You know the only reason RTX 2060, Vega 56 and Vega 64 performs better than GTX 1070TI in FarCry 5 is FP16, no? Every other game has at least GTX 2060 and Vega 56 below GTX 1070TI.
Seems you're saying two different things here......Or maybe the confusion comes from the way you worded it or framed it.....In any case, I think the video below adds some perspective.....56 beats 1070ti in many games, it has nothing to do with FP16...
I couldn't really say. But it was pegging his CPU so hard that discord kept breaking up. My friend with an i7 6700k and I with a i5 8600k didn't have any issues.
Could be that the game likes cores and the jaguar is 8 shit cores vs the 4 good cores in the i5 4690.
I very much doubt that, maybe more powerful multicore cpu's, certainly not the jaguars.......A good test would be comparing say, a 16 thread ryzen 2700x to a 6 core 12 thread i7 or a 12 thread 2600x to a 4-6 core i5?
There's a CPU scaling pic in the thread and the 4670k, not even the 4690 does better than the Ryzen R5 1400 with 8 threads.....It also seems that all the major intel CPU's with less cores are ahead of Ryzen top end which have more cores and threads.......
Badly optimized game will run better on more powerful hardware and these consoles have pretty much same components (GPU, CPU and RAM arch.), X1X is just faster at everything (aside FP16 LOL). Only real difference is API they use.
Agreed on the first point, though disagree on the rest......PRO and XBONEX are not exactly the same, the configurations and custom work is much more specialized on PRO, so it's just not the API......Does XBONEX have 64 rops? No, Does it have CB hardware and an ID buffer? Does it have numerous specializations to save bandwidth? Does it have CU's with more instructions per CU? NO, and there's more.........So no, it's not just the API, even the way the GPU is structured is different, at least for compatibility in running base PS4 code with a mirrored approach.
I will say though, the custom hardware in PS4.PRO has not been used to it's fullest potential, as only first parties has really been able to leverage it, but if a multiplat dev leads on PS4/PRO or wants to optimize for that console, there's alot he can tinker with, there are Vega features he can utilize and there's GPGPU......People try to deny that such features exists or that anything can be derived from devs going there, but even Ubisoft a multiplat dev has been able to utilize it, codemasters etc.......It will not make PRO more powerful than XBONEX, but if devs have the time to use PRO features, it makes the 1.8 TF differential quite minimal..
I will say however, that I absolutely agree, when you say XBONEX should win if a game is not optimized, which Anthem looks to be, by and large, so maybe DF got the rez count wrong.........NxGamer says the XBONEX version is running at 2160p CB instead of 1800CB, but I guess I'll wait on the master rez counters (Vgtech) to confirm...
They said that going from Ultra to High didn't really make a difference in performance but going to Medium & Low boosted the performance above over 60fps but it looked really bad.
And it still fell below 60fps at low......A huge boost in framerate was realized when the game was rendered/played indoors instead of out, which speaks to the CPU load in the outerworld, same exists on PRO, as framerate is boosted significantly at 1080p indoors, even reaching 60fps as well........OTOH, Xbonex falls to 22fps in the NXgamer video outdoors and PRO never did get that low in the DF video, not in the outdoor sections........But I guess, final code will be more revealing and conclusive on all of this...
As for PRO, I will say, had Sony boosted the bandwidth on PRO a bit more, this would be a totally different story, higher bandwidth with those 64 rops would have put XBONEX in a world of hurt, with the very same (36) CU count......Rez would have been higher and framedrops would have been lower, which means higher rez with better perf.........At this point, PRO just can't be fully utilized because of a lack of bandwidth to feed those rops.....Just latent energy or power, it's there, but it needs the lid to be open.........Oh well, at least it's still here doing it's thing regardless, winning faceoffs and the like.....