IbizaPocholo
NeoGAFs Kent Brockman
Thank you mods for the fast title change
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This is a myth. Didnt had microdestruction like BF5Bf bad company 2
Its not always a matter of technology but gameplay. Its hard to make a fully destructible game while keeping the gameplay challenging and fun.I'm still amazed by Red Faction Guerrilla's level of destruction and it was a last gen game (I recently played the remaster). It's a shame that most new games largely ignore advanced physics and destruction.
I still think it's a matter of prioritizing other things over serious destruction model. I mean sure for Red Faction it works for them that the game is taking place on Mars, but it could've worked for other settings as well, like for post-apocalyptic wastelands. Also I'm not talking about full destruction, even in RF Guerrilla you can't modify the terrain through destruction, other than things built by man you can only destroy small rocks in that game.Its not always a matter of technology but gameplay. Its hard to make a fully destructible game while keeping the gameplay challenging and fun.
Thats why Saints Row series didn't receive the Geo-Mod engine.
You can't just demonstrate a physics tech video without showing off water simulation. People only really give a shit about cool looking water. This is known.
No game has come close yet. This recent video is pretty close though nothing in the video shows what happens when key structural parts are destroyed.. Stuff that would make it impossible for the structure to stay standing.I'm still amazed by Red Faction Guerrilla's level of destruction
Watch the video again because the first 5 seconds shows structural parts being destroyed, you must be blind. This is the most advanced demonstration of physics ever implemented in real time that is playable.No game has come close yet. This recent video is pretty close though nothing in the video shows what happens when key structural parts are destroyed.. Stuff that would make it impossible for the structure to stay standing.
Maybe English isn't your first language but I said there is nothing in the video showing a multi level structure being destroyed on the ground floor weakening the integrity and causing the rest of the structure to collapseWatch the video again because the first 5 seconds shows structural parts being destroyed, you must be blind. This is the most advanced demonstration of physics ever implemented in real time that is playable.
What's strange is that we never got a current Gen version of that physics / destruction. I can't imagine how much better, more realistic it could have been with the fast CPU and considerably more memory.Red Faction Gueirilla is still king (At least on console)
It's kind of depressing that it hasn't been challenged in all these years.
It kind of reminds me of playing thru half life 2 and realizing that the physics were something not really done before as integrated in a gameplay mechanic. HL2 when you have to use floating barrels to raise the platform comes to mind.Looks great, as a first step. Voxels this big now, are going to be very little in no time. Its like ray tracing, the more rays, the better it looks, right? This is the same but in the size of the pixel/voxel.
Noita is an awesome game, even in beta...Noita does it better but with more simple graphics.