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Coreteks: Detailed video about why he think PS5 will be the better console because of the I/O & SSD

CJY

Banned
This comment comes off as very arrogant and pretty much why I hate the attitude of some PS gamers.

You guys are going to brag about a game's subjective artwork/assets and tout it as some kind of technical achievement like you always do every generation. As far as the port begging, it's never been a reality until just a year ago that Sony would even distribute an exclusive game to another platform. Even if there are PC gamers that port beg, if it comes out on the PC, it'll will look better and run faster than the PS5.

Get over this superiority BS I see everyday.

This comment comes off as very arrogant and pretty much why I hate the attitude of some PC gamers.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
And you ignored ex-Guerilla Games dev who also says he asked other devs. He has no connection to MS anyway. Also, no one cares that Richard Geldreich worked at Ensemble(it was not even a Xbox studio) a decade ago, thats like saying Cerny has a bias for Sega or Bungie has a Microsoft bias

The guy you chose to screenshot might be an ex-Guerrilla dev but he's definitely a "Xbox guy" look at his timeline lol
 

VFXVeteran

Banned
You call it arrogance because you don't like Sony. He said the truth.
The only arrogance I see in the gaming industry is coming for the pc side.

Dude, what are you talking about. I have friends that work at Sony. I love Sony. I don't like Sony gamers though.

And he's not telling the truth. There hasn't been a single exclusive on the PS4 that warranted it having an objective technical advantage over any AAA 3rd party game. None. And that's coming from experience with implementing all of these features firsthand myself.

The target sticking point with a lot of Sony gamers is that the exclusive gaming companies have tremendous talent. They are stellar at story-telling and artistry. But they all use the same tech that anyone else uses. Sony gamers try to use a subjective opinion to try to push on an objective fact. And that's what irks me the most, hence why I have an attitude.

This ''master race'' thing will never be surpassed, by any ''race'' of gamers.

So PC gamers are called master race because they are objectively correct that the top tier graphics card is several generations ahead of the current consoles and can run every single game developed for it much faster with the highest possible 3D features? I would be the first to say that Metro and Control looks dog ugly to me - despite the tech thrown at those game (that aren't possible on current gen consoles). But I won't take away the fact that they are technical achievements in their own right.

I also won't forget all those tech demos at the start of this current gen and how all the Sony gamers were convinced their games would look like that and they went on a hunting spree. It was very funny to watch because none of them knew those demos were done on the PC.
 
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pr0cs

Member
If you are to eliminate a bug that upon fixing can introduce 5-10 more bugs, this helps reduce development time. Facts are Facts
I am pretty sure you are significantly simplifying how development actually works.
Perhaps on the off chance a first party title doesn't want to spend any time optimizing they might save some time but I'm sure most would optimize and then use those savings to improve fidelity.
This is far from a "given" or fact as you seem to be so certain of.
Says zero for cross platform titles
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I am pretty sure you are significantly simplifying how development actually works.
Perhaps on the off chance a first party title doesn't want to spend any time optimizing they might save some time but I'm sure most would optimize and then use those savings to improve fidelity.
This is far from a "given" or fact as you seem to be so certain of.
Says zero for cross platform titles
That's up to developers on how they use the reduced time that can be to add a layer of polish, or anything. You're the one who oversimplified it by saying it has absolutely no barring on development time
 
There hasn't been a single exclusive on the PS4 that warranted it having an objective technical advantage over any AAA 3rd party game. None.
Almost every AAA exclusive does that, the day it cames out. It's not about specs. Exclusives are pushing ''low level'' etc. They are by default better technically(except frame rates) because they are exclusives that pushing a specific hardware more than any multiplatform...
I am not saying that PC has not always the best technology regarding numbers. If PC had AAA exclusives games like before, you would see me saying the same for those games. But that's something of the past(HL2, Crysis etc).

For example, HL Alyx is by far the best looking VR game. It is an exclusive that actually been made with PC hardware in mind.
I am not having a problem saying what I see. HL Alyx has the crown in VR gaming. End of story.
It's not about specs but about how the industry works and decides.
If industry decide somehow to support exclusively the tiny pc high-end potential(regarding finances),you could see next gen already. but it will not.
 
