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Next-Gen PS5 & XSX |OT| Console tEch threaD

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ethomaz

Banned
next generation RDNA architecture
My link is more reliable than yours.
If MS really did use RDNA2 then they should have update the article.
While they didn't do that I believe GitHub was right.

MS was very clear "Powered by a custom-designed processor, leveraging the latest Zen 2 and Radeon RDNA architecture from our partners at AMD"

I'm a bit sad MS didn't have money to ask AMD for more recent tech like RDNA 2.
 
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Zero707

If I carry on trolling, report me.
My link is more reliable than yours.
If MS really did use RDNA2 then they should have updated the article.
While they didn't do that I believe GitHub was right.

MS was very clear "Powered by a custom-designed processor, leveraging the latest Zen 2 and Radeon RDNA architecture from our partners at AMD"
leveraging the latest Zen 2 and Radeon RDNA architecture from our partners at AMD"
 

Gavin Stevens

Formerly 'o'dium'
I will quote you

Question. If some developers will make a great looking game 1440p on Series X (that looks near indistinguisable from q 4k image), how would this game run on a 4TF console ? 720 ?

No. As you lower high performance heavy effects, the curve for which you regain performance has an exponential increase in several cases. For example, ambient occlusion st it’s highest level is very system intensive, yet lowering it down to half will reduce in barely any visual difference unless under scrutiny, while providing upwards of 200% increase in performance. Some effects, such as motion blur, depth of field and the like, will scale with resolution also, and so will render at 1:1 pixel ratio with your screen while providing a massive decrease in overall fillrate performance loss.

Not to mention you could target 1080p with a dynamic resolution under load, and still never hit that low a resolution.

The thing people forget is that as you increase resolution, it’s harder to maintain that pixel density while maintaining a stable frame rate. A scene rendered at 4k can be much more expensive based on what’s being rendered alone, even if the same scene is rendered at 1080p.

This is an utterly bizarre conversation, that stems from people worh no clue as to how performance targets are achieved with modular scalability. It stems from PlayStation fans who want to paint a bad light on the subject.

The simple truth is this: to render at 4k is expensive. Very. But if you keep the cpu the same, you keep all processor intensive instructions the same. If you keep the SSD the same, you can load into memory the same speed, with memory that is the same speed at a reduced capacity, due to a decrease in overall memory consumption from a reduced pixel count.... the yes even a 4tf machine will be fine.

This is basic shit, something I’ve spent many, many years optimising with. This is NOT getting the SX quality assets into a base Xbox one. That is something different, and would require a vast reworking of both media and game to work. And yet people confuse the two.

But please, do continue. Tell me why the Series S would hold the SX back. And no, don’t use anything at al to do with Xbox One X versus Xbox One, because the midlife console upgrade is not the baseline system and is the exact opposite of this situation.
 
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FacelessSamurai

..but cry so much I wish I had some
I will quote you

Question. If some developers will make a great looking game 1440p on Series X (that looks near indistinguisable from q 4k image), how would this game run on a 4TF console ? 720 ?
Question: why would games not be 4K on the beast that is the 12Tflops Xbox Series X, the console that can power your dreams?
 

01011001

Banned
Question. If some developers will make a great looking game 1440p on Series X (that looks near indistinguisable from q 4k image), how would this game run on a 4TF console ? 720 ?

yes... why not 720p? if the game has such great image reconstruction that a 1440p game looks indistinguishable from 4k, then why not a 720p game that looks really close to 1080p?

they could also lower other settings in order to keep the resolution as high as possible. maybe lower shadow detail, worse AO, lower draw distance etc.
 
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No. As you lower high performance heavy effects, the curve for which you regain performance has an exponential increase in several cases. For example, ambient occlusion st it’s highest level is very system intensive, yet lowering it down to half will reduce in barely any visual difference unless under scrutiny, while providing upwards of 200% increase in performance. Some effects, such as motion blur, depth of field and the like, will scale with resolution also, and so will render at 1:1 pixel ratio with your screen while providing a massive decrease in overall fillrate performance loss.

