Regardless. You aren't getting around the GPU and CPU in both machines. One is also variable, the other is locked.
Both consoles are variable. PS5 uses variable clock speeds while the XSX uses variable power draw.
Theyre both trying to achieve the same thing in different ways, that doesn't mean that the PS5 is equal in power
I haven't said that at all. This is a strawman.
nor does it mean its more efficient simply because of the SSD.
It probably actually does because it's not just a matter of SSD bandwidth. It's also that the PS5's SSD uses 12 lanes as opposed to the XSX's SSD's 3 lanes which gives the PS5's SSD better suited for parallelism.
The Series X has a fast SSD as well in conjuction with the its power gains. The SSD in the PS5 is not going to magically make the deficit in power go away. Nothing will.
This is not what I was arguing, so stop with refuting phantom arguments. You're also missing the point as it's not just the SSD. 12 lanes vs. 3 lanes, Kraken vs. Zlib, the custom flash controller (for asset priorities), DMA controller, and GPU cache scrubbers also play a role in the PS5's performance.
Having a significantly larger amount of available RAM than can both load and stream assets simultaneously thanks to the GPU cache scrubbers instead of needing to split the RAM into one chunk for loading and the other for streaming will have a significant effect on not just performance, but also asset details.
Just seems like an awful lot of spinning and gymnastics to try to make the PS5 not be the weaker of both consoles. It just is. Doesn't mean devs won't be able to create amazing games on it though.
Teraflops is the measure of theoretical peak performance meaning that neither console will achieve that amount of ALU performance all the time. So the question is how much performance will both consoles achieve
on average? Both consoles have 3D audio chips that help reduce the workload on CPUs, though we only know the performance of the PS5's audio chip. However, when you take into account the custom I/O, flash controller, 12 lanes, and GPU cache scrubbers, that also reduces the workload on the PS5's CPU. While the XSX has higher RAM bandwidth on 10 of its 16GB of GDDR6, the PS5 will have more available RAM that can be used for loading and streaming simultaneously as opposed to needing to dedicate one chunk for each task. Even Nvidia has stated the importance of storage-to-RAM communication. To paraphrase them, improving storage-to-RAM communication will improve performance, but it is very very expensive.
The only thing that is absolutely certain is that RT performance will be worse on the PS5 because RT performance scales with CU count. This is something that cannot be disputed.