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VFXVeteran

Banned
Almost every AAA exclusive does that, the day it cames out. It's not about specs. Exclusives are pushing ''low level'' etc. They are by default better technically(except frame rates) because they are exclusives that pushing a specific hardware more than any multiplatform...

That's where you are wrong. I know how these studios develop the games. There is no magic sauce (except perhaps Zelda). Console exclusives are developed on PC for the 1000th time.


For example, HL Alyx is by far the best looking VR game. It is an exclusive that actually been made with PC hardware in mind.
I am not having a problem saying what I see. HL Alyx has the crown in VR gaming. End of story.
It's not about specs but about how the industry works and decides.

HL Alyx can be ported to any platform. It's not something just won't run on a console.
 

VFXVeteran

Banned
PSVR + Vanilla Can't handle it, even with amazing optimization. This is because for the first time in yearsa pc game was made with pc in mind.

So I am not saying that pc can't, I am saying that it will not.

Did you just take in what I said about console exclusives developed on PC first and then get compiled/ported to console? I feel like you are ignoring that comment. Games are made with the utmost of features possible (LOD extended, full anisotropic filtering, much higher res textures, etc.. ) and then they get downsized for the console. I know this firsthand from my contacts that work at Sony (who also gave me the info on the PS5 performance and PS exclusives coming to PC). So your myth is incorrect. It's makes no sense to still try to make that a truth when it isn't. There is NO secret sauce dude.
 
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I can't. Really.
I could answer in every word but I will not. The most that pisses me off is that you are considered as an insider. If you were a simple member here,I would even not answer in the first post. It's ok to not knowing things.
 
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CJY

Banned
Did you just take in what I said about console exclusives developed on PC first and then get compiled/ported to console? I feel like you are ignoring that comment. Games are made with the utmost of features possible (LOD extended, full anisotropic filtering, much higher res textures, etc.. ) and then they get downsized for the console. I know this firsthand from my contacts that work at Sony (who also gave me the info on the PS5 performance and PS exclusives coming to PC). So your myth is incorrect. It's makes no sense to still try to make that a truth when it isn't. There is NO secret sauce dude.

This is hilarious. Like all games haven't been developed on PCs for last the 4 generations and beyond. It's absolutely hilarious you have that tag. Makes a mockery of the whole concept of tags and brings this amazing forum down substantially.
 

VFXVeteran

Banned
I can't. Really.
I could answer in every word but I will not. The most that pisses me off is that you are considered as an insider. If you were a simple member here,I would even not answer in the first post. It's ok to not knowing things.

Nice way to deflect. And I'm sorry but at this point, you are calling my sources liars or you are trolling in some unforeseen way.
 

VFXVeteran

Banned
This is hilarious. Like all games haven't been developed on PCs for last the 4 generations and beyond. It's absolutely hilarious you have that tag. Makes a mockery of the whole concept of tags and brings this amazing forum down substantially.

OK. Sure. I'll make sure I come and get you when the first PS5 exclusive screenshots go out and people are raving about it being the best thing they've seen.
 
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CJY

Banned
How about you go back .. way back and do a search for Sony gamers that feel their exclusives are so wonderfully incredible because the developers have somehow discovered that the universe is a warped fabric of spacetime.

If I have to go way back in order to find those quotes, I don't quite see how it's relevant today. Knowledge about games and their development has expanded drastically in the last decade, and I doubt anybody today is under the illusion that console games are developed without the use of a PC. I seriously think you are twisted, or at least just very outmoded. I've been giving you a hard time, and that's not fair, but your approach and perspective on things have a certain air of redundancy about them, there is just something very anachronistic about you. Like GAF from well over a decade ago. It just feels like you haven't moved on and stuck in the past.
 

VFXVeteran

Banned
If I have to go way back in order to find those quotes, I don't quite see how it's relevant today. Knowledge about games and their development has expanded drastically in the last decade, and I doubt anybody today is under the illusion that console games are developed without the use of a PC.

