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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Bo_Hazem

Banned
So many assumptions.

So few facts.

So many spinning narratives.

Can't wait until we have everything on both of these machines.

We gonna spin, to me no work here, enjoying the vacation at home with most things closed and monitored by Police. So far 48 cases recorded, 13 out of them recovered. We should fight it by staying home!
 

kyliethicc

Member
Seriously, are you really that excited for slightly better sound that you want even fell unless you spend decent money on equipment? Or you just trolling?
The entire idea of Tempest 3D audio for PS5 is that it will deliver custom 3D audio to your individual HRTF using ANY headphones or TV speakers. Not expensive Atmos speakers only. Right now some Sony headphones (not PlayStation just like normal Sony headphones) allow you to use a smartphone app to take a picture of your ear. They use that picture of your ear to build a custom HRTF. it’s super cool tech.
 

Bo_Hazem

Banned
But the problem/sad thing with this is Sony don't expect nobody cares


Who says so? My friend is a mad man that have spent more than $1500 in few years on headsets, the immersion you get from a high quality headset is massive. And this is a huge step for sound quality, and much stronger than Dolby Atmos and for free.

Most of single-player gamers and shooter gamers put sound quality and precision as a necessity.
 
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Reindeer

Member
Who says so? My friend is a mad man that have spent more than $1500 in a few years on headsets, the immersion you get from a high quality headset is massive. And this is a huge step for sound quality, and much stronger than Dolby Atmos and for free.

Most of single-player gamers and shooter games put sound quality and precision as a necessity.
You and your friend enjoy your 3D Audio 👍🤪.
 

DaGwaphics

Member
Regarding the console warring, it's probably best to wait for real-world head-to-heads. Both sides are probably working to refine their tools and squeeze every last bit of performance out of these systems, we'll know where everything lands once we can see it. From the sound of it, no one will be left in the dust completely, that's a win. There is some real craziness on twitter now from both sides, from a 2x SSD speed advantage ballooning to seemingly 30 or 40x, to a 15-20% GPU compute difference be leveraged more than any such deficit ever has.
 

Reindeer

Member
Regarding the console warring, it's probably best to wait for real-world head-to-heads. Both sides are probably working to refine their tools and squeeze every last bit of performance out of these systems, we'll know where everything lands once we can see it. From the sound of it, no one will be left in the dust completely, that's a win. There is some real craziness on twitter now from both sides, from a 2x SSD speed advantage ballooning to seemingly 30 or 40x, to a 15-20% GPU compute difference be leveraged more than any such deficit ever has.
Early comparison videos from DF are going to be insane. I already see people proclaiming DF fanboys once their console loses 😆.
 
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Who says so? My friend is a mad man that have spent more than $1500 in a few years on headsets, the immersion you get from a high quality headset is massive. And this is a huge step for sound quality, and much stronger than Dolby Atmos and for free.

Most of single-player gamers and shooter games put sound quality and precision as a necessity.
Just looks this thread: full of person who care the specs and still care more the GPU than the audio, I understand the sounds is a very important part
but I doubt the reviews in the future titles say something "The version in XSX doesn't sound good compare to PS5 so we recomend the second version" only an small sector will prefer it.

Other example look how many people thing beats headphones are beter audio quality compare than other good brands like boose,sony,sennheiser :lollipop_neutral: .
 

Ascend

Member

Don't make stuff up with saying it was due to change from composite to component. PS2 had option to allow smoothing of the rougher appearing PS1 game textures. Refer the linked article from ign under texture smoothing.
Ok fine. The PS2 smoothed textures of PS1 games. That doesn't change the fact of how things are today. Sony is only now starting to do with MS already started with the Xbox One. At this point Sony is a full generation behind on BC, simply because they basically ditched it rather than trying to improve on it.
 

pasterpl

Member
The entire idea of Tempest 3D audio for PS5 is that it will deliver custom 3D audio to your individual HRTF using ANY headphones or TV speakers. Not expensive Atmos speakers only. Right now some Sony headphones (not PlayStation just like normal Sony headphones) allow you to use a smartphone app to take a picture of your ear. They use that picture of your ear to build a custom HRTF. it’s super cool tech.

even from my “vintage” 21 inch crt Sony trinitron with single 5w speaker working? That’s madness :messenger_beaming:
 
I playing Nioh (the first one) in ps4 I just see the death screen each 5 mins believe me I doing the best I can

Oh anyway go magic+katana, farm sets on tombs, do secondary quests and after Umibozu you will start to break the game. First three bosses are massively harder due to lack of proper builds and other stuff. Aside from few parts you will literally cut trough bosses for all the story with some playstyles, especially amulets and the spirit mode thing.
 
I got so excited from Mark Cerny's nerd talk that I was visualizing Pac Man being Ray Traced with green light using my imagination

 
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kyliethicc

Member
Recent examples? For 3rd party I honestly don't know, but then again I haven't actually gone around looking for examples. If I had the time, chances are I could find a few. For 1st party I think it's generally a given; look at the results of games like Days Gone, GOW4, or the upcoming TLOU2. It's probably safe to say they all utilize some GPGPU capabilities of the PS4 hardware since they're 1st party and have the privilege of doing so.

I think we should probably hold off a bit before even claiming MS is going gung-ho on cross-gen support. Plans might've changed on that note. And IIRC Booty's comment was at E3 2019, so I'm guessing it was applicable to games coming that summer through to summer of 2021.

