Mister Apoc
Demigod of Troll Threads
it had some of the best acting, cutscene direction, stories etc.
yet overall it failed, what were the main reasons?
but i honestly think the game had superior story direction than even Red Dead RedemptionPlain and simple the gameplay got really fucking repetitive. With same mission, mission, chase, secure, boss.
but i honestly think the game had superior story direction than even Red Dead Redemption
yet Red Dead Redemption has a higher score, and greater legacy (is this rockstar bias or something else)?
but i honestly think the game had superior story direction than even Red Dead Redemption
yet Red Dead Redemption has a higher score, and greater legacy (is this rockstar bias or something else)?
so what made red dead have a higher score than and legacy?Yeah but these aren't the kind of things that prevent a game of these production values from succeeding. Numerous open-worlders have awful combat and repetitive yayayaya but I sincerely doubt the johnnies in gamestop are turning their nose up for that reason. The game just looks like a generic GTA knockoff.
I think their decision to make the MC black was good but I feel like they didn't do enough with it. There were hamfisted attempts at showing racism in the time period but if that were more a central tenant of the game, people would go crazy for that. BP was received very well b/c it had a well done and entertaining review of "race politics" or whatever you'd call it.
I don't know what legacy is , but becase people liked Red Dead lol. It's wild west GTA it's hard to screw that up, and it was destined to be a success from the moment they marketed it as a game set in the west made by R*, Mafia series doesn't really have that security blanket. I barely remember playing Mafia 2 even though I think I enjoyed it a lot.so what made red dead have a higher score than and legacy?
I don't know what legacy is , but becase people liked Red Dead lol. It's wild west GTA it's hard to screw that up, and it was destined to be a success from the moment they marketed it as a game set in the west made by R*, Mafia series doesn't really have that security blanket. I barely remember playing Mafia 2 even though I think I enjoyed it a lot.
I always kinda thought critics avoided giving it the praise it deserved because of the ugly details of the time period it takes place in. Call me crazy but it makes sense to me that modern day game reviewers would avoid giving such a racially charged game glowing reviews. Regardless of Lincoln absolutely decimating everyone white, black, Hispanic etc in his path.
Mafia 2 is fantastic.
Doesn’t get the credit it deserves at all. Especially the prison sequence. Then you get released and it’s the 50s and the licensed soundtrack is updated
I think the political landscape makes people more likely to take extremist stances on the game but that's a good thing as we've it bolster the sales of Deliverance. People want to see these boundaries pushed in the medium and the reviewers should be able to write a review framing it in that context if they don't want to push buttons.
Because it's one of the worst designed AAA games this gen. 90% of the content is padding and busy work.
They should have stuck to the Mafia II model which consisted of tightly hand crafted story missions that actually felt significant.
faster selling than GTA V?Take-Two said it 2K's fastest selling game so it was not a complete failure.
Note: Take-Two owns both R* and 2K.
it had some of the best acting, cutscene direction, stories etc.
faster selling than GTA V?
Never got tired of the “busywork” because the shooting was extremely satisfying and the story was so damn good.
GTA V had much more creative missions than the vast majority of open world crime games to be honestI don't think knocking the game for its busywork is really fair because that's something that no game in this genre really gets right. What even is the gold standard? GTA where the mission structure just as derivative?
I agree. I enjoyed playing as Vito and everything in his life. In the game you get use to his background, his time in the military, etc. It's like LA Noir (I wasn't expecting what happened). It would have been weird to see someone else. Even in Infamous they tried changing Cole and then went back after all the backlash.I lost all interest when they announced that it had nothing to do with Vitos story (I know that he is in this). I was looking forward to finally getting a twist on the Mafia story after Mafia 2, having picked the morally wrong path getting your friend killed but in return you now run a family and are the new target. I despise "you start from nothing, work your way up" stories but everyone always resorts to them. It would've been a nice twist to start in a mansion as Vito in M3 and then either end as a corpse in a river or with even more power by the time M3 is over.
