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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Magik85

Member
If you can't stand gifs I've posted tons of high quality videos on this thread, the game looks great regardless
I own both GTS and DC so i dont really need it ;-)
Its not a matter of your GIFs of your game.
Its about any gifs of any game.
I mean everyone who played on both One vs One X or Ps4 vs Pro can see big increase of detail thanks to high res.
Make a small gifs of both versions and they both will look identical.
Make a gif of 720p PS3 game vs 4k remaster on Pro (Tlou, Uncharted etc) and they will look identical.
Most of us play now on 4K TVs.... i just think its just pointless to show off modern graphics on GIFs, that usually is in resolution we played 20 years ago.... on PS2.
 

FukuDaruma

Member
I own both GTS and DC so i dont really need it ;-)
Its not a matter of your GIFs of your game.
Its about any gifs of any game.
I mean everyone who played on both One vs One X or Ps4 vs Pro can see big increase of detail thanks to high res.
Make a small gifs of both versions and they both will look identical.
Make a gif of 720p PS3 game vs 4k remaster on Pro (Tlou, Uncharted etc) and they will look identical.
Most of us play now on 4K TVs.... i just think its just pointless to show off modern graphics on GIFs, that usually is in resolution we played 20 years ago.... on PS2.

You have a point, but gifs and low res videos still are a decent representation of other stuff besides resolution: lighting, materials/shaders, effects in motion, etc.

Then lenghty 4K videos are better than cherrypicked static shots that represent 16ms of gameplay.
 
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BigLee74

Member
I've always thought the sound in driveclub was well off. Most cars sound the same, and all have a weird kind of reverb as though you were driving through a tunnel. I know it's a corridor racer, but cmon! 😉
 

FukuDaruma

Member
I've always thought the sound in driveclub was well off. Most cars sound the same, and all have a weird kind of reverb as though you were driving through a tunnel. I know it's a corridor racer, but cmon! 😉

SxXgxsK.png
 

BigLee74

Member
I don't doubt it for a minute, driveclub was an obvious labour of love. Something got lost in the final conversion though I think, with regards to sound that is.
 

Turk1993

GAFs #1 source for car graphic comparisons
Because it's nothing special,Polyphony did this 10 years ago with older games,let alone GTS,

zfqZwtn.jpg


P0zO7YL.jpg


kCuvsb6.jpg


jZ855kv.jpg


GT6-Ascari-vs.-Real-Life-4.jpg


GT6-Ascari-vs.-Real-Life-5.jpg


GT6-Ascari-vs.-Real-Life-6.jpg
While those look amazing for its time, they are not the same level as FH4. PGR 2 also had realistic looking environments, but FH4 takes it to another level by scanning the colors of the trees and leefs, they scan the environment in 4 different season and everything with dynamic lighting. But still PD did a amazing job in GT6 with those, the color accuracy is almost perfect.

"Only" 30fps or downsize to 1080p... funny how that is always the main criticism to Driveclub ("it's 30fps!") but now it seems to be "only" a minor thing.

It's not "the only difference", there's no shadow casting in Performance mode, which is already an X version exclusive, so it's only on the X in the 30fps mode:

njJ2rvV.jpg


But guess who does dynamic shadows with 1.8Tflops:




For both cars:
ccsPkyK.png


And track side elements:
BhxpZKk.png


And this is a thing that even on PC Ultra doesn't look good on FH4 due to its razor sharp shadows:

8g02e5X.png




FH4 Motion Blur is a whole different quality from one mode to the other:

maIsaky.jpg


And according to Digital Foundry, the X version "notably gets higher quality car interiors" than the regular version.

It's all here: https://www.eurogamer.net/articles/...y-of-forza-horizon-4-xbox-one-x-lead-platform

And all this running on 3x more powerful hardware (6 Tflops XB1X vs 1.8 Tflops PS4).


+ important differences with the base version:

wUfCqaz.png

amJsfU2.png

gdml0f4.png

OlPOB5S.png








I was talking about what makes for realism, mainly lighting and effects. That's where the core of Driveclub shines (yeh, yeh, sometimes it fails too) more than the core of Forza, despite its shortcomings in resolution, bad AA, etc.