I refuse to believe you think none of these threads have some Sony gamer pushing the exclusive "secret sauce" agenda. I'll be sure to point you to one in the next day or so to prove my point.

I seriously think you are twisted, or at least just very outmoded. I've been giving you a hard time, and that's not fair, but your approach and perspective on things have a certain air of redundancy about them, there is just something very anachronistic about you. Like GAF from well over a decade ago. It just feels like you haven't moved on and stuck in the past.

I'm not different than any of these other fans that you guys bash on for not being Sony fans. You act like the Sony fans on these boards have "moved on" but they are still showing the same colors from back in the day. Don't try to make this about me.
 

Deto

Banned
And you ignored ex-Guerilla Games dev who also says he asked other devs. He has no connection to MS anyway. Also, no one cares that Richard Geldreich worked at Ensemble(it was not even a Xbox studio) a decade ago, thats like saying Cerny has a bias for Sega or Bungie has a Microsoft bias



Chris Grannell
@CJGrannell
Ex-Sony Game Designer (F1, Killzone 2, Wipeout), Founder and CEO
@UrbanZooIO



Urban Zoo
@UrbanZooIO
Urban Zoo is a sports technology company helping clubs engage with their fans in new and exciting ways through their Gamechanger platform.


- He's not even a game developer anymore.
- timdog friend

LOL
 

pr0cs

Member
You're the one who oversimplified it by saying it has absolutely no barring on development time
Because it won't but for the most focused first party titles. And even then we're not talking about a significant time reduction unless the title is centered around disk access
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Because it won't but for the most focused first party titles. And even then we're not talking about a significant time reduction unless the title is centered around disk access
It's going to help in a couple of different ways including freeing up memory
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Did you just take in what I said about console exclusives developed on PC first and then get compiled/ported to console? I feel like you are ignoring that comment. Games are made with the utmost of features possible (LOD extended, full anisotropic filtering, much higher res textures, etc.. ) and then they get downsized for the console. I know this firsthand from my contacts that work at Sony (who also gave me the info on the PS5 performance and PS exclusives coming to PC). So your myth is incorrect. It's makes no sense to still try to make that a truth when it isn't. There is NO secret sauce dude.
No disrespect to you but there's too many people saying similar things about the PS5 being way more powerful than led on to believe. Are you saying it isn't true? It's coming from some very credible people too

Edit: Nevermind you guys are talking about something else lol
 
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A fast SSD directly loading assets to RAM helps rendering:

When you're VRAM limited and have 20GB or 100GBs of assets to load and your GPU can render faster than you can load new assets into the VRM.
Otherwise it does not help.

AMD’s High-Bandwidth Cache Controller protocol is one of the keystones to the Vega architecture, marked by RTG lead Raja Koduri as a personal favorite feature of Vega, and highlighted in previous marketing materials as offering a potential 50% uplift in average FPS when in VRAM-constrained scenarios

That's nothing new.
Just like your FPS will drop to 10% if you try to run a game in 4k textures on a 1GB VRAM GPU
 
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When you're VRAM limited and have 20GB or 100GBs of assets to load and your GPU can render faster than you can load new assets into the VRM.
Otherwise it does not help.
That also saves vram, faster loading speeds allow assets that will not be used in the next few seconds to be swapped out... My assumption is that the faster the drive, the less you have to keep in active memory (and the more you can have on screen at any given time)... That's basically what Cerny explained, and it makes sense.
 

Gavon West

Spread's Cheeks for Intrusive Ads
Nope.
And bullshit post doesn’t change that.



Cerny indeed said what he said.
Coupe of percent drop in clock to 10% decrease in power draw.

Cerny said too that in most of time it runs at max clock and the small drop in clocks happens in some workloads.

So it is hard to understand how anybody things PS5 will run anywhere close to 9.2TFs unless the guy saying that have a strong bias.
Sheesh! Some of you guys are in denial.

CORRECTION: Alot are in denial.

Look m8, There's a rough estimate that the PS5 runs at. There has to be. A performance level that devs know will be there 100% of the time. If the PS5 is 10.2tf (Variable) then that means there's a good chance the 9.4Tf rumors were true and Sony went in and overlclocked the GPU to high heaven to reach the 10.2Tf. ITs not about being biased. At all.
 

