pawel86ck
Banned
30fps implementation in forza horizon 3 is very good. Forza horizon 3 runs at 4K 60fps on my PC, yet I can play xbox X version without problems, it's hard to belive I'm playing 30fps game, and I have no issues with that. To be honest I even prefer xbox X version, becase graphics looks way better thanks to HDR support.
But for me the biggest problem in games is not 30fps, it's input lag. 30fps games has higher input lag compared to 60fps games, but many years ago I was playing on CRT's (zero input lag) and wired gamepads, so even 30fps experience was amazing. Yet 30fps games today on HDTV's are different story. Wireless gamepads + 20-60ms input lag in HDTV, multicore engines (multicore games has much higher input lag compared to single core games), and you end with lag fest. At this point I cant no longer enjoy 30fps games, but it's not 30fps issue, it's lag issue.
For example half life 2, that game has both single core and multicore support. With multicore mode I have to run this game at 144fps in order to get responisve gameplay, and 60fps feels laggy. But when I will run the same game in single core mode (and set single core affinity in the task manager on top of that), then even 60fps feels perfect.
Some xbox X games has 60fps support, but of course jaguar is to weak for 60fps in every game, but they can implement framerate upscaling. This intriguing concept offers all the advantages of rendering a console game at 30FPS, along with the visual smoothness and crisper response of 60FPS gaming.
Here's article in regards to fps upscaling in games
http://and.intercon.ru/releases/talks/rtfrucvg/
and here's sample video
http://and.intercon.ru/videos/rtfrucvg_part2_live_x360_h264.avi
besides few motion artifacts it looks like true 60fps game and I would like to see this feature implementend in xbox X and PS4P games.
But for me the biggest problem in games is not 30fps, it's input lag. 30fps games has higher input lag compared to 60fps games, but many years ago I was playing on CRT's (zero input lag) and wired gamepads, so even 30fps experience was amazing. Yet 30fps games today on HDTV's are different story. Wireless gamepads + 20-60ms input lag in HDTV, multicore engines (multicore games has much higher input lag compared to single core games), and you end with lag fest. At this point I cant no longer enjoy 30fps games, but it's not 30fps issue, it's lag issue.
For example half life 2, that game has both single core and multicore support. With multicore mode I have to run this game at 144fps in order to get responisve gameplay, and 60fps feels laggy. But when I will run the same game in single core mode (and set single core affinity in the task manager on top of that), then even 60fps feels perfect.
Some xbox X games has 60fps support, but of course jaguar is to weak for 60fps in every game, but they can implement framerate upscaling. This intriguing concept offers all the advantages of rendering a console game at 30FPS, along with the visual smoothness and crisper response of 60FPS gaming.
Here's article in regards to fps upscaling in games
http://and.intercon.ru/releases/talks/rtfrucvg/
and here's sample video
http://and.intercon.ru/videos/rtfrucvg_part2_live_x360_h264.avi
besides few motion artifacts it looks like true 60fps game and I would like to see this feature implementend in xbox X and PS4P games.
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