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Rumour: PS5 Devkits have released (UPDATE 25th April : 7nm chips moving to mass production)

TheMikado

Banned
That's a pretty realistic expectation if you ask me personally and I am for sure 100% with you on the CPU. The CPU was already out of date when PS4 Launched in 2013 imo, honestly the consoles we're quite weak if you compared them to the PC counterparts. Unlike the 360/PS3 generation where both of those machines were actually quite a match for a higher end pc. Obviously, times have changed quite a bit.

The problem was that everyone overestimated the abilities of multithreading. It’s completely bizarre that AMD, MS, and Sony all got it so wrong.
 

TheMikado

Banned
rumors at present are that these new boxes (PS5 and XboxTwo) are coming in ~2 years to coincide with the availability of 7nm manufacturing yeah?

It's somewhat problematic to predict the future based on the past because a major shakeup In the methods used for technological progress and production is due for a major shakeup sometime in the future. assuming 7nm will be where we are at in ~2 years is not guaranteed, it could be off either too soon or too late, we'll just have to wait and see. moores law has been a historically reliable precedent in the past, but like I said a shakeup is coming. before we used the nm or nanometer scale, I'm talking about the past here, we used "microns" or "um" to speak about this kind of thing. that changed, now we use "nanometers" or "nm" to speak about this kind of thing.

the sky isn't falling or anything, at least not within any of our lifetimes. but predictions about the future based on the past aren't necessarily reliable wrt computer technology. PlayStation and Xbox use the same basic technology as PCs and cell phones, "Playstation" and "Xbox" are just Brand Names(TM)

7nm is supposed to be here late 2018
 

Swizzle

Gold Member
The idea of optimizing for hardware only made sense when you were brute forcing graphics on lower spec hardware than PC. You are using PC parts with fully functioning OSs running in the background. It only makes sense to code at the software level now.

It’s not cost effective to have exotic hardware, code for that plus all the different PC variants. Now devs can target a minimum spec and improve from there rather than being all over the place trying to port things and then get subpar ports. Having consistent platforms can only improve the gaming industry.

Hence optimising for the bar that console generations roughly set and upscale from there as needed :).
Programming for a well known fixed specs device has its benefits with or without exotic HW in the mix... and people this generation were still using much lower level API’s than DX11 or regular OpenGL.
 

Leocarian

Banned
Hence optimising for the bar that console generations roughly set and upscale from there as needed :).
Programming for a well known fixed specs device has its benefits with or without exotic HW in the mix... and people this generation were still using much lower level API’s than DX11 or regular OpenGL.

Swizzle what are you looking for in an ideal next-generation system whether it be a PS5 or a Xbox Next W/E.
 

TheMikado

Banned
Hence optimising for the bar that console generations roughly set and upscale from there as needed :).
Programming for a well known fixed specs device has its benefits with or without exotic HW in the mix... and people this generation were still using much lower level API’s than DX11 or regular OpenGL.

But again on a macro level a frequent refresh would raise that minimum bar higher and more often. That’s what I’m getting at. When the PS5/X2 releases how many PC will be running with GDDR6 VRAM? If the new refreshes become the baseline and can reliably use many of the same APIs the entire industry as a whole benefits. Want the latest graphics? Buy a $500 gpu, don’t have the cash? Buy a cheaper console comparable to a mid spec PC with millions of users and suddenly your entire base has higher specs target which can easily transfer to PC or other consoles without reinventing the wheel.
 

dano1

A Sheep
Its too soon. I just bought a PS4 Pro last year. Why the heck are they releasing the PS5 so soon?????


I bought the PS4 pro on day 1. And I’ll buy the PS5 day 1. Just like I bought the PS 1,2,3 and 4. It’s not mandatory anymore. But I want the latest and greatest. PS4 pro is a awesome system!!
 

Leocarian

Banned
Thats your fault for buying it last year instead of the year it came out. There’s a reason why its called “mid” gen refresh.

Agreed. I can't stand it when people are like "omg... I just bought something and it's not fair!!!!" lol. PS4 Pro is already almost 2 years old, time doesn't wait for anyone.
 
My speculation for the PS5 will be GPU NAVI 12.6Tflops, CPU ZEN 8Cores 3.6Ghz and something between 16GB to 32GB of GDDR6 memory. Do you think these specs are good enough to run graphics better than the current generation? Or is this a short generational leap? Since those same specs are not able to work miracles on a PC? I know that consoles works diferent than PCs... But... Anyway.
 