Jigga117

Member
Again is is variable nothing is "locked" If the GPU is running at max then the CPU is downclocked and vice versa. That iss the whole purpose of the Smartshift. It boggles my mind that both systems use the same silicon and Sony couldn't lock down what MS was able to figure out.
 

Gavon West

Spread's Cheeks for Intrusive Ads
That speaks more about how PC’s have been limited due to the massive millstone around their neck that BC is on that platform vs consoles where they can revolutionise the way developers access the data and have it be really cheap for them... both consoles are counting on very fast SSD’s, compression, and new API’s to maximise the SSD capabilities and effectively extend the available RAM which inches closer and closer to be a cache of the lower level storage than it used to be.
If anything it shows you the limits just brute forcing your way through things has, common on the PC platform where deep revolutionary changes are risky as they break years and years of software support and quirks deeply entrenched in the tools and libraries.
Imagine a world where a powerful console isnt just brute force without finesse. Hmmm..
 

Jigga117

Member
Okay, then not capped how often?

Thats the problem lol. We don't know it will be based on a game by game bases. How the system works in general. By Mark Cerny himself "the worst game" which I believe translates to the most demanding games which will be the exclusive games that will also take the most advantage with the SSD.
 
Thats the problem lol. We don't know it will be based on a game by game bases. How the system works in general. By Mark Cerny himself "the worst game" which I believe translates to the most demanding games which will be the exclusive games that will also take the most advantage with the SSD.
At 37:40, Cerny said that the GPU and CPU will spend most of their time at or close to their max frequencies. Barring a major fuckup in the cooling solution, the reduction in frequency won't be that significant.
 

Jigga117

Member
At 37:40, Cerny said that the GPU and CPU will spend most of their time at or close to their max frequencies. Barring a major fuckup in the cooling solution, the reduction in frequency won't be that significant.

I have already posted plenty of nuggets from what he has said talking out of both sides of his mouth. He said that and made contradicting statements before and after that statement your pointing out. When you read what he mask in his words and understand how systems work in general. You start seeing the underlying picture. This system isn’t some born outof another planet.It falls under the same limitations, benefits and Moore’s Law. Overclocking is not finesse. Variable anything is not Finesse
 

Gavon West

Spread's Cheeks for Intrusive Ads
Okay, then not capped how often?
Depends on devs. But, variable specifically means that the CPU and GPU fluctuates in power. They can't both draw power at the same time during peek performance.

There's is a BASE LINE of performance that will always be there for developers. It most certainly IS NOT 10.2 TF.

If the 10.2tf will be locked or only drop one or two percent during performance, than Cerny would've just gave 10.2tf with no variable as that's stiill within performance range of the sited 10.2tf. The fact that (variable) is stated, means the drop can/will be significant enough that 10.2tf can't be counted on at all times. Which, again, gives credence to the 9.4tf baseline that many have mentioned before.
 

ZywyPL

Banned
At 37:40, Cerny said that the GPU and CPU will spend most of their time at or close to their max frequencies. Barring a major fuckup in the cooling solution, the reduction in frequency won't be that significant.

But how can he know? Workloads change on frame by frame basis, and when a given workload cannot be calculated within 16.67/33.33ms budget that's when we get framedrops. So simple logic/common sense suggest that during most demanding scenes the CPU or GPU, or both, will downclock, meaning that in the most demanding sequences, where we need that extra power the most, we will actually get less power, resulting in bigger framedrops than they would be compared to locked frequencies. We all know how often and how much all the games out there drop the framerate, if Cerny believes that all of a sudden all the games will become super optimized and run at rock-solid framerates he's more delusional than his fanboys...
 
Depends on devs. But, variable specifically means that the CPU and GPU fluctuates in power. They can't both draw power at the same time during peek performance.

There's is a BASE LINE of performance that will always be there for developers. It most certainly IS NOT 10.2 TF.

