• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Infinite is the currently biggest project in the gaming industry (Update: Reported False by Frank O'Coner)

Did you really just say this? You must be young, because Fortnite will never be as big as Halo. Halo has been around for nearly 18 years. Fortnite will fade when the battle royale fad dies. Maybe youre making snap judgements based on halo 5's campaign?
Ive had four TVs in my parents garage for Halo 1 CTF.

Fortnight has more concurrent players than sales of any Halo other than 3, and that will likely be surpassed as well. The most recent known number for active monthly players count is like 80 million, more than the Halo series sales combined. There are 250 million registered Fortnite players. Fortnite was making $300 million a month back in May, so who the hell knows what it is at now.

You are correct, there is no comparison.
 

keraj37

Member
tenor.gif
 

DanielsM

Banned
Considering Frankie said it’s fake, we might as well close this thread.

Its probably fake from the stand point there is no contract as its internal developed game, a game like Destiny was a $500m+ project, in today's world for them to keep people interested over 8-10 years they are going to need way over $500m. There is a reason why these types of games seem to fail quite hard, the Destiny series is more than likely a financial failure meaning ROI which is why Activision looked for an exit strategy. Whether someone actually said, we need $500-1,000m, that is what they'll need if this is the type of game they are going for.

I'm not sure what anyone is surprised about this, $500m is really not going to cut it over a 10 year period - Microsoft doesn't have to write 343 a check, they just fund the development as it goes along.

343 has 400-500 employees you start to do the math over just a 5-6 year development cycle, you're getting into some serious numbers. If I remember right... Bungie was suppose to be on game number 4 right now in 2019 per the original contract... Bungie has roughly 750 employees.
 
Last edited:

CyberPanda

Banned
Its probably fake from the stand point there is no contract as its internal developed game, a game like Destiny was a $500m+ project, in today's world for them to keep people interested over 8-10 years they are going to need way over $500m. There is a reason why these types of games seem to fail quite hard, the Destiny series is more than likely a financial failure meaning ROI which is why Activision looked for an exit strategy. Whether someone actually said, we need $500-1,000m, that is what they'll need if this is the type of game they are going for.

I'm not sure what anyone is surprised about this, $500m is really not going to cut it over a 10 year period - Microsoft doesn't have to write 343 a check, they just fund the development as it goes along.

343 has 400-500 employees you start to do the math over just a 5-6 year development cycle, you're getting into some serious numbers. If I remember right... Bungie was suppose to be on game number 4 right now in 2019 per the original contract... Bungie has roughly 750 employees.
Bonnie Ross needs a cut for all the make up she wears.
 
Ive had four TVs in my parents garage for Halo 1 CTF.

Fortnight has more concurrent players than sales of any Halo other than 3, and that will likely be surpassed as well. The most recent known number for active monthly players count is like 80 million, more than the Halo series sales combined. There are 250 million registered Fortnite players. Fortnite was making $300 million a month back in May, so who the hell knows what it is at now.

You are correct, there is no comparison.
Youre comparing a console exclusive's numbers to a free to play, multiplatform game that is also on mobile. Not the same thing but keep trying. Fortnite will never be as big as Halo. Fortnite is a fad and fads die.
 

Bernkastel

Ask me about my fanboy energy!
Its probably fake from the stand point there is no contract as its internal developed game, a game like Destiny was a $500m+ project, in today's world for them to keep people interested over 8-10 years they are going to need way over $500m. There is a reason why these types of games seem to fail quite hard, the Destiny series is more than likely a financial failure meaning ROI which is why Activision looked for an exit strategy. Whether someone actually said, we need $500-1,000m, that is what they'll need if this is the type of game they are going for.

I'm not sure what anyone is surprised about this, $500m is really not going to cut it over a 10 year period - Microsoft doesn't have to write 343 a check, they just fund the development as it goes along.

343 has 400-500 employees you start to do the math over just a 5-6 year development cycle, you're getting into some serious numbers. If I remember right... Bungie was suppose to be on game number 4 right now in 2019 per the original contract... Bungie has roughly 750 employees.
Sony Santa Monica has 200-300 people, does that mean God of War has a 250 million budget? This has been officially debunked and you keep bending the rumour to your own propaganda. 343i is not just working on mainline Halo titles, they take care of everything Halo including books, comics, TV shows and upcoming Outpost Discovery. Heck, they even have are porting MCC to PC and still update it on console. I don't know how you conclude that Halo Infinite will be a Looter shooter like Destiny, when its nothing similar and theres no mention of any of that(you fucking play as Master Chief, how would that even work in a Looter shooter setting). They are even hiring many old time Bungie employees who worked on Halo (and other talented developers who are fan of Halo).


