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Rumour: PS5 Devkits have released (UPDATE 25th April : 7nm chips moving to mass production)

luca_29_bg

Member
I'm assuming standard PS5 games will be no longer made with 1080p resolution in mind, it will be probably 4K, so even with much faster GPU (12 tflops) much of that additional power would be "wasted" on resolution increase alone, so graphics fidelity will not improve that much. But maybe some developers will still make 1080p games on PS5, and with 12 tflops 1080p games should look indeed insane.

People want new console generation, yet still console games has the best graphics and no AAA game on PC can rival graphics in "the order", or "uncharted 4", only Unreal Enginge 4 tech demos looks better. The thing is, current gen consoles arnt so weak as some people trying to suggest, on my high end 1080ti I can run these PS4 games at 4K and 60fps, and my GPU doesnt have much power left. Like I have said, I would rather see more games on PS4 (there will be no new GTA game on PS4/xbox one generation?), than rushed and weak PS5 (or should I say PS4,5 ?). When we will start seeing much better looking games on PC (compared to the consoles), then it will be a time for new playstation generation.


The order already looks like that

a11.png

image.png

a17.png

image.png


a44.png


a13.png


direct-feed-ps4-screenshot-2.jpg

That is you assumption about how much powerful ps5 will be and how much the resolution will impact the gpu, especially if 4k will be required or not. At this point we don't know nothing. Sony won't release a machine without a proper difference in graphic detail compared to the old generation, it's simple to understand. And no, ther order look "similar" to the cg of the witcher only at superficial glance, i checked every place of the game, with the photomode too, and geometry of some object is ridicoulus low, polygonal edge are everywhere, in every object, low resolution textures on characters, really small enviroments, when you go behind a palace with photomode. there is nothing, lod detail too low used for characters npc too close to the camera, same 5 faces used everywhere with some modifications for all the npc used in the game, and the same assets and object used repeatedly in every level, i suppose for lacking of time or because the small team involved. AAA game on ps5 needs to "touch" final fantasy xv cg graphic level for a proper jump.
 

Elios83

Member
Imo it's a total bullshit.
Way too soon for a product that is going to come out during holiday 2019 at the earliest.
 

thelastword

Banned
Imo it's a total bullshit.
Way too soon for a product that is going to come out during holiday 2019 at the earliest.
Games get delayed, projects need time, if sony wants some polished launch products a-la dreamcast's launch, they need to get developers on this as early as possible. If the final kit is more powerful, devs can just use the extra juice to put in more effects, more aa, better shadows and perhaps even shoot for more stable framerates......It's crazy, but time flies and November 2019 is not so far off for games which needs to be debugged, tested et al......
 
No, it's not, not on 14/16nm at least.

This is perfectly possible from the second half of 2019. We have two generations of GPUs ahead. This year plus an improvement in the performance of VEGA models available in the market. Next year is the launch of the NAVI architecture that should be accompanied by a great performance jump to compete with Nvidia's VOLTA. In 2017 a cheap mid end GPU had 6Tflops. So it will be possible that this year a mid end GPU will have 8 or 8.4Tflops. Next year with the NAVI architectures the mid end GPUs will have 10 or 11Tflops. In 2020 they will reach 13/14 Tflops. If the PS5 is released mid-2020 it will have something between 13 and 15Tflops. Maybe 24GB GDDR6 (This is my most uncertain bet).
 
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longdi

Banned
I am sure motorstorm already have better gameplay physics.

Too bad HL2 turned out to be a boring scripted events shooter.
 

Leocarian

Banned
Hey Leo, say the PS5 comes out in 2020 with a 15teraflop GPU, Ryzen 2 CPU, and a terabyte of memory bandwidth. Do you think we might finally see games incorporate physics like this?


I hope your being sarcastic. Those physics have been surpassed for a while now. And crackdown 3 is supposed to be the big physics game
 

kevm3

Member
This has to be one of the wackest generations. We haven't even gotten a single God of War game released and we're already moving on to another generation? Sony would be idiotic to release a new console so soon with the ps4 dominating.
 

svbarnard

Banned
I hope your being sarcastic. Those physics have been surpassed for a while now. And crackdown 3 is supposed to be the big physics game
Leo do you think nextgen consoles will have over a terabyte of total memory bandwidth, I think that they'll probably be using gddr6 which is supposedly twice the memory as gddr5 so say they go with 32 gigs of gddr6, that'd be a shit ton of memory bandwidth.
 
