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So Stadia is out, and if you're used to low latency gaming, it's kinda bad according to most reviews.

Gamezone

Gold Member
After reading most reviews on Stadia, it's no secret that those who are familiar with low latency gaming, especially mouse and keyboard, Stadia doesn't feel good. This probably isn't caused by slow internet or something wrong with Google's servers. They just can't break the laws of physics.

xCloud is probably going to be a better deal, but it will probably the same issues related to latency.

I remember developers and publishers telling us that the next Xbox and PS5 probably wasn't going to be a thing because of cloud gaming. They said this shortly after the launch of Xbox One and PS4, and look at where we're are. Other than providing us with an alternative and less expensive option, we're not even close to what these developers were expecting.

Even a bunch of people here on Neogaf (old Neogaf anyways) was pretty certain that this was going to replace everything.

What do you think of cloud gaming now?
 

ViolentP

Member
This beta phase of Stadia should not be the metric by which cloud gaming is judged. xCloud isn't even out and seems to be performing better than Stadia. If that tells you anything, it's that cloud gaming has plenty of room to evolve so don't get too comfortable, because that shit is still coming like a 10-ton truck.
 

Ban Puncher

Member
DQPNLJj.png
 

Hinedorf

Banned
We have companies bringing out Triple A games that are basically broken on Day 1 and you don't even want to wait a week before dropping the axe on Stadia.

I hate to support Stadia, and I'm not, but a little patience is necessary with any new product.
 

Fbh

Member
It turned out about as expected. I think people buying into the whole marketing talk that it would look and feel just like playing on local hardware were being unrealistic.

I still think it can have a future, specially as technology and mobile internet speeds improve. If it ever succeeds I think that much like TV and music streaming it's going to be based on convenience more than quality
 

Grinchy

Banned
Streaming games is a secondary option. Not a main one. You put up with the input lag if you can't be on your couch to play on the hardware directly because of portability or you're at work or some other convenience factor.

You don't put up with input lag, stuttering, variable video quality depending on your connection's stabliity, ect when it's your main unit connected directly to your big TV.
 

Miyazaki’s Slave

Gold Member
Cloud gaming is gaming going forward, maybe not for you but for customers with low to no hardware Cloud based gaming services will be their go to. Yes, you buy 4k bluray's and watch movies in 4k HDR on your 200" projector wall in your house and it is amazing.....but you can watch a slightly lower quality 4k HDR movie on Netflix the same way. Based on watching my nieces and nephews use their technology....they do all their watching on a phone or laptop, not my $$$$$$$ home theater set up.

Yes, I fully understand that Netflix VS Disc is not equivalent to the interaction you have with Streaming VS Console.....but its pretty damn close based on my usage of PSNow, Xcloud, and now Stadia.

Stadia does a great job in my house (impressions in the other thread so I will not bore you here) but it needs to do a great job over my cell connection as well (wish I could test this on 5g now.....).

If it plays via my phone/chromebook/laptop when I am away from my house then it will be amazing.
 

64bitmodels

Reverse groomer.
Well what did you expect? Quality streaming? And plus internet speeds are ready for streaming, as shown with parsec. Which, btw is the much better service and honestly idk why it hasnt overshadowed google SCATia yet.
 

ThatGamingDude

I am a virgin
Streaming games is a secondary option. Not a main one. You put up with the input lag if you can't be on your couch to play on the hardware directly because of portability or you're at work or some other convenience factor.
Yup! I can attest to this, as I use nVidia Gamestream to stream my games to work on a crappy lap top.
Costed me $100 bucks to nab the lap top from a friend

Even with the back end and all the bandwidth Google has, it's still limited by the amount of bandwidth the client/end user (Man I gotta watch saying end user since that dude blew up on me saying that it's derogatory!) has.
Even with being on the same network as my host, on a cell phone it runs like shit

Although I like the aspect of streaming games, it's going to need more time in the oven; remember folks, just because cars looked like this and were only able to go to 10 MPH (16 KM/H)
9defc19889244e0d910713e1aa7a1451.jpg


Doesn't mean they didn't turn into a Bugatti and now go 267 MPH

106109083-156752053507004_chiron_dynamic_front_print.jpg


Just gonna take time folks; just hopefully it's added as a second option versus the primary way of gaming
 

Whitesnake

Banned
Cloud gaming is gaming going forward, maybe not for you but for customers with low to no hardware Cloud based gaming services will be their go to. Yes, you buy 4k bluray's and watch movies in 4k HDR on your 200" projector wall in your house and it is amazing.....but you can watch a slightly lower quality 4k HDR movie on Netflix the same way. Based on watching my nieces and nephews use their technology....they do all their watching on a phone or laptop, not my $$$$$$$ home theater set up.

