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4K/60fps May Not Be A Standard On PS5/Next Xbox, But 1080p/60fps Is A Given, Says...

IbizaPocholo

NeoGAFs Kent Brockman
Hellpoint Dev:messenger_winking_tongue:


https://gamingbolt.com/4k-60fps-may...but-1080p-60fps-is-a-given-says-hellpoint-dev

According to Marc-André Jutras, a veteran of Activision and Ubisoft, and currently working with Cradle Games on the upcoming science fiction RPG Hellpoint, the next generation consoles will offer 4K, and 60fps… but not necessarily at the same time.

“Not sure about the 4K part, that’s probably the biggest hardware leap that we’ve had in the last generation. Because suddenly instead of rendering 2 million pixels, you’re rendering 8 million,” he said, speaking exclusively with GamingBolt. “And now we have 8K monitors and none of the hardware can actually play at that resolution properly, it’s just too much to render. PlayStation 4 Pro is supposed to be made for 4K in theory, but then you have games run at 1080p and 60fps on a normal PS4, but they won’t run at 60fps in 4K on PS4 Pro.

“So it would be really awesome if the PS5 was able to get to 60fps with 4K, but I have questions about that. I’m not sure how much we will be able to do that. And like I said, there are some developers who don’t care about 60fps, like big AAA developers pretty much don’t care to hit 60fps. I don’t think they will do 60fps.”

The one up side, he says, is that even if a game can run at 30fps at 4K resolution, it should be able to run at 60fps at 1080p across the board—so hypothetically, we could see every next generation game being 1080p and 60fps.

“One nice thing is the next big AAA game that comes out that runs at 30fps on 4K, it will run at 60fps on 1080p, which is pretty awesome, especially for people who don’t have 4K. For them, the next generation is pretty much 60fps on all games.”
 

v1oz

Member
The focus should be on better more realistic graphics and frame rates rather than higher resolutions. I’d happily take a 1080p fully path traced game over a 4K rasterised game.
 

KINDERFELD

Banned
Should the base versions of the PS5 offer 4K/30FPS with the option of 1080p/60fps, while the Pro versions offer 4K/60fps, 1080p/60fps or 1080p/30FPS with some type of ray tracing?
 
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giphy.gif
Masterfully played IbizaPocholo IbizaPocholo

You are a legend, my friend
 
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Danjin44

The nicest person on this forum
Like I said many, many, many times, developers will mostly likely push for more detail models and bigger open world instead of higher FPS.
 

sol_bad

Member
The focus should be on better more realistic graphics and frame rates rather than higher resolutions. I’d happily take a 1080p fully path traced game over a 4K rasterised game.

People with 4K TVs like to take advantage of their resolution. As long as the option is there to swith between 1080p/60 or 4K/30 than all is right with the world.

I do have a 4K TV but I don't own a PS4 Pro, an XBX or a PC that is capable of 4K. I'm tempted to get an XBX but depending on when the new consoles get release, or at a minimum when info comes out about the new consoles I may just hold off. If the next PS and XB comes out in 2020 and they offer 4K gameplay + UHD playback + backwards compatability, It makes no sense to buy a Pro/XBX now.

I would definitely like to see some games in 4K though.
:messenger_loudly_crying::messenger_loudly_crying::messenger_loudly_crying:
 

TLZ

Banned
I knew it! :messenger_beaming:

At this point they've become a meme. Going forward, any future predictions thread should have Hellpoint Dev in it. They can predict anything and everything!
 
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Kamina

Golden Boy
I would appreciate it but I still think they want to market the hell out of 4k, so i personally see 4k/30 to be the more likely standard.
Of course if they program it accordingly everyone should be able to switch to 1080p+/60 at will.
 
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Reallink

Member
If you've already got Pro rendering assets like GoW and Horizon in Checkerboard 4K and Xbone X running native 4K RDR2 and even 4K/60 in DMC V, it stands to reason next-gen "performance modes" are not going to be limited to 1080p or 60. More likely you would be talking about 1440p or some checkerboard intermediary, and at variable refresh rates higher than 60. As HDMI 2.1, VRR, and native 120Hz support in TV's are increasingly going to be the trend in 2019 and beyond, 1080p modes would almost definitely be operating at 120Hz while 1440p and lower end checkerboard would run unlocked between 60 and 90ish. I do expect "resolution modes" will target 4K/30 or CB 4K/30 though.
 
