Got to chapter 5 on Classic mode. This mode is extremely nerve-racking. So close to having over hour of progress just erased.
The best part of EW2? Stefano.
Are you rushing it or actually doing everything?
I prefer Theodore to Stefano personally, but I understand that's all an acquired taste.
It also is kind of confirmed in TEW2 that there's at least two types of people within STEM who can change it more thoroughly from within. Stefano is in many ways a 'poor man's' Ruvik, but he's a psychopath like Ruvik was in some ways (though for different reasons and not quite as extreme or intelligent as Ruvik was either). But because they have a similar 'state', they have similar powers. It manifests itself sometimes differently, but Stefano has Ruvik's teleport ability, and he seems to have a weaker sort of world manipulation and creature creation that Ruvik had. It's much weaker, but it's still there to some extent. There's even a few direct callbacks to things Ruvik did in the original TEW1 in Stefano, like his giant 'Eye' monster with the gaze you don't want to go into.
Theodore meanwhile is a very different beast, and Yukiko implies his type is more dangerous than a psychopath in STEM. His ability seems to be more direct control.He has direct influence on other people within STEM, a manipulator. What I took Theodore to be is that he has a good eye naturally to be persuasive and read people to bend to his will naturally, but within STEM this manifests itself more literally. He can directly view into a person's psyche and influence the world directly through them (since everyone has a passive affect on STEM, Theodore seems to be able to tap and manipulate these passive influences to directly control others). I think that's why he's considered more dangerous within STEM, psychopaths are egomaniacs. Ruvik was the core so he had direct control over the world, but was also a stronger and more aware mind within STEM so he could do more than Stefano. Theodore however is a controller who can more easily control STEM even without the power of the Core due to his ability to directly influence and tap into others to both do his bidding if they fall into their own weaknesses tapped into by him, but also directly change the world how he desires to through them. He can't directly conjure up things like Stefano or Ruvik can I don't think, but he can bend things to his will.
Kind of my thoughts on them and their abilities.
I'm at Ch. 3 right now. Have opened/explore maybe the bottom 60% of the Unity map so far. Playing on Nightmare. It is definitely very challenging and tense. Been extremely strapped for ammo. Stealth kills are practically the only way I'm able to kill anything. I loved the first game (played through it like 7 times over the years) and this is just so good so far.
The ghost lady thing in the house on Cedar Ave was outstanding and unsettling.
As for today, I finally cleared outbut I'm stuck in the garage. I opened it up, but it seems the other side of the room (leading to the stairs) is locked and the crawlspace is blocked with a board. Is there a way to break it that I'm missing or do I just need to progress further or something to open it up?Tredwell Trucking
So this is just my interpretation, but (game ending spoilers)Myra's visual design gives a very obvious clue since she's literally blinded in her human/Ruvik esque form. There are two big ambiguous 'forces' in the game, the first being Laura and the two monsters that take her form in TEW2 (though been some discussion on that). The bigger thematic is the white goo, which is kind of the 'main theme' of TEW2 but it's never directly explained what it is. It looks like the Goo that people submerge themselves in when they enter STEM, so it might represent something about STEM itself. The Lost ooze the liquid, some of them even are so turned over to it that they instead of blood on headshots have white ooze come out. The Lost in the last chapter have a hollow facial look that Myra's final boss form also has, and of course earlier in the game in Chapter 6 we see a literal goo monster. Inexplicably the white goo also has some sort of spider motif, the white goo monster from Chapter 6 when it goes into offensive mode gets spider creatures, and so does Myra for the final boss, and even lays spider sacs with spider monsters. Sebastian mentions that Myra has been losing herself like the Lost have, but it's obviously in a very different way than them. And then while Ruvik comparisons can be made with Stefano, they in some ways are even deeper within Myra as she literally gets Ruvik's white cloak thing and has the exact same disorientation visual effect Ruvik had in certain scenes in the original TEW1.
