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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Hobbygaming

has been asked to post in 'Grounded' mode.
Lol bruh even in that zoomed shot Forza still looks superior,and you didn't even turn off CA. Driveclub even has less detail than that zoomed shot in gameplay with no zoom. have a look, you see why they use heavy motion blur (wich i like btw).
All gameplay my shots no photomode, no zooming, no gif, no low compressed video
49468932241_5f9ebe5d95_o.png

49469191802_d28ee02ca1_o.png

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Forza Horizon 4 on pc never look this bad if you put everything on ultra, even with same tod Forza has much much more details and most lighting conditions look better. And yes Driveclubs rain look better whe said it 100x times, but only in rain and in motion. The moment the rain dissapears and you stop you see its true face.
Even in the stills which shows Driveclub at its worst you can still see the difference in the shaders and materials. Overall Driveclub looks more natural and less saturated
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Lol bruh even in that zoomed shot Forza still looks superior,and you didn't even turn off CA. Driveclub even has less detail than that zoomed shot in gameplay with no zoom. have a look, you see why they use heavy motion blur (wich i like btw).
All gameplay my shots no photomode, no zooming, no gif, no low compressed video
49468932241_5f9ebe5d95_o.png

49469191802_d28ee02ca1_o.png

49468422413_4a72be7820_o.png

49468435118_44d361faa9_o.png

49468919956_d6ff3bfc48_o.png

49468400578_92cb951361_o.png

49468968236_98bd0a9540_o.png


Forza Horizon 4 on pc never look this bad if you put everything on ultra, even with same tod Forza has much much more details and most lighting conditions look better. And yes Driveclubs rain look better whe said it 100x times, but only in rain and in motion. The moment the rain dissapears and you stop you see its true face.
This is from a sound comparison but the 1st two games are Driveclub followed by Forza Horizon 4 and you can see the stark contrast in graphics very well

 

Turk1993

GAFs #1 source for car graphic comparisons
Even in the stills which shows Driveclub at its worst you can still see the difference in the shaders and materials. Overall Driveclub looks more natural and less saturated
PG captured all the colors lighting and sky from the real deal so how its not real looking ? Real life looks not real, is that what you tryna say?
DgjKfvKWsAI7lQC

Untitled-1.jpg

DgjKgJ-XkAYRRl5.jpg

Real
DorpO7gX4AAIrFe

Forza
DorpO7YX4AIXmt-

Real
DowkDOMXoAEjLvr

Forza
DowkDONXgAEeOhe

<iframe src='' frameborder='0' scrolling='no' allowfullscreen width='640' height='404'></iframe><p> <a href="">via Gfycat</a></p>
 

FukuDaruma

Member
Lol bruh even in that zoomed shot Forza still looks superior,and you didn't even turn off CA. Driveclub even has less detail than that zoomed shot in gameplay with no zoom. have a look, you see why they use heavy motion blur (wich i like btw).
All gameplay my shots no photomode, no zooming, no gif, no low compressed video

Unlike others, I didn't zoomed anything, it's just a crop of that area... and it's not the first time you say this about my crops. I just checked in Phososhop downloading the images from your quote to see if it was my browsers zoom fiddling the uploads or whatever but it's not...

JTFMcas.jpg


So it may be your browsers zoom fooling you or whatever.

And it is not a special cherrypick of the worst of FH4: it's from PC Ultra 4K 8xMSAA and a crop from the center of the screen just a few meters ahead, it's not like the crop is from the distant horizon. It's not in full sun or lit from behind, or pointing at a precise bug in the game or any of the usual tricks from people with agendas.
It was an accidental capture with Reshade disabled when I was trying it with FH4, not a cherrypick hunt to push my agenda against the game.


...meanwhile, besides cherrypicking the worst possible lighting conditions on static shots you can find of Driveclub you post 4K images... of a 1080p game?

When you don't go cherrypicking for bad shots, you yourself find amazing features in a 2014 base PS4 game still, like dynamic GI:


I was playing some Driveclub last night and i saw that the game has some sort of a dynamic GI from the player headlights wich is pretty slick
ZAWkcTV.png

VfS1ioT.png


Forza Horizon 4 on pc never look this bad if you put everything on ultra, even with same tod Forza has much much more details and most lighting conditions look better. And yes Driveclubs rain look better whe said it 100x times, but only in rain and in motion. The moment the rain dissapears and you stop you see its true face.