Not to mention you could target 1080p with a dynamic resolution under load, and still never hit that low a resolution.

The thing people forget is that as you increase resolution, it’s harder to maintain that pixel density while maintaining a stable frame rate. A scene rendered at 4k can be much more expensive based on what’s being rendered alone, even if the same scene is rendered at 1080p.

This is an utterly bizarre conversation, that stems from people worh no clue as to how performance targets are achieved with modular scalability. It stems from PlayStation fans who want to paint a bad light on the subject.

The simple truth is this: to render at 4k is expensive. Very. But if you keep the cpu the same, you keep all processor intensive instructions the same. If you keep the SSD the same, you can load into memory the same speed, with memory that is the same speed at a reduced capacity, due to a decrease in overall memory consumption from a reduced pixel count.... the yes even a 4tf machine will be fine.

This is basic shit, something I’ve spent many, many years optimising with. This is NOT getting the SX quality assets into a base Xbox one. That is something different, and would require a vast reworking of both media and game to work. And yet people confuse the two.

But please, do continue. Tell me why the Series S would hold the SX back. And no, don’t use anything at al to do with Xbox One X versus Xbox One, because the midlife console upgrade is not the baseline system and is the exact opposite of this situation.

Question so we know that some games use GPU compute won't stuff like that be harder to port or RT .
 

Bryank75

Banned
Welp… here is an article from 2017:

"The company's Azure platform has 38 regions with over 100 data centers and 12 million organizations in its user directory. Over 90% of its servers use designs it has contributed to the Open Compute Project
Open Compute Project

The Open Compute Project is an organization that shares designs of data center products among companies, including Facebook, IBM, Intel, Nokia, Google, Microsoft, Seagate Technology, Dell, Rackspace, Cisco, Goldman Sachs, Fidelity, Lenovo and Alibaba Group.
en.wikipedia.org
via its so-called Project Olympus."


'Indeed, IDC reported with itsmost recent quarterly server tracker that one company among this select group accounted for 10% of total server consumption in the fourth quarter of 2016, or roughly 275,000 servers.'

Pretty much what I was thinking.... a tiny fraction of console sales.
 

Neo Blaster

Member
No. As you lower high performance heavy effects, the curve for which you regain performance has an exponential increase in several cases. For example, ambient occlusion st it’s highest level is very system intensive, yet lowering it down to half will reduce in barely any visual difference unless under scrutiny, while providing upwards of 200% increase in performance. Some effects, such as motion blur, depth of field and the like, will scale with resolution also, and so will render at 1:1 pixel ratio with your screen while providing a massive decrease in overall fillrate performance loss.

Not to mention you could target 1080p with a dynamic resolution under load, and still never hit that low a resolution.

The thing people forget is that as you increase resolution, it’s harder to maintain that pixel density while maintaining a stable frame rate. A scene rendered at 4k can be much more expensive based on what’s being rendered alone, even if the same scene is rendered at 1080p.

This is an utterly bizarre conversation, that stems from people worh no clue as to how performance targets are achieved with modular scalability. It stems from PlayStation fans who want to paint a bad light on the subject.

The simple truth is this: to render at 4k is expensive. Very. But if you keep the cpu the same, you keep all processor intensive instructions the same. If you keep the SSD the same, you can load into memory the same speed, with memory that is the same speed at a reduced capacity, due to a decrease in overall memory consumption from a reduced pixel count.... the yes even a 4tf machine will be fine.

This is basic shit, something I’ve spent many, many years optimising with. This is NOT getting the SX quality assets into a base Xbox one. That is something different, and would require a vast reworking of both media and game to work. And yet people confuse the two.

But please, do continue. Tell me why the Series S would hold the SX back. And no, don’t use anything at al to do with Xbox One X versus Xbox One, because the midlife console upgrade is not the baseline system and is the exact opposite of this situation.
Translating all this to price, how can MS reach a 299 target if they have to use same CPU, same SSD, same memory type, only changing CU count for the GPU and amount of memory?
 