I doubt most 3rd parties will leverage the very specific strengths of either system tbh, just as you, but I've been talking about this stuff in terms of what the 1st party teams can potentially do, because they'll have the leeway and support to do so. Most of the time, there'll be feature parity and maybe some resolution differences, again as you've said.

Theoretically yes, dropping resolution on a 36 CU GPU should allow for a push of 1st party games at parity to a 52 CU including in terms of compute, since the two systems are essentially using the exact same architectures. But I figure it would depend on how the game is using the GPU and for what resolution methods. For example if the game's tying resolution range to be inter-dependent on model polygonal complexity and distance from the player, dropping resolution might also drop the complexity of the character model, which could be very noticeable the closer they are to the player's character.

A quick example of the possibilities, anyway.
For next gen games, I think we will see a similar difference in resolution between PS5 and XSX as we did with PS4 Pro and One X. Sony 1st party will probably continue to use checkerboarding and dynamic resolutions, etc. The detail of the worlds, the textures, the character models, the lighting, RT, etc will probably be their focus. Spider-Man and Horizon don’t run at native 4k but look gorgeous on a 4k display. I doubt Insomniac developed temporal injection for PS4 Pro just to abandon it for PS5. Same with Guerrilla’s checkerboarding technique for HZD.

Cerny claims the PS5 will be the easiest Playstation to develop for ever. Even easier than PS4. This tells me he wants to allow devs to use their existing enginesand make games faster than before. That’s why the PS5‘s biggest change is the SSD, which will require the most new learning from devs, not the GPU. Cerny seems to want to allow studios to sort of just pickup where they left off with PS4 and make their game faster than it took on PS4. That’s why he said they don’t require devs to use RT, etc.

For 3rd parties, like say a RDR2 style AAA game, I bet XSX will hit 2160p60, and PS5 will probably just be like 1800p60. A minor drop in resolution that almost no one will notice. I doubt the frame rates will be very different. I bet PS5 games will boot/load a bit faster, but no where near as fast as PS5 exclusives will. To the average gamer, both consoles will be basically the exact same for 3rd party games like COD or FIFA. The big differences will be exclusives.
 

kyliethicc

Member
even from my “vintage” 21 inch crt Sony trinitron with single 5w speaker working? That’s madness :messenger_beaming:
I have no idea if that TV can do it lol, but they specifically said they want to create 3D audio for regular TV stereo speakers, because most gamers just use the TV for sound. He said the best experience will be headphones, of course.
 
Oh anyway go magic+katana, farm sets on tombs, do secondary quests and after Umibozu you will start to break the game. First three bosses are massively harder due to lack of proper builds and other stuff. Aside from few parts you will literally cut trough bosses for all the story with some playstyles, especially amulets and the spirit mode thing.
I close to the final but the traumas persists.
 

pasterpl

Member
I got so excited from Mark Cerny's nerd talk that I was visualizing Pac Man being Ray Traced with green light using my imagination



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M-V2

Member
Tbh Bo_Hazem Bo_Hazem ended this debate by showing the difference between 10tf vs 13tf not even 10tf vs 12tf

Now I personally will go with faster load times & maybe cheaper to save extra bucks to by extra accessories. Plus, the exclusives. Anyone that disappointed with PS5 I would like to say you need help, because that console is a BEAST.
 

TBiddy

Member
Nope, Tempest chip is different matter than sound tracing, which the later is shared. It's denser than Dolby Atmos by a big margin, and that's considered the best till Mark Cerny talked.

We'll try it on launch, might as well do a review around here.

Will be interesting to see how it compares to "Project Acoustics" from Microsoft. I'm not technical enough to know the difference between the two, but I assume both are methods to produce ray-traced audio?

Has everybody seen the BC update on the PS blog.


So Cerny was talking about boosted clocks working with those 100 titles. If there's no problem it is boosted, if there is then they will do adjustments.

Good to see them recognizing they failed to deliver a clear message. But there's still a lot of "perhaps", "expect", "eventually", "we believe" etc. in it. It doesn't scream confidence and could mean that they are still very early in their testing phase.
 
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Bo_Hazem

Banned
We don't, he's just trolling.
Just looks this thread: full of person who care the specs and still care more the GPU than the audio, I understand the sounds is a very important part
but I doubt the reviews in the future titles say something "The version in XSX doesn't sound good compare to PS5 so we recomend the second version" only an small sector will prefer it.

Other example look how many people thing beats headphones are beter audio quality compare than other good brands like boose,sony,sennheiser :lollipop_neutral: .

Nah, I don't care about what they say, it's something I love and put it at least 30% of game immersion, especially games like Death Stranding that have music integrated intelligently in the game, or sound details like with EA games (I think they're the best, I could freakin hear the very details of the stadium stands on FIFA and you know how the rest of games sound).

There are gamers who don't play with headsets, that's outside the equation. Everything is important, sound and music can manipulate your final reception of a game, and it can ruin it.
 
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geordiemp

Member
Cerny clearly said, quoting - "a couple of percent".

Followed by 2 % frequency .... 10 % power.

Maybe he should of got his every word checked by lawyers and Neogaf massive . I took his phrases at face value, I doubt he was trying to deceive.

I am keeping an open mind, as when I read that even most large map games stream assets for last 10 years or so and thats how many engines work now... then maybe we dont know as much as we think. Or it could be crap, but I will listen.

I dont like consoles cheapening out as I like higher specs, but lets see what comes.
 
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