Make games 99% based on story.
You don't have to think much when playing the game.
You only occasionally have to have semi quick reflex.
If you mess up the reflex test, it doesn't matter.
Have a huge success because of the license and temporary novelty value.
In the end most of the content you get is what you can watch on Youtube. There's no hook in gameplay. There's no hook in solving puzzles. The only hook is in the story. Most who would watch these on Youtube wouldn't feel they want to beat the challenge or figure out the puzzles by themselves. The only thing they could look for is to get through the story and on Youtube you can get that + be entertained by the reactions of whoever is playing it. These games don't feel as if you are controlling the characters through an adventure. It feels you are mostly just proceeding a story.
Even the studio's name tell their main thing is to tell tales.
I don't think the problem was in their engine or outdated graphics or even in clunky controls. If you want to have your hook solely on telling a story, you have to have an outstanding premise in every story you tell, or the hottest possible license that in itself sells product.
people trying to say youtube and let's plays were a factor, but that shit was peaking out when season 1 of walking dead came out. Everyone and their grandma bought that stuff.
Sure, it was the novelty factor making its magic. And people still thought that they'd get some value out of trying to make different choices so they were excited to buy the game for themselves even if they had seen it already on Youtube. But in the end the choices don't really change much of the story so I think many thought they will get to experience the story just as well on Youtube.
Not really, TWD Season 1 and to a lesser extent TWAU inspired other developers to create games with the same intent - Narrative-heavy and story-driven.
Saying its still always been dead is downplaying games like Life is Strange.
Not sure if you'd want to compare Telltale games to Life Is Strange. While that game was story-driven there was still the hook of having to rewind time. It was way more interactive and puzzle-driven than any Telltale game has been since Back to the Future and Sam & Max.
The game has to give the viewer on Youtube the will to mess around with something in the game. These Telltale's tv and comic book license games didn't really have that factor in them at all.
Good, they fucked up two of my all time favourite games:
Monkey Island, Sam & Max.
I haven't played Telltale's Monkey Island but Sam & Max was a huge disappointment for me. Bought it on Wii thinking adventure games are fun to play on that system but sadly the game just felt really bland and empty.
I liked Back to the Future. It was clunky as hell and but it had at least some sense of adventuring and puzzle solving which the Walking Dead for example lacked.