Please tell me one Looter shooter that's not revealed as a Looter Shooter ?
They also talk more about the setting of Halo Infinite here


Let's talk about God of War, ofcourse they would have planned out how it's sequel would go and most of it already sounds like a 10+ year plan
https://gamerant.com/god-of-war-sequel-plans-norse-mythology/
Halo has way too many stuffs going on to end in one game(and they want this game to only be about Master Chief).
 
Last edited:

Mexen

Member
They should have two separate modes. I big ass campaign that's like 40 hours with secrets and epic boss battles and a fucking rad all American story about freedom and such (not American by the way) with customization in the mix. I want BFGs in this game and a female fucking lead option with the sexiest eyes you never saw because her face will never be revealed because Master Chief is a concept not a person. I want to be an underdog to beat Bloodborne-esque odds and come out on top you sons of bitches. I want explosions. Big explosions. I want subtle story telling. I want nuanced characters. I want comedy relief. I want guns. Lots of guns. AAAAAAAAAARRRRRRRGHHHHHHHHHH!

And then GaaS the shit out of MP. I mean like go balls out. Battle Royale mode, all the loot, all the MTX, all the special events like IP crossovers for a limited time. Add the classic stuff, I'm talking capture the flag. Keep those servers online for 20 years. Put in everything. Every. Thing. EVERY. THING. EVERYTHING!

Just leave the SP campaign alone. Like really just don't touch it with any GaaS bullshit.

Edit: Sugar rush. I'm sorry.
 
Last edited:

Mista

Banned
They should have two separate modes. I big ass campaign that's like 40 hours with secrets and epic boss battles and a fucking rad all American story about freedom and such (not American by the way) with customization in the mix. I want BFGs in this game and a female fucking lead option with the sexiest eyes you never saw because her face will never be revealed because Master Chief is a concept not a person. I want to be an underdog to beat Bloodborne-esque odds and come out on top you sons of bitches. I want explosions. Big explosions. I want subtle story telling. I want nuanced characters. I want comedy relief. I want guns. Lots of guns. AAAAAAAAAARRRRRRRGHHHHHHHHHH!

And then GaaS the shit out of MP. I mean like go balls out. Battle Royale mode, all the loot, all the MTX, all the special events like IP crossovers for a limited time. Add the classic stuff, I'm talking capture the flag. Keep those servers online for 20 years. Put in everything. Every. Thing. EVERY. THING. EVERYTHING!

Just leave the SP campaign alone. Like really just don't touch it with any GaaS bullshit.

Edit: Sugar rush. I'm sorry.
giphy.gif
 

Diddy X

Member
They should have two separate modes. I big ass campaign that's like 40 hours with secrets and epic boss battles and a fucking rad all American story about freedom and such (not American by the way) with customization in the mix. I want BFGs in this game and a female fucking lead option with the sexiest eyes you never saw because her face will never be revealed because Master Chief is a concept not a person. I want to be an underdog to beat Bloodborne-esque odds and come out on top you sons of bitches. I want explosions. Big explosions. I want subtle story telling. I want nuanced characters. I want comedy relief. I want guns. Lots of guns. AAAAAAAAAARRRRRRRGHHHHHHHHHH!

And then GaaS the shit out of MP. I mean like go balls out. Battle Royale mode, all the loot, all the MTX, all the special events like IP crossovers for a limited time. Add the classic stuff, I'm talking capture the flag. Keep those servers online for 20 years. Put in everything. Every. Thing. EVERY. THING. EVERYTHING!

Just leave the SP campaign alone. Like really just don't touch it with any GaaS bullshit.

Edit: Sugar rush. I'm sorry.

Now that is some good comedy relief.
 

SaucyJack

Member
I'm not sure if you are trying to correct me there but I could say the very first expression you used is wrong so let's not get so meticulous Lol.

I'm not completely certain but I'd say at this point Halo 3 could be around the 20 million units sold...? Not sure at all.
I thought you had maybe misread my post.

Anyway, 14.5 million is the figure for Halo 3 that was going around when Halo franchise hit 65 million in 2015, although some sources had it around 12-13 million.