The lowest lows of Driveclub (1080p resolution, bad AA, some low res textures) are more prominent on static shots, but the "true face" of racing games is seeing them in motion, we are not talking walking sims here.

And again: some Forza's aspects are the best when it's on PC, but almost none of them are the best when it's not on PC.
 
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ShapeGSX

Member
Even in the stills which shows Driveclub at its worst you can still see the difference in the shaders and materials. Overall Driveclub looks more natural and less saturated

That's not natural. Less saturated is not natural. Where do you live that this is the case? What cars do you drive?

Real life has real colors. Bold colors.

Why is Driveclub so muted and dull?

Focus RS by shapegsx, on Flickr

That's the real color of my car. My camera isn't amping it up. It really is that blue.

If my car in real life looked as dull as that Type-R in Driveclub in the video you posted, I'd be taking it back to the dealer.
 
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ShapeGSX

Member
It's either 4K30 or 1080p60 on XB1X mate...

That's the only difference. And the resolution and frame rate are both better than Driveclub. Not all PCs can push 4k60, either, it's variable on that platform since there's no one (or even two) PC platform. So you must have been talking about image quality, right?

And you said:
"And again,: some Forza's aspects are the best when it's on PC, but almost none of them are the best when it's not on PC."

So what on earth were you talking about if the image quality is nearly identical between the two of them?
 

Hobbygaming

has been asked to post in 'Grounded' mode.
PG captured all the colors lighting and sky from the real deal so how its not real looking ? Real life looks not real, is that what you tryna say?
DgjKfvKWsAI7lQC

Untitled-1.jpg

DgjKgJ-XkAYRRl5.jpg

Real
DorpO7gX4AAIrFe

Forza
DorpO7YX4AIXmt-

Real
DowkDOMXoAEjLvr

Forza
DowkDONXgAEeOhe

<iframe src='' frameborder='0' scrolling='no' allowfullscreen width='640' height='404'></iframe><p> <a href="">via Gfycat</a></p>
This looks good, Driveclub just looks more realistic consistently. Forza Horizon 4 has it's moments
 

Butz

Banned
It says a lot you have to cherrypick some zoomed shots of 2014 Driveclub against a "small upgraded" PC ultra photomode pic with DOF of 2018 FH4... :messenger_tears_of_joy:


Here are some REAL gameplay videos.


For all the bruteforced higher res, LOD, textures, etc. that FH4 has on the 4.2 Tflop higher XB1 X:




The real 2014 Driveclub gameplay still wipes the floor with it thanks to its more realistic lighting, reflections, ambient effects, ...




2014 1.8Tflops Driveclub looks realistic with shortcomings, 2018 6 Tflops FH4 looks upscaled "videogamey".


Only one of those is zoomed in you tech illiterate fool
Of course you're posting rain footage again because that's the only way you can make DC look good nowadays LMAO, as if fancy rain particles somehow make up for the bad environmental detail.
 
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FukuDaruma

Member
That's the only difference. And the resolution and frame rate are both better than Driveclub. Not all PCs can push 4k60, either, it's variable on that platform since there's no one (or even two) PC platform. So you must have been talking about image quality, right?

And you said:
"And again,: some Forza's aspects are the best when it's on PC, but almost none of them are the best when it's not on PC."

So what on earth were you talking about if the image quality is nearly identical between the two of them?

"Only" 30fps or downsize to 1080p... funny how that is always the main criticism to Driveclub ("it's 30fps!") but now it seems to be "only" a minor thing.

It's not "the only difference", there's no shadow casting in Performance mode, which is already an X version exclusive, so it's only on the X in the 30fps mode:

njJ2rvV.jpg


But guess who does dynamic shadows with 1.8Tflops:




For both cars:
ccsPkyK.png


And track side elements:
BhxpZKk.png


And this is a thing that even on PC Ultra doesn't look good on FH4 due to its razor sharp shadows:

8g02e5X.png




FH4 Motion Blur is a whole different quality from one mode to the other:

maIsaky.jpg


And according to Digital Foundry, the X version "notably gets higher quality car interiors" than the regular version.

It's all here: https://www.eurogamer.net/articles/...y-of-forza-horizon-4-xbox-one-x-lead-platform

And all this running on 3x more powerful hardware (6 Tflops XB1X vs 1.8 Tflops PS4).