Look i don't care about the base Xbox, on PC the shadows from the headlights are superior to DC. In DC not everything cast a shadow from the headlights, most of the trackside details don't cast nothing. The light just go straight thru. In Forza each headlight cast its own shadow like in real life, and almost everything outside grass cast shadows. And Forza Horizon is a open world game vs closed circuit racer wich you can just cheat by selecting close objects next to the track to cast shadows and spare power. And Forza Motorsport 6 and 7 also have those shadows like DC on some objects and cars, and that game runs 1080p 60fps on a 1.3TF console since you make such a deal out of it that its only possible on strong PC's.
49474423228_86531fc69d_o.png

49475130657_f676b0d934_o.png

49475130297_627295bbaf_o.png

vs
49470494336_d8fdbb7354_o.png

49470212603_fac2daac98_o.png

49474613003_f6d51b73b7_o.png
 
I had legitimately never noticed that not everything in DC casts a dynamic headlight shadow. I figured it was everything since pretty much everything was fully dynamic, but every game has to optimise things somewhere.
 

Turk1993

GAFs #1 source for car graphic comparisons
I had legitimately never noticed that not everything in DC casts a dynamic headlight shadow. I figured it was everything since pretty much everything was fully dynamic, but every game has to optimise things somewhere.
Ofcourse, They did a great job with the power they had. Its not bad, but when you compare it with Forza Horizon 4 it isn't as good wich i was tryna point out.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Ofcourse, They did a great job with the power they had. Its not bad, but when you compare it with Forza Horizon 4 it isn't as good wich i was tryna point out.
The tradeoffs are interesting. Driveclub has better cloud/sky tech and light source tech minus what you pointed out here. There's also a lot more impressive things happening off track than in Forza Motorsport
 
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FukuDaruma

Member
on PC the shadows from the headlights are superior to DC.

No wonder.

And Forza Motorsport 6 and 7 also have those shadows like DC on some objects and cars, and that game runs 1080p 60fps on a 1.3TF console since you make such a deal out of it that its only possible on strong PC's.

Don't know about that, but FH4 features them ONLY in the 30fps mode of a 6Tflop console.

Look, FH4 is a great game and it can look amazing, specially in cherrypicked photomode shots. But even with all the power it has at its disposal it has its faults too, very visible during real gameplay.

Again, cherrypicking bad examples is easy. This is PC Ultra 8xMSAA:

it can look so flat as a bad lit cartoon:

enENEkJ.jpg


eC1f3Io.jpg

v8ac8AZ.jpg


nYvwfGi.jpg

4HFaM23.jpg


mccMdHS.png

ERTaApm.png

8AmMTEC.jpg

8n5yQLI.jpg

1a4zxtS.jpg



And then there's the horrible pixelated and jumpy shadows:





They don't advance smoothly with the ToD progression, and it's very immersion breaking. Again, as shown in the video, on PC Ultra with a 8GB 11Tflops GPU. This is a 2018 game. Not a 2014 game on a 1.8TFlops console.

Again, even on top hardware is easy to cherrypick bad examples for anything.

Same on the good side. Yours and other fans shots are very good, but that's not all there is to the game.
 

Three

Member
Every game with tracks streams them in from memory. The Nordschleife is way longer than any track in DC but it works just fine in every game it’s featured in.

The relevant point you mentioned is memory. For open world games it has to stream from the HDD, this is not the case for every game with tracks otherwise you wouldn't have huge loading times before a race. Nordschleife is mostly repeated trees and most/all is loaded in memory beforehand.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
No wonder.



Don't know about that, but FH4 features them ONLY in the 30fps mode of a 6Tflop console.

Look, FH4 is a great game and it can look amazing, specially in cherrypicked photomode shots. But even with all the power it has at its disposal it has its faults too, very visible during real gameplay.

Again, cherrypicking bad examples is easy. This is PC Ultra 8xMSAA:

it can look so flat as a bad lit cartoon:

enENEkJ.jpg


eC1f3Io.jpg

v8ac8AZ.jpg


nYvwfGi.jpg

4HFaM23.jpg


mccMdHS.png

ERTaApm.png

8AmMTEC.jpg

8n5yQLI.jpg

1a4zxtS.jpg



And then there's the horrible pixelated and jumpy shadows:





They don't advance smoothly with the ToD progression, and it's very immersion breaking. Again, as shown in the video, on PC Ultra with a 8GB 11Tflops GPU. This is a 2018 game. Not a 2014 game on a 1.8TFlops console.