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Leocarian

Banned
My speculation for the PS5 will be GPU NAVI 12.6Tflops, CPU ZEN 8Cores 3.6Ghz and something between 16GB to 32GB of GDDR6 memory. Do you think these specs are good enough to run graphics better than the current generation? Or is this a short generational leap? Since those same specs are not able to work miracles on a PC? I know that consoles works diferent than PCs... But... Anyway.

Why 12.6 tflops? Such a particular number and not 12.4? Or 12.8? Just curios
 
Why 12.6 tflops? Such a particular number and not 12.4? Or 12.8? Just curios

Because I'm starting from the premise that the PS5 would be 3x more powerful than the PS4 PRO. PS4 PRO = 4.2Tflops. Then 3x 4.2 = 12.6. This would be positive from a marketing point of view as it would be a 3x console more powerful than PRO and 2x more powerful than One X.

But I really do not know if it's enough to see a substantial graphic jump. This is just enough to run the current games at 4k 60fps. So for the PS5 games to have true next gen graphics it will have to be limited to 30fps.But I still do not know if the jump will be so significant. I'm not sure if what I speculated in an earlier post would make sense. The sense that games could be optimized first in the CPU giving GPU slack. So that slack could be converted into performance and should be used for more realistic graphics. https://www.neogaf.com/threads/rumo...rumoured-specs.1461358/page-23#post-253228461
 
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Leocarian

Banned
Because I'm starting from the premise that the PS5 would be 3x more powerful than the PS4 PRO. PS4 PRO = 4.2Tflops. Then 3x 4.2 = 12.6. This would be positive from a marketing point of view as it would be a 3x console more powerful than PRO and 2x more powerful than One X.

But I really do not know if it's enough to see a substantial graphic jump. This is just enough to run the current games at 4k 60fps. So for the PS5 games to have true next gen graphics it will have to be limited to 30fps.But I still do not know if the jump will be so significant. I'm not sure if what I speculated in an earlier post would make sense. The sense that games could be optimized first in the CPU giving GPU slack so that the slack converts into performance and is used for more realistic graphics. https://www.neogaf.com/threads/rumo...rumoured-specs.1461358/page-23#post-253228461

Right. Makes sense, but to be honest I do not think the GPU/Tflops was really ever an issue in this generation on either platforms. The biggest culprit in holding back games, resolution and fps was the Jaguar CPU, it's gonna be all about the CPU this gen m, that thing has got to be very good in order to get a good leap. The Tflops will follow. And 12 or so tflops is pretty realistic of you ask me, but I think it will be between 11 to 13, with 12 being the sweet spot.
 
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Right. Makes sense, but to be honest I do not think the GPU/Tflops was really ever an issue in this generation on either platforms. The biggest culprit in holding back games, resolution and fps was the Jaguar CPU, it's gonna be all about the CPU this gen m, that thing has got to be very good in order to get a good leap. The Tflops will follow. And 12 or so tflops is pretty realistic of you ask me, but I think it will be between 11 to 13, with 12 being the sweet spot.

But do you believe that the PS5 could have a graphic jump similar to what existed between PS3 and PS4 that was already inferior to PS2 for PS3? Or will we see a jump even worse than the PS3 for PS4? Of course this time we will have a breakthrough in physics and AI because of the CPU. But in visual matters is my great doubt/question !!!!
 
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llien

Member
There, perhaps, is a reason why Mark Cerny has 8TF in mind?

The problem was that everyone overestimated the abilities of multithreading. It’s completely bizarre that AMD, MS, and Sony all got it so wrong.
Blizzard has optimized Overwatch to 6 cores. A number of other developers was forced to embrace multi-threading instead of relaying on a couple of strong performing cores.

In short, I disagree... :)
 
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daibaron

Banned
PS pro came out oun 2016, if the ps5 comes out on late 2019 making it is 3 years difference. Sony could release the ps5 in early 2020 and say it was 7 years after ps4, but it would only be a few more months than end of 2019.

Xbonex is pratically a new generation and people were thirsty for it.

Also the consoleprice sweetspot needs to be 500. It is better to spend 100 or 150 bucks more just once at the beginning, than to be obliged to get 400 pros 3 years later because ps4 vanilla was under speced. If the ps4 is a powerhouse at the beginning it can last 7 years, but and under speced ps4 6 years is enough.
 

Armorian

Banned
PS pro came out oun 2016, if the ps5 comes out on late 2019 making it is 3 years difference. Sony could release the ps5 in early 2020 and say it was 7 years after ps4, but it would only be a few more months than end of 2019.

Xbonex is pratically a new generation and people were thirsty for it.