I'm certain the white cloak means SOMETHING within STEM, it's never explained what it is in either TEW1 or TEW2. It's easy in TEW1 to just pass it off as part of Ruvik's character design, but then he never had a white cloak before STEM so where did it come from? I never really put it into question until TEW2 though as Myra gets the exact same white cloak and effects, so it implies to me the white cloak has more importance than I think many give it credit for. I'm not really sure what it means though.
I think whatever is happening to Myra is involved with the White Goo and the cloak, however.
So this is just my interpretation, but (game ending spoilers)Myra's visual design gives a very obvious clue since she's literally blinded in her human/Ruvik esque form. There are two big ambiguous 'forces' in the game, the first being Laura and the two monsters that take her form in TEW2 (though been some discussion on that). The bigger thematic is the white goo, which is kind of the 'main theme' of TEW2 but it's never directly explained what it is. It looks like the Goo that people submerge themselves in when they enter STEM, so it might represent something about STEM itself. The Lost ooze the liquid, some of them even are so turned over to it that they instead of blood on headshots have white ooze come out. The Lost in the last chapter have a hollow facial look that Myra's final boss form also has, and of course earlier in the game in Chapter 6 we see a literal goo monster. Inexplicably the white goo also has some sort of spider motif, the white goo monster from Chapter 6 when it goes into offensive mode gets spider features, and so does Myra for the final boss, and even lays spider sacs with spider monsters. Sebastian mentions that Myra has been losing herself like the Lost have, but it's obviously in a very different way than them. And then while Ruvik comparisons can be made with Stefano, they in some ways are even deeper within Myra as she literally gets Ruvik's white cloak thing and has the exact same disorientation visual effect Ruvik had in certain scenes in the original TEW1.
I'm certain the white cloak means SOMETHING within STEM, it's never explained what it is in either TEW1 or TEW2. It's easy in TEW1 to just pass it off as part of Ruvik's character design, but then he never had a white cloak before STEM so where did it come from? I never really put it into question until TEW2 though as Myra gets the exact same white cloak and effects, so it implies to me the white cloak has more importance than I think many give it credit for. I'm not really sure what it means though.
I think whatever is happening to Myra is involved with the White Goo and the cloak, however.
Should I hoard the locker keys or use them right away? Is the lockers randomized like the first game?
Um,can we discuss the full story in the spoiler thread instead of here? Just saying.
There's a lot of great awful dialogue in this game from Seb (and I mean that in a loving way), but so far the best has been what I just heard. Start of Chapter 9, he is investigating some things, and he said the classicI just thought that was so hilariously bad."Torture devices. This place is almost medieval."
There's a lot of great awful dialogue in this game from Seb (and I mean that in a loving way), but so far the best has been what I just heard. Start of Chapter 9, he is investigating some things, and he said the classicI just thought that was so hilariously bad."Torture devices. This place is almost medieval."
Man, this game is really growing on me. STEM is such a fantastic setup for a gameworld.
goddamnit is that dumb ghost going to be following me around all game. This game just dropped from like a 9 down to an 8.5.
How do I safely take out "sleeping enemies" that haven't been activated yet? Can't be stealth killed. I am wasting too much ammo headshotting them ...
How do I take on crowds in the early game (chapter 3)? I just opened the back door of a van and five enemies rushed me. The shotgun was ineffective.
How do I safely take out "sleeping enemies" that haven't been activated yet? Can't be stealth killed. I am wasting too much ammo headshotting them ...
How do I take on crowds in the early game (chapter 3)? I just opened the back door of a van and five enemies rushed me. The shotgun was ineffective.
How do I safely take out "sleeping enemies" that haven't been activated yet? Can't be stealth killed. I am wasting too much ammo headshotting them ...
How do I take on crowds in the early game (chapter 3)? I just opened the back door of a van and five enemies rushed me. The shotgun was ineffective.
Crouch in front of them and hit your melee button to wake them (or possibly finish them, if you have an axe or powered up melee). If it only wakes them, you can quickly ditch and set up a stealth kill.