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Skyr

Member
All I ask for is they give us the option to choose higher FPS over higher resolution.

Yep that’s all I want.
If 4K/30 is gonna be the new baseline they should always provide the option for 1080/60 or 1440p/60. Whatever is feasable.

In general I want multiple performance options to become a standard for next gen.
 

Arun1910

Member
As a purely console owner from the PS1 days up until Nov 2017... what is the point of this now. It seems way too late. If I still used my console more than my PC I would not really want to go from 4K 30fps, to 1080p 30ps
 

bati

Member
Lol @ people who expected anything more from mobile grade hardware. Reality is that these boxes cost ~500€ and they have compromised cooling and output capacity due to size and power consumption constraints.

Buy a PC if you want to flaunt good graphics at playable frame rate (which 30 is not).

Also, obligatory:

 

CeeJay

Member
Lol @ people who expected anything more from mobile grade hardware. Reality is that these boxes cost ~500€ and they have compromised cooling and output capacity due to size and power consumption constraints.

Buy a PC if you want to flaunt good graphics at playable frame rate (which 30 is not).

I guess this is another reason why why PC gamers are not as good as Xbox and PlayStation gamers then, console gamers can play perfectly well at 30fps although anything higher is nice...
 
Holybatshitbatman haha that video by Bati is Hilarious! :messenger_tears_of_joy:


.. but we're talking about upcoming gen here and we know Ryzen can offer ~90 fps in current multiplat games at only 3Ghz which is around what those little boxes will run it at might be clocked even above 3Ghz due to new 7nm process.
 
Buy a PC if you want to flaunt good graphics at playable frame rate (which 30 is not).

Ah, the standard 30fps is not playable taunt from the PC Master Race.

How are you enjoying playing Bloodborne? That petition to Sony went well. Until Dawn...? Hmm, I think that's PS4 only. What about Horizon: Zero Dawn? No? Another failed petition. Okay, maybe God of War? Hmm, that's a no, too. Spider-Man? Surely that's on PC. I mean, it's Spider-Man, one of the most recognisable and beloved superheroes of all time. No? It's not? Damn. Detroit: Become Human? Death Stranding? The Last of Us, Part 2? Days Gone?

You can sling as much mud about 30fps is unplayable as you like, but if you're sticking to PC you're getting 0fps on the above games because you don't get the play them at all.

(note: that's not to say that 60fps isn't better or undesirable, but 30fps is NOT unplayable)
 

N1tr0sOx1d3

Given another chance
Ah, the standard 30fps is not playable taunt from the PC Master Race.

How are you enjoying playing Bloodborne? That petition to Sony went well. Until Dawn...? Hmm, I think that's PS4 only. What about Horizon: Zero Dawn? No? Another failed petition. Okay, maybe God of War? Hmm, that's a no, too. Spider-Man? Surely that's on PC. I mean, it's Spider-Man, one of the most recognisable and beloved superheroes of all time. No? It's not? Damn. Detroit: Become Human? Death Stranding? The Last of Us, Part 2? Days Gone?

You can sling as much mud about 30fps is unplayable as you like, but if you're sticking to PC you're getting 0fps on the above games because you don't get the play them at all.

(note: that's not to say that 60fps isn't better or undesirable, but 30fps is NOT unplayable)

Poetic response :)
 

N1tr0sOx1d3

Given another chance
What blur? what unresponsive controls? Not every game is perfect, that's a given. Your statement is complete fallacy.

There's a reason I ditched PC gaming years ago, and it's nothing to do with costs, GFX, FPS, responsive controls etc. Its everything to do with drivers, constant updates, Windows updates etc.
 
This will be completely unsurprising to all but the most over-optimistic among us.