Please don't tell me folks are back to accusing DF and slandering them....really?

Sigh...and it's only just Monday :LOL:

Look, you don't have to like their technical analysis or what-not, you don't have to agree with them. When it comes to next-gen speculation I definitely don't agree with them on everything including the idea PS5 is legit 9.2TF. But to go as far as to insinuate they have an active agenda against Sony and PlayStation is absolutely ridiculous. Unless you have actual proof that's what they're doing, you are acting no better than #CancelCulture people on Twitter.

Why does it matter if MS did a reveal video with DF for the X? Sony went to Wired to reveal first details on PS5, where are the accusations of Wired being in Sony's back pockets at? Yes it's evident Richard has a preference but I would strongly doubt they let that preference get to the point of outright making up lies about Sony and PlayStation. Him, John and the rest of DF are very good at what they do, they don't need to be mocked just because they have a different idea on what entails for a next-gen system than you do.

We can do better than that. It's okay to disagree but don't go as far as insisting they're access media or whatever for MS. Just like how we aren't implying Wired or whatever other media outlets have a very strong tie to Sony aren't access media for them to the detriment of Microsoft. If you don't have PROOF, honestly I don't want to hear any of that type of garbage because it comes off like a whiny teenage girl arguing in a rumor circle at the lunch table, and I was personally tired of that crap in high school.
 
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Translating all this to price, how can MS reach a 299 target if they have to use same CPU, same SSD, same memory type, only changing CU count for the GPU and amount of memory?

Well it's not suppose to have a disc drive either .
Ram is expensive so if they go 12 they save a fair amount .
They will also save on cooling and consoles size which also add up .
The big question is how much they would save on the APU which could be a good amount like $75 or more.
 
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Gavin Stevens

Formerly 'o'dium'
Question so we know that some games use GPU compute won't stuff like that be harder to port or RT .

Why though? Ray tracing is expensive, but it’s also a more expensive effect to render the higher your base resolution is if you want to match 1:1 pixel density. Other things scale.

Translating all this to price, how can MS reach a 299 target if they have to use same CPU, same SSD, same memory type, only changing CU count for the GPU and amount of memory?

Well I can’t say for sure but can make an educated guess.

Look at the price of a 2080 super card (still clocked 1tf lower than the SX) and then compare that to a 1060 card which is clocked about 4tf.

You may see just how large a price delta can be JUST for the GPU aspect.

As for the others, it’s anybodies guess. But a reduced ram load out, possible lower capacity SSD, possible removed disk drive...

At this point today, it’s all theoretical.
 

gullideckel

Banned
eh, the question mark should tell you that they arent sure about it.

which tflops figure do you want them to go with? the one from osiris? or heisenberg? or odium? even jason and klee havent given any figures. that 9.2 tflops figure is the only one we have right now. as long as they put proper disclaimers, thats fine with me.

your beef should be with Sony brass who are ok with this fake information being spread around without any kind of denials. it should be with PS5 devs who refuse to call up DF and deny this figure even if they have to do it off the record anonymously. if not DF, call up Jason Schrier.

The fact of the matter is that its sony thats dragged its feet and has allowed these rumors to fester. if i was Cerny, i wouldve put a stop to this rumor immediately. a simple, no its not true wouldve been enough.

googling underpromise and overdeliver right now.
Sony must be thanking the heavens for schills like DF and delusional xbox fanboys.
 

Jason28

Has a tiny dick and smaller e-peen
Thanks for you answer. What do you think about this ?
Is Jason lying, or are his sources lying ?
With the advent of the PS4/PS4 Pro and Xbox One S/Xbox One X, console developers have been better accustomed to tweaking their games for multiple hardware configurations, but Microsoft may have their work cut out for them with its "Lockhart" plan. In the latest episode of Kotaku's Splitscreen podcast, Jason Schreier claims that third-party developers aren't happy with the cheaper next-gen Xbox because of the power gap it's created: Lockhart reportedly includes "significantly" less RAM, making it much more difficult to port a game that was designed around the premium Xbox, "Anaconda."

