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Dreams Early Access launching April 16 - PS4

Psykodad

Banned
actually as an animator this was one of my concerns with their animation system. their generic system of tweens and eases seems fine for general/basic movement, but if you want to do legit animation it looks cumbersome to do detailed and realistic work.

i kinda want to pay 30$ just to try it the systems knowing i wont get too deep into it.
Take my comments at face value though, I'm a completely noob atm and just trying to learn how to animate.

Would love it if someone more skilled could make an advanced tutorial on youtube showing tips and tricks for more advanced animations, especially when it comes to smooth transitions between body positions.
 
How does the system differ from something a pro would use?




you can see what goes into just creating A keyframe for a simple moving block at 11:25.

based off the like 2 videos ive seen of its basic set up(which is nothing), its pretty rudimentary and not built for crazy intricate animation. its definitely geared toward a simplified and accessible approach to animation which makes sense of course.... animation already takes a ton of time, but if people want to do some detailed keyframe animation its going to require a shit ton of excess work, then what industry standard 2d/3d programs require. really interested to go hands on with it though. I think people will do some awesome stuff with it of course, but i think the animation will take on a certain Dreams-style aesthetic based on how their set up and approach to anim is.

I kinda wish they had a premade layout for animating. where like its a completely different mode than working within the game file scene, and is its own environment etc.
 
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Tevious

Member
Purchased, downloaded, and installed. That system update I had to install was downloading at a snail's pace, though. I missed out on the beta because I was on vacation at the time that happened. Looks like my PS Moves are finally going to get some use again. Just went through the intro and my PS4 Pro is running like a jet engine. Anyway, I have some ideas for things I'd like to create. Looks like I'll be going over tutorials a bit first.
 

Hale-XF11

Member
Been playing for about two hours now. Can't believe I'm actually playing Dreams. It's surreal. Haven't done anything but play other people's creations so far. Lots of impressive content! Probably gonna dive into music creation soon and see how it compares to the music software I use on my PC. I love this game!
 

Ian Henry

Member
Man. I love me some Media Molecule. From Little Big Planet to Tearaway and now Dreams. It's gonna be a great game.
 

Psykodad

Banned
Well, that sucks.

Restarted my animation project because I had a feeling the character model I was using might have caused clipping issues.
Seems I was right. So now I've got a ~20 hour setback. lol

Didn't they figure out how to make cloth-physics work during the beta? Would be nice to have them on character models.
 
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I started in with a couple basic tutorials then played some other players creations, including the P.T. remake, insane! I can't believe how good it was for user created content. I'm excited to go through more of the tutorials and get to some creations, I have family in for the next few days so it'll be a little while before I can start creating.
 

TLZ

Banned
Where do I find thing? I can't see it in the store.

EDIT: Nevermind.
 
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julio_grr

Member
I'm currently learning the tools. It really feels awkward to use a DS4 controller when you're used to some other mouse+keyboard 3D software. But it'll come through time.
Currently there are not so many new games than the ones from the beta. They'll come.
 
I'm also currently learning the tools, literally been cramming tutorials in the night while family visits. A lot of it feels like advanced refreshers from my Little Big Planet days, except there are way more options and arguably better ways of doing things than some of the magic creators had to pull off in the original LBP, once you know what you're doing.

For example switches and pistons still basically do the same things, they're still hidden in the background of the edit mode vs seeing them in the play mode with more depths of customization, they are still wired to different zones that turn on that specific action throughout your scene. Sounds, like water flowing or fire crackling are still stamped in behind the scenes in edit mode, unknown to the players in play mode. Basically the core mechanics are the same as LBP, with a bunch more options to learn on top of those core mechanics. Stuff I'm sure I haven't even realized was possible yet but I'm learning this from the ground up to get a good idea of how to create advanced things later on.

Then there are cool things like the 'animate button' which allows you to animate and record the movement of specific items as you move them or possess things to make them move around a scene, which is recorded by the animate tools. This can be awkward with the Dualshock 4 movement based controls, I'll get to the PS Move tutorial after I've gone through the other basic tutorials.

I do graphic design on the side so I'm chomping at the bit to start working on some of my own characters and learn to animate them somehow. Admittedly the most fun I've had so far with the tutorials has been with the music creation, which I started playing around with last night after completing the tutorial.

I must have put like 2 hrs into crafting a song with various samples from Media Molecule samples, when I had no way to save my work, it was just the joy of learning it and listening to what I made.

