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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Felessan

Member
Ssd will keep the path for gpu and cpu clear so they can always perform at peak . Loading more details on the scene furthuraway from charcter for example but ofcourse at 10% lower resolution compared to xsx .
It will be much less that 10%. First it's not linear. Second - PS5 actually has higher rasterization speed than XsX so things like anti-aliasing will perform better on it.
 
Both CUs are exactly the same, based on RDNA2 arch. If there was any changes to CUs size it wouldn't be called RDNA.

MS went with bigger APU with more cu cores, Sony opted for a smaller APU with unusually high clocks.

We ended up with %16-20 of GPU power for Xbox (note its less than PS4 vs Xbox One)

Sony made a blazing fast SSD that double the speed of XsX, and had a very customizable audio chip (XsX had audio chip but we still need to see the differences here)

I assume RT performance will be better on XsX simply due to having more CUs.

The strange thing to me is MS opting for two ram speeds, apparently to keep thermals down? But part of XsX memory is lower than PS5 while the other is faster.

Both are capable machines, and really close to each other. The only thing not clear now is RT and SSD performance differences.
Nope RDNA 2 was the starting point for both, a canvas with shapes included but how you paint over filling or not filling those is up to the customers and believe you me when I say that both have their own customizations added on top of it.
Want an example?
The Cache Scrubbers that have been added on the CUs right there on the SoC die is a Sony customization. It won't be on a future PC part, it won't be on SeX. How much space per CU or per WGP it fills, we don't know. Is it part of RDNA 2, absolutely not. It is a totally proprietary solution by Sony. Why do we know this even in the first place? Cause Sony went ahead and officially revealed it, thus no one can speak out of their asses when claiming RDNA 2 arch is just a monolithic thing you get what you got when in fact as Cerny explained "it's features are malleable" meaning that you can add stuff, subtract stuff, change stuff within that arch especially when talking about as bespoke and customized stuff as these consoles.
So it may be revealed tomorrow that MS has it's own sauce in there, so you may want to rethink your reasoning before you are forced to take it back saying the bolded and underlined stuff of yours.

Exact burn is timestamped if you wanna watch
 

nosseman

Member
This is from Days Gone, this was made on 1.8tf (GCN), better not downplay the ps5, remember Sony has beasts not devs under their sleeve.
9qYRxGA.jpg
Yes - imagine. That is from 1,8tf - around the same performance Xbox has over PS5. If you can make a game look that good with 1.8TF - surely you can use that 1.8TF power to make a 10TF-game look better?
 

-kb-

Member
The strange thing to me is MS opting for two ram speeds, apparently to keep thermals down? But part of XsX memory is lower than PS5 while the other is faster.

Both are capable machines, and really close to each other. The only thing not clear now is RT and SSD performance differences.

Microsoft didn't opt for two different memory speeds, they opted to mix densities with the RAM chips they used which means that the higher memory space of the higher density chips can only be accessed together lowering the effective bus when you access them to 192bits from 320bits.
 

Zoro7

Banned
I find it really funny how more and more developers are talking about their excitement for the PS5 yet "experts" on this forum are not having it.
The more I read the more excited I am for the PS5.
I also laugh at the guys that are "worried" the PS5 CPU / GPU cant run consistently at higher frequencies....why dont we let the professionals worry?
 

kareemna

Member
I find it really funny how more and more developers are talking about their excitement for the PS5 yet "experts" on this forum are not having it.
The more I read the more excited I am for the PS5.
I also laugh at the guys that are "worried" the PS5 CPU / GPU cant run consistently at higher frequencies....why dont we let the professionals worry?

Exactly! We just theoretically argue about theoretical numbers to us. Both are interesting pieces of hardware to get a deep dive on and discuss, especially after they are torn down.

Now we want the games and both havent delivered yet.
 
The 62% was referring to all rdna 2 cores. This applies to series x as well. Sony's audio chip would have to about the size of the gpu to flip who has the larger die size.
Nope it was referring to their own take of RDNA 2 cores that's on PS5, and they compered those to again another specialized core that is based (but not with complete feature parity!) on GCN that was on their PS4. So pears to avocados.
PS5 RDNA 2 is just a custom RDNA 2, and again PS4 GCN is a custom GCN, both of which you can't find in off the shelf PC part!