Again, even on top hardware is easy to cherrypick bad examples for anything.

Same on the good side. Yours and other fans shots are very good, but that's not all there is to the game.

Some of these shots are scary


8TeDRTH.jpg
 

Turk1993

GAFs #1 source for car graphic comparisons
The tradeoffs are interesting. Driveclub has better cloud/sky tech and light source tech minus what you pointed out here. There's also a lot more impressive things happening off track than in Forza Motorsport
Compared to Forza Motorsport yes, compared to Forza Horizon no. But i been playing DC alot lately and i think it still looks good for a 2015 game that was based on PS4. But a Pro upgrade would do wonders wich whe never get sadly. I don't think that its the best looking game, but the game has its moments thats for sure
No wonder.



Don't know about that, but FH4 features them ONLY in the 30fps mode of a 6Tflop console.

Look, FH4 is a great game and it can look amazing, specially in cherrypicked photomode shots. But even with all the power it has at its disposal it has its faults too, very visible during real gameplay.

Again, cherrypicking bad examples is easy. This is PC Ultra 8xMSAA:

it can look so flat as a bad lit cartoon:

enENEkJ.jpg


eC1f3Io.jpg

v8ac8AZ.jpg


nYvwfGi.jpg

4HFaM23.jpg


mccMdHS.png

ERTaApm.png

8AmMTEC.jpg

8n5yQLI.jpg

1a4zxtS.jpg



And then there's the horrible pixelated and jumpy shadows:





They don't advance smoothly with the ToD progression, and it's very immersion breaking. Again, as shown in the video, on PC Ultra with a 8GB 11Tflops GPU. This is a 2018 game. Not a 2014 game on a 1.8TFlops console.

Again, even on top hardware is easy to cherrypick bad examples for anything.

Same on the good side. Yours and other fans shots are very good, but that's not all there is to the game.

Ofcourse, there is no perfect game. It will never excist. But all the short commings you can show in Forza Horizon 4 are still not even close to the bad and worse examples of DC and GTS. And the isssues in those game are far more worse. Even in your own shots ,outside those pixelated shadows that come from trees really far, everything is high quality and you did your best to go as low as possible with the camera. The textures, environment and overal detail is far greater than DC and GTS. And this is with snow where everything is almost bland because the trees and foliage dissapears and the environment is coverd in snow like real life. And even then with those pixelated shadows there are even worse examples in GTS and DC that i didn't post, but here you go those are even from close distance

49476163672_6c92595989_o.png

49476158087_65dea7075e_o.png

49476158987_3f5e7d37e4_o.png

49476177087_f705a0948b_o.png

49476201132_5822cb2ab1_o.png


And you keep bringing this 6TF 30fps thing, is Driveclub somehow 60fps or something? Or do GTS and DC run at 4k? That also runs 30fps and is closed circuit based, so why are you tryna make it sound like its something exclusive to Forza. It runs the game also at native 4K wich none off the PS4 racing games run on. All the disadvantages you find in Forza are even worse in those game. And Forza Horizon is a open world game where you can go anywhere and with 24h tod and 4 seasons its the most advanced one. And you like to show those ai cars don't you in Forza :), just show the player car in gameplay cam like i do. Also i just saw your video, your shadow setting is not even maxed out. There is a extreme option you know, they get better (still low quality tree shadows but better). Some other settings are also not maxed out, thats not what i call maxed out mate
49476254057_5ffeb17d6c_o.png

49476035576_50f419d82e_o.png

49476275307_5c5b29b6de_o.png


and you will not find this quality shadows in those games, sharp for close object smooth for far objects.
49476092446_2d7e6826a3_o.png

49476317042_643f44057c_o.png
 

thelastword

Banned

Wow, I can easily tell "what game it is" at the bottom...…...

The clips at the top look two generations ahead in complexity, lighting and overall detail......Notwithstanding the putrid wheel/glove animations in the games in the lower gifs.....This is not even a contest. First game I put in for PS5 BC is Driveclub guaranteed...It hurts that we wont get a sequel by the graphical Gods at EVO...

Just no.

