Chiming in again rather than edit my post.
Anyway, I found the game to be upsettingly bland. The story told is baby's first time travel meets CW drama (and you can 100% ignore the live action bits and be none the worse for wear). Lake and the Remedy team appear to have lost sight of everything they had been experimenting with in Max Payne and Alan Wake (namely, integrated transmedia) or else abandoned their larger ambitions after the planned Xbox TV future fell through in water cooler memes: text and textfiles are clumsily adapted here where in Alan Wake those were a natural carry-on to it's ludonarrative, and the live action stuff as mentioned is throwaway. That is to say Alan Wake followed a unique dialectic set down in Max Payne that attempted to reconcile game story telling with a more a 'textual' approach (the comic, the novel) and the filmic (the fake in game TV shows, and American Nightmares live action cutscenes) in a way that only the synthesis could. It wasn't perfect but a good platform upon which to build further explorations. QB fumbles the antithesis and people try to cover it up with claims of 'yeah, but what about that funny script in that series of emails' or 'eh, I liked the live action bits'
The shooting was average and the enemy encounters were pedestrian. Enemies never came in enough types, combinations, or numbers to have them be anything but. Yet the weapons and time powers were mostly there. Again, American Nightmare should have informed QB but instead it regressed.