4K/60 is likely to remain the exclusive dominion of high end PCs for the foreseeable future. It's absurd to expect that kind of performance from a console releasing next year for $300 or so.
 

thelawof4

Member
What blur? what unresponsive controls? Not every game is perfect, that's a given. Your statement is complete fallacy.

There's a reason I ditched PC gaming years ago, and it's nothing to do with costs, GFX, FPS, responsive controls etc. Its everything to do with drivers, constant updates, Windows updates etc.
If you change 1-2 settings the right way once you are never going to have those problems on pc.
 

Dontero

Banned
Next gen will have adaptive sync technology and low framerate compensation build in so there is no point in adhering to strict 30/60fps limits other than leaving that option for old legacy tvs which won't support it.

In fact i am 100% sure you will see 120fps@4k games and anything in between like game jumping from 70fps to 80fps as average.
 
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Raph64

Member
60fps matters more than 4K in my opinion. I wouldn’t mind continuing to stick to 1080p next-gen, honestly.

However, if more and more games have options to change graphical settings for higher resolution and for higher frame-rate, that would be ace. I may have to make the leap to next-gen.
 

bati

Member
What blur? what unresponsive controls? Not every game is perfect, that's a given. Your statement is complete fallacy.

Inputs are parsed every 33ms at 30 fps and every 16ms at 60 fps. It's not a fallacy, it's fact.

bhunachicken bhunachicken if I start listing games that are available on pc that you can't play on consoles neogaf will have to upgrade the server storage to hold them all.
 

PocoJoe

Banned
This "hellpoint dev" clearly just talks shit to gain free publicity.

Same thing when switch werent released, some transgender dude lied his/hers ass off and fools believed it all, even if those things were technically unbelievable.

Some people just do anything to gain few minutes of fame. Imo these hellpoint rumours mostly sound like trash and are not accurate
 

guggnichso

Banned
I predict we will mostly be at 1080p/30fps most of the times, probably lower at the end of next gen. Gotta make those screenshots look nice 👀
 

nkarafo

Member
No it's not. They will just try to push the best graphics possible, like they always do. Sub 30 (as the standard) will never go away with fixed hardware.
 
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N1tr0sOx1d3

Given another chance
Inputs are parsed every 33ms at 30 fps and every 16ms at 60 fps. It's not a fallacy, it's fact.

bhunachicken bhunachicken if I start listing games that are available on pc that you can't play on consoles neogaf will have to upgrade the server storage to hold them all.

I have no idea how I'm finishing games on my PS4. No idea how I'm beating PC players via crossplay on Rocket League.
No idea how I'm making ridiculously fast decisions and movements in Wipeout with my sluggish latencies.
 

DunDunDunpachi

Patient MembeR
60FPS is most important to me.

Archaic SEGA Saturn games running in 60fps still look better to my eye than sub-30fps PS3/360 titles.
 

DeepEnigma

Gold Member
60FPS is most important to me.

Archaic SEGA Saturn games running in 60fps still look better to my eye than sub-30fps PS3/360 titles.

This was also why I preferred sports and racing games on the PS1 compared to the N64.

NFL Gameday may not have looked as good as NFL Quarterback Club, but foggy end zones and sub 20fps compared to 60 was a literal game(play) changer.
 
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johntown

Banned
This is very reasonable and not an issue IMO. Most high end PC's even struggle with 4K60 for "modern" games. Personally, I am fine with 1080p60 but I understand ppl who have a 4k TV want the best possible. The main problem is getting a mass consumer price for a system which typically means shorting on CPU power which affect framerates.
 

DunDunDunpachi

Patient MembeR
This was also why I preferred sports and racing games on the PS1 compared to the N64.

NFL Gameday may not have looked as good as NFL Quarterback Club, but foggy end zones and sub 20fps compared to 60 was a literal game(play) changer.
Performance always ages better than resolution/graphics. In 15 years, the purists will think 4K looks "like vaseline smeared on the screen" compared to 8K, just like 480p was "vastly inferior" to 720p, and 720p couldn't hold a candle to 1080p, and so forth.

It is for this same reason that I despise Star Fox (SNES). Game runs like crap and is almost unplayable as a result yet came out years after stuff like Galaxy Force II (which suffers no such problems).
 
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