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Next-Gen PS5 & XSX |OT| Console tEch threaD

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HawarMiran

Banned
Well a lot of people knows him.
He is the former Gamefan and after EGM editor.

Klee come from K.Lee... Kelly Richards.

IMG_3163.JPG

The big smile on left.
I know that he was a journalist. Just wanted to point out that this Marlon knows him apparently
 

ethomaz

Banned
I find it weird Sony does PS5 articles with Wired. You’d think it would be widespread news across game sites or if they had to pick one, choose a dedicated game site.

it would be like Coke coming out with a new flavour and instead of getting Walmart or a huge grocery chain to plug it, they instead choose a gas station.
Wired is really big in US.
It gives way more exposure than specific gaming related sites like Eurogamer, IGN or Game Informer.
 
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Bo_Hazem

Banned
I must say that buying XSX makes A LOT more sense than buying/building a PC for gaming. Spending like $3000+ to beat XSX doesn't make sense if the main purpose is gaming. If you're using your PC for some other work then PC is a sensible choice. Both consoles buys day one even if priced at $600 each will make a lot more sense than dedication for a gaming PC. If big navi is as cheap as $1000 with 80 CU's then PC gaming with such card should be superior to XSX. 2080ti with current hardware well barely keep up with XSX and its 11GB might tank compared to consoles utilizing 16-24GB of Vram. Resident Evil 2 remake already uses 15-16GB of Vram.
 
I must say that buying XSX makes A LOT more sense than buying/building a PC for gaming. Spending like $3000+ to beat XSX doesn't make sense if the main purpose is gaming. If you're using your PC for some other work then PC is a sensible choice. Both consoles buys day one even if priced at $600 each will make a lot more sense than dedication for a gaming PC. If big navi is as cheap as $1000 with 80 CU's then PC gaming with such card should be superior to XSX. 2080ti with current hardware well barely keep up with XSX and its 11GB might tank compared to consoles utilizing 16-24GB of Vram. Resident Evil 2 remake already uses 15-16GB of Vram.

You should tag our resident PC master race zealot, would be entertaining and far better than the never ending cycle of GitHub this or that.
 
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Not sure I buy the March 3rd rumor. On Super Tuesday? Really?

I could see them dropping something Monday for later in the week, say Thursday, but not on the biggest voting day. Less than 48 hours notice?

Something would've spilled by now. They can't be THAT tight lipped. But I dunno..maybe.
 

Bo_Hazem

Banned
You should mark our resident PC master race zealot, would be entertaining and far better than the never ending cycle of GitHub this or that.

Well he got upset because of my memes to his insane claims. Man, it's funny how Detroit barely looks any better on 2080ti at ultra doing ~50fps compared to an insanely weaker PS4 Pro! I would be butthurt if I spent thousands of dollars only to get that laughable advantage. Is 2080ti setup better than current gen? Indeed, but for at least $3000-4000 that should cover all your PS Plus/xbox live + plenty of game purchases. Not to mention all the crap happens with PC/Windows and all the crashes, most of the hate that games get is PC-version based.

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hemo memo

Gold Member
I find it weird Sony does PS5 articles with Wired. You’d think it would be widespread news across game sites or if they had to pick one, choose a dedicated game site.

it would be like Coke coming out with a new flavour and instead of getting Walmart or a huge grocery chain to plug it, they instead choose a gas station.

Indeed it was weird. That’s like if Microsoft gave an exclusive coverage for Xbox Series X to Fox News.
 

Mendou

Banned
Rumors about Sony releasing two consoles going around

Check out my line or argumentation about this rumor. I think the whole 9.2 TF/36CU Github leaks thing could make sense

If they released a pro model at release like what Microsoft is doing, then it wouldn't be an issue. You'd have way more 12tf Pro PS5s bought than the original PS4 Pro since it wouldn't be a mid-gen release.
 

Reindeer

Member
My bet still is 12.3, but if Sony wants to do a equivalent jump to ps3 to ps4... 14.5 is the number.


1kabi85.jpg
Actually if you take into account efficiency of RDNA then 12 tflops would be the same 8X jump that we saw PS4 receive when it came to GPU. Your calculation is not taking RDNA vs GCN efficiency into account. On the CPU it will be far greater upgrade as the CPU on PS3 was superior to that of the PS4.
 
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Moses85

Member
Klee bingoed 64CUs and 1475MH post, which is obviously not true, but I can see people here not wanting to talk about all the damn misses these insiders had and concentrate on things that are yet to be confirmed.

Think like this, is MS really stupid enough to literally post TF definition on their official twitter, knowing full well Sony can announce specs and system the very same day and make them look like absolute idiots?



I think if they knew they had less TF, they would not put it front and center of their PR message. Nor would they post SOC pictures right before Sonys CES press conference and go on about "power power" everytime they talk about XSX. Because, if power is their best selling point, what happens if Sony has more power?


Microsoft is making fun out of Sony.
They are sure, they have the stronger Hardware this time.
 