Leo do you think nextgen consoles will have over a terabyte of total memory bandwidth, I think that they'll probably be using gddr6 which is supposedly twice the memory as gddr5 so say they go with 32 gigs of gddr6, that'd be a shit ton of memory bandwidth.

I do not know if the PS5 will use DDR5x or DDR6 but I believe 32GB will be hard to reach for an affordable price. The new consoles need to have a more powerful CPU and a GPU capable of delivering next-generation graphics without compromising the 4k 30fps. There's no point in having memory and CPU if the GPU does not support next generation graphics. Running 4K until Xbox One X can do it. But running 4k with polygonal enhancement, texture enhancements, animations, physics and lighting is a tricky task.

These are the minimum specifications needed for a relevant jump (in my opinion they may be correct as well as they may be wrong).

- An optimized version of VEGA 64 with 13Tflops (Can also be a NAVI Architecture).
- 16GB GDDR5x or GDDR6
- CPU similar to AMD Ryzen 5 1500X 3.5GHZ

I'd rather bet on a good GPU and a good CPU in place of memory because games require a huge jump in artificial intelligence, physics, animation and support stable 4k 30fps with enhanced graphics.
 
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svbarnard

Banned
I do not know if the PS5 will use DDR5x or DDR6 but I believe 32GB will be hard to reach for an affordable price. The new consoles need to have a more powerful processor and a GPU capable of delivering next-generation graphics without compromising the 4k 30fps. There's no point in having memory and processor if the GPU does not support next generation graphics. Running 4K until Xbox One X can do it. But running 4k with polygonal enhancement, texture enhancements, animations, physics and lighting is a tricky task.

These are the minimum specifications needed for a relevant jump (in my opinion they may be correct as well as they may be wrong).

- An optimized version of VEGA 64 with 13Tflops (Can also be a NAVI Architecture).
- 16GB GDDR5x or GDDR6
- CPU similar to AMD Ryzen 5 1500X 3.5GHZ

I'd rather bet on a good GPU and a good CPU in place of memory as games require a huge jump in artificial intelligence, physics and animation, and support stable 4k 30fps with enhanced graphics.
I didn't ask you I asked Leo.
 
I would rather wait for a better rumor, this sounds really baseless.

That's always a good position to take. My own gut feeling is that this is happening. The PS Plus change is another tremour that can't be ignored and indicates to me that a new piece of hardware is planned and is on the way. It's a shame to me as I love this gen. I'm in no hurry to see the book being closed on it and for it to be put up on the shelf.
 

God Enel

Member
So you rather wait 2+ years?

Yeah kinda. I'm not playing that much anymore. I'm reading more than I'm playing to be honest. So for me it's not that bad though sometimes I would like to play some of the new games. I missed horizon and some other PS4 titles. Plus I'm very rarely playing alone.
 
I don't ever see anyone asking for an SSD in these hypotheticals but, guarantee storage speed would be a glaring bottleneck if we're stuck with purely mechanical drives. It'd be better to have even 8 tfs of gpu grunt than 12-13 with 32gbs hbm and a slow as dirt hdd that can hardly fill that ram.
 

MilkyJoe

Member
Not necessarily, if you launch too late, you're in trouble. If you don't have the IP's or the games or devs to make the hardware sing you're in trouble. The console business is all about a perfect balance of things of which pricing and marketing are also key.....I think Sony has hit the best notes there this gen
.

I'm pretty sure backwards compatibility is a lock, but proper BC, so if all PS4 games are upped not just in rez but in framerate, I think that would be aces. So all PS4 games shifted up to 1800p-2160p 60fps with TAA and 16xAF would be ideal.

CB is great for the PRO which can't do 4k native on all taxing titles, but the PS5 will have enough horsepower to do 4k native with the effects you demand. 4k with better shadows, AA, AF and effects is definitely possible. In that gen we will have 8k indies as well or even 4k 120fps titles like Quake Champions, so things will keep moving. CB 4320P or CB 8K is probably what we'll see more of in that gen. CB 8k downsampled should look pixar and jaggie free on a 4k TV, should be mindlowing in terms of IQ...............

