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The PlayStation 5 SSD Will Not Change Open World Games Dramatically

Lanrutcon

Member
Fucking finally!

Congratulations on being an incredibly unpleasant fanboy and reveling in it. Your part in this thread has been nothing short of embarrassing, and you have contributed nothing but insults and a shitty attitude. I have no idea why you're here, but it certainly isn't to have discussions.

Wear your crown with pride, you hilarious piece of shit.
 

CJY

Banned
Congratulations on being an incredibly unpleasant fanboy and reveling in it. Your part in this thread has been nothing short of embarrassing, and you have contributed nothing but insults and a shitty attitude. I have no idea why you're here, but it certainly isn't to have discussions.

Wear your crown with pride, you hilarious piece of shit.
Nice try. What, are you some kind of alt account or something? or just a bodyguard?
 

Three

Member
To be fair, after the ps5 reveal we have seen a lot of journalists desperately trying to defend Sony.
Nothing like that has been seen after the Xbox one reveal back then.

You've got to be kidding me. You don't remember all the talks about how you can't even see the difference beyond 720p? You don't remember polygon giving COD Ghosts XB1 a higher score because they thought it performed better (it didn't) . You don't remember the inventor of 'secret sauce' Arthur Gies? You don't remember articles about power of 10 xbox ones because of the power of the cloud? You don't remember the numerous bullshit articles about dedicated servers and sony not being able to compete? You don't remember PC comparisons coming into the fold then disappearing? Media outlets defending Kinect and the DRM policies suggesting how they were ahead of their time and consumers were not ready.
 
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Three

Member
You should go back and read the 1500+ pages of Nextgen Speculation and take note of all the Sony fans and their attitudes towards everyone else assuming the system will be the leader in TFLOPS. Do you know much you guys focused on TFLOPS? You had polls, you had camps, every single day taking on numbers that YOU wanted the PS5 to end up being. And all of you was misled by fake insiders or insiders who didn't have good sources. You trolled me, you trolled @HeisenbergFX4 , you trolled DF, anyone who mentioned lower numbers. And now you want to claim we have smug shitty attitudes? Look in the mirror man!

You guys dreamed.. even when the truth was staring you in the face (github leak) because you wanted so bad to hold your head up high.

I'm glad that MS came out with a more powerful machine if just to humble the Sony fans, sad to say, because you guys were out of control. Really.
You're being disingenuous if you are suggesting that a) everyone was like this and b) this excuses some of the false claims being made by you and Dictator. Maybe you are him.

This is objectively false.

Quality assets bog down rendering performance. Quantity of assets are affected by the speed throughput of the I/O system but definitely not quality.

If your GPU is too slow to render 1 billion triangles all casting rays into the scene for ray-traced lighting, the SSD can move the triangles to the GPU, but then the slow GPU will take forever rendering those triangles within a given frame.

No it affects the quality of assets while traversing in an open world game. Motion blur hides the bottleneck that you can't stream high quality assets fast enough. Watch the spriderman GDC talk and stop with this idea. Whether the PS5 SSD is overkill or not remains to be seen but don't suggest it doesn't affect quality but only quantity.
Nice. Presented by ex-naughty dog dev

The important question though:

What impact will the difference between PS5 SSD and XSX SSD be for Multiplatform games? I think there only be a difference in loading times and that’s it.
The dumb thing about replies like this is that you don't argue against what is being said but attack the person. Most GDC devs, devs from Activision, Ubisoft etc are all excited by the potential to do these things yet all you do is go ad hominem.
 
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Boss Mog

Member
Well for multiplatform games that'll be true since they'll be limited by the XB1 S. But even PCs without SSDs or with slow SSDs won't be able to take advantage of this tech so it'll only really be showcased within first party titles such as Spider-man 2, God of War 2 etc...
 

Shmunter

Member
Well for multiplatform games that'll be true since they'll be limited by the XB1 S. But even PCs without SSDs or with slow SSDs won't be able to take advantage of this tech so it'll only really be showcased within first party titles such as Spider-man 2, God of War 2 etc...
Money hatted games may take some of the extra advantage too. But yes, nothing like 1st party.
 

Three

Member
I read through the rest of the thread and he digs himself deeper with the final post trying to sound high tech, but seen through right away...


