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Supposed PS5 specs from random Beyond3D member (Silly but this is also how the 1st Wii U specs was leaked)

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I don't see any internal 2.5" 4TB HDD in your list. Where's that?

I'm genuinely asking, because I want to upgrade my 2TB HDD (chugging along since 2014) and I cannot find anything...

Making a taller drive means they are likely adding a platter, not changing the density.
 

c0de

Member
External HDDs have higher platter density, that's why.

Sorry but what? An external HDD is an internal HDD in an external case. The density also doesn't mean anything in this case. My point was even confirmed by, I think, Aron Greenberg, on this very site. I cannot find his account anymore, though, to dig up the post. But it's common sense anyway and the effect can be replicated on a computer with an internal and an external HDD immediately. Occasional write accesses, as well as random other read accesses on a disk breaks bandwidth down for another application because of read-write-heads on the disk constantly jumping back and forth. A disk that is used by only one application also has the heads jumping but only for this specific application.
There really is no point in arguing that, it is common knowledge.

Regarding the OS, XB1 has 8GB of NAND storage exclusively for the OS. PS4 has a faster OS (NAND is 32MB only), so internal HDDs have nothing to do with that.

The NAND is cache. There are still write actions on the internal disk and this is why they limit disk usage on internal disks.

Why does everyone keep repeating this like it's true?

Because it is.


Because there are so many compression algorithms out there that are used that these hardware decoders cannot be used in every case. In these cases, the CPU has to be used.
 

c0de

Member
Another Negotiator meltdown. If you prove him wrong he throws a fit and uses the "ignore" cop out. SSD can make a huge difference on PS4 Pro depending on the game:

Of course. The latency improvements from HDD to SSD are a big benefit, people just like to ignore it often and just look at the theoretical bandwidths.
 

lynux3

Member
Another Negotiator meltdown. If you prove him wrong he throws a fit and uses the "ignore" cop out. SSD can make a huge difference on PS4 Pro depending on the game:

Agreed. SSD makes dramatic differences not only in games, but in the OS as well. Not to mention, the PS4/PS4 Pro's SATA interface is also capped at 3Gbps, so it could 2x faster if Sony decided to release a refreshed model with a 6Gbps interface.
 

c0de

Member
Agreed. SSD makes dramatic differences not only in games, but in the OS as well. Not to mention, the PS4/PS4 Pro's SATA interface is also capped at 3Gbps, so it could 2x faster if Sony decided to release a refreshed model with a 6Gbps interface.
This would barely make a difference because the Pro already has SATA3 with little benefit.
 

c0de

Member
You're telling me a 6Gbps vs. 3Gbps interface will barely make a difference despite double the throughput? Interesting.
It will make a difference but only a small one. You can of course run synthetic benchmarks and you will see twice the bandwidth but this won't reduce your load times by half. Keep in mind that the load times will also decrease because of the faster processor and that for SATA 3 to make a difference you have to put in an SSD to notice a difference, with an HDD the interface doesn't matter.
 
Sorry but what? An external HDD is an internal HDD in an external case. The density also doesn't mean anything in this case. My point was even confirmed by, I think, Aron Greenberg, on this very site. I cannot find his account anymore, though, to dig up the post. But it's common sense anyway and the effect can be replicated on a computer with an internal and an external HDD immediately. Occasional write accesses, as well as random other read accesses on a disk breaks bandwidth down for another application because of read-write-heads on the disk constantly jumping back and forth. A disk that is used by only one application also has the heads jumping but only for this specific application.
There really is no point in arguing that, it is common knowledge.
I've already explained when areal density matters. Read my previous post. I won't repeat myself just because you chose to ignore it.

The NAND is cache. There are still write actions on the internal disk and this is why they limit disk usage on internal disks.
https://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview

"Digital Foundry: Another thing that came up from the Hot Chips presentation that was new information was the eMMC NAND which I hadn't seen any mention of. I'm told it's not available for titles. So what does it do?

Andrew Goossen: Sure. We use it as a cache system-side to improve system response and again not disturb system performance on the titles running underneath. So what it does is that it makes our boot times faster when you're not coming out of the sleep mode - if you're doing the cold boot. It caches the operating system on there. It also caches system data on there while you're actually running the titles and when you have the snap applications running concurrently. It's so that we're not going and hitting the hard disk at the same time that the title is. All the game data is on the HDD. We wanted to be moving that head around and not worrying about the system coming in and monkeying with the head at an inopportune time."