If the 10.2tf will be locked or only drop one or two percent during performance, than Cerny would've just gave 10.2tf with no variable as that's stiill within performance range of the sited 10.2tf. The fact that (variable) is stated, means the drop can/will be significant enough that 10.2tf can't be counted on at all times. Which, again, gives credence to the 9.4tf baseline that many have mentioned before.
You're confusing power with frequency. The PS5 has a constant power budget. The maintenance of the frequencies depend on the workload. It's only when the workload far exceeds the capabilities of the CPU and GPU will the PS5 have to downclock to reduce power draw (2% frequency reduction for 10% less power).

So you're right in a sense that it depends on the devs. That is it depends on how badly the devs fuck up.
 

Gavon West

Spread's Cheeks for Intrusive Ads
You're confusing power with frequency. The PS5 has a constant power budget. The maintenance of the frequencies depend on the workload. It's only when the workload far exceeds the capabilities of the CPU and GPU will the PS5 have to downclock to reduce power draw (2% frequency reduction for 10% less power).

So you're right in a sense that it depends on the devs. That is it depends on how badly the devs fuck up.
Regardless. You aren't getting around the GPU and CPU in both machines. One is also variable, the other is locked. Theyre both trying to achieve the same thing in different ways, that doesn't mean that the PS5 is equal in power, nor does it mean its more efficient simply because of the SSD. The Series X has a fast SSD as well in conjuction with the its power gains. The SSD in the PS5 is not going to magically make the deficit in power go away. Nothing will. Just seems like an awful lot of spinning and gymnastics to try to make the PS5 not be the weaker of both consoles. It just is. Doesn't mean devs won't be able to create amazing games on it though.
 

Panajev2001a

GAF's Pleasant Genius
Regardless. You aren't getting around the GPU and CPU in both machines. One is also variable, the other is locked. Theyre both trying to achieve the same thing in different ways, that doesn't mean that the PS5 is equal in power, nor does it mean its more efficient simply because of the SSD. The Series X has a fast SSD as well in conjuction with the its power gains. The SSD in the PS5 is not going to magically make the deficit in power go away. Nothing will. Just seems like an awful lot of spinning and gymnastics to try to make the PS5 not be the weaker of both consoles. It just is. Doesn't mean devs won't be able to create amazing games on it though.

You are caught in a lovely balancing act between supporting MS’s PR about how transformative the Velocity Architecture is and admitting PS5 may have its own strengths and the two platforms are closer than the (already relatively close, compared to last generation) TFLOPS difference suggests.
 
Regardless. You aren't getting around the GPU and CPU in both machines. One is also variable, the other is locked.
Both consoles are variable. PS5 uses variable clock speeds while the XSX uses variable power draw.

Theyre both trying to achieve the same thing in different ways, that doesn't mean that the PS5 is equal in power
I haven't said that at all. This is a strawman.

nor does it mean its more efficient simply because of the SSD.
It probably actually does because it's not just a matter of SSD bandwidth. It's also that the PS5's SSD uses 12 lanes as opposed to the XSX's SSD's 3 lanes which gives the PS5's SSD better suited for parallelism.

The Series X has a fast SSD as well in conjuction with the its power gains. The SSD in the PS5 is not going to magically make the deficit in power go away. Nothing will.
This is not what I was arguing, so stop with refuting phantom arguments. You're also missing the point as it's not just the SSD. 12 lanes vs. 3 lanes, Kraken vs. Zlib, the custom flash controller (for asset priorities), DMA controller, and GPU cache scrubbers also play a role in the PS5's performance.

Having a significantly larger amount of available RAM than can both load and stream assets simultaneously thanks to the GPU cache scrubbers instead of needing to split the RAM into one chunk for loading and the other for streaming will have a significant effect on not just performance, but also asset details.

Just seems like an awful lot of spinning and gymnastics to try to make the PS5 not be the weaker of both consoles. It just is. Doesn't mean devs won't be able to create amazing games on it though.
Teraflops is the measure of theoretical peak performance meaning that neither console will achieve that amount of ALU performance all the time. So the question is how much performance will both consoles achieve on average? Both consoles have 3D audio chips that help reduce the workload on CPUs, though we only know the performance of the PS5's audio chip. However, when you take into account the custom I/O, flash controller, 12 lanes, and GPU cache scrubbers, that also reduces the workload on the PS5's CPU. While the XSX has higher RAM bandwidth on 10 of its 16GB of GDDR6, the PS5 will have more available RAM that can be used for loading and streaming simultaneously as opposed to needing to dedicate one chunk for each task. Even Nvidia has stated the importance of storage-to-RAM communication. To paraphrase them, improving storage-to-RAM communication will improve performance, but it is very very expensive.