Is this supposed to be some kind of misterxmedia parody account?

When one console ends up weaker in the beginning of a generation, the crazies come out.
Well if a game is bottlenecked by I/O, solving that bottleneck frees up cycles that can be used by GPU to push FPS. So sticking in an SSD =/= higher fps directly, but indirectly if you know I/O is the bottleneck and then yeah SSD = higher fps. Star Citizen is a game that is highly bottlenecked by I/O, so if you have and HDD oh boy good luck getting it above 14 fps, but put in an m2 and it is night and day. Your top of the line graphics card is choked in the first instance, now it is flopping those points as it's supposed to.
Agree also I am wondering about that geometry engine, how good/powerfull will be ?
Yeah me too. It sounds similar to Vega fp16 packed math and primitive shader stuff that was largely crippled by other part of the gpu and mostly unused for that reason. Now, it seems whatever was crippling it has been solved, and I kinda have a feeling it is have something to do with higher bandwidth, or using the audio SPU as coprocessor.

What the hell is this? PC begs to differ, i.e. multiplats which "hit the ceiling" on consoles (whilst still displaying differences between platforms based on the hardware power under the hood) get a massive performance boost on high end pc hardware... based on those bigger specs brute forcing the visual improvements.

One example: most game are made with the console hardware as target spec & then they simply turn stuff up or down for the PC settings. The downplaying of the Series X real GPU advantage is simply going to make people even angrier when the inevitable third party comparisons arrive & the results aren't good for the ps5. What will we hear then "muh lazy devs not using the power of SSD! This game should run better on the ps5 because SSD says so!".

No one in their right mind ever builds a PC by prioritising SSD > GPU/CPU. Sony haven't just discovered a new trick with the SSD.
Yet! Maybe from now on, having PCIe 4.0 m2 SSDs will be much more important going in the future even on the PC landscape. What if the previously weakest links/consoles are generating a leap for PC gaming as well, pushing all enthusiast grade rigs in this direction, and all the developers start targeting these hw and expecting certain streaming speed demands for their upcoming games.
 

Dokku

Member
I'm genuinely happy with what I've seen with the ps5 thus far. The only point of contention is price. As long as Sony comes in $100 or so cheaper than the competition I can't see them losing their steam.

But being realistic, ps5 doesn't sound like a $399 machine, and Series X doesn't sound like a $499 machine either. I guess it's down to how much of a loss they're willing to take per unit at launch.
 

ruvikx

Banned
Yet! Maybe from now on, having PCIe 4.0 m2 SSDs will be much more important going in the future even on the PC landscape. What if the previously weakest links/consoles are generating a leap for PC gaming as well, pushing all enthusiast grade rigs in this direction, and all the developers start targeting these hw and expecting certain streaming speed demands for their upcoming games.

SSD isn't going to compensate for a weaker CPU/GPU combo. It doesn't perform the same task, despite some "interesting" spin I'm reading this morning. The truth is there's a real power difference between both consoles. We'll see whether the price also reflects that.
 

pasterpl

Member
yeah the testing situation is shit in most countries.

honestly... I had a scratchy throat all of last week... might have had it, might not... I may never know.
that's also what's so dangerous about it because even if you have barely any to absolutely zero symptoms you're still able to spread it and endanger people.

damn, I had scratchy throat for 2 wks now, but no fever. Hope you will get better soon mate.

I find it really funny how more and more developers are talking about their excitement for the PS5 yet "experts" on this forum are not having it.
The more I read the more excited I am for the PS5.
I also laugh at the guys that are "worried" the PS5 CPU / GPU cant run consistently at higher frequencies....why dont we let the professionals worry?

while your comment is actually very valid, don’t forget about the months of conversations in this thread where Sony fans were certain that PS5 will have more flops (yes, flops are only one way of measuring performance and probably not the best in the real world scenarios), the grief that anyone mentioning 9.2 or 36 cu got and all of these memes for the last 2 days after Sony event was announced.

reality is that we can expect better looking 3rd party games on xbsex this gen (higher res and better rt)

btw. I found it interesting that almost everyone skipped the input latency thing ms is trying to pull off, this could make xbsex platform of choice for esports and pro gamers
 

Zoro7

Banned
SSD isn't going to compensate for a weaker CPU/GPU combo. It doesn't perform the same task, despite some "interesting" spin I'm reading this morning. The truth is there's a real power difference between both consoles. We'll see whether the price also reflects that.
Doesnt this also apply the other way round?
Yes the PS5 is at a disadvantage here but a substantially fast SSD also has its advantages as many developers on twitter have been saying.
A stronger CPU/GPU will not compensate for a slower SSD.
You can say that about anything really. So we can discuss all day but we wont know for sure until we see some games.
 

kyliethicc

Member
9.2/1.84 = 5x leap.
1.84/.230 = 8x leap.