Yes, I fully understand that Netflix VS Disc is not equivalent to the interaction you have with Streaming VS Console.....but its pretty damn close based on my usage of PSNow, Xcloud, and now Stadia.

Stadia does a great job in my house (impressions in the other thread so I will not bore you here) but it needs to do a great job over my cell connection as well (wish I could test this on 5g now.....).

If it plays via my phone/chromebook/laptop when I am away from my house then it will be amazing.

Movie streaming is fine because you don’t need to interact with a movie, and few lost packets will be unnoticable.

Game streaming is bad because you can feel how slow or choppy the connection is, and those lost packets make the difference between life and death. Games that require fast reaction times, like fighting games and multiplayer shooters, are unplayable in such an environment.

I’ve heard nothing but negative anecdotes when it comes to playing Samurai Shodown on Stadia, for example.
 

stickkidsam

Member
Cloud gaming is gaming going forward, maybe not for you but for customers with low to no hardware Cloud based gaming services will be their go to. Yes, you buy 4k bluray's and watch movies in 4k HDR on your 200" projector wall in your house and it is amazing.....but you can watch a slightly lower quality 4k HDR movie on Netflix the same way. Based on watching my nieces and nephews use their technology....they do all their watching on a phone or laptop, not my $$$$$$$ home theater set up.

Yes, I fully understand that Netflix VS Disc is not equivalent to the interaction you have with Streaming VS Console.....but its pretty damn close based on my usage of PSNow, Xcloud, and now Stadia.

Stadia does a great job in my house (impressions in the other thread so I will not bore you here) but it needs to do a great job over my cell connection as well (wish I could test this on 5g now.....).

If it plays via my phone/chromebook/laptop when I am away from my house then it will be amazing.
What happened to people just having a small but nice TV setup that they play their games on? Console gaming in 1080p is cheap as fuck these days, doesn't require an internet connection, and you actually own your games (though Games as a Service is a slowly rising issue).

What does Stadia offer as a standalone streaming system that a console can't do? Even Nintendo has portability down for the Switch. It's just gross what Google is doing with gaming.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Stadia being bad news for people who hate low latency?

giphy.gif



It's nice to see that so many people still have a talent for the obvious.
 
I expected it to be bad or should I say in line with what was available many years ago, but it's worse...



:pie_grinning_sweat:
 
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Ethereals

Neo Member
This entire thing feels absolutely half assed imo
Sooner or later streaming will pick up... this just seems like the earliest low effort attempt... i mean are there even bundles? I dont know anything but for example why not add stadia and a sub for free to new tvs/monitors take the losse in the beginning to get into peoples homes lol are they even trying?
 
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dalekjay

Member
This beta phase of Stadia should not be the metric by which cloud gaming is judged. xCloud isn't even out and seems to be performing better than Stadia. If that tells you anything, it's that cloud gaming has plenty of room to evolve so don't get too comfortable, because that shit is still coming like a 10-ton truck.

Wow I wanst expecting common sense on this thread
 

Zambatoh

Member
1st - Gaikai and OnLive tried it. It failed.
2nd - Sony and Microsoft are trying it. But still has the same problems.
3rd - Google is now trying it. Is the 3rd time really the charm? Apparently not.

We've been at this cloud streaming nonsense for almost a decade now.
Sooner or later, these companies are going to realize just how impractical and expensive it really is to maintain such a service, when the vast majority prefers playing at home without being tethered to an online server.
 
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Stuart360

Member
From what i have read and watched, Stadia only really kind of works when doing it on a phone, but is shit on a tv or big screen. Which means i have zero interest in this, not that i had any interest anyway.
 
Many games are still trying to pull every trick in the book just to minimize the effects of lag in multiplayer games. And that's something developers have been working on for like 15+ years. People are heavily underestimating the difficulty and overlooking all the complications of streaming a game. It's a whole different beast compared to streaming a movie or TV show.
 

JLB

Banned
After reading most reviews on Stadia, it's no secret that those who are familiar with low latency gaming, especially mouse and keyboard, Stadia doesn't feel good. This probably isn't caused by slow internet or something wrong with Google's servers. They just can't break the laws of physics.

xCloud is probably going to be a better deal, but it will probably the same issues related to latency.

I remember developers and publishers telling us that the next Xbox and PS5 probably wasn't going to be a thing because of cloud gaming. They said this shortly after the launch of Xbox One and PS4, and look at where we're are. Other than providing us with an alternative and less expensive option, we're not even close to what these developers were expecting.

Even a bunch of people here on Neogaf (old Neogaf anyways) was pretty certain that this was going to replace everything.