SlimySnake

Flashless at the Golden Globes
Actually it you take into account efficiency of RDNA then 12 tflops would be the same 8X jump that we saw PS4 receive when it came to GPU. Your calculation is not taking RDNA vs GCN efficiency into account. On the CPU it will be far greater upgrade as the CPU on PS3 was superior to that of the PS4.
there were arch efficiencies when going from the shitty rsx to gcn 1.0 as well you know.

no one gives a shit about arch improvements. phil didnt. 2x meant 12 after all.

just stop bring up arch efficiencies. they are taken for granted. just like they did when we went from 1.84 tflops to 4.2 tflops. no one said oh but polaris is actualy 25% more efficient per flop so its actually 6 tflops.

no one.
 

ethomaz

Banned
there were arch efficiencies when going from the shitty rsx to gcn 1.0 as well you know.

no one gives a shit about arch improvements. phil didnt. 2x meant 12 after all.

just stop bring up arch efficiencies. they are taken for granted. just like they did when we went from 1.84 tflops to 4.2 tflops. no one said oh but polaris is actualy 25% more efficient per flop so its actually 6 tflops.

no one.
I agree with that... arch improvements will always exists with new chips.
 

alex_m

Neo Member
If they released a pro model at release like what Microsoft is doing, then it wouldn't be an issue. You'd have way more 12tf Pro PS5s bought than the original PS4 Pro since it wouldn't be a mid-gen release.

I don't see Sony going with two performance models. More likely difference in storage size, which is in context of this lengthy thread basically the same. There were rumors about 2TB and recently 512GB as I recall.
 

alex_m

Neo Member
If they released a pro model at release like what Microsoft is doing, then it wouldn't be an issue. You'd have way more 12tf Pro PS5s bought than the original PS4 Pro since it wouldn't be a mid-gen release.

I was talking about a 7nm PS4Pro slim for phasing out PS4.
 
My own personal opinion is sitting somewhere between Github/DF and Heisenberg/Odium on this. You can get 10.24 with the current Oberon stepping, and the fact the CPUs are mobile(laptop) variants gives more room for TDP budget for the APU. So technically they could push even higher, say, to 2.1GHz, for 10.75 or maybe even a bit higher than that to hit 11, all on the same Oberon stepping (E0) with all 40 units turned on. But, that'd probably see a somewhat lower CPU clock, compared to wherever XSX's CPU clock is at. And yes, 2.1GHz is well outside sweetspot area, but combined with good cooling and a lower-demanding CPU I think it could be at least doable.

But I'd feel uneasy with that approach honestly, and would rather want a bigger chip. Unfortunately nothing tied to PS5 has emerged yet fitting that criteria, and if it did it would probably be a newer Oberon stepping or maybe a chip revision. There's still some time for it to happen, but the window of opportunity is closing.

I think a lot of people are only feeling 9.2 as a disappointment because of direct relation to other numbers, particularly 12. But they don't understand how much of a leap 9.2TF RDNA1/RDNA2 Navi actually is compared to 1.84TF GCN. It's over a 6x increase, effectively. And they definitely don't seem to understand how big a leap Zen 2 is over Jaguar, or a 512 GB/s memory bus is over 176 GB/s on older memory architecture, etc. And they definitely don't understand what a giant leap a 4 - 6 GB/s custom SSD drive interfaced as a memory-mapped cache (similar to SSG cards) is over the pathetic mechanical HDDs current-gen has been built around that couldn't even break 100 MB/s.

It's about the full picture, not just teraflops.
I agree with you for sure. I just finished reading the 'AMD RDNA NAVI white paper', and I was left fairly impressed with all the performance and efficiency enhancements that RDNA NAVI offers. Those performance and efficiency enhancements are substantial over VEGA 64 and POLARIS. Here is just one of the statements from the paper on the Radeon RX 5700 Family.

"The RDNA architecture emphasizes an elegant and balanced approach to performance with a much richer mix of cache and memory bandwidth compared to the brute force compute approach in “Vega”. As Table 2 illustrates, the Radeon RX 5700 XT architecture boasts less raw compute in the shader array than the Radeon RX Vega 64. However, the RDNA cache hierarchy provides greater bandwidth to feed the shader array and the superior cache bandwidth enables using the available compute much more effectively. The Radeon RX 5700 XT delivers over 2.5X higher bytes per FLOP, a tremendous improvement that is crucial for the Radeon RX 5700 XT to deliver better performance than the Radeon RX Vega 64, especially on more sophisticated and complex shaders and compute-based rendering systems.
The RDNA architecture also delivers substantial improvements in rasterization, more than doubling the cull rate for triangles that are not visible in a scene, reducing bottlenecks in the geometry portion of the pipeline. Similarly, the texture sampling and interpolation for pixels using FP16 per channel has doubled and is on par with INT8 data, eliminating any performance penalties for using HDR surfaces and boosting visual quality."
 
