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PS5 Specs Look Amazing, Zen 2 CPU Will Bring It Close To PC, Says FAR: Lone Sails Dev.

IbizaPocholo

NeoGAFs Kent Brockman

Recently, we spoke with Okomotive about the PS5 and its technology, Okomotive founders Don Schmocker (Creative Lead of FAR: Lone Sails) and Goran Saric (Tech Lead) spoke of one particular aspect that had been confirmed in its initial specs reveal– its Zen 2 processor.

“It will definitely bring console performances closer to PC / desktop settings,” they said, “which means less optimizations for ports.”
 

RScrewed

Member
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ethomaz

Banned
Remember when 360 launched with its triple core 3,2ghz cpu, and PC users were still sporting single and dual core cpu's?. Next gen games will still be 30fps on the whole, with the odd 60fps game here and there.
360 had a PowerPC tri-core CPU that was vastly different from the actual Dual-core x86 in PCs.

The cases are not similar.

PS5 will use the same high-end CPU tech used in desktop PCs... a big jump from the old mobile tech used in PS4 (it was old in 2013 already).
 
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Stuart360

Member
You seem to be revising history. Call of Duty 2 was a launch Xbox 360 game that ran at 60fps on 360 and guess what?


It ran at less than 60fps on even the highest spec'd PCs at the time.... SHOCKER!!
Yes it was, and it was great, but thats kind oif my point, 1 game.
We have this conversation every gen, and every gen 80% of the games are 30fps.
 

Journey

Banned
Yes it was, and it was great, but thats kind oif my point, 1 game.
We have this conversation every gen, and every gen 80% of the games are 30fps.


I'm with ya, but the thing is, games continue to advance and push the graphical envelope, while console spec's remain the same. So initially we could be looking at a few 60fps titles, but with 4K being the selling point, we're back at square one, 4K/60 will be super hard. IMO, what could be done is adding a 1080/60p option for gamers to choose. As I understand it, today is not done because the bottleneck preventing 60fps is the weak CPU not allowing devs to lock at 60, but we're getting a huge boost in CPU performance for next gen :D
 
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Romulus

Member
Remember when 360 launched with its triple core 3,2ghz cpu, and PC users were still sporting single and dual core cpu's?. Next gen games will still be 30fps on the whole, with the odd 60fps game here and there.


I think we'll see more 60fps next gen. Not 90% of anything crazy, but more like 30-40%. Not because there's just some new wave of thinking but because the threshold is still 4k for base consoles next gen. Alot of games will use the extra power for better effects, but if the cpu is that good it'll allow more opportunities for 60fps games. I mean it takes roughly 7TF to hit 4k for most games, that means we'll have another 3TF minimum to play with, then a vastly improved CPU on top of that. I doubt we'll see games supersampling up to above 4k on top of better effects.
 

SonGoku

Member
You seem to be revising history. Call of Duty 2 was a launch Xbox 360 game that ran at 60fps on 360 and guess what?


It ran at less than 60fps on even the highest spec'd PCs at the time.... SHOCKER!!
cod212802aa.gif
Hes not wrong though, outside of some games (cod, car Sims, fighters) devs will target 30 fps no matter the power level.
The upside to crossgen games is that those will run at 60fps on next gen consoles
 
Less optimizations? To me, that translates to sloppy code. Wouldn’t we want to squeeze the juice out of the lemon to make lemonade or do we want lemon flavored water?
 

Holammer

Member
You seem to be revising history. Call of Duty 2 was a launch Xbox 360 game that ran at 60fps on 360 and guess what?


It ran at less than 60fps on even the highest spec'd PCs at the time.... SHOCKER!!
cod212802aa.gif

That's 60fps at 480p.
Revising history? The cards listed were already 3 years old at the time (try contemporary cards).
You make the "facts" agree with your argument like a creationist pro.

edit: oops, thought you meant COD4. Still, those benchmarks are higher resolution/image settings.
 
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That's 60fps at 480p.
Revising history? The cards listed were already 3 years old at the time (try contemporary cards).
You make the "facts" agree with your argument like a creationist pro.
And because of double frame buffering when it dropped from 60 is went to half the framerate which was incredibly jarring, and if you watch digital foundry's video on it, waaaay to frequent to ever be considered a smooth experience by modern standards.
 

thelastword

Banned
There will be more 60fps games next gen than we ever saw on PS2, which had quite a few....

A Zen2 CPU is a massive leap over the Jaguars and devs have not been pushing the cpu's on PC in interesting ways, so many games don't ever get close to full utilization of current high end cpu's and when they do, it's usually draw call overload, bad optimization etc.....

I look at some of the games that we got this gen on Jaguar cpu's with large worlds, lots of physics; GOW, Spiderman, Days Gone, Uncharted 4, Shadow Fall, Drive Club, SOTC Remake, Horizon Zero Dawn... etc..... These are the games that have been pushing visuals in games this gen...... Now these devs have all this CPU power...... It's only now we're going to see what i7 and Zen cpu's are really capable of... Only when console first party devs get a hold of such hardware we will see.....its guaranteed that they will push these cpu's to the limit.......And that means a big Gulf in possibilities from this gen to the next......

Don't forget, these devs wanted to run many of their games at 60fps this gen, but it was not possible on Jaguars, at least not with their vision being severely compromised. UC4, DC etc... all aimed for 60fps at some point in their development....... So devs actually want to push 60fps, and next gen will be the perfect platform for such a transition.......
 

Yumi

Member
Point is, it doesn't matter how powerful consoles are, devs will still target 30fps 80% of the time.

This. I know its a matter of taste, but I personally prefer less graphical fidelty if it means 60fps. Wish more devs put in the time for the option like in Nioh. Really starting to worry what the price tag for the Ps4 is going to be.
 
If power is what you want, why would you buy a console?
I like consoles. I have a pc but nothing has pushed pcs since crysis. So even my old gtx970 set up can run modern games

Sure, some games have a higher res or higher frame rate but its not worth the trade off of comfort and convenience?
 
Best thing is: This will be an x86 PC in every way. So no need for ports. PS5 games will basically execute and run on PC.

Huh?

Only if the machines use the same API (which they don't). Windows and Xbox use DirectX, PS4 uses its own API and shader language. With write-once run-anywhere languages you typically get something that underperforms or uses more resources than you want. Take Unity as an example - that thing still has plenty of issues. And even if you use something like Unreal you'll still have to add in system specific parts if you want optimal performance.

Just because the CPU instruction sets are the same and you can use the same tool machine doesn't make you can simply take a PC game and run it on a PS5.

Look at Windows, Mac, and Linux. All three are x86, but the binaries aren't portable.
 
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