I've heard some skepticism from third-party developers, who are, like, "Hey, it's a pain in the ass to ship on multiple hardware SKUs. Second of all, this is going to hamper us, because Microsoft is requiring us to ship on this lower-powered version, that has the equivalent graphical power of a PS4 Pro." It's worth noting, that is has a higher-end CPU and a solid-state drive, and other next-gen features, so it's not safe to compare it directly to the PS4 Pro.
 
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Zero707

If I carry on trolling, report me.
But you can read in the article MS saying it is "Powered by a custom-designed processor, leveraging the latest Zen 2 and Radeon RDNA architecture from our partners at AMD".
It is pretty clear to me Xbox One Series X is using RDNA 1.

And that fits with GitHub leaks.
github didn't say anything about xbox series x GPU architecture also the amount of CU does not tell us anything about the architecture, i'm expecting PS5 to have RDNA 2.0 Features it's custom GPU after all,
the ball in Sony court it's up to them confirm full RDNA 2 or Not
 

Gavin Stevens

Formerly 'o'dium'
Jason28 Jason28 this was based on old comments on old hardware revisions.

The simple truth is that it’s not so much you have to tweak several settings to get something to work on a lower spec machine, but that you have to TEST it, and make sure that everything is ok. It takes seconds to lower fidelity, but takes countless hours to test.

Plus, developers don’t like more work: News at 11. Shock horror.

To base thoughts on old unverified claims from developers you don’t even know was said, or even meant in that regard, would be daft.

I for one would NOT trust the word of any developer who thinks the lockharts theoretical 4tf spec is the same as the PS4 pro. That’s the biggest warning sign there. The lockhart would eat the Pro for dinner.
 
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Evilms

Banned
Please don't tell me folks are back to accusing DF and slandering them....really?

Sigh...and it's only just Monday :LOL:

Look, you don't have to like their technical analysis or what-not, you don't have to agree with them. When it comes to next-gen speculation I definitely don't agree with them on everything including the idea PS5 is legit 9.2TF. But to go as far as to insinuate they have an active agenda against Sony and PlayStation is absolutely ridiculous. Unless you have actual proof that's what they're doing, you are acting no better than #CancelCulture people on Twitter.

Why does it matter if MS did a reveal video with DF for the X? Sony went to Wired to reveal first details on PS5, where are the accusations of Wired being in Sony's back pockets at? Yes it's evident Richard has a preference but I would strongly doubt they let that preference get to the point of outright making up lies about Sony and PlayStation. Him, John and the rest of DF are very good at what they do, they don't need to be mocked just because they have a different idea on what entails for a next-gen system than you do.

We can do better than that. It's okay to disagree but don't go as far as insisting they're access media or whatever for MS. Just like how we aren't implying Wired or whatever other media outlets have a very strong tie to Sony aren't access media for them to the detriment of Microsoft. If you don't have PROOF, honestly I don't want to hear any of that type of garbage because it comes off like a whiny teenage girl arguing in a rumor circle at the lunch table, and I was personally tired of that crap in high school.

No one said they're against Sony/PlayStation, but everyone has noticed their little penchant for Microsoft since the PS360 generation.

For professionals, they have to remain neutral and objective and it doesn't matter if it's Sony, Microsoft or Nintendo
1471902675-risitoseriou.png
 
Jason28 Jason28 this was based on old comments on old hardware revisions.

The simple truth is that it’s not so much you have to tweak several settings to get something to work on a lower spec machine, but that you have to TEST it, and make sure that everything is ok. It takes seconds to lower fidelity, but takes countless hours to test.

Plus, developers don’t like more work: News at 11. Shock horror.