“Asset density in the main viewport for games where you are not rapidly moving around a World (like a plane) , in any one view, like the density of triangle, the amount unique assets, is a matter of draw calls, geometry throughput, shading, worries about over draw and triangle size.“

And an astute user replies...

“You are making a huge mistake in assuming that those metrics will be any different in a scene with doubled asset variety. You will be using a similar amount of geometry, shading, draw calls, etc when you are drawing the same pool of assets twice as often as you would drawing a pool of assets that is twice as varied.“

Surprised no one dropped that cat meme on him “it’s time to stop posting”
To be fair in terms of memory use it would be less since geometry and textures would be instances.
 

Shmunter

Member
To be fair in terms of memory use it would be less since geometry and textures would be instances.
Yep, fair enough. But not eyebrow raising, we’re always saying more memory per rendered scene, hence the variety or detail. Aka. the core of the premise.

However I’m not informed enough on instancing vs new asset performance. Increase in Draw-calls perhaps. Don’t even know if it’s a mentionable aspect if scene complexity is equivalent or even somewhat better. Will take someone more knowledgeable to say.

We do know real-time cutscenes can look on another level due to focused asset allocation without need to cache unseen data for gameplay reasons.
 
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VFXVeteran

Banned
I'm outta this thread. Sony guys, you are right - SSD will make your games look vastly better than any other hardware platform on the market. You didn't need to have a high TFLOPS. Just needed that ultra quick SSD. And the exclusives that aren't ported for the PC will show the PS5's true power..

Take Care
 

Shmunter

Member
I'm outta this thread. Sony guys, you are right - SSD will make your games look vastly better than any other hardware platform on the market. You didn't need to have a high TFLOPS. Just needed that ultra quick SSD. And the exclusives that aren't ported for the PC will show the PS5's true power..

Take Care
You don’t need to leave now that you finally get it
 
ACG summed up this thread nicely. Great podcast BTW, everyone should watch it.



I’ll subscribe to this, thanks for posting

for those that can’t watch Karak Karak is basically saying

“You CANNOT draw more than the cpu and gpu can put in the screen.....saying SSDs will allow for more polygons on the screen is bullshit....YOU CANNOT CHEAT A FILLRATE WITH AN SSD.”

Case closed.

I’d rather have more flops than a faster SSD.
 
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Karak

Member
Oh and before someone is like "WHY IS KARAK WEARING SUNGLASSES INSIDE WHAT A DOUUUCHE"
I had injury-induced cataracts and when you get new lenses in your eyes sometimes bright lights cause a shitton of issues. Somedays I have to do that to be on the podcast lol.

All that being said. It's a great addition to the consoles to see NVME. Both of them. Some devs are going to do some crazy things because of them which is also awesome.
 
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DForce

NaughtyDog Defense Force
I'm outta this thread. Sony guys, you are right - SSD will make your games look vastly better than any other hardware platform on the market. You didn't need to have a high TFLOPS. Just needed that ultra quick SSD. And the exclusives that aren't ported for the PC will show the PS5's true power..

Take Care
You never answered my question. You're also misconstruing what others are saying.

You're very dishonest in your approach.
 

hyperbertha

Member
You've called me desperate multiple times and insisted that I have no idea what I'm talking about. Issue here is that you keep changing your argument, whenever the old one gets shot down. I don't take it to heart when posters like you start throwing insults around.

PS. Making a claim and asking others to prove them wrong is 7th grade discussion level.
I never changed my argument. Why do you still keep repeating that nonsense? And I don't recall you shooting down anything. Even with technical explanations disproving your stance you still keep telling me SSDs are pointless so I think this whole discussion is a waste of time. You care more imposing your own opinions than pure facts. Basically the lowest in poster hierarchy,
 

DForce

NaughtyDog Defense Force
ACG summed up this thread nicely. Great podcast BTW, everyone should watch it.



"You cannot draw more than what the CPU and GPU can put on the screen"

This is NOT what people are saying.

I don't know why this is hard for some people to understand

People are specifically talking about data streaming. This will allow for devs to stream better quality textures and objects than what was previously allowed on a much slower storage speed.

NO one said the level of detail they're streaming is limitless, just BETTER than what was previously allowed through steaming.
 
I'm outta this thread. Sony guys, you are right - SSD will make your games look vastly better than any other hardware platform on the market. You didn't need to have a high TFLOPS. Just needed that ultra quick SSD. And the exclusives that aren't ported for the PC will show the PS5's true power..