But no, they had to go for the "I come from nothing" angle again and this time do a whole 180° and go for non-italian Mafias which surely made them lose a bit of their fanbase also (I grew up with the Godfather trilogy playing once a year, Mafias = italian Mafias for me). The E3 arcade vehicle gameplay dilemma didn't help either, that looked ridiculous... plus that horrible performance on launch day (a friend of mine said it runs like crap on PS4 and never touched it again).
Will most likely pick it up for $5 with all its DLC on Steam or PSN in a few years to test the waters, most reviews bashed it for being repetition hell though and that's my Kryptonite in open world games.
did you try playing the demo? It's on steamI lost all interest when they announced that it had nothing to do with Vitos story (I know that he is in this). I was looking forward to finally getting a twist on the Mafia story after Mafia 2, having picked the morally wrong path getting your friend killed but in return you now run a family and are the new target. I despise "you start from nothing, work your way up" stories but everyone always resorts to them. It would've been a nice twist to start in a mansion as Vito in M3 and then either end as a corpse in a river or with even more power by the time M3 is over.
But no, they had to go for the "I come from nothing" angle again and this time do a whole 180° and go for non-italian Mafias which surely made them lose a bit of their fanbase also (I grew up with the Godfather trilogy playing once a year, Mafias = italian Mafias for me). The E3 arcade vehicle gameplay dilemma didn't help either, that looked ridiculous... plus that horrible performance on launch day (a friend of mine said it runs like crap on PS4 and never touched it again).
Will most likely pick it up for $5 with all its DLC on Steam or PSN in a few years to test the waters, most reviews bashed it for being repetition hell though and that's my Kryptonite in open world games.
it had some of the best acting, cutscene direction, stories etc.
yet overall it failed, what were the main reasons?
I lost interest once I found out that it would be made by a different developer and had almost nothing to do with the first two games. Keeping the "Mafia" series name made no sense for a variety of reasons.
GTA V had much more creative missions than the vast majority of open world crime games to be honest
Failed in what respect? Critically? Commercially? Commercially, I think it actually did pretty well. Not as well as GTA, obviously, but well by Mafia standards. Critically, the game was criticized for being too formulaic. The previous games were criticized for not utilizing the open-world in any meaningful way. Mafia 3 addresses that but goes too far. The series has always been story-driven and M3 deviates from that by offering a bunch of missions that don't advance the story in any way. As such, these missions are seen as filler, even if they're well-designed.
If M3 had made the "filler" missions optional, the game would have been much better received.
Take-Two said it 2K's fastest selling game so it was not a complete failure.
Note: Take-Two owns both R* and 2K.
What, not even old school GTA was that bad... You'd get odd variety like RC missions or such.I don't think knocking the game for its busywork is really fair because that's something that no game in this genre really gets right. What even is the gold standard? GTA where the mission structure just as derivative?
What, not even old school GTA was that bad... You'd get odd variety like RC missions or such.
GTA V has some of the strongest gameplay variety of any third-person open world game though. Every few missions, you'd be have either something traditional with a new mechanic (e.g. driving but you need to drive below Jimmy catch him) or just traditional mechanic variety (e.g. instead of just regular shooting, using the high-tech sniper scope to take out a jet; or instead of just cars and bikes, using a submersible or flying a jumbo jet -- all add pretty large variety and aren't really derivative of any other TPS) or an entirely new mechanic (e.g. rappelling down a building; using police surveillance cameras; hacking computers; cutting an iron gate with a cutting torch; pouring gas throughout a house or using a mop to clean floors; torture o.0). Plus the heists, which make up pretty much a good fifth or so of the total missions. With missions like Three's Company, Caida Libre, Minor Turbulence, V is pretty much the new gold standard for mission variety and mission production values ...
Don't really see how those are anywhere as derivative as M3, nor which other TPS has so much more [good, polished] variety that V would not just be relatively average but "derivative."
What you really meant to say is that you lost interest in Mafia 3 because you play as an African American instead of an Italian American.
It's like titleling a game Narcos or The Cartel and have it be about Yakuza, or Russian mobsters. It made no sense to keep the title.
Mafia was a game about the Italian mafia in the US. You're soft as hell for trying to get all resetera on me.
What you really meant to say is that you lost interest in Mafia 3 because you play as an African American instead of an Italian American.