This is worse than Call of Duty pros.
Yea, that kinda kills the fun. I'd rather enjoy them with ppl I know and be worse (who cares?)....rather than be good and play vs randoms online.I'm some respects learning a fighting game ruins offline play as you quickly become too good against your friends.... I'm banished from ever using Jade (MK 11) and Aquaman (Injustice 2) in offline play, my friends are lucky to get a hit in lol.
"study frame data"I’ve been playing fighting games for a healthy portion of my life and admittedly they still can be very difficult especially with the rise of tournament players. They require a plethora of patience, quick reflexes and dedication which most casual gamers lack.
Some gamers nowadays go on YouTube and other sources and study frame data and emulate what the professionals are doing which make things more challenging for the average gamer. Is it any coincidence that literally every Tekken King player has the same powerbomb combo? Online resources has made learning fighting games a little more accessible and understandable yet also harder as well I feel.
Playing people in real life on your level can help and it allows room for experimentation and learning strengths/weaknesses. I don’t have anyone in real life to play fighting games with sadly, so it’s all online for me if I want to experiment. Stick with a character, try to master a basic combo and study the fundamentals. Eventually, try to build on this and try to not get intimidated.
Number of moves is a bit misleading in Tekken.Step -10 on Block:
Don't even bother starting up Tekken.
It isn't even the sheer number of moves
Number of moves is a bit misleading in Tekken.
You can think of lot of them as being first part of a string or an extension to another move. Like Kazuya's 1,2,4: (left punch, right punch, right kick) but you can stop it at any time so technically that is 3 moves:
1
1,2
1,2,4
Maybe not the best example but it should illustrate the point.
If by combos you mean moves (which may or may not comprise of more than one individual attack) then yes, you can pick a few key moves that cover different situations well and start with them, rest of the moves can be situationalSo is it better to just remember and use only a few combos in Tekken at least initially?
Depends on who you are as a person and how you lose imo. Playing someone who absolutely destroys you is a super fast way of improving if you know the game on a basic enough level to work out what is happening. And improving enough to slowly start taking games off a skilled player feels way better than just winning, even if it's just one out of five games or whatever. Also, in my experience, the people who actually care about getting better has no problems helping you out with tips because it forces them to improve further as you catch up.Flaw in your logic: losing most your matches is not fun. People don't do things that are not fun in their free time.
I'm some respects learning a fighting game ruins offline play as you quickly become too good against your friends.... I'm banished from ever using Jade (MK 11) and Aquaman (Injustice 2) in offline play, my friends are lucky to get a hit in lol.
Depends on who you are as a person and how you lose imo. Playing someone who absolutely destroys you is a super fast way of improving if you know the game on a basic enough level to work out what is happening. And improving enough to slowly start taking games off a skilled player feels way better than just winning, even if it's just one out of five games or whatever. Also, in my experience, the people who actually care about getting better has no problems helping you out with tips because it forces them to improve further as you catch up.
Yeah, I remember Matt from the gaming group Best Friends Play mentioning that on their podcast. He was at a party with some relatives and they put in Street Fighter V. Matt, who is probably fairly good at best, started doing some combos, special moves, etc. and it blew everyone else's mind as apparently they had never seen ANY of this and were saying, "how are you doing that?!" Two matches later, they took SF V and put Mortal Kombat X in for the rest of the party since it became obvious no one else in the room stood a chance against Matt in SF despite him being merely good/pretty good at best.
For me personally, while most of my friends are chill about it, one of my friends gets really salty when we played Smash Bros. Wii U since me and another friend are easily the best at it of those in our friend group. "Oh sure, stick to the characters you're good at!" Yeah, except I was constantly switching between about 15 characters, I'm sorry I'm playing the characters I enjoying playing, what an asshole that makes me apparently. Also, back in my college years, my friends begged me to never play Nightmare in Soul Calibur 2 as they could barely get a hit on me when I was playing him.
I have a weird issue where I cannot stand to play 2D fighters with a stick, it feels wrong for some reason, despite being old enough that that’s how I played in arcades, but now since consoles I prefer a d-pad.
On the other hand I prefer a fight Stick for 3D fighters like Tekken or Soulcalibur it feels right to me, I feel like a stick gives you great control in the 3D space.
Am I doing it wrong or is it okay to have separate preference like this?
I'm just learning Street Fighter 5 at the moment. Are the combos harder in that to learn? On the challenges I can get up to about 6 of 10 then it seems too hard. It's not been able to punch out the moves but how quick you have to link everything together.
I can do pretty much everything in NRS games easily.
Anyway my general advice would be:
- Block is your best friend.
- Learn one good combo for your character.
- Learn at least one zoning special move.