8359318636434849792_0.jpg


Forza fanboy level on this thread is over 9000!
I mean, no wonder they have all gathered in the GT vs Forza Poll thread......Whilst GT guys are having a tonne of fun online with very close professional races, with etiquette, they are just everywhere trying to bombard people that Forza looks better when it does not.....A technical analysis has already been done.....The verdict has been given ages ago.....Same with DC vs Horizon.....Thing is, you don't need to go through the minute details anymore...…..Just show any video on the internet....DC vs Horizon, Forza vs GT and your answer will be consistently DC and GT for best visuals, you don't even need a second glance.....

Hell, GT looks so good, one Forza guy even asked "What game is this"......he saw the awesome in motion.........Thing is we don't play screenshots, in motion is how we play...So many effects and moving detail you don't appreciate unless you see DC and GT in motion.......That's why the ATD is so far ahead in DC and GT over other racers....
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Compared to Forza Motorsport yes, compared to Forza Horizon no. But i been playing DC alot lately and i think it still looks good for a 2015 game that was based on PS4. But a Pro upgrade would do wonders wich whe never get sadly. I don't think that its the best looking game, but the game has its moments thats for sure

Ofcourse, there is no perfect game. It will never excist. But all the short commings you can show in Forza Horizon 4 are still not even close to the bad and worse examples of DC and GTS. And the isssues in those game are far more worse. Even in your own shots ,outside those pixelated shadows that come from trees really far, everything is high quality and you did your best to go as low as possible with the camera. The textures, environment and overal detail is far greater than DC and GTS. And this is with snow where everything is almost bland because the trees and foliage dissapears and the environment is coverd in snow like real life. And even then with those pixelated shadows there are even worse examples in GTS and DC that i didn't post, but here you go those are even from close distance

49476163672_6c92595989_o.png

49476158087_65dea7075e_o.png

49476158987_3f5e7d37e4_o.png

49476177087_f705a0948b_o.png

49476201132_5822cb2ab1_o.png


And you keep bringing this 6TF 30fps thing, is Driveclub somehow 60fps or something? Or do GTS and DC run at 4k? That also runs 30fps and is closed circuit based, so why are you tryna make it sound like its something exclusive to Forza. It runs the game also at native 4K wich none off the PS4 racing games run on. All the disadvantages you find in Forza are even worse in those game. And Forza Horizon is a open world game where you can go anywhere and with 24h tod and 4 seasons its the most advanced one. And you like to show those ai cars don't you in Forza :), just show the player car in gameplay cam like i do. Also i just saw your video, your shadow setting is not even maxed out. There is a extreme option you know, they get better (still low quality tree shadows but better). Some other settings are also not maxed out, thats not what i call maxed out mate
49476254057_5ffeb17d6c_o.png

49476035576_50f419d82e_o.png

49476275307_5c5b29b6de_o.png


and you will not find this quality shadows in those games, sharp for close object smooth for far objects.
49476092446_2d7e6826a3_o.png

49476317042_643f44057c_o.png
Driveclub has better cloud tech than Forza Horizon too. The clouds in Driveclub are fully volumetric and give accurate light diffusion from the sun. Clouds are generated differently every time you play it and the wind speed affects the cloud movement
 

FukuDaruma

Member
And you keep bringing this 6TF 30fps thing, is Driveclub somehow 60fps or something? Or do GTS and DC run at 4k? That also runs 30fps and is closed circuit based, so why are you tryna make it sound like its something exclusive to Forza. It runs the game also at native 4K wich none off the PS4 racing games run on. All the disadvantages you find in Forza are even worse in those game. And Forza Horizon is a open world game where you can go anywhere and with 24h tod and 4 seasons its the most advanced one. And you like to show those ai cars don't you in Forza :), just show the player car in gameplay cam like i do.

Seasons are great. Biggest improvement in FH4 compared to FH3, along much better performance. FH3 performance in the city was pure shit, even with a GTX1080 you couldn't get 60fps, and there was LOD jumps and pop-ins everywhere.

What I didn't do is cherrypick the obvious shot with back light, but here it goes too:

rEyplYX.jpg


And another one without setting up a so obviously adverse lighting condition but 1080p, so its clear that even with 8xMSAA aliasing shows:

MQVO7WZ.png



DC is 1080p30 with 1.8Tflops. GTS is 1800p60 or 1080p60 with 1.8 or 4.2Tflops and FH4 is 2160p30 or 1080p60 with 6Tflops. Then FH4 on PC is whatever you can bruteforce, but the core problems like shadows that are conveniently left out of screenshots and photomode shots are still there...