What do you think of cloud gaming now?

MS approach is IMO the most reasonable. As they said on X019, xCloud is kind of a complement to enable AAA on the go gaming, but by no means something to replace traditional local gaming.
And the other way around works as well: A Switch / cellphone user getting access to AAA games.
 
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Miyazaki’s Slave

Gold Member
What does Stadia offer as a standalone streaming system that a console can't do? Even Nintendo has portability down for the Switch. It's just gross what Google is doing with gaming.

The same thing any streaming service can offer I guess....convenience.
When I travel I am limited to my switch or carrying on a separate laptop to use for gaming.....or a ps4/Xbox or whatever.

With a streaming service I just need a thin client and a good internet connection (which I can bring with me in the form of 5g).

I want the option to play my stuff on the go....all my stuff (I’m greedy).
 

VFXVeteran

Banned
After reading most reviews on Stadia, it's no secret that those who are familiar with low latency gaming, especially mouse and keyboard, Stadia doesn't feel good. This probably isn't caused by slow internet or something wrong with Google's servers. They just can't break the laws of physics.

xCloud is probably going to be a better deal, but it will probably the same issues related to latency.

I remember developers and publishers telling us that the next Xbox and PS5 probably wasn't going to be a thing because of cloud gaming. They said this shortly after the launch of Xbox One and PS4, and look at where we're are. Other than providing us with an alternative and less expensive option, we're not even close to what these developers were expecting.

Even a bunch of people here on Neogaf (old Neogaf anyways) was pretty certain that this was going to replace everything.

What do you think of cloud gaming now?

Not there yet, but next-next gen it'll be a thing. I wouldn't be surprised if there is:

1) No mid-gen refresh
2) Selling games through online stores (MS and Sony) will become the main bread winner

The hardware model is just too cumbersome and slowing down the tech (from gen to gen). I can imagine renderfarms for games in the future.
 

nkarafo

Member
Shitty modern TVs added a lot of input lag in our gaming and it's been a standard ever since CRTs died. You really need to go back and play some old games on a CRT (or a very fast, high frame rate PC monitor if you can't find a CRT) to see how bad you have it now.

And now this. Those things add up, now you have both display and streaming lag. Plus whatever lag the games themselves have sometimes. At some point even your low standards will hit a wall and you will start noticing.

They will be forced to do something, otherwise gaming will be this shitty laggy experience for everyone. If they want streaming to be the future, it's time to go back to the drawing board and fix all display panels at least.
 
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Kenpachii

Member
After reading most reviews on Stadia, it's no secret that those who are familiar with low latency gaming, especially mouse and keyboard, Stadia doesn't feel good. This probably isn't caused by slow internet or something wrong with Google's servers. They just can't break the laws of physics.

xCloud is probably going to be a better deal, but it will probably the same issues related to latency.

I remember developers and publishers telling us that the next Xbox and PS5 probably wasn't going to be a thing because of cloud gaming. They said this shortly after the launch of Xbox One and PS4, and look at where we're are. Other than providing us with an alternative and less expensive option, we're not even close to what these developers were expecting.

Even a bunch of people here on Neogaf (old Neogaf anyways) was pretty certain that this was going to replace everything.

What do you think of cloud gaming now?

Anybody that though stadia would make ps5/xbox two obsolete really doesn't understand much about tech.

Streaming is the future and hardware boxes we currently got now will be replaced in 2-3 gens by simple apps on a mobile.

Lag issue's of streaming are easily fixable at that time period by simple have stuff render locally through a app then send it forwards. LIke how MMO's work.

The big issue which will take probably 10-20 years are the following with streaming.

1) Needs to run on mobiles with a app
2) lag needs to be adressed which would be possible by rendering part of the game on mobiles itself
3) netflix model, u pay 10 bucks for PSN and 10 bucks for Nintendo online, and 10 bucks for XBox stuff. and have access towards there entire library.

Why is it the future tho?

1) no more updates or other jank.
2) no more installs or dlc buying etc ( if its full streaming )
3) instant access towards fully up to date games without any wait times.
4) no more hardware requirements ever, saves a buttl.oad of money and always up to date.
5) have a huge library of games + tons of new games every year that u can play.

Stadia so far does everything wrong and gets ridiculed for it big time. However what they do is just childs play with what the future holds on this front when they get there act together. And we will see massive investments into the space because its big business.

I give it 2-3 generations of consoles left that's like 14-20 years. It really depends on what internet company's are going to do in the next two decades really.

Consoles and even switch are in dark water because of these things and they know it, that's why they all move into service based solutions which they can in the future push as apps on mobiles.