Also the consoleprice sweetspot needs to be 500. It is better to spend 100 or 150 bucks more just once at the beginning, than to be obliged to get 400 pros 3 years later because ps4 vanilla was under speced. If the ps4 is a powerhouse at the beginning it can last 7 years, but and under speced ps4 6 years is enough.

How Xbox One X is a new gen? Right now it's just beefed up PS4 Pro, plays the same games (as PS4/X1) just with higher resolution/effects.
 

Lort

Banned
How Xbox One X is a new gen? Right now it's just beefed up PS4 Pro, plays the same games (as PS4/X1) just with higher resolution/effects.

So if 50 % of ps5 launch games are on xbox one x or ps4 pro your declaring that it isnt a new generation?
 

Lort

Banned
If 50% of games are only avaible on PS5/X4/PC (high end) then IT IS a new generation.

What about if only 20% are for ps5 only? Or do u require just one game to be not available on ps4 pro or xbx for u to declare its a next gen? ( and specs dont matter) .. seems an odd way to define next generation.
 

Armorian

Banned
What about if only 20% are for ps5 only? Or do u require just one game to be not available on ps4 pro or xbx for u to declare its a next gen? ( and specs dont matter) .. seems an odd way to define next generation.

You mean console exclusives? Next gen will be: PS5/X4 and (as always) PC, if half of games released in (for example) 2020 are not available on PS4/X1 then it's easy to assume that new generation is happening.
 

daibaron

Banned
How Xbox One X is a new gen? Right now it's just beefed up PS4 Pro, plays the same games (as PS4/X1) just with higher resolution/effects.

I said pratically imo, which i know is debatable. If the ps5 has 10-11 tflops, the x1x will be able to run the same new generation of games at least at 1080p. Ps4pro gave a nice little boost to ps4, but the x1x pretty much fucked up the notion of generations that we were used to.
MS would have been smarter if they had just released the x1x with no more than 5 tflops in late 2016 for 400$. They would have the bragging rights of most powerfull console at the same time and at the same price of 400$. Now Ms is hostage of their own big upgrade - too much too late.
 

Ar¢tos

Member
X4? I suspect MS will give it a very lame name like Xbox One v2 or Xbox One 2020... I never understood why they can't number things like 1,2,3,4, etc.

I don't see 64GB ram happening in 2019 or 2020, i don't see how a console with 10-15tf aiming for 4k would even use more than 16-20gb except for cache (16-20gb available for games, not console total ram).
I said pratically imo, which i know is debatable. If the ps5 has 10-11 tflops, the x1x will be able to run the same new generation of games at least at 1080p. Ps4pro gave a nice little boost to ps4, but the x1x pretty much fucked up the notion of generations that we were used to.
MS would have been smarter if they had just released the x1x with no more than 5 tflops in late 2016 for 400$. They would have the bragging rights of most powerfull console at the same time and at the same price of 400$. Now Ms is hostage of their own big upgrade - too much too late.
X1x Cpu can't catch up with nextgen CPUs, so it doesn't matter if it has 6tf or 20tf, it will still be 8th gen.
 

TheMikado

Banned
There, perhaps, is a reason why Mark Cerny has 8TF in mind?


Blizzard has optimized Overwatch to 6 cores. A number of other developers was forced to embrace multi-threading instead of relaying on a couple of strong performing cores.

In short, I disagree... :)

I’m not sure what there is to disagree on, no amount of cores is a replacement for pure clock speed. Somethings just can’t be multithreaded and will always run slower on a processor with half the clock speed. Dropping the clock and increasing the cores was never going to be an effective means of gaining performance.
And the entire premise of that arch was that any and everything would dramatically benefit from multithreading at the cost of clock which just didn’t happen.

The ideal scenario would be what we’re predicting now, reasonable 3+GHz with as many cores/threads as reasonable possible for the price.

In the end consoles will be nothing more than computer systems consumers are able to purchase “at cost” or below in exchange for being locked into a manufacturers box and ecosystem.
 

MilkyJoe

Member
X4? I suspect MS will give it a very lame name like Xbox One v2 or Xbox One 2020... I never understood why they can't number things like 1,2,3,4, etc.
.

I heard 360 was names so because they didnt want to go up against Playstation 3 with Xbox 2, as in name it looks inferior
 

MilkyJoe

Member
Then how do we explain Xbox One vs PS4? Even worse! (or all this is a myth).