Both gpus had better performance per flop due to architecture improvements. The still got it to 8x with a $399 console.

You know which console had a 5x jump? Xbox one.
Yeah but GPUs are just part of the system. The PS5 CPU+GPU, RAM, SSD, I/O, etc all are way better combined than the PS4.

The Xbox One had shitty DDR3 RAM and it’s GPU ran at similar clock to the PS4, but with less CUs. To be fair, the Xbox One had plenty of great games like the Witcher 3 in even just 2015, it just wasn’t an exclusives machine like PS4. I never felt the need to buy it because as a PS4 gamer, Xbox exclusives like Halo just don’t speak to me. I could just play Witcher on my PS4.

But it’s not like the Xbox One was the power of a Wii U. It was just overpriced and focused on dumb TV shit & Kinect. That’d be like if PS5 is revealed and it’s $600 but it comes with a PSVR2 headset but you have to use the VR headset to turn the console on and off. It won’t be like that, thankfully.

The PS5 has plenty of memory, and has the fastest clocked GPU in any console ever. It has the fastest SSD in any game console ever. It’s gonna be interesting to see if it can deliver the games. Sony has great devs.
 
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A quick comment which I was forgotten in navi gpus the TF difference doesn't mean a relation 1:1 to performance just see the 5700 xt to 5700 exists around 22% of difference in flops
but only around of 14% in performance.

 

sinnergy

Member
Guys, since we're concerned as to how well the PS5 GPU can maintain 2.23 GHz, shouldn't we also be concerned with how well the XSX GPU can maintain 1.825 GHz? Remember, 1.825GHz is also a boost clock. The base clock of the XSX GPU is 1.465 GHz. At 1.465 GHz the XSX GPU only has 9.75 TFLOPS.
I heard lock hart and Series X are the same, Series X clocks as low as 4 TF.
 
SSD isn't going to compensate for a weaker CPU/GPU combo. It doesn't perform the same task, despite some "interesting" spin I'm reading this morning. The truth is there's a real power difference between both consoles. We'll see whether the price also reflects that.
Look let me give you a PC enthusiast example (I'm one so partly telling my troubles).
If you have an amazing GPU like a GTX 980Ti, but you only have those stupid old Bulldozer FX 8350 CPUs, and on top of that a goddamn HDD => You are not gettin everting out of your GPU, not even close, not even let's sat 30% of it's PEAK power.

Now put in an i7 CPU (of course whole DDR4 and MoBo, whole shebang), but can't afford a good SSD yet => You are getting somewhere, suddenly you jumped to 75-80% of using your GPU at its PEAK power, only those frame times are terrible, 1% of frames are lagging like hell.

Now finally can afford an m2 SSD, put that in even Windows boots in seconds, but forget that, load the game in seconds and you are now at 98-99% of PEAK power of your GPU, frame times are amazing, it is now finally capped at 60fps only perhaps a few hiccups. Why 1-2% missing, cause it's PC there is always better CPU, GPU and SSD, etc. Why hiccups, well everything from bad drivers, to background updates, to game bar acting up, to even game engine not being optimized can be the goddamn reason.

I'm a PC gamer. Don't try to fuck with me on this topic, I know what I'm saying when I'm saying that sometimes SSDs do compensate for CPU/GPU combos, more so if those are also powerful but bottlenecked by I/O, less so when they're weaker and bottlenecks are all around. I/O on HDD for the games coming out since 2016s is THE bottleneck period. Solving that bottleneck doesn't magically make your GTX 760 into GTX 980TI, but if that top GPU isn't hitting anywhere near it's peak perf then solving any bottleneck I/O included will give you more FPS.