Care to explain why the XB1 OS is the slowest in current-gen consoles? The storage medium is not the culprit.

Because it is.
No, it's not.

Because there are so many compression algorithms out there that are used that these hardware decoders cannot be used in every case. In these cases, the CPU has to be used.
That's like saying that console devs would rather use H.265 because it's more efficient than H.264.

No, console development doesn't work that way. They use baseline features that are accelerated by certain processors, whether it's H.264 or LZ77/Zlib. Next-gen will likely offer better compression algos (like HEVC/AV1) as a baseline feature. People need to stop thinking in PC terms when they're discussing consoles.

There's a reason many games are 100GB these days... next-gen games will need better compression algos.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I've already explained when areal density matters. Read my previous post. I won't repeat myself just because you chose to ignore it.

I don't see anything that backs your assertions. Platters have densities, not hard drives. You can have 1TB per platter densities and have two for a 7mm 2TB drive or 4 to make a 15mm 4TB drive. An external drive is an internal drive put in an external enclosure. They don't make different kinds of drives with different densities based on where they are installed. The best PS4 drive before they supported USB was an external where you took it out of the case and installed it in the Ps4. The external version of the drive was cheaper than the internal counterpart.

https://rml527.blogspot.com/2010/09/hdd-platter-database-seagate-25.html
 
I don't see anything that backs your assertions. Platters have densities, not hard drives. You can have 1TB per platter densities and have two for a 7mm 2TB drive or 4 to make a 15mm 4TB drive. An external drive is an internal drive put in an external enclosure. They don't make different kinds of drives with different densities based on where they are installed. The best PS4 drive before they supported USB was an external where you took it out of the case and installed it in the Ps4. The external version of the drive was cheaper than the internal counterpart.

https://rml527.blogspot.com/2010/09/hdd-platter-database-seagate-25.html
I won't repeat myself, everything is explained here:

https://www.neogaf.com/threads/supp...wii-u-specs-was-leaked.1472198/post-253826014
 

c0de

Member
I've already explained when areal density matters. Read my previous post. I won't repeat myself just because you chose to ignore it.


https://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview

"Digital Foundry: Another thing that came up from the Hot Chips presentation that was new information was the eMMC NAND which I hadn't seen any mention of. I'm told it's not available for titles. So what does it do?

Andrew Goossen: Sure. We use it as a cache system-side to improve system response and again not disturb system performance on the titles running underneath. So what it does is that it makes our boot times faster when you're not coming out of the sleep mode - if you're doing the cold boot. It caches the operating system on there. It also caches system data on there while you're actually running the titles and when you have the snap applications running concurrently. It's so that we're not going and hitting the hard disk at the same time that the title is. All the game data is on the HDD. We wanted to be moving that head around and not worrying about the system coming in and monkeying with the head at an inopportune time."

Care to explain why the XB1 OS is the slowest in current-gen consoles? The storage medium is not the culprit.


No, it's not.


That's like saying that console devs would rather use H.265 because it's more efficient than H.264.

No, console development doesn't work that way. They use baseline features that are accelerated by certain processors, whether it's H.264 or LZ77/Zlib. Next-gen will likely offer better compression algos (like HEVC/AV1) as a baseline feature. People need to stop thinking in PC terms when they're discussing consoles.

There's a reason many games are 100GB these days... next-gen games will need better compression algos.

I won't go through all of it but read this:
https://www.eurogamer.net/articles/...-five-ways-your-existing-games-will-be-better

5. Faster loading
In a world where a Battlefield 1 campaign level can take anything up to two minutes to load, this one is especially welcome. "We're able to say that game loads will be fundamentally faster," Goossen reveals. "There are three ways we say that - one of which is the CPU boost. The 31 per cent CPU boost in terms of clock will help games that are CPU-bound in terms of their IO."

Assets streamed from a hard drive often arrive in a compressed state, requiring the CPU to decompress them. Extra frequency on the CPU cores can make a difference here - sometimes a dramatic one. Case in point: the Division on PC can actually max out all six cores and 12 threads on an overclocked Intel Core i7 3930K, just through loading content.