I feel this game is super deep and like the LBP community if you want to create something stellar you'll need to put in the time and pay attention to 'best practices' from the Dreams Community. If you're hoping to hop in and create something magic through trial and error its going to take you over double the time vs. going through the tutorials which I feel are also time commitment but entirely worth it if you love to let your creative wheels spin and want to share them with other gamers.

More impressions to come as I figure out what the hell I'm doing.
 
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Psykodad

Banned


you can see what goes into just creating A keyframe for a simple moving block at 11:25.

based off the like 2 videos ive seen of its basic set up(which is nothing), its pretty rudimentary and not built for crazy intricate animation. its definitely geared toward a simplified and accessible approach to animation which makes sense of course.... animation already takes a ton of time, but if people want to do some detailed keyframe animation its going to require a shit ton of excess work, then what industry standard 2d/3d programs require. really interested to go hands on with it though. I think people will do some awesome stuff with it of course, but i think the animation will take on a certain Dreams-style aesthetic based on how their set up and approach to anim is.

I kinda wish they had a premade layout for animating. where like its a completely different mode than working within the game file scene, and is its own environment etc.

I don't know, I've been getting to grips with the animation tools (key frames) and I think you actually can create crazy intricate animations.
But like you said, it takes a lot of times, especially since you need to animate everything by hand.

I'm only a novice at best and managed to create this so far:


I can only imagine what a pro can do with more time and more sophisticated character models.

(sorry for the slight self-promo)

Stealth-edit:
New link to my animation video
 
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GribbleGrunger

Dreams in Digital
I've been extremely busy lately and haven't been as active as I would have liked here. I recently hit 600 subs on my Youtube channel and thought some of you would be interested in this series I started recently. The first one was about Lucid Stew and this one is about Cubrixphere. I feel this is a good way for those who may not be familiar with Dreams to make an acquaintance:

 

Geki-D

Banned
Just asking, but seeing as this is Early Access and therefore out in some form, can we actually get a Dreams OT going? At least an early access one?
I don't know, I've been getting to grips with the animation tools (key frames) and I think you actually can create crazy intricate animations.
But like you said, it takes a lot of times, especially since you need to animate everything by hand.

I'm only a novice at best and managed to create this so far:


I can only imagine what a pro can do with more time and more sophisticated character models.

(sorry for the slight self-promo)

This is awesome, btw.
 
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Grinchy

Banned
I saw this over on Reddit:

qu3nZoh.jpg


That's pretty damn good. I never got good with the painting stuff so I'm always surprised when I see texture work like oil stains and discolored bricks and stuff.
 

julio_grr

Member
I saw this over on Reddit:

qu3nZoh.jpg


That's pretty damn good. I never got good with the painting stuff so I'm always surprised when I see texture work like oil stains and discolored bricks and stuff.
How did they get rid off the early access logo?
 

Grinchy

Banned
really not feeling it with the ds4 :(
I don't have the Early Access, but I did play a lot of the beta. I was getting pretty annoyed by the DS4 controls early on. I switched to the Move controllers and liked them more, though what I determined in the end was that Moves are better for some things and DS4 was better for others.

It really just took brute forcing my way through to get comfortable with the controls. The unintuitiveness of them is one of my main concerns for more casual users who want to jump in and make basic things. I feel like they will be turned off quickly.
 
I just finished and published my first song, I really enjoyed playing with the music aspect and arguably its the easier thing to grasp. I've been continuing to work my way through the tutorials, adding colour, animating and adding flow to a river, adding different types surfaces to objects and making plants and grass look like well... plants and grass with foliage. That part is actually mind blowing and not overly difficult. This game is reminding me more and more of learning photoshop there is a fuck ton too it and the dualshock hasn't been the most user friendly at times. I feel like you'll get better the more you try new things once you're done learning the basics.

Anyways search up 'Megalovania - Insert Coin Remix' by CloudStrife_ca
 

Psykodad

Banned
We need some kind of OT, so we can actually discuss Early Access, share creations and get community feedback/help.
Sometimes I run into complications with nowhere to turn to.

Anyway, made some tutorials on creating animations, so shameless copy from Reddit:

I've had some people asking me if I wanted to do some tutorials on how to create animations in Dreams, so I've decided to put up some vids.

They're pretty amateuristic (never done these kind of vids before) and I'm still in the process of learning myself, but hopefully my vids are helpfull to those who are struggling as much as I did when I started.