School is out.
 

sinnergy

Member
Look let me give you a PC enthusiast example (I'm one so partly telling my troubles).
If you have an amazing GPU like a GTX 980Ti, but you only have those stupid old Bulldozer FX 8350 CPUs, and on top of that a goddamn HDD => You are not gettin everting out of your GPU, not even close, not even let's sat 30% of it's PEAK power.

Now put in an i7 CPU (of course whole DDR4 and MoBo, whole shebang), but can't afford a good SSD yet => You are getting somewhere, suddenly you jumped to 75-80% of using your GPU at its PEAK power, only those frame times are terrible, 1% of frames are lagging like hell.

Now finally can afford an m2 SSD, put that in even Windows boots in seconds, but forget that, load the game in seconds and you are now at 98-99% of PEAK power of your GPU, frame times are amazing, it is now finally capped at 60fps only perhaps a few hiccups. Why 1-2% missing, cause it's PC there is always better CPU, GPU and SSD, etc. Why hiccups, well everything from bad drivers, to background updates, to game bar acting up, to even game engine not being optimized can be the goddamn reason.

I'm a PC gamer. Don't try to fuck with me on this topic, I know what I'm saying when I'm saying that sometimes SSDs do compensate for CPU/GPU combos, more so if those are also powerful but bottlenecked by I/O, less so when they're weaker and bottlenecks are all around. I/O on HDD for the games coming out since 2016s is THE bottleneck period. Solving that bottleneck doesn't magically make your GTX 760 into GTX 980TI, but if that top GPU isn't hitting anywhere near it's peak perf then solving any bottleneck I/O included will give you more FPS.

School is out.
For you it is indeed and also for the rest of the world with all that corona.

Who says the Series X is not feeding cpu and gpu to the max with their approach and velocity engine. Just because you put in a SSD in your pc? Microsoft’s approach is different from Sony but essentially about the same bottlenecks .
 
Microsoft didn't opt for two different memory speeds, they opted to mix densities with the RAM chips they used which means that the higher memory space of the higher density chips can only be accessed together lowering the effective bus when you access them to 192bits from 320bits.

Then why on Earth would Microsoft do that? There must be other benefits for them to use the "mix densities" RAM chips. It doesn't make any sense for them to go that route if it were to lower their effective bus to 192bits from 320bits.
 

pasterpl

Member
Look let me give you a PC enthusiast example (I'm one so partly telling my troubles).
If you have an amazing GPU like a GTX 980Ti, but you only have those stupid old Bulldozer FX 8350 CPUs, and on top of that a goddamn HDD => You are not gettin everting out of your GPU, not even close, not even let's sat 30% of it's PEAK power.

Now put in an i7 CPU (of course whole DDR4 and MoBo, whole shebang), but can't afford a good SSD yet => You are getting somewhere, suddenly you jumped to 75-80% of using your GPU at its PEAK power, only those frame times are terrible, 1% of frames are lagging like hell.

Now finally can afford an m2 SSD, put that in even Windows boots in seconds, but forget that, load the game in seconds and you are now at 98-99% of PEAK power of your GPU, frame times are amazing, it is now finally capped at 60fps only perhaps a few hiccups. Why 1-2% missing, cause it's PC there is always better CPU, GPU and SSD, etc. Why hiccups, well everything from bad drivers, to background updates, to game bar acting up, to even game engine not being optimized can be the goddamn reason.

I'm a PC gamer. Don't try to fuck with me on this topic, I know what I'm saying when I'm saying that sometimes SSDs do compensate for CPU/GPU combos, more so if those are also powerful but bottlenecked by I/O, less so when they're weaker and bottlenecks are all around. I/O on HDD for the games coming out since 2016s is THE bottleneck period. Solving that bottleneck doesn't magically make your GTX 760 into GTX 980TI, but if that top GPU isn't hitting anywhere near it's peak perf then solving any bottleneck I/O included will give you more FPS.

School is out.

let’s not forget that Xbsex also have the ssd drive, it just slower than the one in ps5. but Not massively slower. It will be down to devs to show us how they can utilise these ssd’s, rt, velocity architecture and 3D audio.
 

sinnergy

Member
Then why on Earth would Microsoft do that? There must be other benefits for them to use the "mix densities" RAM chips. It doesn't make any sense for them to go that route if it were to lower their effective bus to 192bits from 320bits.
They compensate by instant access assets from the Ssd. Velocity engine ,Instant is instant , no buss speeds needed 🥴
 

pasterpl

Member
Then why on Earth would Microsoft do that? There must be other benefits for them to use the "mix densities" RAM chips. It doesn't make any sense for them to go that route if it were to lower their effective bus to 192bits from 320bits.