Take Care
I'm not saying games won't be ported to pc, they might. But the following seems to imply big graphical differences are possible due to hdd to ssd move, and the person making the claims is highly qualified to make them
Even with current gen hardware we can render most single objects at lifelike detail... But we can't store all of the super detailed high res versions for all objs in memory.-Andrew Maximov. Technical Art Director, Naughty Dog. Maximov is the technical art director at Naughty Dog[former?], the lauded creators of blockbuster titles like 2016's Uncharted 4.
From this post
Uncharted 1 and TLOU run on the same hardware yet TLOU looks clearly much better thanks to improved data management. We are going to see better looking games thanks to SDD for sure.

V8Eyjaw.jpg


efke4ni.jpg


QiAtLKF.jpg
Very interesting, suggesting those making a big deal out of the ssd might be on the right track
Nice. Presented by ex-naughty dog dev

The important question though:

What impact will the difference between PS5 SSD and XSX SSD be for Multiplatform games? I think there only be a difference in loading times and that’s it.

I think the difference will not be that big, about the only way it could be big is if the ssd was a last minute addition and the velocity engine failed to address ssd bottlenecks.
 
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TBiddy

Member
I never changed my argument. Why do you still keep repeating that nonsense? And I don't recall you shooting down anything. Even with technical explanations disproving your stance you still keep telling me SSDs are pointless so I think this whole discussion is a waste of time. You care more imposing your own opinions than pure facts. Basically the lowest in poster hierarchy,

I've already showed you the quotes where it's obvious for everyone (including you) how you changed your stance. I'm sorry you won't admit it, but I guess this is the internet after all. Never admit failure. Especially not on an anonymous internet forum.

PS. If you think your posts are anywhere near "technical explanations"... well, sorry, I think you need to reconsider your stance on that.
 

DForce

NaughtyDog Defense Force
Naughty Dog Devs "We can stream more higher quality assets through streaming"


Some NeoGAFers "yOu CaN't MaKe Up ThE pOwEr DifFeReNcE wItH tHe SsD!"

No one is talking about making up a power difference.

This conversation is about how the PS5 can have some advantages with the SSD.

How hard to people are trying to spin what others are saying is just ridiculous.
 
"You cannot draw more than what the CPU and GPU can put on the screen"

This is NOT what people are saying.

I don't know why this is hard for some people to understand

People are specifically talking about data streaming. This will allow for devs to stream better quality textures and objects than what was previously allowed on a much slower storage speed.

NO one said the level of detail they're streaming is limitless, just BETTER than what was previously allowed through steaming.

BUT
YOU
HAVE
TO
HAVE
CPU
AND
GPU
TO
RENDER
IT

DO YOU UNDERSTAND???!?!!!!!!

the fastest SSD in the universe cannot increase rendering/processing power

this thread is breaking me
 
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VFXVeteran

Banned
Naughty Dog Devs "We can stream more higher quality assets through streaming"


Some NeoGAFers "yOu CaN't MaKe Up ThE pOwEr DifFeReNcE wItH tHe SsD!"

No one is talking about making up a power difference.

This conversation is about how the PS5 can have some advantages with the SSD.

How hard to people are trying to spin what others are saying is just ridiculous.

Dude, how many times are you going to ask the same question and not accept the answer?

No. It will NOT give you a better visual advantage that can't be done on a PC or XSX. Period.
 

DForce

NaughtyDog Defense Force
Dude, how many times are you going to ask the same question and not accept the answer?

No. It will NOT give you a better visual advantage that can't be done on a PC or XSX. Period.
I didn't ask the same question.

Take the time to read questions before jumping to conclusions.
So, it can stream more? Providing unique detail?

Ok.

Now, let's move on to the next point.



Fine.
spidermangameplay_5F00_5F00_5F00_610WM.jpg


As shown in the GDC Spider-Man video, textures and objects are streamed while Spider-Man is swinging through the city.

To keep it short, lets say they want to increase every texture size in this scene to a higher resolution (I'm not going to name specific objects in which they want to increase the texture size to).

Not only do they want to add more higher resolution of the textures, but they also want to increase the polygon count to the vehicles, pedestrians and trees.

You're telling me that developers will not be limited based on what they can stream with a standard HDD?
 
