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PlayStation 5's 'Lightening Fast' SSD can potentially REDUCE CRUNCH for (First Party) Developers (Sorry, O'dium!!!)

The PS5's SSD is considerably more optimized and faster, so I can see PlayStation's First Party Studios experiencing less crunch compared to other studios.

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The Crunch can never be truly defeated. I’m sure there will always be hard to beat deadlines despite ease of use development tools
 

CJY

Banned
XSX is basically a closed PC. SSDs have been around for years and years and hasn't revolutionised everything even though they could have and all Xbox games have to run on PC and Xbone anyway. So they won't take advantage of the SSD properly.

Takes Sony to come around to show us what SSDs are truly capable of in the console space.
 
Only if devs spend that crunch time deciding how they want to optimize the data, so you could argue it might take MORE crunch time
You clearly have not seen, read, or payed attention as to why developers are praising the SSD on the PlayStation 5.

What you're mentioning may exist in other SSD's and studios with just the Xbox SSD, but the PS5 SSD is literally optimized so well that devs don't need to do any kind of time sinking unnecessary optimization, according to the Cerny GDC panel.
 
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This would agnostically apply to both systems.

You clearly have not seen, read, or payed attention as to why developers are praising the SSD on the PlayStation 5.

What you're mentioning may exist in other SSD's and studios with just the Xbox SSD, but the PS5 SSD is literally optimized so well that devs don't need to do anything basically, except port their data into the SSD, according to the Cerny GDC panel.
The only developers anyone has seen praising the SSD to evangelical levels or even beyond Microsoft's implementation are directly connected to Sony in some capacity or another.
 
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CJY

Banned
Can we please stop making threads based in current/former Sony First Party Devs Tweets? Thank you.

So you're suggesting as long as a dev has worked for a Sony 1st party that they should be excluded from having threads made?

Insomniac made an Xbox-exclusive game you know. And Codemasters aren't 1st party either.

Anyway, silly comment is silly.
 

Jigga117

Member
So you're suggesting as long as a dev has worked for a Sony 1st party that they should be excluded from having threads made?

Insomniac made an Xbox-exclusive game you know. And Codemasters aren't 1st party either.

Anyway, silly comment is silly.

No more sillier than you and others implying in your post or making these threads about the SSD somehow making up for everything else to match up with the XSX. Just saying
 

pr0cs

Member
You clearly have not seen, read, or payed attention as to why developers are praising the SSD on the PlayStation 5.
And you clearly know nothing about software development.
If the SSD supports 4+ transfer modes the developers are going to spend time decided what part of their game needs to be exercised by what transfer mode.
That isn't free time and needs to thought out and researched
 

Goliathy

Banned
So you're suggesting as long as a dev has worked for a Sony 1st party that they should be excluded from having threads made?

Insomniac made an Xbox-exclusive game you know. And Codemasters aren't 1st party either.

Anyway, silly comment is silly.

Why not make a single thread? Why do we need a thread for every single tweet? This is ridiculous. Lol but ok. Go ahead. I’m out of this thread

bye.
 

CJY

Banned
And you clearly know nothing about software development.
If the SSD supports 4+ transfer modes the developers are going to spend time decided what part of their game needs to be exercised by what transfer mode.
That isn't free time and needs to thought out and researched
NEWS: DEVELOPER NEEDS TO THINK AND PLAN BEFORE IMPLEMENTATION. More at 11.
 
And you clearly know nothing about software development.
If the SSD supports 4+ transfer modes the developers are going to spend time decided what part of their game needs to be exercised by what transfer mode.
That isn't free time and needs to thought out and researched
Another thing not at all being considered by people is that the Xbox has 10 GB's of memory with 112 GB/s more bandwidth which to a degree can be used as cache for loading in conjunction with the SSD.
 
And you clearly know nothing about software development.
If the SSD supports 4+ transfer modes the developers are going to spend time decided what part of their game needs to be exercised by what transfer mode.
That isn't free time and needs to thought out and researched
Did you watch the Cerny Panel?
 

Windows-PC

Banned
This makes no sense to me! Development Time will drastically increase for PS5 and XBox Series X.

Because games are getting bigger, and wider, and everything, and more complex to develop.

Sure maybe there are a few things where a SSD save some time while coding, but other things will drastically increase which will lead to even longer development times.

And NO PlayStation Fans, not the fastest SSD in the Universe will be able to create 3D Models, Textures and AI's to relive development teams ;)
 
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Another thing not at all being considered by people is that the Xbox has 10 GB's of memory with 112 GB/s more bandwidth which to a degree can be used as cache for loading in conjunction with the SSD.
That sounds like a headache to try and reach PlayStation 5's super smooth SSD/RAM combo with these loopholes and technical 'reach-arounds'.
 

pr0cs

Member
Are you referring to the priority levels, of which PS5 has 6 and XSX only has 2?
Yes exactly my point, if Mr silly wants to use that as some reason why there will be less crunch time then I'm arguing that devs will have to spend time dictating priority modes, it's unlikely the OS is going to magically know what part of the game needs access faster than others
 
Says the biggest armchair faux systems technician on NeoGAF who thinks he knows better than Sir Mark Cerny.
I don't claim to be or try to elevate myself beyond more than that while others do.

You can't make the delineation between forum armchair and Youtube or journalism armchair, they're one and the same.
 
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Yes exactly my point, if Mr silly wants to use that as some reason why there will be less crunch time then I'm arguing that devs will have to spend time dictating priority modes, it's unlikely the OS is going to magically know what part of the game needs access faster than others
You clearly didn't read or even try to understand the unique features of the PS5's SSD when it comes to a developer's point of view.

Imagine speaking like a software engineer and claiming that Cerny's GDC panel was "suffering" to watch.
 

CJY

Banned
Yes exactly my point, if Mr silly wants to use that as some reason why there will be less crunch time then I'm arguing that devs will have to spend time dictating priority modes, it's unlikely the OS is going to magically know what part of the game needs access faster than others

And my point is that I really don't see how that is an issue with the way games are made these days. Assets can easily hold tokens with the priority level in it as it's demanded from the SSD. Set and forget. It's super easy and saves significant time to how things are done today.

Today, if you need a piece of data urgently, you'll have to wait for seek, read and transfer. Now it's all way, way, way faster, but it's not just faster. You can literally have it borderline instantly with maximum priority level so it gets read and transferred before anything else. It's beautiful and just shows how fine-grained and precise Mark Cerny's approach is in architecting PS5. It's truly beautiful.

XSX is all just brute force. Kinda grotesque if you ask me, but some people have a fetish for grotesque things, who am I to judge?
 

hunthunt

Banned
This makes no sense to me! Development Time will drastically increase for PS5 and XBox Series X.

Because games are getting bigger, and wider, and everything, and more complex to develop.

Sure maybe there are a few things where a SSD save some time while coding, but other things will drastically increase which will lead to even longer development times.

And NO PlayStation Fans, not the fastest SSD in the Universe will be able to create 3D Models, Textures and AI's to relive development teams ;)

But it makes sense for someone that actually developed a lot of games for Insomniac and Naughty Dog, so its probably true.
 
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