- Mix up your attacks with at least one high, one low (so if a person blocks one way, attack the other).
- Use throws occasionally to keep your opponent guessing.
- Know when to use your super and when to leave it (when the round is a lost cause).
- Stick to casual matches for a long time before entering ranked matches.
"study frame data"
This is really weird. Modern fighting games are borderline autistic.
The most challenging thing about being a member of the fgc is coming out to your family.
Good advice, bit I think 1 and 3 kind of contradict each other. I think you should give a shit about rank after you can take on Step Three.
Every fighting game has a gauntlet of terrible players at the bottom - terrible players who can destroy you.
Low ranks at once teach you bad habits, and expose your bad fundamentals. We can call it the 'Ghandi principle'. For those unfamilar, here's the match:
And here's valuable insight from UltraDavid's analysis of the match:
It's really the "scrub" mentality that needs to be overcome - that you should have won because of what you know, as opposed to knowing how you could have won, and learning from why you didn't. When that's done, your realize your rank isn't about you, but about who your competition is.
but playing offline the ai cheats, and you only beat it by cheesing it, and fundementally learn nothing from beating that ai.And that's exactly the problem with playing online...
If you get destroyed very quickly how do you learn anything? In single player, if I get destroyed and try again, I am immediately fighting the same opponent and "playstyle". If i get spammed to death by one character, I try again and get move spammed by a different character, or someone who has a good grasp of the mechanics, giving me a different environment, what am I learning? Spam block to last longer?
I always wanted to get into fighters (2d or 3d) but would like something casual with a relatively easy learning curve and a decent single-player game. Is there such a thing?
This. To even have a chance you have to preorder the game you wanna be good at and get it day 0 for early access. Then you have to buy, use, and master every dlc character that will come out also on day 0 to learn how to defend against them at least.As a terrible fighthing gamer, I just have one advise: Give up. No matter how much effort and practice you put into it, you will still suck.
This. To even have a chance you have to preorder the game you wanna be good at and get it day 0 for early access. Then you have to buy, use, and master every dlc character that will come out also on day 0 to learn how to defend against them at least.
Sheeeitt...with that mentality you already ahead of 90% of online players.As a terrible fighthing gamer, I just have one advise: Give up. No matter how much effort and practice you put into it, you will still suck.
Sheeeitt...with that mentality you already ahead of 90% of online players.
Enjay said: said:This. To even have a chance you have to preorder the game you wanna be good at and get it day 0 for early access. Then you have to buy, use, and master every dlc character that will come out also on day 0 to learn how to defend against them at least.
This is not even close to accurate.
exactly what I was sayingI just read a story the other day on Eventhubs about Daigo talking about how he needs to get FANG into the lab and study more, because he keeps losing to FANGS' shenanigans. 4 years later and one of the greats is still losing to a low tier character.
Fighting games are developed by and solely for the tournament scene now. That's where their revenue comes from, and that's why their deluxe season 1 editions (formerly known as complete editions) release at $100 (so that the casuals who buy it can recoup them for the loss of giving the pros a free code to downlod the game)
And a more theory based overview:
If you work, dable in other games/interests or have a partner might as well drop that dream right now lol.
I was only providing a different take on your "losing most your matches is not fun" blanket statement. Like I said, it depends on who you are. I have no problems with losing and typically have the most fun when fighting people much better than me.If you get destroyed very quickly how do you learn anything? In single player, if I get destroyed and try again, I am immediately fighting the same opponent and "playstyle". If i get spammed to death by one character, I try again and get move spammed by a different character, or someone who has a good grasp of the mechanics, giving me a different environment, what am I learning? Spam block to last longer?
I was only providing a different take on your "losing most your matches is not fun" blanket statement. Like I said, it depends on who you are. I have no problems with losing and typically have the most fun when fighting people much better than me.
To each their own.
My procedure to deal with fighting games is not playing them unless my wife asks me to, in which case I mash the buttons like a madman. Works fine.
Why are you using greentext outside 4channel.mongolian.board>99% of this subreddit
Why are you using greentext outside 4channel.mongolian.board
Rpcs3 plays it basically perfectly. VF5 Final Showdown looks astounding at 4k60.Put the latest Virtua Fighter on the PC and I'll play it 24/7.
"study frame data"
This is really weird. Modern fighting games are borderline autistic.
Frame data is a must for high level play. You don't need to memorize every frame of every character. But it's a good idea to generally know what types of moves are safe and which are unsafe at least for your own character and the most played ones. Frame data helps a bunch with that.Yeah, it’s pretty crazy. There are people who actually study frame data religiously and use that to translate into which moves are punishable and safe with characters. Honestly, I never studied it even though I had gamers ask me if I did. I’m like, I just play and experiment with moves.