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CJY

Banned
Thought I'd post this here from the other thread:

I decided to record some 60fps footage of Resogun to see how long it takes for the OS to become active to user input after the home button is pressed.

I ran the video through Final Cut Pro to count the frames.

If you take a single frame as 16.67ms, and multiply it by the the number of frames, in theory you'll get the total transition time.

I was able to count 25 frames going to the menu from Resogun and 27 frames from the menu to game. If we take the average here, we'll get:

26*16.67 = 433ms or .433 seconds.

Cerny said you can transfer 2GB in .27 seconds in this slide:

dWxkXA6.png


@NXGamer and his theory about OS/RAM is entirely feasible within the time I've calculated and certainly a large chunk of OS data could be loaded in on-the-fly. Sony would actually have ample time to spare and make that transition even faster than it is on PS4, that is based on the assumption that it's 2GB of RAM they're saving and that is the size of OS RAM footprint, excluding the OS kernel and subsystems which would need to stay in active memory.

Basically, all non-essential RAM could be purged from the OS, thus leaving significantly more RAM for devs to use in games.

Let's look at the the best-case scenario for XSX's SSD speed, all else being equal. The SSD there is 56% slower than PS5's so within that .27 seconds, they'd be able to transfer 1.12GB. To transfer 2GB, XSX would need .618 seconds which is far outside of the .433 seconds needed for PS4's OS. XSX is reserving 3.5GB of RAM for its OS. If they try to dump 3GB of OS RAM to storage at speeds of 2.4GB/s, it would take well over a second, which would cause their OS and UI to feel laggy in comparison.

All of this is of course only theoretical not taking into account any latency reduction measures which look to be present on PS5, but unknown on XSX.
 
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DForce

NaughtyDog Defense Force
HERE IS THE POST
-------------------

So, it can stream more? Providing unique detail?

Ok.

Now, let's move on to the next point.



Fine.
spidermangameplay_5F00_5F00_5F00_610WM.jpg


As shown in the GDC Spider-Man video, textures and objects are streamed while Spider-Man is swinging through the city.

To keep it short, lets say they want to increase every texture size in this scene to a higher resolution (I'm not going to name specific objects in which they want to increase the texture size to).

Not only do they want to add more higher resolution of the textures, but they also want to increase the polygon count to the vehicles, pedestrians and trees.

You're telling me that developers will not be limited based on what they can stream with a standard HDD?
 

Three

Member
I'm outta this thread. Sony guys, you are right - SSD will make your games look vastly better than any other hardware platform on the market. You didn't need to have a high TFLOPS. Just needed that ultra quick SSD. And the exclusives that aren't ported for the PC will show the PS5's true power..

Take Care
Nobody is making such a ridiculous claim but carry on. People are trying to make it about the TFlops difference and ridicule the idea that a fast SSD can change game design or improve graphics when streaming is a bottleneck. Sony were talking about their SSD 10 months ago before this shitstorm. The fact that the xbox has a more powerful GPU or will have better resolution or graphics has nothing to do with this. In fact I've not seen a single person say SSD will make up for graphical differences unless I missed it.
 
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VFXVeteran

Banned
lol

Dude, I quoted it in the post YOU replied to.

No. Textures HAVE to be resident in VRAM. You can't make a lookup call to a texture in a shader where it has to travel from the SSD to the VRAM. VRAM is the limited for texture sizes. Right now, neither console has enough usable VRAM for texture sizes that consume 10 or more GB of VRAM. RE3: Remake textures are ~10GB in size for the entire game. Don't think it'll be possible on next-gen consoles unless they do some really good compression and decompression in VRAM (not SSD).

Polygons - your limit will be how many triangles you can set up at the rasterization phase, in other words, TFLOPS. So you can add as many polygons as your memory bandwidth will allow.

Is that clear?
 

Karak

Member
"You cannot draw more than what the CPU and GPU can put on the screen"

This is NOT what people are saying.

I don't know why this is hard for some people to understand

People are specifically talking about data streaming. This will allow for devs to stream better quality textures and objects than what was previously allowed on a much slower storage speed.

NO one said the level of detail they're streaming is limitless, just BETTER than what was previously allowed through steaming.
Incorrect. Not only have MANY people said it. A couple people that should have been in the know said it. We have actual comments on youtube channel questions thread stating it, and 2 here did before they edited their posts.
BUT exactly as you stated other people are stating things have improved on both consoles and we have faster drives. Which yep is the right thing for sure.
 