The less powerful hardware has a better "excuse" for its faults.


Also i just saw your video, your shadow setting is not even maxed out. There is a extreme option you know, they get better (still low quality tree shadows but better). Some other settings are also not maxed out, thats not what i call maxed out mate

As I said...

This is PC Ultra 8xMSAA

And those are with Transparency SuperSampling, which is not even a feature of the game, but Nvidia's, and is the only thing that fixes the pixelated foliage outlines, because the game's MSAA does nothing for that.
But it seems it's not enough to compare to 1.8 or 4 Tflops hardware limited games.

The Extreme setting doesn't fix the pixelated shadows and the shadows jumping 1 meter every 5 seconds, those are Forza's core problems that I don't remember seeing in Driveclub or GTS or mainly any other game.

Here you can see how smooth they move in Driveclub, even in a timelapse with a lot of intermediate frames cut out:




Meanwhile this is realtime 2018 FH4 PC Ultra 4K60:




Yes, there are a lack of resolution sometimes in Driveclub and you caught some nasty shadows bugs in GTS too, but there is no excuse for this shit on a top PC at 4K Ultra.

What I mean factoring hardware, Tflops and year of release is that it counts a lot. FH4 is a 2018 PC game with jumpy pixelated shadows. GTA V did soft shadows on PC in 2015, using just Nvidia tech:

grandtheftkeystone1.png


2018 FH4 should be much better on PC.
 
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FukuDaruma

Member
Either you dont know, or youre being intentionally dishonest here to try and get a 1 up.

You can see in this video that shadows also jump in DriveClub even during timelapse. They start off smooth but then start to jump just like FH4.



Timestamp 1:32
Timestamp 5:22



Well, that's weird... I don't know how this guy made his timelapse, but you can clearly see on the other video a complete cycle of dawn to full night with no jumps, at a continuous pace...

In any case, those shadows from a 2014 game on 1.8Tflops hardware are not as pixelated and jumpy as this 2018 game on a 11Tflops PC at 4K Ultra, and this is no timelapse, no frames are left out or pace is edited: 😉

 
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FukuDaruma

Member
you can clearly see on the other video a complete cycle of dawn to full night with no jumps, at a continuous pace...

This isn't something you can't fake or edit in or out. The guy from the video you posted could have changed the pace or whatever, but you can't magically make the shadows smooth in a complete cycle if they weren't.
 
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LostDonkey

Member
It doesnt matter what pace they were at. If any change was made at all.

If they were smooth in game they would be smooth in the timelapse.

No jumps.
At.
All.

Both games do very similar things with shadows. There are moments in both where they jump. Moments where thsy are smooth.

As an overall package, when it all comes together, FH4 is clearly superior in what it achieves.

Open world. Full day/night cycle. Weather. Seasons. Other players and traffic. More dynamic objects/shadows. More cars. Better physics. Destruction. The list goes on and on.

Its not even a fair competition.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
It doesnt matter what pace they were at. If any change was made at all.

If they were smooth in game they would be smooth in the timelapse.

No jumps.
At.
All.

Both games do very similar things with shadows. There are moments in both where they jump. Moments where thsy are smooth.

As an overall package, when it all comes together, FH4 is clearly superior in what it achieves.

Open world. Full day/night cycle. Weather. Seasons. Other players and traffic. More dynamic objects/shadows. More cars. Better physics. Destruction. The list goes on and on.

Its not even a fair competition.
FH4 looks good but just not on the level of Driveclub good

Driveclub has better lighting
Way better weather
Better car shading
Better visual damage
Volumetric clouds that diffuse light from the sun and are affected by wind speed

Cars have over 260,000 polygons
 
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Turk1993

GAFs #1 source for car graphic comparisons
Seasons are great. Biggest improvement in FH4 compared to FH3, along much better performance. FH3 performance in the city was pure shit, even with a GTX1080 you couldn't get 60fps, and there was LOD jumps and pop-ins everywhere.

