effort from Omiya Soft.