"The second one is that we've that we've improved the hard disk speed," Goossen adds. "We're actually promising developers a 50 per cent improvement in overall bandwidth for the purposes of driving 4K textures, but this also helps us in this situation where you're running existing Xbox One and Xbox 360 titles. They will also benefit from the faster hard disk."

But try further to explain how CPU has nothing to do with load times.

And:
https://www.neogaf.com/threads/xbox...b-s-fall-2017.1232711/page-187#post-239166849


We've tested a lot of HDD configurations, but on the whole, moving your games to an external HDD, and leave the internal for system resources, provides probably the best overall load time experience - even faster than an internal SSD in many cases.
Directly from MS - now try to keep on spreading misinformation made up in your mind.
This is really getting ridiculous.
 

DeepEnigma

Gold Member
Sorry but what? An external HDD is an internal HDD in an external case. The density also doesn't mean anything in this case. My point was even confirmed by, I think, Aron Greenberg, on this very site. I cannot find his account anymore, though, to dig up the post. But it's common sense anyway and the effect can be replicated on a computer with an internal and an external HDD immediately. Occasional write accesses, as well as random other read accesses on a disk breaks bandwidth down for another application because of read-write-heads on the disk constantly jumping back and forth. A disk that is used by only one application also has the heads jumping but only for this specific application.
There really is no point in arguing that, it is common knowledge.



The NAND is cache. There are still write actions on the internal disk and this is why they limit disk usage on internal disks.



Because it is.



Because there are so many compression algorithms out there that are used that these hardware decoders cannot be used in every case. In these cases, the CPU has to be used.

I believe it was Albert Penello who confirmed the speed boost due to the faster interface. And that's the exact guote that gave me my impression as well. Not that he's always been truthful on here, but I think at least with that he was.
 

c0de

Member
I believe it was Albert Penello who confirmed the speed boost due to the faster interface. And that's the exact guote that gave me my impression as well. Not that he's always been truthful on here, but I think at least with that he was.
I was also trying to find a specific post but I also don't know if it was Goossen in the end, to be honest. Anyways, my latest post should tell enough.
 
Directly from MS - now try to keep on spreading misinformation made up in your mind.
This is really getting ridiculous.
Are you saying that XB1X doesn't have the exact same Move Engines clocked higher than OG XB1?

Is this made up in my mind? -> http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/

This is also info straight from MS, but you choose to ignore it, just because it doesn't fit your narrative...

Personally, I prefer to trust XBOX engineers that designed the actual system, not PR mouthpieces like Albert Penello. I'm pretty sure he doesn't even know the existence of 8GB NAND storage for the OS.

I'm not going to argue with malevolent posters anymore, even though I want to give them the benefit of doubt. You want to push your "hurr durr weak CPU does everything" PCMR narrative and you've been doing this since the OldGAF era, but I'm not interested. Good riddance.
 

c0de

Member
Are you saying that XB1X doesn't have the exact same Move Engines clocked higher than OG XB1?

Is this made up in my mind? -> http://www.redgamingtech.com/xbox-o...s-memory-bandwidth-performance-tech-tribunal/

This is also info straight from MS, but you choose to ignore it, just because it doesn't fit your narrative...

Personally, I prefer to trust XBOX engineers that designed the actual system, not PR mouthpieces like Albert Penello. I'm pretty sure he doesn't even know the existence of 8GB NAND storage for the OS.

I'm not going to argue with malevolent posters anymore, even though I want to give them the benefit of doubt. You want to push your "hurr durr weak CPU does everything" PCMR narrative and you've been doing this since the OldGAF era, but I'm not interested. Good riddance.
No, I never said the move engines didn't do anything, that's what you make up in your mind but both things you quote and my findings are not mutually exclusive. It's just not fitting your narrative as you try to argue that the CPU doesn't do anything at all which is apparently wrong.
Case settled.
 

SonGoku

Member
Is this rumor confirmed fake now that we know Sony wont be at E3?
Another Negotiator meltdown. If you prove him wrong he throws a fit and uses the "ignore" cop out. SSD can make a huge difference on PS4 Pro depending on the game:

Especially considering PS4 doesnt take full advantage of SSD speeds.
Hope its true then it will be ps3 all over again with 699 price tag lol
499 :)
 
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Hope its true then it will be ps3 all over again with 699 price tag lol

Why would anyone want to see sony fail? I dont like their arrogancy, but we need them really, MS wont be pushing gaming as much if it wasnt for sony. It would hurt the industry more the n it does good with a 700 dollar price tag. Ppl in EU gonna pay close to $1000 if they want a extra controller and a game.