Halo 3 is the best selling Halo for good reason, sales built from 1-3 and have tailed off since. But even if Infinite were miraculously able to do Halo 3 numbers it would still be a massive loss maker with a half billion budget.

That said, I don’t believe the $500 million figure which sounds ridiculous - it’s double the development plus marketing cost of GTA V, a game which has sold 90 million plus units. Microsoft may have deep pockets but they are not the sort of company that allows divisions to piss away millions on obviously loss making projects with no strategic benefit. They’re fairly ruthless on this stuff.
 
Last edited:

TeamGhobad

Banned
500million a large part of that is for the slip engine probably.

Thinking out loud: The game might even have a BR mode with ghosts and scorpion tanks and banshees to control.
 
Last edited:

DanielsM

Banned
Sony Santa Monica has 200-300 people, does that mean God of War has a 250 million budget? This has been officially debunked and you keep bending the rumour to your own propaganda. 343i is not just working on mainline Halo titles, they take care of everything Halo including books, comics, TV shows and upcoming Outpost Discovery.

Please read and think before you post, I've already had to warn you several times already.

GOW was started in development in 2014 and completed in 2018, if they were building 3-4 games plus additional DLC and other content and need to spec out their budget they would need to earmark quite a bit of money over 10 years. Not sure why you are comparing the two, one is a single player game, with a budget.... the other appears to be a Destiny clone with a 10+ year plan. If the next Halo is going for Destiny/WOW-lite setup they are going to need basically a billion dollars if not more to get to the end of the road..... if not it will last for about 2 days and everyone will move on. The scale of the game/s has to be magnitudes bigger than GOW i.e Destiny/WoW to get constant numbers.

This has been officially debunked

No, it hasn't... if they haven't earmarked $500m+ at least on a cocktail napkin, and probably closer to a billion, this will go nowhere fast. They are already in year 4 of development, and it looks like at least 5 years budget just on the first title, Activision confirmed multiple times they earmarked $500m for Destiny, and they didn't even make it half the distance on the money..... way over budget and way under sales. They are producing a Destiny clone for what has yet to be a financial successful business model.

If they don't haven't earmarked $500m+ this will go nowhere very fast. I have this one on flop watch, not that Halo can't sell some copies, its just very few can manage something like this and make money on it, they need 10+ million units on each piece of content sold to break even. Why in the fuck would anyone copy Destiny? (brave souls)
 
Last edited:

Aren117

Member
$500M and I bet it will still need 3 to 4 fucking books for us to try to understand the story.

I just want 343i to go all out on MP day 1, with all game modes (including Firefight and Warzone), tons of maps, Forge assets that don't look like shit, tons of mode customizations, Custom Games Browser, etc.

I have no hopes for the SP. At all.
 
Because they are not calling it 'Battle Royale' as that 'thing' has gotten old quick, they are making their own improved version called Halo Royale with cheese.

Considering practically every halo pro that was playing MCC is now playing Apex, i think they should seriously consider a Battle royale mode after infinite ships.
 

foreign_peasant

Neo Member
Yeah, look at Destiny and their "10 year plan" also with a huge budget. In the end, it all means nothing if you don't have a clear vision and a plan of what you want to make and how you want to do it.

I mean, the first ME Trilogy was really well made if you forget about the last hour or so of the last game. It was clready made as a trilogy, written really well and really well made and that's cuz they had a plan and a clear vision of what they wanted to make right from the start.

So, if you don't have any of this along with really good and talented team, simply no amount of money in the world can help you make a good game. And by looking at how bad HALO 5 was... I don't know, I don't see how they can make a good HALO game even with these 500 million... unless by some miracle 343 already have everything I've mentioned above.
It seems like 343 industries copying every step that bungie takes but making everything worse.
 

DanielsM

Banned
Get back to me when it hits one billion.

I know, right. Apparently people are not aware of modern game budgets which are in the $40-120m range just for development on AAA titles, let alone something that is WoW-like. Destiny was suppose to have out by now 4 full games with major expansions (basically full content games) in between, and smaller DLC in between those agreed upon by both Activision/Bungie. Bungie can't and couldn't produce the amount of content required to really keep this going with 700+ employees and Activision has claimed they've had to use their own developers and internal people to support Bungie. Activision is probably way past a billion in this and its not even but 40-50% done.

$500m really just get the ball rolling till the second release or expansion, they'll run out of money way before 10 years with a $500m budget.
 