Run and hide from groups until they enter a normal patrol pattern, then plot your stealth kills.
the trick is during the "get up" animation, they are unaware of your presence regardless of your position. So I would immediately get behind them and the stealth kill prompt should show up.
bottle to the head will put sleeping enemies into an instant stun so you can sneak kill them.
What pat of Chapter 8?
I have one assumption.If you mean phase 2 of the boss battle, the giant tentacles can't hit where the lamps/desks are, so stick close to them/the shadow of the walls (they can break through walls with no further details though).
bottle to the head will put sleeping enemies into an instant stun so you can sneak kill them.
There's a lot of great awful dialogue in this game from Seb (and I mean that in a loving way), but so far the best has been what I just heard. Start of Chapter 9, he is investigating some things, and he said the classicI just thought that was so hilariously bad."Torture devices. This place is almost medieval."
Finally figured out how the Predator skill works.
Basically, when you're sneaking behind them, you have to aim to their head to get the little red arrow and activate the skill.
Problem is, when you're sneaking you don't have the crosshair on screen, so you just have to wing it.
Kind of moronic.
Tbf, major kudos to the game for not putting sleeping enemies into an invulnerable state until triggered. Love how you can disarm them at your own pace if you pay attention to the environment.
Is bullet cascade worth it or should I wait for synaptic focus? Have 30k gel at the moment at chapter 9, I feel like at this point I would hit the 90k I would need by like end game... seems bets to wait for a ng+ for this sorta upgrade, unless gel drops increase dramatically from now on.
Finally figured out how the Predator skill works.
Basically, when you're sneaking behind them, you have to aim to their head to get the little red arrow and activate the skill.
Problem is, when you're sneaking you don't have the crosshair on screen, so you just have to wing it.
Kind of moronic.
Enemies had a very good reason to be so weak to fire in the first game though.
I'm in Team Stefano too. I have a thing for flamboyant villains haha
What aboutMyra? She had insane powers too. I understood that the explanation was her "powerful maternal instinct", but is that it?
Finally figured out how the Predator skill works.
Basically, when you're sneaking behind them, you have to aim to their head to get the little red arrow and activate the skill.
Problem is, when you're sneaking you don't have the crosshair on screen, so you just have to wing it.
Kind of moronic.
Finally figured out how the Predator skill works.
Basically, when you're sneaking behind them, you have to aim to their head to get the little red arrow and activate the skill.
Problem is, when you're sneaking you don't have the crosshair on screen, so you just have to wing it.
Kind of moronic.
I also was not expectingto start roaming around the chapter 7 area, this game constantly keeps you on your toes and I love it.that giant buzzsaw lady thing
I'm surprised at how much I'm enjoying the game, but the stealth is a bit broken. You can run away from a lot of the encounters and just stealth back in and kill everything.
I can see why fans of the first game might have problems with it. It reminds me more of MGSV and The Last of Us. To me that's a good thing, but it's definitely a strange sequel.
I'm completely in love with the game, though.
Well, after the first boss fight I decided to restart on nightmare, keep the fov at 65, drop the gamma just a touch, ignore coffee pots unless I'm just in a pickle and roll with whatever happens. No reloading for the sake of efficiency!
So much better now.
On survival I feel like I had waaaay too many health items. Nightmare seems to have fixed my issues with the game so far. I was afraid it would be a sadistic crawl with no ammo, but it seems pretty reasonable so far. About to wrap up chapter 3. I was afraid chapter 3 again was going to be a slog but it's actually more fun now that I've acclimated to the bits of jank and know how to play.
I'm not normally one for playing things on hard, I just want to enjoy myself so I usually stick to normal difficulties. I kinda think nightmare should have been normal. And that there should be another difficulty between nightmare and classic. Or something.
I want to play more South Park but I'm having a tough time pulling myself away.
I see you received multiple replies on how to take them out, which were actually helpful to me as well, but what I have been doing is aThanks