Because it was originally planned as an all in ONE media box with a console tacked on the side, until it became apparent that no one wanted a media box, they wanted a console, as every Smart TV already is a media box.
 

llien

Member
And the entire premise of that arch was that any and everything would dramatically benefit from multithreading at the cost of clock which just didn’t happen.
I have never heard that "everything" would dramatically benefit from multithreading.
There is a number of games, even those from back 2015 that scale beyond 6 (!) cores, the Witcher (DX11!!!):

C8em9ZM.png


There are engines, e.g. CD Projekt RED’s REDengine 3, that are optimized for for multi-core, beyond 3-4 threads.
There is a lot to be calculated in a typical game and a lot of that can be done in parallel.

It isn't magic and it won't happen automatically, but with major gaming consoles being 8 core and even Intel going mainstream with 6/8 core CPUs, the time is now.
 

Leocarian

Banned
But do you believe that the PS5 could have a graphic jump similar to what existed between PS3 and PS4 that was already inferior to PS2 for PS3? Or will we see a jump even worse than the PS3 for PS4? Of course this time we will have a breakthrough in physics and AI because of the CPU. But in visual matters is my great doubt/question !!!!

The beginning of PS4 wasn't a big jump I agree. The only game that looked kind of insane at launch was Killzone Shadow fall. However, the jump from God of War 2 to God of War 3 was good. BUT, the jump from God of War 3 to PS4 God of a war is much more insane than from God of War 2 to God of War 3. I'd say we're gonna see the same jump at the start of PS5 as we did from PS3 to PS4 and then much bigger later in the cycle. Don't forget Order 1886 and also Death Stranding are quiet obvious huge generational leaps.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
But again on a macro level a frequent refresh would raise that minimum bar higher and more often. That’s what I’m getting at. When the PS5/X2 releases how many PC will be running with GDDR6 VRAM? If the new refreshes become the baseline and can reliably use many of the same APIs the entire industry as a whole benefits. Want the latest graphics? Buy a $500 gpu, don’t have the cash? Buy a cheaper console comparable to a mid spec PC with millions of users and suddenly your entire base has higher specs target which can easily transfer to PC or other consoles without reinventing the wheel.

I see what you are saying, but you have to realize that it's also taking 3,4, and 5 years to make a huge AAA game these days. You can't have generations changing twice during one game's development like you are wanting.

Xbonex is pratically a new generation and people were thirsty for it.
.

Xbox One X is NOT a new generation. There hasn't been one game in the history of Xbox that was made exclusively for the Xbox One X.
 
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Leocarian

Banned
PS pro came out oun 2016, if the ps5 comes out on late 2019 making it is 3 years difference. Sony could release the ps5 in early 2020 and say it was 7 years after ps4, but it would only be a few more months than end of 2019.

Xbonex is pratically a new generation and people were thirsty for it.

Also the consoleprice sweetspot needs to be 500. It is better to spend 100 or 150 bucks more just once at the beginning, than to be obliged to get 400 pros 3 years later because ps4 vanilla was under speced. If the ps4 is a powerhouse at the beginning it can last 7 years, but and under speced ps4 6 years is enough.

Xbox One X is far from a generational leap.

No, the 500$ would not be good for majority of consumers at all. 300 to 400 is the sweet spot for general/casual consumers. Sony has proved this with PS4.
 
The beginning of PS4 wasn't a big jump I agree. The only game that looked kind of insane at launch was Killzone Shadow fall. However, the jump from God of War 2 to God of War 3 was good. BUT, the jump from God of War 3 to PS4 God of a war is much more insane than from God of War 2 to God of War 3. I'd say we're gonna see the same jump at the start of PS5 as we did from PS3 to PS4 and then much bigger later in the cycle. Don't forget Order 1886 and also Death Stranding are quiet obvious huge generational leaps.

The only difference will be in the way developers will program the games. I believe they will be more CPU based like I said. But the end result will be a graphic jump similar to what we saw from PS3 to PS4 (As you said, from the beginning to the run of the generation). The difference between the jump from PS3 to PS4 that will be from PS4 to PS5 is that this time we will run 4x more pixels on the basic PS5 console and we will have advances in physics, animation and AI that the PS4 did not provide compared to the PS3. In some cases it was even lower than expected. Well ... The generational leap will be incredible indeed. Let's wait patiently! I think it will be satisfactory and that SONY will not release a console unable to run 4K 60fps. Something between 12 or 15Tflops will be the most likely.
 

luca_29_bg

Member
PS pro came out oun 2016, if the ps5 comes out on late 2019 making it is 3 years difference. Sony could release the ps5 in early 2020 and say it was 7 years after ps4, but it would only be a few more months than end of 2019.

Xbonex is pratically a new generation and people were thirsty for it.