Last edited:

Bernkastel

Ask me about my fanboy energy!
Please read and think before you post, I've already had to warn you several times already.

GOW was started in development in 2014 and completed in 2018, if they were building 3-4 games plus additional DLC and other content and need to spec out their budget they would need to earmark quite a bit of money over 10 years. Not sure why you are comparing the two, one is a single player game, with a budget.... the other appears to be a Destiny clone with a 10+ year plan. If the next Halo is going for Destiny/WOW-lite setup they are going to need basically a billion dollars if not more to get to the end of the road..... if not it will last for about 2 days and everyone will move on. The scale of the game/s has to be magnitudes bigger than GOW i.e Destiny/WoW to get constant numbers.



No, it hasn't... if they haven't earmarked $500m+ at least on a cocktail napkin, and probably closer to a billion, this will go nowhere fast. They are already in year 4 of development, and it looks like at least 5 years budget just on the first title, Activision confirmed multiple times they earmarked $500m for Destiny, and they didn't even make it half the distance on the money..... way over budget and way under sales. They are producing a Destiny clone for what has yet to be a financial successful business model.

If they don't haven't earmarked $500m+ this will go nowhere very fast. I have this one on flop watch, not that Halo can't sell some copies, its just very few can manage something like this and make money on it, they need 10+ million units on each piece of content sold to break even. Why in the fuck would anyone copy Destiny? (brave souls)
the other appears to be a Destiny clone with a 10+ year plan. If the next Halo is going for Destiny/WOW-lite setup they are going to need basically a billion dollars if not more to get to the end of the road..... if not it will last for about 2 days and everyone will move on. The scale of the game/s has to be magnitudes bigger than GOW i.e Destiny/WoW to get constant numbers.
This somehow reminds me of Destiny
i'd be impressed if it ends up as bad or worse than destiny.

halo 4-5 weren't great but destiny has been a joke since day 1.
So, can any of you guys explain, how you ended up with the "Destiny clone" tag. If its the budget, then thats already been debunked by Frankie(but the thread is still going on. The trailer shows Installation 07 and Master Chief walking on it, how the hell does anyone end up with "its a Destiny clone" comparison. All the livestreams talked about doing a game similar to Halo:CE. How is it even a looter shooter, if everyone plays as Master Chief. Heck, they will even have a beta if any of you think they are going to sneak in a looter shooter.
https://www.halowaypoint.com/en-us/news/our-journey-begins
In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5.
In the future, you will be able to join early flighting programs that will let members of the community play the game with us, and give direct feedback, much like the current Insider flighting program for Halo: The Master Chief Collection. It will take some time for us to be ready to kick those flighting events off, but when we do they will start small and grow along the way.
On a side note, I love Destiny and have spent more hours in it then any other game, and I never get why people think its a failure. On Twitch, Destiny 2 has more views than anything similar (Warframe, FF XIV, Division, Anthem) except for WoW annd its also very profitable(but not by Activisions standards). Although, if you guy have same standards as Activision, then I am glad that none of you work for a publisher. But, I dont think, Halo is anything like Destiny.
lease read and think before you post, I've already had to warn you several times already.

GOW was started in development in 2014 and completed in 2018, if they were building 3-4 games plus additional DLC and other content and need to spec out their budget they would need to earmark quite a bit of money over 10 years. Not sure why you are comparing the two, one is a single player game, with a budget....
Ever since 2013 Santa Monica has worked on one major project, while helping other studios on numerous side projects. 343i has also done many side projects like the dozens of books and comics, updating Halo 5 and MCC and now a remaster of Halo Reach.
What’s more is that once Santa Monica Studio has thoroughly explored Norse mythology with its next God of War sequels, the franchise could then be taken to other areas of the world so that even more regions’ legends and folklore could be highlighted.
Thats just a decade long plan of where the franchise will go.
No, it hasn't... if they haven't earmarked $500m+ at least on a cocktail napkin, and probably closer to a billion, this will go nowhere fast. They are already in year 4 of development, and it looks like at least 5 years budget just on the first title, Activision confirmed multiple times they earmarked $500m for Destiny, and they didn't even make it half the distance on the money..... way over budget and way under sales. They are producing a Destiny clone for what has yet to be a financial successful business model.