PC gaming however will not be much effected by it, through having a different demographic then consoles and will alway shave there nitch because of it.

There is a reason u see massive investments into services atm and investments into mobile. Consoles? not so much.
 
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Woo-Fu

Banned
It's not going to work as intended until 10GB fast ethernet equivalent is standard in-home. 10-20 years.
Even then it won't be that great since everybody will want 500FPS on their 20k displays.

The thing about expanding capacity, be it ram, processing power, or bandwidth is that developers will find a way to inefficiently use ALL of it, regardless of how much you provide them. Supporting developers for a large part of my career it was always "We need more hardware.", never "You know, maybe we should optimize our code a bit?".
 
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dottme

Member
The problem is not Google. They can put in place great technology.
the issue is everything between Google and my console. And I don’t think MS and Xcloud can solve the issue either.
 

lefty1117

Gold Member
Even then it won't be that great since everybody will want 500FPS on their 20k displays.

The thing about expanding capacity, be it ram, processing power, or bandwidth is that developers will find a way to inefficiently use ALL of it, regardless of how much you provide them. Supporting developers for a large part of my career it was always "We need more hardware.", never "You know, maybe we should optimize our code a bit?".

I would think there will be some advances in compression technology or other tricks developed to bring the bandwidth utilization under a bit more control so that it's not a linear scale as the local rendering requirements increase. Otherwise as you say the video and audio demands will always outstrip the capacity of the delivery bandwidth. But I agree I don't see a scenario right now where the network ever catches up to local PC throughput, not without some significant change in technology.
 

pr0cs

Member
For some type of experiences it will be just fine, for a lot of casual games it's likely going to be excellent. For AAA titles requiring quick action times it's never going to be good, likely not in my lifetime anyway.
 

Bryank75

Banned
It's not going to work as intended until 10GB fast ethernet equivalent is standard in-home. 10-20 years.
There are people with insane connections using it now and the thing just doesn't work well. Image quality below 720p..... very bad lag, disconnections etc etc.

Game streaming is dead, it's just some people need some time to come to terms.
 

EekTheKat

Member
I think the speed rated at the end-user by the ISP a lot less useful than Google needing to sign a ton of agreements to make sure Stadia's traffic gets routed through the shortest and fastest route possible - example : You could have an amazing gigabit internet at home but still in theory have a poor Stadia experience because packets from your home in Los Angeles is routed through St Louis before hitting Google's Datacenter in San Diego.

It could be for a variety of reasons - network congestion/outages between LA and SD forces packets to go the long way, or your ISP simply does not have a direct/good route to Google's Datacenters.

In the old days the best I could do as a customer was to file a trouble ticket and wait a few months or years to see if my ISP would improve handling traffic to and from other networks I'm not sure if anything has changed these days but I suspect there's still very little a customer can do to influence how their ISP and other networks talk to each other.

Also the potential of ISP's offering "STADIA/GAME STREAMING PACKAGES" (RIP net neutrality?) at an additional cost is terrifying beyond belief. Having to subscribe to 10+ different subscription services is bad - but paying your ISP more money on top of those fees to ensure a good experience is just downright terrible.
 
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888

Member
The only people that will think this feels good will be the ones not smart enough to turn on game mode on their TVs.
 

eot

Banned
Cloud gaming is gaming going forward, maybe not for you but for customers with low to no hardware Cloud based gaming services will be their go to. Yes, you buy 4k bluray's and watch movies in 4k HDR on your 200" projector wall in your house and it is amazing.....but you can watch a slightly lower quality 4k HDR movie on Netflix the same way. Based on watching my nieces and nephews use their technology....they do all their watching on a phone or laptop, not my $$$$$$$ home theater set up.

Yes, I fully understand that Netflix VS Disc is not equivalent to the interaction you have with Streaming VS Console.....but its pretty damn close based on my usage of PSNow, Xcloud, and now Stadia.

Stadia does a great job in my house (impressions in the other thread so I will not bore you here) but it needs to do a great job over my cell connection as well (wish I could test this on 5g now.....).

If it plays via my phone/chromebook/laptop when I am away from my house then it will be amazing.
I'm not so sure, at high resolutions and bit rates it's simply more practical to render things locally. Bandwidth is not free, and the processing power of consumer hardware is improving faster than national scale telecom networks. That's the wrong trend for cloud gaming to win out.
 
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Quezacolt

Member
Cloud gaming is gaming going forward

If going forward means taking away ownership, and giving us input lag and lower image quality than using a local machine, then i prefer to stay in the past, thank you. Mosst of the people that i know that doesnt play on pc or console and only on mobile, they do it because they have no true interest in most games, just simple stuff like candy crush
 
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