For what it's worth, the XBONEX was not the first console to have vapor style cooling......What would be great though is if Sony could collaborate with EKG, to create a nice watercooling solution for the PS5. They could probably develop it themselves since they have a host of engineers in different tech fields. As it stands, a 7nm GPU should be very power efficient, but a better cooling solution would almost ensure that Sony gives us the most powerful GPU and CPU they can muster for their target price-point come launch. I'm good at $500.00 to really push the envelope though....

You know every game would have to be individually addressed to up the res and frame rate?
 
but what about the AI promise that we got each generation?

Is next generation ONLY about 4k mastering or we can hope in some advance also on gameplay stuff?

who remember Milo? ;)

It will be perfectly possible to improve the artificial intelligence of the enemies during the gameplay. CPUs are responsible for calculating physics, animation, particles, destruction of scenarios, amount of things happening simultaneously in environments such as rain, wind, fire and so on. And finally artificial intelligence.

GPUs are responsible for rendering all of these elements previously mentioned in pixels, polygonal elements with textures, lighting, refraction, color and shades. The important thing is for the developer to know how to use the CPU to make challenging games creatively with dangerous and unpredictable characters. It all depends on the talent of the development studios.

But in the current generation the Jaguar X86 CPUs are already capable of accomplishing a good amount of tasks. So i can't wait for what a Ryzen CPU will do on a PS5.
 
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Alx

Member
GPUs are all-purpose now, they help a lot in physics and AI too.
Also AI is more a matter of design than raw power. You have 10 years old games that are still references in AI while running on much weaker hardware than we have today.
 
GPUs are all-purpose now, they help a lot in physics and AI too.
Also AI is more a matter of design than raw power. You have 10 years old games that are still references in AI while running on much weaker hardware than we have today.

Yes, a lot has been done with the physics of games using GPU. If the PS4 did not have 1.84Tflops it would be very difficult to make Infamous Second Son with all those particles in an open world. All the powers of the character has particularly incredible effects. Especially if you blow up all the cars around town.
 
Does anyone know if by the end of 2020 this setup will be cheap and affordable to build a PS5?

PS5 Prediction:

- 7nm Process -Ryzen 3+ at 3.8 Ghz
-12~16 TF Navi + architecture with enhancements
-24 GB GDDR6 720 GB / S

If these specifications can not be achieved by affordable values. Speculate what the hardware of the PS5 will look like. Let's Go!
 
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Ar¢tos

Member
If this is true I'm obviously never going to trust these "mid-gen refreshes" again.
Why? We only had one mid-gen refresh and it was meant to be exactly the same console aimed for 4k displays. Nobody tried to sell them as a new gen. Your comment makes no sense.
 
Why? We only had one mid-gen refresh and it was meant to be exactly the same console aimed for 4k displays. Nobody tried to sell them as a new gen. Your comment makes no sense.
The next generation of consoles will also receive mid-gen refresh. PS5 PRO will run 8k or 8k dynamic as the PS4 PRO runs 4k dynamic as well.
 
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Isn't 3.8Ghz too high for a small console with fan cooling? (if they continue with fan cooling designs)

Maybe the new generation consoles will receive liquid cooling just as Xbox One X has already received. But they may not reach 3.8Ghz. I think they are more likely to reach 3.0, 3.2 or at most 3.5Ghz.
 
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Ar¢tos

Member
And that mid-gen refresh will still be just a mid-gen refresh, it will be the same console, the same games, just aimed at 8k displays. Nobody is ever forced to buy the new upgraded version. There is "trusting" or "not trusting", since they are sold and advertised as an optional product for those that want it.
 

rokkerkory

Member
Does anyone know if by the end of 2020 this setup will be cheap and affordable to build a PS5?

PS5 Prediction:

- 7nm Process -Ryzen 3+ at 3.8 Ghz
-12~16 TF Navi + architecture with enhancements
-24 GB GDDR6 720 GB / S

If these specifications can not be achieved by affordable values. Speculate what the hardware of the PS5 will look like. Let's Go!

At what price point? $600?
 
At what price point? $600?