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darkinstinct

...lacks reading comprehension.
I was talking about a 7nm PS4Pro slim for phasing out PS4.
There won't be a slim version of anything for the abysmally small market of a late gen. It costs dozens of millions to do a die shrink. He'll, 7nm is at least 50 % more expensive than 16 nm, so you'd have savings of only 25 % per APU or less than 10 % per console. Which doesn't even allow for a $50 price cut.
 

Bo_Hazem

Banned
What I would expect from next gen? This: (4K)





Don't believe it? Check out this:





A longer tutorial, 45 minutes that you'll appreciate a lot and grasp what next gen means:





Rebirth was done on 1080ti that has no ray tracing, put that in mind. Give me that with raytracing at 30fps and I'll be more than happy.
 
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TLZ

Banned
So now we’re going between 9.2 TF with no RT to 14 TF and back, and forth? WTF?
Ugh this back and forth is literally tearing me apart.
Back, back and forth and forth
Back, back and forth and forth
Back, back and forth and forth
As we go...
Back, back and forth and forth
Back, back and forth and forth
Back, back and forth and forth
As we go...
 
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Andodalf

Banned
There won't be a slim version of anything for the abysmally small market of a late gen. It costs dozens of millions to do a die shrink. He'll, 7nm is at least 50 % more expensive than 16 nm, so you'd have savings of only 25 % per APU or less than 10 % per console. Which doesn't even allow for a $50 price cut.

Both 360 and PS3 had very late gen super slim models.
 

LED Guy?

Banned
Just so you guys know, someone from ResetEra compiled what Jason Schreier said about both consoles to this day, now the XSX specs turned out to be right, now we just wait for PS5 specs to come out (which I think he will be right again so PS5 = around 12 TFs).


TYZHMPC.png
 

pasterpl

Member
If they released a pro model at release like what Microsoft is doing, then it wouldn't be an issue. You'd have way more 12tf Pro PS5s bought than the original PS4 Pro since it wouldn't be a mid-gen release.

But wouldnt this hinder games quality?
 
Just so you guys know, someone from ResetEra compiled what Jason Schreier said about both consoles to this day, now the XSX specs turned out to be right, now we just wait for PS5 specs to come out (which I think he will be right again so PS5 = around 12 TFs).


TYZHMPC.png
How recent of a timeline, are those comments?
 

Tarkus98

Member
I was eating peanut butter ice cream until i stumbled across this shit and now i lost my appetite.

Fuck you !
I was eating spaghetti with meatballs when I saw that. I really tried to keep things in check but when the piece of dudes nose came down with the face peel, I lost and ended up hurling partially digested meatballs onto my undeserving phone and dogs paw.
He then proceeded to chow down (always the opportunist) on my ummm leftovers, once again triggering my gag reflex.
Ugh, when will I learn to listen to my wife and keep phone separated from meals, regardless of how casual the dining may have been.
 
l444KWh.gif
Ugh this back and forth is literally tearing me apart.
I can’t man😂😂😂 I’m laughing so damn hard. I had to take a break earlier! There sho be no back and forth MS got the 12tflps that’s all that should matter. In my opinion the only reason to be here is to talk about games or wait for Sony reveal. This is speculation. XSX is no longer a speculation.
 

DJ12

Member
What do you think PS5 specs are likely gonna be?

I'm going for 9.2 or 8 TF, those numbers kept coming back in the leaks. for Xbox the number 12 kept coming back in the rumours and it ended being the number for the console.
12+ tflops has been in more leaks than 9.2, dont let the fact some flat earthers keep regurgitating it fool you.

The chief one among them stated neither console would have hardware raytracing amongst other things already proven wrong.

Hes desperate to get his final jobs in before he requests a self ban when all insiders are proven correct when the consoles are close and his 9.2tf dream is officially dead.
 

K.N.W.

Member
Well, well, well, well..... I'd say both, but the first it's more likely: Console games, are too advanced on the optimization side.
Developing an exclusive game like Detroit, means that every graphical feature has been written specifically for said architecture and machine. And, that, is easier to do with the money and knowledge of the console maker.
But, when those games get ported, there are probably less Programmers, Engineers, money and time, so the translation process gets sloppy. Budget and time are costrained, and investors have no real interest to give the extra push to the port development. Why spend more money if said port is functional enough? No reason to rewrite the entire engine just for 1-200K sales.....
But I wouldn't blame developers, money and investors are kings!!
 
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SSfox

Member
12+ tflops has been in more leaks than 9.2, dont let the fact some flat earthers keep regurgitating it fool you.

The chief one among them stated neither console would have hardware raytracing amongst other things already proven wrong.

Hes desperate to get his final jobs in before he requests a self ban when all insiders are proven correct when the consoles are close and his 9.2tf dream is officially dead.

The only reason that make me doubt about 8TF, is the fact that a supposed "solid" leak says PS5 will cost 450$ to produce, because if that's the case, Xbox would be around 600 at least, and i can't see MS releasing the console at such a high price.
 
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