The video does not show 18fps, its almost a complete lock at 30fps.
A Titan needs to be set at 4k 30 on pc settings because of its lack of horsepower.
Xbox one x once again showing its 4k credentials.
Yes, you're correct. I watched the Witcher 2 and Crackdown videos back to back, so I got the low frames on crackdown mixed up....It is actually Crackdown falling to teen framerates unlike Witcher 2....Still, everything else stands. Witcher 2's lighting, textures, effects and general graphical settings was significantly pared back on 360.....Don't get me wrong, it looked great on 360 hardware commensurate with the hardware, but lots was cut down and dialed back nonetheless.
Just look at the shot in the video where Richard displays bokeh dof in the distance, there are many missing shadows on the 360/X version and all what remains is a cheap gaussian blur, lighting, shadows and detail severely pared back, the 360/x version looks very flat in comparison...
Look at the PC version, there's more depth and detail, look at the depth and detail to the wooden walls/stacks and the wall near the wooden scaffold in the distance.
Effects galore on the PC version, look at the wooden floor, they actually look like logs on PC. Expensive DOF as well.....Higher quality lighting and particle effects.
Higher quality alpha and particle effects on PC, fire spreads even to the bottom bridges, better lighting illuminates the scene better.
Apart from the obvious in lighting, volumetrics, dof etc...Much higher poly assets on PC, look at the helmet on PC and see how much more rounded it is, all across the neck brace et.al...No metal netting/armor or rendering around the arm/chest, lower quality assets/textures everywhere on 360/x.
This pic says it all, it's even more jarring in the video, when you see all the flickering shadows about his face on the X. Geralt on the PC looks better and scene composition with all effects enabled resonates a better picture and the wanted effect.
Lastly, even in this scene, where Leadbetter says he prefers the lighting at this angle, he speaks nothing of how superior the lighting and light sources are on PC. The 360/X version is so pared back in that scene, that when the guard opens the cell gate, you can't even see the ground details on the X, now compare that to PC where everything is visible, the guard just outside the cell more visible and the expensive DOF evident at every turn.....Even in this pic you can't make much of ground detail on the 360/X as an e.g.
The point is, the game was pared back quite a bit to work on 360 and that's fine, but it also means that almost all the expensive effects, high level detail and lighting is missing....So it's much easier for the XBONEX to scale this up....Yet, it's still not a proper 4k rez, it's still not locked to 30fps according to vg tech and like all the BC titles before it, there is some latency and framepacing issue just the same....
As I said, if CDPR does a remaster of this, with better textures and some improved graphical presets with PC as source, I think it can look pretty good on consoles...at 30fps of course, with no framepacing or latency problems and a proper 4k of course......