What I didn't do is cherrypick the obvious shot with back light, but here it goes too:

rEyplYX.jpg


And another one without setting up a so obviously adverse lighting condition but 1080p, so its clear that even with 8xMSAA aliasing shows:

MQVO7WZ.png



DC is 1080p30 with 1.8Tflops. GTS is 1800p60 or 1080p60 with 1.8 or 4.2Tflops and FH4 is 2160p30 or 1080p60 with 6Tflops. Then FH4 on PC is whatever you can bruteforce, but the core problems like shadows that are conveniently left out of screenshots and photomode shots are still there...

The less powerful hardware has a better "excuse" for its faults.




As I said...



And those are with Transparency SuperSampling, which is not even a feature of the game, but Nvidia's, and is the only thing that fixes the pixelated foliage outlines, because the game's MSAA does nothing for that.
But it seems it's not enough to compare to 1.8 or 4 Tflops hardware limited games.

The Extreme setting doesn't fix the pixelated shadows and the shadows jumping 1 meter every 5 seconds, those are Forza's core problems that I don't remember seeing in Driveclub or GTS or mainly any other game.

Here you can see how smooth they move in Driveclub, even in a timelapse with a lot of intermediate frames cut out:




Meanwhile this is realtime 2018 FH4 PC Ultra 4K60:




Yes, there are a lack of resolution sometimes in Driveclub and you caught some nasty shadows bugs in GTS too, but there is no excuse for this shit on a top PC at 4K Ultra.

What I mean factoring hardware, Tflops and year of release is that it counts a lot. FH4 is a 2018 PC game with jumpy pixelated shadows. GTA V did soft shadows on PC in 2015, using just Nvidia tech:

grandtheftkeystone1.png


2018 FH4 should be much better on PC.

Well, that's weird... I don't know how this guy made his timelapse, but you can clearly see on the other video a complete cycle of dawn to full night with no jumps, at a continuous pace...

In any case, those shadows from a 2014 game on 1.8Tflops hardware are not as pixelated and jumpy as this 2018 game on a 11Tflops PC at 4K Ultra, and this is no timelapse, no frames are left out or pace is edited: 😉


Lol, its literaly the same as yours, and been 1.8TF vs 11TF is no excuse in this thread. It can even be 100gflops vs 20TF it still wouldn't mather. You are tryin to hard, but everything you show in Forza is also there in DC and there are other bigger problems wich you constantly ignore. And the image with the sun in the back of the car of Forza of yours still look good, there is nothing wrong with that. Its not the same as in DC wich you constantly complained about the sun been in the back wich is weird since i also posted tons of images with the sun shining from different directions. And you are stil not using the max settings
Either you dont know, or youre being intentionally dishonest here to try and get a 1 up.

You can see in this video that shadows also jump in DriveClub even during timelapse. They start off smooth but then start to jump just like FH4.



Timestamp 1:32
Timestamp 5:22

😉

49478592548_e7376814ec_o.jpg

49479118922_a57dd18e65_o.png

49479095502_3c9125933b_o.png

49478864196_018d37e4ab_o.jpg


now look how many shadows Forza can cast in the same ditance and look at the quality of those shadows (sun in the back specially for you)
49478922111_f4fb5ba20f_o.png


And Forza's self shadowing is much higher quality than the one in DC, wich is soft and mudgy
49479087577_de0e18342c_o.png

49479049961_53ee3bda89_o.png
 

BigLee74

Member
Once you've seen one Driveclub cloud, you've seen them all. Big fuck off thunder clouds, and that's it.

FH went for a completely different approach. Actually flying out to locations and capturing cloud formation time lapses for days and days. Lots of variety in cloud types. Some very clever technology used to then stitch them together and to allow sunlight to diffuse through them and cast shadows.

So, two totally different techs. Having said that, there is only one that actually looks like real clouds... because they are real clouds! Here's a hint, its not Driveclub.
 

Turk1993

GAFs #1 source for car graphic comparisons
This isn't something you can't fake or edit in or out. The guy from the video you posted could have changed the pace or whatever, but you can't magically make the shadows smooth in a complete cycle if they weren't.
You can clearly see the sun moving on the body of the car and all the trees move smoothly at the same pace without cutting.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
Once you've seen one Driveclub cloud, you've seen them all. Big fuck off thunder clouds, and that's it.

FH went for a completely different approach. Actually flying out to locations and capturing cloud formation time lapses for days and days. Lots of variety in cloud types. Some very clever technology used to then stitch them together and to allow sunlight to diffuse through them and cast shadows.