Yes, I think this price would end up being inevitable even at the end of 2020. With the announcement of the PS5 in early 2020 and launch for Christmas. But on the other hand if they make a console a bit weaker it will be possible to achieve good performance results. An AMD VEGA optimized with 13Tflops, 3.2Ghz CPU and 24GB GDDR5x are already of good size. I think this readjustment of specifications would already be cheap for $ 499 ($ 500).
 
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That is you assumption about how much powerful ps5 will be and how much the resolution will impact the gpu, especially if 4k will be required or not. At this point we don't know nothing. Sony won't release a machine without a proper difference in graphic detail compared to the old generation, it's simple to understand. And no, ther order look "similar" to the cg of the witcher only at superficial glance, i checked every place of the game, with the photomode too, and geometry of some object is ridicoulus low, polygonal edge are everywhere, in every object, low resolution textures on characters, really small enviroments, when you go behind a palace with photomode. there is nothing, lod detail too low used for characters npc too close to the camera, same 5 faces used everywhere with some modifications for all the npc used in the game, and the same assets and object used repeatedly in every level, i suppose for lacking of time or because the small team involved. AAA game on ps5 needs to "touch" final fantasy xv cg graphic level for a proper jump.

Exactly, The Order is a beautiful game. But the only aspects in which this game approaches a CG of PS4 is in textures and artistic direction. We need a jump in the polygonal score so that we can compare the games in real time with the CGs of The Witcher 3. I believe the PS5 will be able to render something around 3 times more polygons than the PS4 plus better textures, animations more complex lighting effects. That should be enough to deliver CG-level graphics from Final Fantasy XV or The Witcher 3. I just do not know if Square Enix will make Final Fantasy look like the CGs of the FFXV because they are not so capricious as Naughty Dog and SANTA MONICA, but some game like Uncharted 5 might look like the FFXV's CGi.
 
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Tarin02543

Member
I think we'll see a ps4pro2 to extend the ps4's lifespan even further, which would make sense since it's a major succes.

So the same CPU with a quadruple mirrored GPU.
 

Leocarian

Banned
I do not know if the PS5 will use DDR5x or DDR6 but I believe 32GB will be hard to reach for an affordable price. The new consoles need to have a more powerful CPU and a GPU capable of delivering next-generation graphics without compromising the 4k 30fps. There's no point in having memory and CPU if the GPU does not support next generation graphics. Running 4K until Xbox One X can do it. But running 4k with polygonal enhancement, texture enhancements, animations, physics and lighting is a tricky task.

These are the minimum specifications needed for a relevant jump (in my opinion they may be correct as well as they may be wrong).

- An optimized version of VEGA 64 with 13Tflops (Can also be a NAVI Architecture).
- 16GB GDDR5x or GDDR6
- CPU similar to AMD Ryzen 5 1500X 3.5GHZ

I'd rather bet on a good GPU and a good CPU in place of memory because games require a huge jump in artificial intelligence, physics, animation and support stable 4k 30fps with enhanced graphics.

I think it's safe to say that a good CPU is pretty much bound at this point considering the fact that that's whats really been holding back both of the consoles developers (Sony and MS) and it also has been the biggest complaint from the game developers as well.

I do not think GPU was really much of a problem. PS4 runs in a measly 1.84 Tflops and has achoeved insane results with Uncharted, God of War and so on.

As I said previously a custom. Built AMD Ryzen is pretty much a given at this point and I am looking forward too seeing what they will come up with. The Ram memory I don't think was an issue either. I am really hoping they use HBM2 but who knows. I think there are still a lot of games where loading takes way to long even on a PS4 Pro and Xbox One X.

Another thing they need to do is have the consoles use an SSD and get away from HDDs and also have more than 1TB of default space. 1 TB is already too small and games are over 100 GB out of the box if they have a 4K assets such as Forza Motorsports 7. Call of Duty games are huge these days. Shit, Knack was over 40GB and that was a launch title in 2013.

Not worried for the GPU I am pretty confident they'll go with good enough amount of tflops. With the Xbox One X being at 6.2 Tflops its safe to assume we will jump to at least 11 or higher.
 
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I think it's safe to say that a good CPU is pretty much bound at this point considering the fact that that's whats really been holding back both of the consoles developers (Sony and MS) and it also has been the biggest complaint from the game developers as well.