I think that this was done to reduce costs, and probably after long analysis of performance impact (e.g. what is the memory requirement for heaviest parts of the game vs what doesn’t require fast memory). Again, something that devs out there can explain better.
 

Marlenus

Member
damn, I had scratchy throat for 2 wks now, but no fever. Hope you will get better soon mate.



while your comment is actually very valid, don’t forget about the months of conversations in this thread where Sony fans were certain that PS5 will have more flops (yes, flops are only one way of measuring performance and probably not the best in the real world scenarios), the grief that anyone mentioning 9.2 or 36 cu got and all of these memes for the last 2 days after Sony event was announced.

reality is that we can expect better looking 3rd party games on xbsex this gen (higher res and better rt)

btw. I found it interesting that almost everyone skipped the input latency thing ms is trying to pull off, this could make xbsex platform of choice for esports and pro gamers

The reason I thought 9.2 Tflops with 36CUs was a nonsense is because to do it you need to run the GPU at 2.0Ghz. No AMD GPU Architecture in history has ever done that without blowing up the power consumption and it seemed far fetched that AMD would achieve it now in a console TDP envelope.

As it so happens it looks as though RDNA2 + N7(P maybe, + perhaps they didn't say) is capable of it. The problem for me is that this would not have been known 2+ years ago and to make a decent leap over previous gen 9Tflops (and the other bits in proportion) was kind of the minimum required.

Based on that the safe way to get there is a wide design which will cost more to manufacture due to the die size but will guarantee they can hit their minimum target and should the clock/voltage curve end up being better than expected clocks can increase.

MS went the safe way with a 56CU design (52 active) and pretty high clocks. Even if the clock speed limit in a console TDP was closer to 1600Mhz it would still be a 10.65 Tflop console.

Sony's design is risky because to get far enough away from the Xbox one X they absolutely needed the architecture + node to have a friendly voltage/frequency curve. If it didn't Sony would have a sub 9Tflop console on their hands which would be a disaster IMO.

Also the shit Cerny was saying about the two theoretical GPUs is mostly nonsene because any GPU that has 40% or so more shaders is going to have a similar increase in rops and other functional units like L2 cache and obviously L1 cache (since L1 comes with each CU). So in the hypothetical scenario he is correct but in the real world that is taken into account when designing a wider GPU.
 

Amaranty

Member
I find it really funny how more and more developers are talking about their excitement for the PS5 yet "experts" on this forum are not having it.
The more I read the more excited I am for the PS5.
I also laugh at the guys that are "worried" the PS5 CPU / GPU cant run consistently at higher frequencies....why dont we let the professionals worry?
I'm sure PS5 exclusives will take full advantage of that super fast SSD but I'm concerned about multiplat games, since they will be designed not around XSX SSD speed but regular HDD speeds. Normal HDD's still exist in PC's so developers can't just disregard them.

I think PS5 yesterday's stream was a letdown since Cerny didn't show any real advantages of PS5 SSD speed vs regular SSD speed.
 
For you it is indeed and also for the rest of the world with all that corona.

Who says the Series X is not feeding cpu and gpu to the max with their approach and velocity engine. Just because you put in a SSD in your pc? Microsoft’s approach is different from Sony but essentially about the same bottlenecks .
Now you see I'm convinced that you haven't watched the damn stream man. All the bottlenecks EVEN WHEN using those SSDs (which are not also created equal btw don't think I didn't realize how you try to equate them, when one is 2.4GB/s and other is 5.5GB/s one is twice is fast on the base, that is not including differing compression ratios) are solved by R&Ding the shit out of it and using customized proprietary hardware for the bottlenecks that happen elsewhere on the same pipeline which also has parts in the GPU portion of the SoC on the same monolithic die.

SeX and PS5 SSD solutions are not the same, the SSDs used are not the same, the memory controllers used are not the same

What is same => only the bullet point that says SSD on a goddamn spec sheet that is all.