So, two totally different techs. Having said that, there is only one that actually looks like real clouds... because they are real clouds! Here's a hint, its not Driveclub.
The clouds in Forza are all taken from cameras but they aren't accurate enough it's a more baked solution. You can have the full sun out with no cloud or other occlusions and still drive through a dark area in Forza or have the sun occluded and still have a bright terrain

Driveclub's clouds properly affect the terrain
 
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skneogaf

Member
I played assetto corsa competizione last night on maximum settings at 4k@60fps hdr10 on a LG C9 and in my opinion it beats the other track racers I've tried like gts, f7, pc2 etc

The rain isn't as good but dry track racing which is what I choose 9/10 times it's in my opinion the best looking and definitely the best handling plus a new dlc is out in a few days.
 
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The clouds in Forza are all taken from cameras but they aren't accurate enough it's a more baked solution. You can have the full sun out with no cloud or other occlusions and still drive through a dark area in Forza

Driveclub's clouds properly affect the terrain
Horizon has specifically done that since 3 though. From an interview:

People have asked us, why are you so obsessed with the sky? Well, it’s a massive part of our frame. In a driving game you have sky, car, terrain, road. But it’s more than that: the sky is the lightsource, so everything in the world benefits from a realistic system.
Through the detail of the light and the reflections, the cars, the leaves on the trees, the tarmac, all of them benefit from the much higher detail lighting data that’s coming from the sky. So the whole scene looks better - not just the blue bit at the top.

There was also a part in another interview where they mentioned specifically mapping real cloud shadows to where they occur in the recorded sky in relation to the light source, but I can't find this one anymore.
 

LostDonkey

Member
I played assetto corsa competizione last night on maximum settings at 4k@60fps hdr10 on a LG C9 and in my opinion it beats the other track racers I've tried like gts, f7, pc2 etc

The rain isn't as good but dry track racing which is what I choose 9/10 times it's in my opinion the best looking and definitely the best handling plus a new dlc is out in a few days.

I really need to try it. Its one of the racers I dont own. Its just the GT3 only thing puts me off.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Horizon has specifically done that since 3 though. From an interview:



There was also a part in another interview where they mentioned specifically mapping real cloud shadows to where they occur in the recorded sky in relation to the light source, but I can't find this one anymore.
And it's baked where Driveclub's is accurate with its volumetric clouds when the sun is occluded you see shade and no mishaps. There was a video showing the difference
 

BigLee74

Member
Everything is baked, nothing is real. It's just different approximations of what we see in real life. All have advantages and disadvantages. All are clever, clever tech.

Driveclubs main problem with clouds is you don't get enough variety, and they rarely look like real clouds.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Everything is baked, nothing is real. It's just different approximations of what we see in real life. All have advantages and disadvantages. All are clever, clever tech.

Driveclubs main problem with clouds is you don't get enough variety, and they rarely look like real clouds.
There are advantages and disadvantages you're right about that. I think Forza might have the variety in clouds, Driveclub has the more accurate lighting casted from the clouds
 

FukuDaruma

Member
...been 1.8TF vs 11TF is no excuse in this thread. It can even be 100gflops vs 20TF it still wouldn't mather.

...now look how many shadows Forza can cast in the same ditance and look at the quality of those shadows

You say hardware "is no excuse" and "doesn't matter". It may not matter for a pure cherrypicking competition, but it matters when discussing the merits of a game. You say "how many shadows Forza can cast"... but without that hardware bruteforcing that this is what you get, even on the MOST powerful console at 1080p60:

aOclNOs.png


4 years after Driveclub, with 4Tflops more. Not impressive at all. But then we come back again and again to the "hardware doesn't matter... but check how much shit this PC can bruteforce".
And even then, on vastly superior hardware at 4K Ultra (and Extreme doesn't fix it) 8xMSAA it still has severe problems like this:




To sum it up: FH4 is not that game that "always looks amazing no matter what"... no, it can look pretty bad too, even on top hardware, let alone consoles. And when Forza is better, it is only thanks to superior hardware.

Despite the vast difference in hardware limitations, I find Driveclub's and GTS's best moments better than the best moments of Forza's, even if they can hit lower points due to those hardware limitations compared to the PC version of Forza.

And BTW, I think you will find that FH4 has better quality overall forcing Transparency SuperSampling than going from Ultra to Extreme, because aliased foliage outlines you see all the time.
 