Part 1:

Part 2:
 

KOMANI

KOMANI
We need some kind of OT, so we can actually discuss Early Access, share creations and get community feedback/help.
Sometimes I run into complications with nowhere to turn to.

Anyway, made some tutorials on creating animations, so shameless copy from Reddit:

I've had some people asking me if I wanted to do some tutorials on how to create animations in Dreams, so I've decided to put up some vids.

They're pretty amateuristic (never done these kind of vids before) and I'm still in the process of learning myself, but hopefully my vids are helpfull to those who are struggling as much as I did when I started.

Part 1:

Part 2:

Sounds good, ill take a look at these in a bit. I need to add a few actions today to my puppet.
 

julio_grr

Member
We need some kind of OT, so we can actually discuss Early Access, share creations and get community feedback/help.
Sometimes I run into complications with nowhere to turn to.

Anyway, made some tutorials on creating animations, so shameless copy from Reddit:

I've had some people asking me if I wanted to do some tutorials on how to create animations in Dreams, so I've decided to put up some vids.

They're pretty amateuristic (never done these kind of vids before) and I'm still in the process of learning myself, but hopefully my vids are helpfull to those who are struggling as much as I did when I started.

Part 1:

Part 2:

Thanks ! Will look at them later.
I just spent 4 hours colliding 8000 cubes together. It basically freezes Dreams and you are thrown out of the game. We def need a Physics thermometer. 1 to 2 thousands cubes and it's very fun. I also made a cube that breaks on impact and emits its pieces in all direction. Pfffff takes time :)
 

FatboyTim

Member
really not feeling it with the ds4 :(
It's awkward to say the least. There's no way of getting around the fact that it's not an ideal tool for sculpting and painting.

I played through Kareem's Art Masterclass and I was able to get about three-quarters of the way through it with a DS4.

The last sections however, on the Hair and the Detailing were just exercise in pure frustration. I'll only go back to finish them, if I end up getting some Move controllers.
 

julio_grr

Member
Using the sixaxis to sculpt / paint is a pain, that's for sure. I have also noticed that the imp moves a little bit off alone without me touching the controller. I literally have to recenter it every minute or so. Add to that the fact that pressing (or releasing) R2 is a movement of both my finger and my hand, so the controller moves at the last second, it's almost impossible to click or move things exactly where I want.
But I've read somewhere they're working on a UX scheme without the need for the sixaxis. Can't wait.
 

Psykodad

Banned
Thanks ! Will look at them later.
I just spent 4 hours colliding 8000 cubes together. It basically freezes Dreams and you are thrown out of the game. We def need a Physics thermometer. 1 to 2 thousands cubes and it's very fun. I also made a cube that breaks on impact and emits its pieces in all direction. Pfffff takes time :)
This makes me wonder, since PS5 will have full BC, how are they gonna handle the difference in performance between PS4 and PS5?
 

Panajev2001a

GAF's Pleasant Genius
This makes me wonder, since PS5 will have full BC, how are they gonna handle the difference in performance between PS4 and PS5?
PS5 patch and/or PS5 re-release, but any new PS5 only content would be restricted (if they allow a different “temperature” / performance / complexity profile)...
 

Geki-D

Banned
just how?



and its like 1 week in early access?

Stuff like this is cool, but we could really do with less tech demos at this point and more games that use this stuff. I feel like the first week of EA has been less interesting than the first 2 days of the beta in terms of the stuff you can play. When I set the filter to recent, I'm still seeing stuff from the beta.
 

julio_grr

Member
just how?



and its like 1 week in early access?

Not bad but it needs deformations, dents and dirt.
This makes me wonder, since PS5 will have full BC, how are they gonna handle the difference in performance between PS4 and PS5?
I hope to be able to do great things with Dreams on PS5. Can't wait :)
Stuff like this is cool, but we could really do with less tech demos at this point and more games that use this stuff. I feel like the first week of EA has been less interesting than the first 2 days of the beta in terms of the stuff you can play. When I set the filter to recent, I'm still seeing stuff from the beta.
I think people are becoming more and more ambitious. The beta was going to end soon, so they crammed up things all together the fastest possible.
Now with no end date, I think the creators take time to do things properly, round the corners, and you'll see excellent things. But be patient :)
 
I'm just gonna spam because this thread could use some life in it and I'm happy to start getting the hang of creating animations:



Dreams is slowly becoming an addiction, tbh.


nice job - you should make an Dreams EA OT to have somewhere to post other than here. fill it with resources and projects of note
 
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