If they don't haven't earmarked $500m+ this will go nowhere very fast. I have this one on flop watch, not that Halo can't sell some copies, its just very few can manage something like this and make money on it, they need 10+ million units on each piece of content sold to break even. Why in the fuck would anyone copy Destiny? (brave souls)
I know, right. Apparently people are not aware of modern game budgets which are in the $40-120m range just for development on AAA titles, let alone something that is WoW-like. Destiny was suppose to have out by now 4 full games with major expansions (basically full content games) in between, and smaller DLC in between those agreed upon by both Activision/Bungie. Bungie can't and couldn't produce the amount of content required to really keep this going with 700+ employees and Activision has claimed they've had to use their own developers and internal people to support Bungie. Activision is probably way past a billion in this and its not even but 40-50% done.

$500m really just get the ball rolling till the second release or expansion, they'll run out of money way before 10 years with a $500m budget.
Destiny didnt have a shortage of funds, it had a shortage of time. Much of Destiny and Destiny 2 were built within a year as the game was rebooted several times, although unlike Bioware, Bungie is a very competent studio. Destiny 2 does not have the insane 500 million dollar budget and still has way more content than Destiny.
It seems like 343 industries copying every step that bungie takes but making everything worse.
Copied what ? If you mean Bungie's Halo, then the community is glad that they are doing it. If you mean Bungie's Destiny, then no, they are not.
Because they are not calling it 'Battle Royale' as that 'thing' has gotten old quick, they are making their own improved version called Halo Royale with cheese.
I will do you a favour. Heres a tweet from Phil Spencer


And heres an April Fools joke from 343i


Also, will leave this here
 
Last edited:

DanielsM

Banned
Destiny didnt have a shortage of funds, it had a shortage of time. Much of Destiny and Destiny 2 were built within a year as the game was rebooted several times, although unlike Bioware, Bungie is a very competent studio. Destiny 2 does not have the insane 500 million dollar budget and still has way more content than Destiny.

You are not making any sense what so ever, even normal AAA titles are costing $100m+ plus, than many DLC packages should be doing if one is trying to make a WoW-type experience i.e. content. Time is money, they would need to increase their staff even further i.e. money. Activision bailed because they are way in the red, duhhhhh, the $500m is gone and probably another $500m is gone. It cost $50-100m a year to just employ 750 tech people, let alone everything else like software, 3rd party support, buildings, furniture, taxes, etc.

$500m doesn't get a developer far with a WoW like game not when you really need 500-1,000 people to push the content. $500m gets a developer started, need well over a billion over a 10 year run.

There is a reason why Activision dumped Bungie - no way of ever getting their money back.
 
Last edited:
You are not making any sense what so ever, even normal AAA titles are costing $100m+ plus, than many DLC packages should be doing if one is trying to make a WoW-type experience i.e. content. Time is money, they would need to increase their staff even further i.e. money. Activision bailed because they are way in the red, duhhhhh, the $500m is gone and probably another $500m is gone. It cost $50-100m a year to just employ 750 tech people, let alone everything else like software, 3rd party support, buildings, furniture, taxes, etc.

$500m doesn't get a developer far with a WoW like game not when you really need 500-1,000 people to push the content. $500m gets a developer started, need well over a billion over a 10 year run.

There is a reason why Activision dumped Bungie - no way of ever getting their money back.

Not to mention, Bungie is probably the most disfunctional studio I've ever seen. They always seem to run out of time for everything.
 

Ixiah

Banned
Imagine they put all that Money into new IP´s
Instead of an "pull Trigger to shoot Gun" Broshooter.
But then again, thats the same Company that bought Minecraft for 2,5 Billion dollars and didnt spend 1 cent on opening new Studios, but hey, just buy some used ones, that worked out so well in the past.
 
Last edited:

DanielsM

Banned
Not to mention, Bungie is probably the most disfunctional studio I've ever seen. They always seem to run out of time for everything.

Pre-Destiny they were basically on schedule although they had to cut some stuff from Halo 2.

Most companies can't manage projects this big which is one good reason why they mostly fail. When I hear a 10 year road map, I just roll my eyes. Companies under budget the costs to producing constant changes and making content on a regular basis.
 
Last edited:

DanielsM

Banned
100 mill dev money.
400 mill marketing budget.
I believe that.

Probably well north of $100m at this point 3-4 years (400+ people) in and you're 1-2 years out yet, plus continuous expansion and content post release, depending on the business model. If I were to guess, this will be more akin to a reason to get people to subscribe to Game Pass, and try and get them to stay on Game Pass instead of cherry picking.
 