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Turk1993

GAFs #1 source for car graphic comparisons
The clouds in Forza are all taken from cameras but they aren't accurate enough it's a more baked solution. You can have the full sun out with no cloud or other occlusions and still drive through a dark area in Forza

Driveclub's clouds properly affect the terrain
Driveclub clouds are nice, but they are always soft. You can't have clouds like this in Driveclub wich in Forza Horizon 4 you have becasue they are captured from the real world instead of been randomly generated. But still i like them in DC when the sun is shining thru with those god rays they look phenamenol, its unique in its own way.
Cumulus_clouds_panorama.jpg


You say hardware "is no excuse" and "doesn't matter". It may not matter for a pure cherrypicking competition, but it matters when discussing the merits of a game. You say "how many shadows Forza can cast"... but without that hardware bruteforcing that this is what you get, even on the MOST powerful console at 1080p60:

aOclNOs.png


4 years after Driveclub, with 4Tflops more. Not impressive at all. But then we come back again and again to the "hardware doesn't matter... but check how much shit this PC can bruteforce".
And even then, on vastly superior hardware at 4K Ultra (and Extreme doesn't fix it) 8xMSAA it still has severe problems like this:




To sum it up: FH4 is not that game that "always looks amazing no matter what"... no, it can look pretty bad too, even on top hardware, let alone consoles. And when Forza is better, it is only thanks to superior hardware.

Despite the vast difference in hardware limitations, I find Driveclub's and GTS's best moments better than the best moments of Forza's, even if they can hit lower points due to those hardware limitations compared to the PC version of Forza.

And BTW, I think you will find that FH4 has better quality overall forcing Transparency SuperSampling than going from Ultra to Extreme, because aliased foliage outlines you see all the time.

Its a open world game that runs at locked 1080p60fps on a jaguar cpu and you are still complaining. You are just soo focust on consoles that you ignore the threads main pupose, wich is to compare games at there best form. Even then with the console you tryna compare, you pick the gaddamn PERFORMANCE mode where a open world game with dynamic tod weather 4 seasons and best in class graphics runs 1080p 60fps locked on a gaddamn jaguar cpu. And you again ignore the short commings of the other 2 PS4 racers wich is even comical. They have PS2 level AF, they have PS3 level textures and they have one of the worst ever draw distance you can have in a current gen racing game(wich is also the reason you guys like to post GIF's instead of high quality images). And the IQ is also comparable to Forza Motorsport 5 wich was a release game in 2013 on a 1.3TF console that runs at 1080p 60fps. And you just can't accept that Forza Horizon 4 on PC destroys DC visualy, its not even in the same contest. You always try to bring Forza down on PS4 level to compare it with the other games. NO PC but on XBox, NO PC but on 6TF, NO PC but on 60FPS mode, this is what you do all the time. And you ignore all the facts i show you. The self shadowing and shadows in general are all soft and muffled in DC wich you still didn't anwser. And if a games draw distance is the same as a PS3 game and the AF is trilinear wich is PS2 standard, you can't just ignore that and start saying that it looks better because you find some blocky shadows in forza from trees from a mile away. Environment, textures, car models, draw distance, shadows, lighting, image quality, frame rate, foliage, texture filtering, shaders, snow, sky and driver model are all better in Forza Horizon 4 like it or not. PC or Xbox doesn't mather, its about the game not the hardware it runs on. Brute force or not, thats the purpose of pc, pushing further than consoles. Just because DC is locked behind 1.8TF doesn't mean that its the best looking because it look like that on 1.8TF vs Forza on 11TF. This thread is not about efficient graphical power usage. This thread is about best looking racing game no mather what platform or hardware. You say that those blocky shadows are Forza's core problem while ignoring a bigger problems in DC like this
49469191802_d28ee02ca1_o.png

49469112627_6acf4db346_o.png

49468892421_a400e37a4f_o.png

49468968236_98bd0a9540_o.png

49468885861_8e28e38c5b_o.png

Just look at it, its a 2015 game, and 3 of those images have the sun from different direction other than the back wich you don't look for some weird reason. How can you say that that is the best looking game while it looks like that and all the detail is missing compared to Forza Horizon 4 wich is a open world game wich makes it even more impressive. And those are just in sunny normal day lighting
 
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