PS5 has a well thought out and engineered solution, reading DF article on Eurogamer points to that along with the 'Road to PS5' stream. For SeX MS seem to optimized the external expansion much more elegantly, but the solution speaks normal implementation and even the memory controller used is not theirs, also on the software side they have more pronounced implementation. Still we didn't see the detailed breakdown for both, so technically we don't know everything about MS method of SSD implementation too. However, everything shouts as it was a much more simplistic, elegant approach that didn't go nitty gritty into engineering aspect of it. Sony just flaunted their whole SSD R&D right in from of us and I won't let any one here say or think that a bullet point on a spec sheet that says SSD magically makes both consoles SSDs the same.

No sir they are not the same. And no, SeX SSD isn't working in the same detailed manner for assisting/serving other components as it does for PS5.
 
LOL @ PC gamers on gaming forums.
They spend half of their time bragging about resolutions and framerates, the other half begging for ports.
Well if you are talking about me in relation to my recents posts, then at least @ me. Never bragged about resolution or frame rates me self, also not asking for any ports I also like my consoles got all of them, love all of them.
 

Mriverz

Member
Apollo Helios Apollo Helios man if they anit going bother to watch the df video don’t bother arguing with em.

Tbh i was worried about how everything will play out but Df did an amazing job breaking everything down. Ssd so damn fast it can act as ram like wtf 🤯
 
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Ar¢tos

Member
Well if you are talking about me in relation to my recents posts, then at least @ me. Never bragged about resolution or frame rates me self, also not asking for any ports I also like my consoles got all of them, love all of them.
Why the fuck would I be talking about you, when I didn't quote you?
What an ego you got there!
 

KAL2006

Banned
With the backwards compatibility issue I think that it won't be a big deal as some make out. They said something similar with PS4 Pro, the wording is just to cover there ass just in case the odd few games are not compatible.
 
D

Deleted member 775630

Unconfirmed Member
Tbh i was worried about how everything will play out but Df did an amazing job breaking everything down. Ssd so damn fast it can act as ram like wtf 🤯
That's for both consoles the case.
 

sinnergy

Member
Now you see I'm convinced that you haven't watched the damn stream man. All the bottlenecks EVEN WHEN using those SSDs (which are not also created equal btw don't think I didn't realize how you try to equate them, when one is 2.4GB/s and other is 5.5GB/s one is twice is fast on the base, that is not including differing compression ratios) are solved by R&Ding the shit out of it and using customized proprietary hardware for the bottlenecks that happen elsewhere on the same pipeline which also has parts in the GPU portion of the SoC on the same monolithic die.

SeX and PS5 SSD solutions are not the same, the SSDs used are not the same, the memory controllers used are not the same

What is same => only the bullet point that says SSD on a goddamn spec sheet that is all.

PS5 has a well thought out and engineered solution, reading DF article on Eurogamer points to that along with the 'Road to PS5' stream. For SeX MS seem to optimized the external expansion much more elegantly, but the solution speaks normal implementation and even the memory controller used is not theirs, also on the software side they have more pronounced implementation. Still we didn't see the detailed breakdown for both, so technically we don't know everything about MS method of SSD implementation too. However, everything shouts as it was a much more simplistic, elegant approach that didn't go nitty gritty into engineering aspect of it. Sony just flaunted their whole SSD R&D right in from of us and I won't let any one here say or think that a bullet point on a spec sheet that says SSD magically makes both consoles SSDs the same.

No sir they are not the same. And no, SeX SSD isn't working in the same detailed manner for assisting/serving other components as it does for PS5.
I watched it, he was boring as hell and the spinning kept going , In Layman’s terms. It was boring as fuck and not technical at all for a GDC presentation. I watched numerous from DICE and other teams.

Microsoft also offers compression algorithms.
 
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hardseppo

Member
When I read some of the posts here I am truly thankful I am a multi-console guy.

So one console is a bit weaker, one is a bit stronger -happens every generation. It's the people that only favor one box who are out of their minds as usual and ruin it for everyone.