+ important differences with the base version:

wUfCqaz.png

amJsfU2.png

gdml0f4.png

OlPOB5S.png





So what on earth were you talking about


I was talking about what makes for realism, mainly lighting and effects. That's where the core of Driveclub shines (yeh, yeh, sometimes it fails too) more than the core of Forza, despite its shortcomings in resolution, bad AA, etc.
 
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Bogroll

Likes moldy games
"Only" 30fps or downsize to 1080p... funny how that is always the main criticism to Driveclub ("it's 30fps!") but now it seems to be "only" a minor thing.

It's not "the only difference", there's no shadow casting in Performance mode, which is already an X version exclusive, so it's only on the X in the 30fps mode:

njJ2rvV.jpg


But guess who does dynamic shadows with 1.8Tflops:




For both cars:
ccsPkyK.png


And track side elements:
BhxpZKk.png


And this is a thing that even on PC Ultra doesn't look good on FH4 due to its razor sharp shadows:

8g02e5X.png




FH4 Motion Blur is a whole different quality from one mode to the other:

maIsaky.jpg


And according to Digital Foundry, the X version "notably gets higher quality car interiors" than the regular version.

+

wUfCqaz.png

amJsfU2.png

gdml0f4.png

OlPOB5S.png


It's all here: https://www.eurogamer.net/articles/...y-of-forza-horizon-4-xbox-one-x-lead-platform

And all this running on 3x more powerful hardware (6 Tflops XB1X vs 1.8 Tflops PS4).





I was talking about what makes for realism, mainly lighting and effects. That's where the core of Driveclub shines (yeh, yeh, sometimes it fails too) more than the core of Forza, despite its shortcomings in resolution, bad AA, etc.

Jesus, this thread gets worse, people can't post XBX now. You can't have GTS moving as it enables blur and Driveclub has to be moving. Absolutely ridiculous. I really could be insulting and extremely rude at this point but I'm not stooping that low.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
That's not natural. Less saturated is not natural. Where do you live that this is the case? What cars do you drive?

Real life has real colors. Bold colors.

Why is Driveclub so muted and dull?

Focus RS by shapegsx, on Flickr

That's the real color of my car. My camera isn't amping it up. It really is that blue.

If my car in real life looked as dull as that Type-R in Driveclub in the video you posted, I'd be taking it back to the dealer.
Here this shows what I'm saying

 

FukuDaruma

Member
Jesus, this thread gets worse, people can't post XBX now. You can't have GTS moving as it enables blur and Driveclub has to be moving. Absolutely ridiculous. I really could be insulting and extremely rude at this point but I'm not stooping that low.

Who said that, you? for starters, you're deeply confusing the problem with GTS. The problem is the TAA gets DISABLED when your car is fully stopped, a condition you don't encounter 99.9% of gameplay time.
You can post whatever you like, but a video with real gameplay in motion is a more honest representation of the game than cherrypicked static shots.

You can keep throwing falacies or acknowledge the points and the sum of them: some aspects of Forzas can look better on better hardware, but nothing looks better without better hardware.
 

Bogroll

Likes moldy games
Who said that, you? for starters, you're deeply confusing the problem with GTS. The problem is the TAA gets DISABLED when your car is fully stopped, a condition you don't encounter 99.9% of gameplay time.
You can post whatever you like, but a video with real gameplay in motion is a more honest representation of the game than cherrypicked static shots.

You can keep throwing falacies or acknowledge the points and the sum of them: some aspects of Forzas can look better on better hardware, but nothing looks better without better hardware.
No I'm not getting confused, I'm just sick of people making excuses when it comes to Gts and Driveclub compared to Forza, if it's not one thing it's another. Past a joke now,
 

BigLee74

Member
Pfffft. Driveclub just isn't fit enough to lace the boots of either GTS/Forza now. It's long been surpassed in terms of graphics. Nice jelly rain effects though.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Pfffft. Driveclub just isn't fit enough to lace the boots of either GTS/Forza now. It's long been surpassed in terms of graphics. Nice jelly rain effects though.
If you look at 95% of any Driveclub vs Forza graphics comparisons you'll see that most people think Driveclub hasn't been surpassed yet
 

Butz

Banned
"Only" 30fps or downsize to 1080p... funny how that is always the main criticism to Driveclub ("it's 30fps!") but now it seems to be "only" a minor thing.