399 is the sweet spot, and hell no im gonna pay more then for a ps5 with 12.9TF gpu power ans 8 cores in 2020/1021.
 
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StreetsofBeige

Gold Member
Why would anyone want to see sony fail? I dont like their arrogancy, but we need them really, MS wont be pushing gaming as much if it wasnt for sony. It would hurt the industry more the n it does good with a 700 dollar price tag. Ppl in EU gonna pay close to $1000 if they want a extra controller and a game.

399 is the sweet spot, and hell no im gonna pay more then for a ps5 with 12.9TF gpu power ans 8 cores in 2020/1021.
Console gaming needs all 3 players.

Sony and MS keep each other in check, and Nintendo does it's own thing with unique gaming and a cheaper option. Also, they are the only hardware maker that consistently has a handheld offering. Sony does it sometimes, and MS never has.

Fanboys don't realize that if you pick apart each hardware maker, they've all contributed good games and features to console gaming.
 

onQ123

Member
look like this might have been closer to the truth than we thought


The clockspeed has been changing so some devs seen it at it's lower clock speed & said 8TF then devs seen it at 1.8GHz & said it was close to 13TF but now it's clocking up to 2Ghz & coming in a 14TF




54 x 64 x 2 x 1210 = 8.36TF

54 x 64 x 2 x 1830 = 12.64TF


54 x 64 x 2 x 2060 = 14.23 TF



i1J8yY.jpg
 

Fenris Wolf

Member
Apparently apart from the initial release date which even the leaker was not that sure about, Most of the original post is correct. Based on what we've seen Ryzen and Navi GPUs can do, I think PS5 will turn out to be one of the most interesting consoles in the past 13 years... But i'm not expecting it to be a 400$ hardware. Based on these information, It sounds like a way more expensive piece of technology, Even if you don't compare it to an actual PC in terms of pricing and etc.
And based on the patent, It appears that PS5 will have a better cooling solution compared to PS4. I mean whatever they do, It cannot be worse than PS4's jet engine noises. Right now the only thing that matters to me is a native Backwards system plus a boost mode which allows you to take advantage of PS5's hardware in back compat games. (Although the only games that will benefit from this are those with unlocked FPS and other similar performance modes, But at least i expect the loading times in games like Days Gone reduce to atoms)
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
look like this might have been closer to the truth than we thought


The clockspeed has been changing so some devs seen it at it's lower clock speed & said 8TF then devs seen it at 1.8GHz & said it was close to 13TF but now it's clocking up to 2Ghz & coming in a 14TF




54 x 64 x 2 x 1210 = 8.36TF

54 x 64 x 2 x 1830 = 12.64TF


54 x 64 x 2 x 2060 = 14.23 TF



i1J8yY.jpg

Is that 54 CUs?
 

CJY

Banned
14.2TF were GCN FLOPS, right? and this leaked before we knew about RDNA. If it's 14.2 RDNA FLOPS... that's like close to 20TF GCN.
 

bitbydeath

Member
Yes we'll be getting Zen 2 + 14 NAVI TF in a home box for under $499 when the newest Radeon has just come out with <10TF for $449.

Believe.

This quote from Mark Cerny does allude to that tho.

"I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set."

Also I wouldn’t rule out a $550 tag, I don’t think they’ll go $599 though as everyone will point out the PS3 if they did even if people were more accepting of it. Bad juju.
 
This post is shit. Considering that 16GB (heck eveb 8GB is still decent) is more then enough RAM on a much much resource intensive PC, 20 GB ought to be outstanding for a console.
Problem people don't understand everytime, keep saying 8gb is enough, the reason we're still using 8gb is because consoles are using 8gb and games are ported from consoles to pc that's why the industry is stuck on 8gb and if the ps5 is 20 GB that's what the whole industry will adopt all future pc games will need 20gb all gpus will be made with 20gb as the base, the whole industry will be pulled back again!
 
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