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BUT
YOU
HAVE
TO
HAVE
CPU
AND
GPU
TO
RENDER
IT

DO YOU UNDERSTAND???!?!!!!!!

the fastest SSD in the universe cannot increase rendering/processing power

this thread is breaking me
Even with current gen hardware we can render most single objects at lifelike detail... But we can't store all of the super detailed high res versions for all objs in memory.-Andrew Maximov. Technical Art Director, Naughty Dog. Maximov is the technical art director at Naughty Dog[former?], the lauded creators of blockbuster titles like 2016's Uncharted 4.
Dude, how many times are you going to ask the same question and not accept the answer?

No. It will NOT give you a better visual advantage that can't be done on a PC or XSX. Period.
Maybe not better than series x, but pc still has the ssd bottlenecks. Are those bottlenecks causing pcie nvme ssds to be no faster than sata ssds? Are they making them only a few times faster than hdds? At least that's what's seen in games even games built for ssd like star citizen. Or it could be lack of optimizations and not the bottlenecks behind the pc's slowness.
 

Three

Member
I addressed the apples to oranges Spiderman demo very clearly. Is that the only basis you have for your argument?
You didn't read what the person wrote. It very will can improve graphics when those graphics are limited by streaming and you missed the most important part in the question 'a regular hdd'. You made false claims that it does not affect texture quality. It does.
 
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VFXVeteran

Banned
Maybe not better than series x, but pc still has the ssd bottlenecks. Are those bottlenecks causing pcie nvme ssds to be no faster than sata ssds? Are they making them only a few times faster than hdds? At least that's what's seen in games even games built for ssd like star citizen. Or it could be lack of optimizations and not the bottlenecks behind the pc's slowness.

As I've said and other programmers have also said, the PC has the RAM advantage and only needs to cache the entire level in main memory. That's why the LOD of multiplat games are always set to high on PCs.
 
No. Textures HAVE to be resident in VRAM. You can't make a lookup call to a texture in a shader where it has to travel from the SSD to the VRAM. VRAM is the limited for texture sizes. Right now, neither console has enough usable VRAM for texture sizes that consume 10 or more GB of VRAM. RE3: Remake textures are ~10GB in size for the entire game. Don't think it'll be possible on next-gen consoles unless they do some really good compression and decompression in VRAM (not SSD).
Doom Eternal Ultra uses 5.6GB of vram, if I'm not mistaken.

Resident evil is an exception with likely tons of repeated textures. As it seems it is 20GB install, if I read correctly. Final Fantasy 7 is 100~GB.

edit
That's why the LOD of multiplat games are always set to high on PCs.
what the ex naughty dog developer is suggesting even higher LODs are possible even on current gen, if they could only stream them.

Sure you can require PCs to have dozens of GBs of ram, but that is still not common.
 
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VFXVeteran

Banned
You didn't read what the person wrote. It very will can improve graphics when those graphics are limited by streaming and you missed the most important part in the question 'a regular hdd'. You made false claims that it does not affect texture quality. It does.

I didn't give an answer to get into an argument. A regular HDD on a console will not be able to cache textures from HDD to main memory. That's true for current gen consoles..

NEVER has it been the case for PCs. Even these comments from ND devs is comparing console to console. NOT PC to console.
 

DForce

NaughtyDog Defense Force
Is that clear?

It's not clear because you're talking about limitations in which the hardware can allow.

I'm talking about STREAMING.

No. Textures HAVE to be resident in VRAM. You can't make a lookup call to a texture in a shader where it has to travel from the SSD to the VRAM. VRAM is the limited for texture sizes. Right now, neither console has enough usable VRAM for texture sizes that consume 10 or more GB of VRAM. RE3: Remake textures are ~10GB in size for the entire game. Don't think it'll be possible on next-gen consoles unless they do some really good compression and decompression in VRAM (not SSD).

People are often referencing here the GDC talk from Spider-Man and it's something that should be brought up.

This video is time stamped



Starting here, they were clearly under budget due to slower storage speed while streaming from the HDD.

Texture streaming had to be delayed.


They're also saying textures are loading per title, which means all of that data is not being preserved on to memory.

And now back to Cerny's video.