And PS: Shame on you insiders, this was the exact reason I came here and I read almost 1.500 pages of your crap. Mods, you need a MUCH better verification process. This didn't work well.
 

ruvikx

Banned
I'm a PC gamer. Don't try to fuck with me on this topic, I know what I'm saying when I'm saying that sometimes SSDs do compensate for CPU/GPU combos

I will fuck with you on this topic. I can throw Fallout 4 or Witcher 3 onto my own SSD & all I get are faster loading times. That's with a GTX 1080 & I7 8700 CPU. The idea I'd get better game performance in terms of graphics & framerate never actually materialized. Take you percentages & keep them in your own little dreamland.
 
D

Deleted member 775630

Unconfirmed Member
Idk speed wise the xbox Ssd fast. But Ps being 2x is going make a huge difference for them. If devs take advantage of it of course.
We'll have to see. Sure it's twice as fast, but you also need to be able to handle that amount of output (CPU/GPU) and how big are your games going to be if you really need to load in that many textures?

If the XSX can load 2.4GB of textures in 1s, so for just 1 current view/scene. How large does your game have to be if you really want that many textures for a single second. Imagine that you want 5.5GB of textures... You can maybe install 1-2 games on that 825GB SSD. Honestly I don't believe we will see that much of an impact. Loading will be faster, but you won't see much difference graphically.
 
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xacto

Member
It feels so good to see so many professionals in this thread, having figured out next-gen PS5 architecture down to a tee, while the bumbling idiots back at Sony have no idea what they're doing.
 

Desodeset

Neo Member
But according to Cerny's and Shinobi's words, PS5 price seems to be attractive. It will be 399 dollars or bigger, but hundred dollars cheaper than XsX. Dont forget that the price is the biggest factor.

While PS5 is weaker machine, i am still interested how those custom techs will be used in real world performance. Imagine performance difference around of only 15-20%?

- How SSD implementation will affect performance. It has very powerful decompressor;
- Tempest Engine impact on performance (according to DF it's power is bigger than 8-core jaguar);
- RT implementation (we know nothing);
- Those variable frequencies real usage. If GPU manages to stay around 10 tfops and 3.4 ghz for Zen 2 all the time, with those higher clocks, performance could be very high. 2100 mhz vs 1830 mhz means better performance when raw power is similar;
- PS5 API and tools. Let's not forget that they are crucial. We are making GPU comparisons, based on PC parts running on DirectX and Vulkan;
- VRS?;
- Geometry Engine (mesh shaders analogue);
- We don't know available RAM for devs. Will be DDR4 added?

If i have to be honest, i expected GPU around 10 tflops, but memory configuration was disappointing. Expected 512 gb/s bandwith, but hey. I am not an engineer. May be they are using 14 gbs chips for cost reduction.
 

pasterpl

Member
Now you see I'm convinced that you haven't watched the damn stream man. All the bottlenecks EVEN WHEN using those SSDs (which are not also created equal btw don't think I didn't realize how you try to equate them, when one is 2.4GB/s and other is 5.5GB/s one is twice is fast on the base, that is not including differing compression ratios) are solved by R&Ding the shit out of it and using customized proprietary hardware for the bottlenecks that happen elsewhere on the same pipeline which also has parts in the GPU portion of the SoC on the same monolithic die.

SeX and PS5 SSD solutions are not the same, the SSDs used are not the same, the memory controllers used are not the same

What is same => only the bullet point that says SSD on a goddamn spec sheet that is all.

PS5 has a well thought out and engineered solution, reading DF article on Eurogamer points to that along with the 'Road to PS5' stream. For SeX MS seem to optimized the external expansion much more elegantly, but the solution speaks normal implementation and even the memory controller used is not theirs, also on the software side they have more pronounced implementation. Still we didn't see the detailed breakdown for both, so technically we don't know everything about MS method of SSD implementation too. However, everything shouts as it was a much more simplistic, elegant approach that didn't go nitty gritty into engineering aspect of it. Sony just flaunted their whole SSD R&D right in from of us and I won't let any one here say or think that a bullet point on a spec sheet that says SSD magically makes both consoles SSDs the same.

No sir they are not the same. And no, SeX SSD isn't working in the same detailed manner for assisting/serving other components as it does for PS5.

it all means nothing if developers cannot utilise it to the full, most 3rd party games will not utilise it, we will see load times 1-2 seconds shorter than on xbsex and thats it, it is ps3 cell all over again IMO. great technology that is not utilised most of the time.
 
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