mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Finally! I'll be waiting to see what people cook up for the EA first.
Still 1h30m for US release (I think)Im in NA and having a hard time finding it in the store and on the site.
Take my comments at face value though, I'm a completely noob atm and just trying to learn how to animate.actually as an animator this was one of my concerns with their animation system. their generic system of tweens and eases seems fine for general/basic movement, but if you want to do legit animation it looks cumbersome to do detailed and realistic work.
i kinda want to pay 30$ just to try it the systems knowing i wont get too deep into it.
Thanks guysThis link isn't for your region, but if you click on it, I think it should redirect you to the version for you:
https://store.playstation.com/fr-fr/product/EP9000-CUSA04301_00-DREAMS0000000000
You know, if you get the EA, you'll get a free upgrade to full later. Only you'd have paid half the game's price.I'm waiting for the full version, but this is certainly cool. Can't wait to see what DreamsGAF makes!
Since I'm shooting for a physical copy, I don't think this would apply to me.You know, if you get the EA, you'll get a free upgrade to full later. Only you'd have paid half the game's price.
Oh right. That's a good point, actually.Since I'm shooting for a physical copy, I don't think this would apply to me.
Thanks anyway.Oh right. That's a good point, actually.
How does the system differ from something a pro would use?
How so? Why would you even post this without any explanation or pics?They censored my game!
you can see what goes into just creating A keyframe for a simple moving block at 11:25.
based off the like 2 videos ive seen of its basic set up(which is nothing), its pretty rudimentary and not built for crazy intricate animation. its definitely geared toward a simplified and accessible approach to animation which makes sense of course.... animation already takes a ton of time, but if people want to do some detailed keyframe animation its going to require a shit ton of excess work, then what industry standard 2d/3d programs require. really interested to go hands on with it though. I think people will do some awesome stuff with it of course, but i think the animation will take on a certain Dreams-style aesthetic based on how their set up and approach to anim is.
I kinda wish they had a premade layout for animating. where like its a completely different mode than working within the game file scene, and is its own environment etc.
I don't know, I've been getting to grips with the animation tools (key frames) and I think you actually can create crazy intricate animations.
But like you said, it takes a lot of times, especially since you need to animate everything by hand.
I'm only a novice at best and managed to create this so far:
I can only imagine what a pro can do with more time and more sophisticated character models.
(sorry for the slight self-promo)
Haha the animations could probably be smoother but your poses are top notchI can only imagine what a pro can do with more time and more sophisticated character models.
How did they get rid off the early access logo?I saw this over on Reddit:
That's pretty damn good. I never got good with the painting stuff so I'm always surprised when I see texture work like oil stains and discolored bricks and stuff.
I don't have the Early Access, but I did play a lot of the beta. I was getting pretty annoyed by the DS4 controls early on. I switched to the Move controllers and liked them more, though what I determined in the end was that Moves are better for some things and DS4 was better for others.really not feeling it with the ds4
We need some kind of OT, so we can actually discuss Early Access, share creations and get community feedback/help.
Sometimes I run into complications with nowhere to turn to.
Anyway, made some tutorials on creating animations, so shameless copy from Reddit:
I've had some people asking me if I wanted to do some tutorials on how to create animations in Dreams, so I've decided to put up some vids.
They're pretty amateuristic (never done these kind of vids before) and I'm still in the process of learning myself, but hopefully my vids are helpfull to those who are struggling as much as I did when I started.
Part 1:
Part 2:
We need some kind of OT, so we can actually discuss Early Access, share creations and get community feedback/help.
Sometimes I run into complications with nowhere to turn to.
Anyway, made some tutorials on creating animations, so shameless copy from Reddit:
I've had some people asking me if I wanted to do some tutorials on how to create animations in Dreams, so I've decided to put up some vids.
They're pretty amateuristic (never done these kind of vids before) and I'm still in the process of learning myself, but hopefully my vids are helpfull to those who are struggling as much as I did when I started.
Part 1:
Part 2:
It's awkward to say the least. There's no way of getting around the fact that it's not an ideal tool for sculpting and painting.really not feeling it with the ds4
This makes me wonder, since PS5 will have full BC, how are they gonna handle the difference in performance between PS4 and PS5?Thanks ! Will look at them later.
I just spent 4 hours colliding 8000 cubes together. It basically freezes Dreams and you are thrown out of the game. We def need a Physics thermometer. 1 to 2 thousands cubes and it's very fun. I also made a cube that breaks on impact and emits its pieces in all direction. Pfffff takes time
PS5 patch and/or PS5 re-release, but any new PS5 only content would be restricted (if they allow a different “temperature” / performance / complexity profile)...This makes me wonder, since PS5 will have full BC, how are they gonna handle the difference in performance between PS4 and PS5?
just how?
and its like 1 week in early access?
just how?
and its like 1 week in early access?
I hope to be able to do great things with Dreams on PS5. Can't waitThis makes me wonder, since PS5 will have full BC, how are they gonna handle the difference in performance between PS4 and PS5?
I think people are becoming more and more ambitious. The beta was going to end soon, so they crammed up things all together the fastest possible.Stuff like this is cool, but we could really do with less tech demos at this point and more games that use this stuff. I feel like the first week of EA has been less interesting than the first 2 days of the beta in terms of the stuff you can play. When I set the filter to recent, I'm still seeing stuff from the beta.
Ahah exactly, I was thinking the same thing today. Can't wait to get back to it tonight.Dreams is slowly becoming an addiction, tbh.
I'm just gonna spam because this thread could use some life in it and I'm happy to start getting the hang of creating animations:
Dreams is slowly becoming an addiction, tbh.