To base thoughts on old unverified claims from developers you don’t even know was said, or even meant in that regard, would be daft.

I for one would NOT trust the word of any developer who thinks the lockhart a theoretical 4tf spec is the same as the PS4 pro. That’s the biggest warning sign there.
How many PC configurations, GPUs and CPUs do third-party devs have to worry about these days? Oh, right. XSX and XSS are the least of their worries.
 

01011001

Banned
Translating all this to price, how can MS reach a 299 target if they have to use same CPU, same SSD, same memory type, only changing CU count for the GPU and amount of memory?

smaller console = smaller box = less cost to ship them

also less CUs = drastically reduced die size.
look at the different prices in GPUs on the PC side.
there are hundreds of dollars between high end and low end models, and their biggest difference is also die size and memory

also a lower target resolution also means you don't need raytracing hardware that is as potent as the on in the Series X, just like the Nvidia RTX GPUs have less capable RT hardware in the lower end models
 
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ethomaz

Banned
github didn't say anything about xbox series x GPU architecture also the amount of CU does not tell us anything about the architecture, i'm expecting PS5 to have RDNA 2.0 Features it's custom GPU after all,
the ball in Sony court it's up to them confirm full RDNA 2 or Not
Sorry man but GitHub says Navi Lite and that is what I believe is Xbox One Series X using.
With the confirmation from MS site it is pretty clear they are using RDNA 1.
 

Jason28

Has a tiny dick and smaller e-peen
To base thoughts on old unverified claims from developers you don’t even know was said, or even meant in that regard, would be daft.
I don't know who said it, the thing is i trust Jason Schreier and i don't see a reason for him lying or misinforming on purpose. Perhaps it was an old hardware revision, but Pandora's box was already opened. It is normal that some people (myself included) hav their doubts with this 2 console strategy when even some developers think the same.

and feel that the SKU will hamper next gen games
Some devs think it might hamper, some devs like you think it won't, only time will show us what will happen. Peace.
 
you can't just act like a chip that was absolutely 100% made for sony never existed

Don't let it fluster you; some people just have their own narrative to tell no matter what. It's already been addressed multiple times what revisions are, what regression tests are, what iGPU profiles are and why they're done for profile lists, and why a chip can have testing results for an older chip via running its iGPU profile in regression rather than showing the newer chip's hardware in the same testing results...but some folks either can't or don't want to comprehend these things.

You can even match the timing between E0's logged testing result (December) to rumors of a new devkit shipping (January) to assume that the new devkit they mentioned at the time is probably using E0, so that would give strong indication Oberon E0 is an RDNA2 chip, but again, people gotta spin around that whether on purpose or accidentally.

It does keep the discussions entertaining tho TBF 🤷‍♂️
 

Zero707

If I carry on trolling, report me.
Sorry man but GitHub says Navi Lite and that is what I believe is Xbox One Series X using.
With the confirmation from MS site it is pretty clear they are using RDNA 1.
well we have to wait for Stephen Burke from Gamers Nexus to give us deep dive on Next generations chips
 
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Bogroll

Likes moldy games
No one said they're against Sony/PlayStation, but everyone has noticed their little penchant for Microsoft since the PS360 generation.

For professionals, they have to remain neutral and objective and it doesn't matter if it's Sony, Microsoft or Nintendo
1471902675-risitoseriou.png
Do people forget they put a disclaimer at the beginning of that video (9,2 TF one) and i thought it was worth them making a video about, they where only speculating and talking about it just like us on here.
 

m23

Member
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saintjules

Member
Please don't tell me folks are back to accusing DF and slandering them....really?

Sigh...and it's only just Monday :LOL:

Look, you don't have to like their technical analysis or what-not, you don't have to agree with them. When it comes to next-gen speculation I definitely don't agree with them on everything including the idea PS5 is legit 9.2TF. But to go as far as to insinuate they have an active agenda against Sony and PlayStation is absolutely ridiculous. Unless you have actual proof that's what they're doing, you are acting no better than #CancelCulture people on Twitter.