The only thing that is absolutely certain is that RT performance will be worse on the PS5 because RT performance scales with CU count. This is something that cannot be disputed.
 

IntentionalPun

Ask me about my wife's perfect butthole
Video is basically declaring CUs and clock frequencies as "mattering very little for performance" while claiming memory bandwidth is all that matters... and also downplaying XSX's actually higher memory bandwidth?

I'm confused lol

Video is a bit all over the place; but just downplay every MS advantage and declare SSD speed / low latency access as all that matters and you have your video (and throw in memory bandwidth, but only in terms of the SSD I guess, as the guy declares MS's bandwidth advantage as mattering little.)

(to be clear, the guy might be right.. just describing the video... )
 
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Filippos

Banned
While the XSX has higher RAM bandwidth on 10 of its 16GB of GDDR6, the PS5 will have more available RAM that can be used for loading and streaming simultaneously as opposed to needing to dedicate one chunk for each task.

do we know already how much ram the PS5 OS uses?
 
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do we know already how much ram the PS5 OS uses?
I'm going to quote P psorcerer here:

But what about PS5? It also has some RAM reserved for the system? It should be ~14GB usable!
Nope, sorry.
PS5 has a 5.5GB/sec flash drive. That typically loads 2GB in 0.27 sec. It's write speed is lower, but not less than 5.5GB/sec raw.
What PS5 can do, and I would be pretty surprised if Sony won't do it. Is to save the system image to the disk while the game is playing.
And thus give almost full 16GB of RAM to the game.
2GB system image will load into RAM in <1 sec (save 2GB game data to disk in 0.6 sec + load system from disk 0.3 sec). Why keep it resident?
But I'm on the safe side here. So it's ~14.5GB usable for PS5.
Even if Sony doesn't go with that solution, 5GB for GPU working set + 1.5GB for CPU working set + 2GB for OS = 8.5GB. That gives the PS5 7.5GB left for loading and streaming. Since the PS5's GPU has cache scrubbers which reload assets instantaneously while the GPU is rendering.

10GB of the XSX's RAM is for the GPU. Half of that is used up for the GPU working set. Due to the lack of cache scrubbers, you can't use the remaining 5GB to load and stream simultaneously. As a result, you have to dedicate 2.5GB for loading and 2.5GB for streaming. While the bandwidth of this pool of RAM is much higher, the amount of RAM dedicated to loading and streaming is also significantly smaller.
 

ethomaz

Banned
Sheesh! Some of you guys are in denial.

CORRECTION: Alot are in denial.

Look m8, There's a rough estimate that the PS5 runs at. There has to be. A performance level that devs know will be there 100% of the time. If the PS5 is 10.2tf (Variable) then that means there's a good chance the 9.4Tf rumors were true and Sony went in and overlclocked the GPU to high heaven to reach the 10.2Tf. ITs not about being biased. At all.
Denial of what exactly?

You are basically in denial of the only info we have... you are basically calling Cerny a liar.

So before you have proof for the bullshit you are trying to made up think a bit about.
 
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Gavon West

Spread's Cheeks for Intrusive Ads
Denial of what exactly?

You are basically in denial of the only info we have... you are basically calling Cerny a liar.

So before you have proof for the bullshit you are trying to made up think a bit about.
Bruh, the truth is already out there, lol. TF you talking about? And Cerny wasnt exactly clear on much of anything, was he? My guy legit tried to make the power of the PS5 more than what it is by giving boost mode numbers to compete.

This is just Sony fanboys puling "secret sauce" out of their ass to somehow refute facts. Y'all need to go to Middle Earth with Fodo to pull that shit off. In reality, it is what it is. Deal with it.
 
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