Cerny says that the SSD will be so fast that it can stream\load textures while the player is turning around, and this is 4GB of compressed data they can load.

Seems like the SSD is more capable than what you're implying in comparison to a regular HDD.
 

VFXVeteran

Banned
Doom Eternal Ultra uses 5.6GB of vram, if I'm not mistaken.

Resident evil is an exception with likely tons of repeated textures. As it seems it is 20GB install, if I read correctly. Final Fantasy 7 is 100~GB.

You are getting max texture memory usage confused with amount of textures in the entire game.

Surely DOOM has more than 5.6GB of textures in the entire game.

FF7 does not use 100GB of VRAM.
 

VFXVeteran

Banned
It's not clear because you're talking about limitations in which the hardware can allow.

I'm talking about STREAMING.



People are often referencing here the GDC talk from Spider-Man and it's something that should be brought up.

This video is time stamped



Starting here, they were clearly under budget due to slower storage speed while streaming from the HDD.

Texture streaming had to be delayed.


They're also saying textures are loading per title, which means all of that data is not being preserved on to memory.

And now back to Cerny's video.



Cerny says that the SSD will be so fast that it can stream\load textures while the player is turning around, and this is 4GB of compressed data they can load.

Seems like the SSD is more capable than what you're implying in comparison to a regular HDD.


I think you are trying to argue now. I gave my answer and that's all I'm going to say. You can argue with some of the other XSX fans. Streaming limitations in a console are not the same limitations on a PC. Period.

None of those talks compare the next-gen consoles to a PC. It's ludicrous to do since the PC has money limits and not hardware limits. A PC can store an entire game in RAM and can use 99% of it's VRAM on a GPU.
 
You are getting max texture memory usage confused with amount of textures in the entire game.

Surely DOOM has more than 5.6GB of textures in the entire game.

FF7 does not use 100GB of VRAM.
No But FF7 likely has more than 10GB of textures for the entire game.

You mentioned 10GB of textures for an entire game as if that meant something.

edit
None of those talks compare the next-gen consoles to a PC. It's ludicrous to do since the PC has money limits and not hardware limits. A PC can store an entire game in RAM and can use 99% of it's VRAM on a GPU.
not the common pc.

You can't talk of hypothetical pcs with 64-128GB of ram and 2080tis, as if that applied to the common pc user. And no game can target that, and it is safe to say most people with 8-16GB of main ram will experience the limitations.
 
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VFXVeteran

Banned
No But FF7 likely has more than 10GB of textures for the entire game.

You mentioned 10GB of textures for an entire game as if that meant something.

I meant 10G of VRAM usage at any real-time moment ever in the game. FF7 on PC will have that limit but not a PS4/Xbox or a next-gen console.
 
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TaySan

Banned
Don't get me wrong i love SSD's and i'm happy consoles are finally implementing them. But lets not get carried away thinking the PS5 is going to make all other platforms obsolete just because of the SSD. The SSD can't magically make the GPU run faster.
 
I meant 10G of VRAM usage at any real-time moment ever in the game. FF7 on PC will have that limit but not a PS4/Xbox or a next-gen console.
Yes, but those 10GB have to hold the highest LOD for all objects in the scene, even ones you're not seeing, as the exnaughtydog dev said. High LOD for Objects you might have access within the next 30 seconds have to be in memory. With ssd streaming only the highest LOD objects the player has access within 1-2 seconds need be in memory.
 

pawel86ck

Banned
Naughty Dog Devs "We can stream more higher quality assets through streaming"
Maximov also said even on current gen consoles objects could be more detailed thanks to SDD.

Hellblade 2 trailer already shows extremely quality assets and hopefully retail game will look comparable :).
 

VFXVeteran

Banned
Yes, but those 10GB have to hold the highest LOD for all objects in the scene, even ones you're not seeing, as the exnaughtydog dev said. High LOD for Objects you might have access within the next 30 seconds have to be in memory. With ssd streaming only the highest LOD objects the player has access within 1-2 seconds need be in memory.

I'm saying you need that for console because it won't have the abundance of memory that the PC has. Is that not clear?
 
DirectStorage is going to be great for the PC if it gets widely adopted.

It'll help even slower NVMe drives access far more of their potential, and raise the lowest common denominator for multiplatform games over time.

I'm optimistic. Feelsgoodman.
 
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