It's not "the only difference", there's no shadow casting in Performance mode, which is already an X version exclusive, so it's only on the X in the 30fps mode:

njJ2rvV.jpg


But guess who does dynamic shadows with 1.8Tflops:




For both cars:
ccsPkyK.png


And track side elements:
BhxpZKk.png


And this is a thing that even on PC Ultra doesn't look good on FH4 due to its razor sharp shadows:

8g02e5X.png




FH4 Motion Blur is a whole different quality from one mode to the other:

maIsaky.jpg


And according to Digital Foundry, the X version "notably gets higher quality car interiors" than the regular version.

It's all here: https://www.eurogamer.net/articles/...y-of-forza-horizon-4-xbox-one-x-lead-platform

And all this running on 3x more powerful hardware (6 Tflops XB1X vs 1.8 Tflops PS4).


+ important differences with the base version:

wUfCqaz.png

amJsfU2.png

gdml0f4.png

OlPOB5S.png








I was talking about what makes for realism, mainly lighting and effects. That's where the core of Driveclub shines (yeh, yeh, sometimes it fails too) more than the core of Forza, despite its shortcomings in resolution, bad AA, etc.


WOW! I Wonder why a track racer which only has to render a small race track has dynamic shadows and why an open world game which has to render an entire large map doesn't! Such a mystery!

Dude, you absolutely know nothing about optimization.
 

Butz

Banned
but a video with real gameplay in motion is a more honest representation of the game than cherrypicked static shots.

Not when it's covered in tons of motion blur and jelly raindrop effects which cover up the environment even more.
I like how you call everything cherrypicked though even though they're simply screenshots of the racetracks you drive around in.
 

ShapeGSX

Member
PG captured all the colors lighting and sky from the real deal so how its not real looking ? Real life looks not real, is that what you tryna say?
DgjKfvKWsAI7lQC

Untitled-1.jpg

DgjKgJ-XkAYRRl5.jpg

Real
DorpO7gX4AAIrFe

Forza
DorpO7YX4AIXmt-

Real
DowkDOMXoAEjLvr

Forza
DowkDONXgAEeOhe

<iframe src='' frameborder='0' scrolling='no' allowfullscreen width='640' height='404'></iframe><p> <a href="">via Gfycat</a></p>

Unsurprisingly this post was ignored. This is PGR3/4 level of detail taken to the next next level. Playground does incredible work.
 

Butz

Banned
PUSFPxy.gif


1G0iGgO.gif


My god, their lighting engine i think it's not only the best among racing games,but in general when it comes to photorealism



And this is only SDR footage,with HDR (best in the business) this game looks even better



Those streets are WAAAY to bright considering the buildings are almost pitch black. And the buildings look like plastic.
 
Those streets are WAAAY to bright considering the buildings are almost pitch black. And the buildings look like plastic.
I understand you are a blind forza fanboy but cmon, you are exaggerating now 😂
Don't you see there are street lamps on the roadside? I guess you're too used to Forza where even when it's sunny it seems night and the tunnels are pitch black even with the LEDs on, since the lighting does not work in that game
 
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Three

Member
WOW! I Wonder why a track racer which only has to render a small race track has dynamic shadows and why an open world game which has to render an entire large map doesn't! Such a mystery!

Dude, you absolutely know nothing about optimization.
Except you know nothing about this. Nothing stops Driveclub being openworld. Rushy even confirmed this. The tracks go on for miles so the game streams assets exactly like an open world game.
 
Except you know nothing about this. Nothing stops Driveclub being openworld. Rushy even confirmed this. The tracks go on for miles so the game streams assets exactly like an open world game.
Every game with tracks streams them in from memory. The Nordschleife is way longer than any track in DC but it works just fine in every game it’s featured in.
 
Just shows how gullible and naive you are. The film Dumb and Dumber springs to mind.
Typical aggresive forza kid answer
Whats even the point of posting GIFs?
They are nothing like what you see on your 42"+ TV screen. They are like 1/6th of the real resulution.
On a TV looks even better since you have an uncompressed image, HDR etc...
 
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FukuDaruma

Member
Except you know nothing about this. Nothing stops Driveclub being openworld. Rushy even confirmed this. The tracks go on for miles so the game streams assets exactly like an open world game.

I already given up on this guy because it's just wasted time. He talks about "optimization" regarding dynamic car lights like they're gonna project shadows on the background mountains of Forza Horizon. 🤦‍♂️

Clearly, he got his feelings hurt by our criticism of his loved Forzas and now he already turned to insults and personal attacks.



Wow you think that's aggressive. What a snowflake.

kbDdUQZ.png
 
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