Looks great. First person is OK. I really like Tørnquist's writing, I'm a huge fan of TLJ and I wasn't able to play Dreamfall Chapters because of that stupid camera.
I only tried the first one and I couldn't. You give me great news, gonna check it.You can get a centered behind-the-back camera in dreamfall chapters if you click in the stick. At least you could in the final cut version I played. It switched back to over-the-shoulder after cut scenes so you'd have to sort of keep switching back but it is an option.
We just released a big update to our demo to The Funny Boneyard (while work on the full game continues full steam ahead). To celebrate, we also made a cheesy trailer!
Don‘t fret, same boat. By the time you looked you were probably two days too late already. Tried to score the free offer on Saturday but it already was at € 14.99 again. The article mentioned to grab it before Saturday so I suppose after Friday we were already out of luck anyway :/Dang, of course I'm a day or so late to pick up that free Full Throttle haha
They're dying since the '90s.
Read an opinion piece about PnCs dying (again) because apparently they "don‘t evolve". Couldn‘t agree less with the article.
- The Sexy Brutale (2017)
- Neofeud (2017)
- STASIS (2015)
Especially the first one sounds pretty interesting - Groundhog Day meets Murder Mystery meets Point‘n‘Click.
They're dying since the '90s.
He thinks the games don't evolve and he thinks that's a bad thing, but the way I see it is that it's perfectly fine for PnC "not evolving" if it means they at the very least don't continue to devolve.
I really really REALLY loved The Sexy Brutale. There is something really satisfying "unlocking" more details about what happens during the day to the map. I have to warn you though that if you are expecting to be able to explore the full mansion all the time you probably will be disappointed when you notice the explorable area in each "mission" is always a smaller part of the full mansion you can't get out of. There are still always plenty of rooms to explore and my experience with the game was 5/5 enjoyment. Would buy a sequel in a heartbeat.
New teaser for Whispers of a Machine as well. Coming Spring 2019. Hopefully it turns out good, been waiting on this
I'd been considering Sexy Brutale for a while. Did you get the console or PC version?
Read an opinion piece about PnCs dying (again) because apparently they "don‘t evolve". Couldn‘t agree less with the article. Sure, the hype of 2012, 2013 is gone but mainly thanks to indies and crowdfunding there are always a few great games every year and I don’t see that changing anytime soon, even if some publishers have left the building or won‘t touch the genre anymore..
Especially the first one sounds pretty interesting - Groundhog Day meets Murder Mystery meets Point‘n‘Click. Its reviews on steam are very positive (for Neofeud positive, STASIS mostly positive). I‘m pretty sure to give at least the first one a try soon and maybe at least one of the titles is to the liking of you guys as well - If you haven‘t heard of them so far that is
TB liked it:I'd been considering Sexy Brutale for a while. Did you get the console or PC version?
Yeah, for the worst.The Longest Journey / Dreamfall franchise is the perfect distillation of this point. Track the evolution in design from The Longest Journey -> Dreamfall: The Longest Journey -> Dreamfall Chapters and tell me there's been no progression.
Yeah, for the worst.
I will, but I doubt it will be as good as TLJ. TLJ is one of my favourite adventures ever, that's why I said they went backwards.lol Chill Fuz. Give Dreamfall Chapters a shot, it's really good.
Damn son, how have I not heard of this until now? Looks just like a Wadjet Eye game
Couldn't agree more! Those pieces appear once every few years at least. Was mainly interested in what this guy based his opinion on. As you said, his main reason was that Syberia 3 was bad, his whole reasoning is one of the worst for "PnCs are dead" that I ever read, just a really bad piece. But still glad I read the comments below it mentioning games like Sexy Brutale. And luckily most posters let the author have it anywayDumpster juice article, tbh.
Damn son, how have I not heard of this until now? Looks just like a Wadjet Eye game
He thinks the games don't evolve and he thinks that's a bad thing, but the way I see it is that it's perfectly fine for PnC "not evolving" if it means they at the very least don't continue to devolve.
The Longest Journey / Dreamfall franchise is the perfect distillation of this point. Track the evolution in design from The Longest Journey -> Dreamfall: The Longest Journey -> Dreamfall Chapters and tell me there's been no progression. Playing the series is like a panoramic view of all the popularized changes the genre has been through.
If you're interested in STASIS the developers have another game within the same universe called CAYNE and it's available for free. Also there upcoming game Beautiful Desolation is well worth keeping an eye on.