Also the consoleprice sweetspot needs to be 500. It is better to spend 100 or 150 bucks more just once at the beginning, than to be obliged to get 400 pros 3 years later because ps4 vanilla was under speced. If the ps4 is a powerhouse at the beginning it can last 7 years, but and under speced ps4 6 years is enough.

xbox one x is not a new generation, it's only a mid gen refresh, it share the same games running on the base console in higher quality/resolution.
 

Kagero

Member
All this talk is to ward people off of buying an XBOX1X. It's already working. I was talking to my nephew a couple days ago and him and his circle of friends have already dismissed the 1X because they heard that the PS5 is coming out soon.
 

TheMikado

Banned
I have never heard that "everything" would dramatically benefit from multithreading.
There is a number of games, even those from back 2015 that scale beyond 6 (!) cores, the Witcher (DX11!!!):

C8em9ZM.png


There are engines, e.g. CD Projekt RED’s REDengine 3, that are optimized for for multi-core, beyond 3-4 threads.
There is a lot to be calculated in a typical game and a lot of that can be done in parallel.

It isn't magic and it won't happen automatically, but with major gaming consoles being 8 core and even Intel going mainstream with 6/8 core CPUs, the time is now.

I'm not arguing against multithreading, I'm arguing multithreading isn't a replacement for clockspeed.

Example the Xbox 360 had a 3-core 3.2Ghz cpu. I'm a firm believing in multi-threading but not at the extreme detriment of clock speed like we have with the current generation. And when it comes to a price conscious system like a console you should invest in the highest single core performance with the most number of cores and threads. The current crop were not balanced. They took the approach of more cores at significantly lower frequencies and it didn't pay off long term. Having a decent clockspeed and decent number of threads should always be a balanced approach. It doesn't have to be either/or.
 

TheMikado

Banned
I see what you are saying, but you have to realize that it's also taking 3,4, and 5 years to make a huge AAA game these days. You can't have generations changing twice during one game's development like you are wanting.

But this is exactly why I'm disagreeing on this. Having a very consistent target in x86 arc should signficantly speed things up.

Example: Lets say ps5/X2 launch in 2019/2020. This becomes developers new and future baseline with the understanding that these systems are compatible with tools and APIs that can be applied to the PC versions as well.
They can consolidate their coding team and their target window becomes much MUCH smaller. Instead of having to release the same game targeting hardware 5-8 years old while also supporting the latest hardware and tools they have a smaller and reliable 3 year windows which they can increment. The end result would be faster game development using more recent tools because they are coding for such a wide install base. Think about it, Crysis 3 released in 2013 with these system requirements:
CPU:
Intel Core2 Duo 2.4 Ghz (E6600) / AMD Athlon64 X2 2.7 Ghz (5200+)
RAM:
2GB Memory (3GB on Vista)
GPU:
DirectX 11 graphics card with 1Gb Video RAM
Nvidia GTS 450 / AMD Radeon HD5770

Meanwhile developers also have to target Xbox 360 and PS3, systems where they have 512MB RAM total to share between them. Attempting to make the best PC game and scale down or starting at a low baseline and scaling up is hurting the industry and artificially holding back gaming. So many resources are devoted to supporting such a wide range of architectures and products that it really has little benefit to overall gaming. The idea of "coding to the metal" for exotic hardware is the same mindset which holds the industry back.
 

Codes 208

Member
X4? I suspect MS will give it a very lame name like Xbox One v2 or Xbox One 2020... I never understood why they can't number things like 1,2,3,4, etc.
When the X4 releases, itll be a new gen of xbox, why do you believe theyll keep the One's name? That would be like if this gen's xbox was called the XBOX 360 ONE
 

Codes 208

Member
I suspect the next xbox will just be called xbox. Kinda goes inline with their xbox as a service mentality as well as a soft reboot for the system to make up for the one.

But i digress and thats neither here nor there.
 
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Ok since everyone is posting theirs... here are my predictions:

- The CPU will absolutely be Zen/Zen+/Zen2 based, no more than 8 cores;
- Aiming for 32GB RAM; but 16 or even 24 isn't out of the question;
- Aiming for an SSHD instead of an HDD or a pure SSD;
- GPU will be based on nextgen AMD Radeon, but custom built for VR purposes;
- Total system performance will be around 10 to 12TFs;
- Digital PS4 games you own will be downloadable and playable on PS5 in higher res/better performance;
- Backwards compatibility with PS4 and PS3;
- Next gen PSVR will be available from the beginning and it will be cheaper;
- PlayGo and OS will be taken to a next level and will be snappy and very functional.


And this is what I k... think will happen.
 
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