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Team Ninja return with its signature fighter – Dead or Alive 6 - the first built specifically for Xbox One and PS4 systems. John covers all consoles and PC in this all-in-one tech breakdown. How much of an upgrade is it compared to the last game? And how well does it hold to 60fps on the weaker consoles? Let's find out.
Sumary:
- The game have two modes: 'Graphic mode' and 'perfomance mode'.
- Xbox X runs at native 4k if 'graphic mode' is enable.
- Both Graphic and Perfomance mode on PRO runs at 1080p, but 'Graphic mode' improve AA and shading.
- PS4 runs at native 1080p if 'graphic mode' is enable and 900p at 'perfomance mode'
- HDR only present on Xbox X and Xbox One. Both PS4, PRO and PC don't get HDR option.
- (11:15) Xbox still have a black level bug in this game (and others too).
- Perfomance: PRO > Xbox X > PS4 > Xbox One
- Xbox X can archieve native 4k, but get some severe perfomance drops while in 'perfomance mode' the resolution drop to 1080p.
- Xbox X at 1080p runs 60 fps really good. The HUD still runs at 4k.
- PRO runs at 60 fps on both 'graphic mode' and 'perfomance mode', while in 'perfomance mode' 60 almost 100% of the time.
- PS4 runs native 1080p at 'graphic mode', while in 'perfomance mode' the game runs at 60 fps most of the time, just dips in cutscene moves.
- Xbox One barelly runs at 60 fps. In the 'graphic mode' the game runs really poor.
- In 'perfomance mode' Xbox One runs 60 in some stages. Demand stages can't run locked 60 fps.
- Veredit: Both Xbox X and PRO are good to go if you choise 'perfomance mode'. While Xbox X runs at native 4k the frame rate still get much frame rate drops for a fighting game so is better stick with the 1080p. PS4 runs at decent frame rate if you pick 900p 'perfomance mode' just with dips here and there while Xbox One runs sometimes at 60 fps depends of the stage with is not so good even if you take into account the previous DoA games getting advantage on Xbox previous machines.
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