I do not think GPU was really much of a problem. PS4 runs in a measly 1.84 Tflops and has achoeved insane results with Uncharted, God of War and so on.

As I said previously a custom. Built AMD Ryzen is pretty much a given at this point and I am looking forward too seeing what they will come up with. The Ram memory I don't think was an issue either. I am really hoping they use HBM2 but who knows. I think there are still a lot of games where loading takes way to long even on a PS4 Pro and Xbox One X.

Another thing they need to do is have the consoles use an SSD and get away from HDDs and also have more than 1TB of default space. 1 TB is already too small and games are over 100 GB out of the box if they have a 4K assets such as Forza Motorsports 7. Call of Duty games are huge these days. Shit, Knack was over 40GB and that was a launch title in 2013.

Not worried for the GPU I am pretty confident they'll go with good enough amount of tflops. With the Xbox One X being at 6.2 Tflops its safe to assume we will jump to at least 11 or higher.

Yes, the most important to the next generation is HDD and CPU power. But I wager for at least 2 times more GPU performance than the Xbox One X. If 6Tflops are able to run current games in stable 4k and polished graphics means that 12Tflops will already reach the goal of an impressive generational jump.
 

Leocarian

Banned
Yes, the most important to the next generation is HDD and CPU power. But I wager for at least 2 times more GPU performance than the Xbox One X. If 6Tflops are able to run current games in stable 4k and polished graphics means that 12Tflops will already reach the goal of an impressive generational jump.

I am scared to think what kind of stuff we will see with that kind of hardware. Games like The Last of Us 2. Death 0Stranding and God of War are already jaw dropping. I am really hoping they will use that power more for gameplay elements and AI and of course more particle effects is always good. Most importantly none of this 900p bullshit or dynamic resolution scaling has got to go.
 
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Leocarian

Banned
I would be surprised if it is actual dev kits, more likely target specs for devs to shoot for a ‘20 or ‘21 release.

As many others have said previously. Games and testing takes a long time to develop.. Few of the 3rd party developers already spilled some beans here and there in regards to working on next gen projects a few months ago. 21 is way to late. 2020 might is reasonable and so is late 2019. Mark my words.
 
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THE:MILKMAN

Member
Leocarian I think you've previously stated you work in the industry. Do you expect devs to get more disclosures about any next-gen systems at GDC next week? Or have you heard nothing about this?
 

Narroo

Member
Why? We only had one mid-gen refresh and it was meant to be exactly the same console aimed for 4k displays. Nobody tried to sell them as a new gen. Your comment makes no sense.
Or, they played the same games at 1080p, but with a better frame rate and rendering. It was noticeable for some games.
 

Leocarian

Banned
Or, they played the same games at 1080p, but with a better frame rate and rendering. It was noticeable for some games.

I think Cold Toffee meant to say that PS4 Pro and Xbox One X were generally not advertised as brand new platform/next gen consoles which is 100% and yes you are correct as well. PS4 Pro and Xbox One X both meant to move up to 4K and provide better visuals overall on 1080P games along with framerates if possible.

But for other people to blatantly get upset and pissed off that mid gen refresher wasted their money or they were forced into it is a complete lie and just self denial because the point of the system is just to simply provide a visual upgraded if you wanted too and had the money to spare.

If you bought a PS4 Pro and knew that that PS5 was gonna come out already in a month or so and then you go on the forums and complain about it, well sorry then you'd be an idiot to do that because it's no one else's fault but yours.

However, if you did buy a PS4 Pro and then a month that later they announced a PS5 with same year release date, then it would be your choice to get angry ifyou want to. You'd probably get more upset at yourself than anything for not having patience or not doing the research to realize that something new is coming again. (and no, not talking about you in particular, I am using the word You as a general term) But most people will cry and blame the company again for having them buy a product only to have it be replaced by a new gen console in same time frame. Human nature at its finest.
 
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Codes 208

Member
The order already looks like that
-snip-
Just like ryse on xbox they could afford to make graphics like that by making a very linear game. The game practically played itself with how much of a corridor shooter/QTE game it was.

I believe their point was imagine an open world game with CGI-quality graphics like horizon 2
 

CariusD

Member
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