Why does it matter if MS did a reveal video with DF for the X? Sony went to Wired to reveal first details on PS5, where are the accusations of Wired being in Sony's back pockets at? Yes it's evident Richard has a preference but I would strongly doubt they let that preference get to the point of outright making up lies about Sony and PlayStation. Him, John and the rest of DF are very good at what they do, they don't need to be mocked just because they have a different idea on what entails for a next-gen system than you do.

We can do better than that. It's okay to disagree but don't go as far as insisting they're access media or whatever for MS. Just like how we aren't implying Wired or whatever other media outlets have a very strong tie to Sony aren't access media for them to the detriment of Microsoft. If you don't have PROOF, honestly I don't want to hear any of that type of garbage because it comes off like a whiny teenage girl arguing in a rumor circle at the lunch table, and I was personally tired of that crap in high school.

I salute your comments/efforts in trying to make people understand the topics of discussion as I've been reading along. I just think at this point, some are just not going to listen and keep on believing what they want to believe. We'll just wait for everything to come to light. No doubt a swift change will occur once that happens. As for me, I'm getting both Consoles day 1 and I just can't wait for it. Thankfully the games coming out the next 3 months should wet the appettite.
 
No one said they're against Sony/PlayStation, but everyone has noticed their little penchant for Microsoft since the PS360 generation.

For professionals, they have to remain neutral and objective and it doesn't matter if it's Sony, Microsoft or Nintendo
1471902675-risitoseriou.png

Well that's kind of not possible because they're human beings, not machines. That said yeah they have a preference for MS but I have not really observed that translating to them pushing a damaging agenda against Sony and PlayStation. And I consider their analysis videos pretty much objective.

However even in technical analysis there are some small areas where a more subjective opinion has to come in because there can be multiple solutions to achieving a certain visual affect and it comes down to tastes which approach one prefers when the result of those solutions tend to give the same level of technical performance (both in of themselves and relative to everything else in the game).

That said I'll keep an eye out for any certain things that smell like a stealth anti-Sony or anti-Playstation bias from them and condemn it, just like how I condemn when publications have an anti-MS/Xbox or anti-Nintendo bias too.

All I'm saying in this case is some of the supposed proof people using against DF in the past two pages, it's honestly really shaky/flaky proof imo.
 

TLZ

Banned
So the Github leak showed 36 CUs, right? Sony doubled the compute units from 18 CUs in the PS4 to 36 CUs for PS4 Pro within 3 years of OG PS4's launch and they did that for a console that's very much a part of the PS4 family, it's not even next-gen. And I remember that Cerny telling Gamasutra as well as Digital Foundry that he still believed in console generations when Pro was launched. So the man who still believes in console generations -- do you think he will launch a next-gen PS5, with brand new GPU, CPU architectures, after 4 years of PS4 Pro's launch... Again with the same 36 CU GPU? Something doesn't add up here. And I'm astonished that even Richard from DF didn't question the 36 CU leak for PS5 and ran with it for multiple videos.
But of course it's 36CUs. Our Lord and savior GitHub. Prrrrreach!



giphy.gif
 

NickFire

Member
fuck this is getting stale. Sony just give us the specs already
I'm reminded of almost every Walking Dead season after the first few. Season starts with group A fighting group B. Every week we expect something new to happen, but every week boils down with same group A fighting same group B. Every couple seasons Group B changes, but the first Wired article was only about a year ago, so the lack of new group B is still consistent since year 2 just started.
 

bitbydeath

Member
fuck this is getting stale. Sony just give us the specs already

We know they are both Navi2x.
This means the base is either one of the following:

RX 5800
RX 5900
RX 5950
RX 5950XT

XSX lines-up with the rumoured specs of the 5800. PS5 is likely using that one too as the others are said to be a lot more powerful, so as insiders have said expect them to be roughly the same +/- 1TF.
 
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