Played all three Journey/Dreamfall games and while I agree that there absolutely was evolution (a similar one to King's Quest 6/7 vs KQ 8 or Broken Sword 1/2 vs part 3), for me personally it was rather a negative one though - I love the first title, the other two, not so much.
It was announced back in early 2017. It's from the Kathy Rain studio and The Samaritan Paradox developer. Loved both games so has been on my wishlist for a while now. Thought it was going to release sometime in 2018, but now it's Q2 2019, but that's not too much longer of a wait.
Some adventure game numbers from the Playstation 4 leaks that just happened:
Firewatch - 338,000
impressed with firewatch numbers.
Finally played Firewatch the other day and that was really fun. Really wanted it to last longer, the world sucked me in. Looking forward to Campo's next title.
how much interactivity and adventuring is there? versus say...interactive walking narrative? i've never played, heard great thigns initially but then mixed later on.
frogmeetsdog When did you play Dreamfall Chapters? I ask because the episodes started being released in 2014 and the game was in development for a very long time. But in 2017 Red Thread Games released a "final cut" version with tons of improvements. Reworked puzzles, improved graphics, improved hub areas and a new map system (among other changes). That's the version I played. I've since seen LP's of the older game and the difference is significant.
Just wanted to add my 2 cents, especially that I wasn’t too fond of the era where every publisher/dev thought they had to water down the successors to their succesful classics with first person, 3D, fighting elements and a lack of puzzles. Don’t mind the variety we have now but 10, 15 years ago you had to use a microscope to find a good adventure game in the vein of the classics.
True, but apart from the 3D the game itself is (mostly) great and the story is amazing. WIsh they made a remake out of it... in 2D.I've also played Gabriel Knight 3, briefly. I couldn't keep playing for more than 40 minutes or so. One of the worst jumps to 3D I've played. I can't believe how they decided to design the camera & controls. Awful beyond words. It needs to be experienced to be believed.
I'm gonna hit another title of this era fairly soon since I recently got into the Broken Sword games. I started BS1 a while back but couldn't get into it, got up to the goat puzzle and called it quits. Gave it another shot recently and it really clicked this time. Fairly early in to BS2 now and i'm really enjoying it as well. All I know about BS3 is apparently there's a lot of box puzzles? Not too sure about that one but we'll see.
True, but apart from the 3D the game itself is (mostly) great and the story is amazing. WIsh they made a remake out of it... in 2D.
You can skip BS3 and BS4, they're trash. The first is fantastic and the second is morethan decent.
Btw, not a fan of Bill Tiller and his team, as I said often I detest Curse. Played both Vampire and Vooju and found them quite mediocre.
Dumpster juice article, tbh. It's essentially claims adventure games haven't evolved because Syberia 3 sucked and had poor design... Then goes on to list a bunch of games in the genre that incorporated fresh & new ideas. Not only does the article fail to establish its premise but the author actually refutes their own argument. Even within the realm of traditional design there's countless examples of adventure games where the puzzles are well integrated into the narrative (seemingly the core complaint). But I guess if one retro-revived KS game fails to deliver it means doom & gloom for the whole genre. Give me a break.
Adventure games have constantly been evolving. From various command schemes, control schemes, the episodic format, the rise of branching narrative, etc. It's certainly less stagnant than plenty of other genres like military shooters and fighting games. Fighting games are a great comparison: They died (as much as any other "dead" genre), they came back and they've been mostly using the same core mechanics for decades. Yet rarely do people talk about them in the same way. When Soul Caliber V came out in 2012 the "new" mechanic was super moves for christ sakes. The examples the article musters up for story-telling innovation in other genre's are all old as dirt. Audio logs? Those were fresh in 2007. Interactive cut-scenes? The Sega CD is 22 years ago. "Written diaries?" Are you kidding me? Those weren't even new when Resident Evil used them in 1996. How can this writer, in one breath, criticize adventure games for their legacy mechanics yet praise other genre's for decades old "innovation."
The Longest Journey / Dreamfall franchise is the perfect distillation of this point. Track the evolution in design from The Longest Journey -> Dreamfall: The Longest Journey -> Dreamfall Chapters and tell me there's been no progression. Playing the series is like a panoramic view of all the popularized changes the genre has been through.
Also, as a quick addendum... I don't like how the author fails to mention that adventure games are basically the only genre where story telling isn't massively limited by the core mechanics. You don't need a narrative built around shooting 1000 guys or jumping over 1000 gaps. All you need is character interaction and some form of problem solving. Which are basically elements of every story ever. That's why adventure games are the most versatile genre for story in games and why they'll never actually die.