Last edited:
Imagine if they use some of that cash to poach back some of those Bungie and ex-Bungie devs who worked on the old Halo games. Also didn't Bungie fire the guy who made the original music. They could make their vision for what Destiny was going to be before Activision got their paws in it.
 

Bernkastel

Ask me about my fanboy energy!
You are not making any sense what so ever, even normal AAA titles are costing $100m+ plus, than many DLC packages should be doing if one is trying to make a WoW-type experience i.e. content. Time is money, they would need to increase their staff even further i.e. money. Activision bailed because they are way in the red, duhhhhh, the $500m is gone and probably another $500m is gone. It cost $50-100m a year to just employ 750 tech people, let alone everything else like software, 3rd party support, buildings, furniture, taxes, etc.

$500m doesn't get a developer far with a WoW like game not when you really need 500-1,000 people to push the content. $500m gets a developer started, need well over a billion over a 10 year run.

There is a reason why Activision dumped Bungie - no way of ever getting their money back.
LOL they got back their 500 million in Day 1
https://deadline.com/2014/09/activision-destiny-broke-first-day-sales-record-500-million-832369/
Destiny 2 didnt even cost that much(and its much bigger). Destiny actually made a lot of money, but not enough to satisfy Activision. Bungie removed most of the MTX with Forsaken and still made lots of money by Bungie's standards but not enough by Activision's standards. And everyone in Destiny community loved the Forsaken expansion.
http://www.pushsquare.com/news/2018/11/destiny_2_is_still_making_activision_a_crazy_amount_of_money
https://kotaku.com/activision-says-its-not-happy-with-destinys-sales-1830322804


And thats why everyone in Destiny community was happy with the split.

 
Last edited:

DanielsM

Banned
LOL they got back their 500 million in Day 1
https://deadline.com/2014/09/activision-destiny-broke-first-day-sales-record-500-million-832369/
Destiny 2 didnt even cost that much(and its much bigger). Destiny actually made a lot of money, but not enough to satisfy Activision. Bungie removed most of the MTX with Forsaken and still made lots of money by Bungie's standards but not enough by Activision's standards. And everyone in Destiny community loved the Forsaken expansion.
http://www.pushsquare.com/news/2018/11/destiny_2_is_still_making_activision_a_crazy_amount_of_money
https://kotaku.com/activision-says-its-not-happy-with-destinys-sales-1830322804


And thats why everyone in Destiny community was happy with the split.


Revenue is not making money, making money is making money... Activision only gets a portion of the revenue, which has to pay back the investment costs which were probably closer to a billion at that point.... Bungie was literally 4-5 years behind schedule..... four games plus major expansions plus smaller DLC for all the games were suppose to be out in 2019-2020. Activision has stated for years that Destiny wasn't making the money i.e. Return on Investment. Next time you go on my ignore.

Bungie was able to salavage Destiny 1, but without much stronger sales.... even same sales were not going to make it, no ROI.

When Activision Blizzard management conducted a financial review for 2019, the company saw signs that indicated Destiny would not be a "material contributor" to the company's profit. Not only that, but Activision Blizzard assigned some of its own studios, including High Moon Studios and Vicarious Visions, to assist Bungie in developing Destiny content faster.

https://www.gamespot.com/articles/a...th-bungie/1100-6464973/?utm_source=reddit.com

And everyone in Destiny community loved the Forsaken expansion.

Immaterial if some fans liked it... they need much more fans.... they needed 10s of million of units per game and expansions plus DLC to break even.
 
Last edited:

DanielsM

Banned
But this rumor was talking about only one game though.

Yeah, I think the general setup is wrong... meaning 343 is an internal studio so there is no contract per se like Activision/Bungie. If they want a Destiny/WoW-like experience meaning constant content, they're going to need $500m to just get started, which was the number Activision gave on Destiny. Bungie didn't even finish half the contract with Activision, Activision was never getting its money back let alone a ROI. Most of the big MMO type games fail and fail hard. Destiny is probably not a super huge failure but not sure why anyone would want to copy it, although when this Halo game was probably greenlit say 2014-2015.... Destiny install numbers were still going up.

Normal AAA titles cost in the $40-120m range just on development, a MMO with expansions and DLC, apps, stats, etc.... considerable more.

Is there a contract for $500m, probably not as 343 is an internal studio... but if they haven't earmarked $500m+ to get started, this won't be going anywhere.

Destiny is basically financial failure and its sold 10s of millions of units and DLC.
 
Last edited:
Top Bottom