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VGtech's RE3 Remake Analysis: XBONEX, PS4-PRO, PS4, XBONES......Is the final Game better on XBONEX?

thelastword

Banned


The versions tested were 1.03 on the Playstation 4 systems and 1.0.0.4 on the Xbox One systems. Review Codes were supplied by the publisher. PS4 renders at a native resolution of 1920x1080. PS4 Pro renders at a resolution of 2880x1620 and downsamples from this resolution when outputting at 1080p with forced supersampling disabled. Xbox One normally renders at a resolution of approximately 1920x1080, but at some points during cutscenes it seems to render at lower resolutions such as 1728x972 and 1632x918. Xbox One X renders at a resolution of 3840x2160. PS4 Pro, Xbox One and Xbox One X seem to be using a form of Checkerboard Rendering to reach their stated resolutions.

STATS


https://docs.google.com/spreadsheets/d/1qqdLB-OiRG4meyQLVDuIC06GT8DJ8h6VXeCu3RYeu1c/edit#gid=0

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Summary:

No tearing on all consoles. PRO maintains 60fps 95.86% of the time. PS4 73.44%, XBONEX 68.73% and XBONES 43.5% of the time....This is quite a difference in framerate between the consoles, especially PRO and XBONEX...…Still puzzling that so many Capcom games are native 1080p on PS4 and it still performs well enough, even better than XBONEX at like for like advertised resolutions.....XBONEX at 4K and PRO at 1080p.......Still, PS4's native resolution has no CB and XBONEX's 4K is achieved through CB.......I wonder how much better PS4's framerate would be if it did CB to get to 1080p....I've seen the console at 1080p native many times when all the other consoles are doing reconstruction....Quite interesting...Food for thought...…That 2013 beast that is the vanilla PS4 is still churning at native 1080p....
 
100% day one patch, this is undoubtedly pre-release code. It's weird that they diverged from that 1620p from RE2 all the way up to 2160p on the X, doesn't really make any sense.
 
X performs worse due to the 4k resolution, right?
Yes, RE2 was 1620p on both systems and the X ran basically 99% stable at 60 FPS in that. Like I said; why they pushed this all the way up to 2160p is just weird but given the version numbers I have no doubt there will be a day one patch.
 
Still cb render. They could opt a little above PRO or the same for better perfomance.
Doesn't matter one way or the other, the X is still rendering at a 78% higher resolution than the Pro. This likely wouldn't be an issue in a 30 FPS game as has been shown god only knows how many times but at 60 FPS the bottleneck becomes the CPU.

The GPU is handling the rendering load just fine, but the CPU can't keep up.. 1620p - 1800p is where this needs to land in a patch.
 
I wonder who makes the decision to chase resolution over framerate on the X. It just seems strange in a game like this where they actually care about it being 60.
I've stopped trying to make sense of how the Japanese optimize or configure their games, because 9/10 times it doesn't make any sense.
 

Fake

Member
Doesn't matter one way or the other, the X is still rendering at a 78% higher resolution than the Pro. This likely wouldn't be an issue in a 30 FPS game as has been shown god only knows how many times but at 60 FPS the bottleneck becomes the CPU.

The GPU is handling the rendering load just fine, but the CPU can't keep up.. 1620p - 1800p is where this needs to land in a patch.

Dynamic resolution could solve that.
 

Fake

Member
Yeah, but that's more work that just changing the X/Y axis until suitable performance is met. That requires a bunch of new coding and a system to handle it.

Dynamic resolution is a more easy solution than checkerboard render btw. Unless they want to be in that way. Microsoft can afford paying capcom for take another appouch. They did with Witcher 3 Xbox One X, they can do here too. Its up with them.
 
Dynamic resolution is a more easy solution than checkerboard render btw. Unless they want to be in that way. Microsoft can afford paying capcom for take another appouch. They did with Witcher 3 Xbox One X, they can do here too. Its up with them.
Microsoft doesn't have any involvement with how 3rd party games are coded.
 

thelastword

Banned
I've stopped trying to make sense of how the Japanese optimize or configure their games, because 9/10 times it doesn't make any sense.
I don't know where you are going with this because there are still many non-Japanese games that still run better on PRO...…...As a matter of fact, Capcom's very own Resident Evil Revelations 2 run better on a weaker XBONES at the same resolution as PS4, I never saw a statement from you that they favored XBOX then......

When all multiplat games were 1080p PS4 vs 900-720P on XBONES with better effects and framerate on PS4......RE-R2 was 1080p on PS4 and XBONES with framerates being higher on XBONES by 20 frames in certain instances, that was a 60fps game too...…..This is the very same Capcom....
 

Vroadstar

Member
So same as demo, Probably X is better off to lower the resolution to have rock-steady framerate but I guess they choose resolution over framerate
 

njean777

Member
Why is there no "prefer Fram rate" mode on the X like we have seen on other titles? I don't game at 4k on a TV and prefer a 1080p monitor for better frame rates. Why target 4k only and not even give us monitor users a choice to drop the resolution for better frame rate?
 
I don't know where you are going with this because there are still many non-Japanese games that still run better on PRO...…...As a matter of fact, Capcom's very own Resident Evil Revelations 2 run better on a weaker XBONES at the same resolution as PS4, I never saw a statement from you that they favored XBOX then......

When all multiplat games were 1080p PS4 vs 900-720P on XBONES with better effects and framerate on PS4......RE-R2 was 1080p on PS4 and XBONES with framerates being higher on XBONES by 20 frames in certain instances, that was a 60fps game too...…..This is the very same Capcom....
Just because you never saw something doesn't mean I didn't talk about it, I don't only exist on NeoGaf!

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Pretty damn sad for day one users on the xbox, a simple lower the resolution fixes this.
Games should never be released like that.
It's not released yet, and it's running older code than PlayStation.
 

Filippos

Banned
Luckily, XSX will be more powerful than PS5, so comparisons like this will be much better next-gen.

what do you mean? That PS5 game will run at 1080p and Xbox seriesX games at 4K?

Would be kinda sad, if this would be the case.

there is not a single game, where both game ran at the same resolution and the pro performed better than Xbox one X. Not a single game.
 
Last edited:

Entroyp

Member
Yikes, why not lower the res on the X and achieve 60fps 100% of the time? The hardware can handle that easily.
 
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what do you mean? That PS5 game will run at 1080p and Xbox seriesX games at 4K?

Would be kinda sad, if this would be the case.

there is not a single game, where both game ran at the same resolution and the pro performed better than Xbox one X. Not a single game.
There is one game, and only one game but said game was patched about 12 times since release so that advantage likely evaporated.

Ace Combat 7

That's it
 

thelastword

Banned
Just because you never saw something doesn't mean I didn't talk about it, I don't only exist on NeoGaf!

8XcWR0i.png



It's not released yet, and it's running older code than PlayStation.
This is a pic, quote me the actual post where I can see what you are actually talking about and in reference to what exactly....Just like here many people said the final game would be patched and XBONEX would come out on top, but clearly that is not so as is the case in most scenarios......Demo/preview code usually tells the tale...

Yikes, why not lower the res on the X and achieve 60fps 100% of the time? The hardware can handle that easily.
Well the X was touted as a true 4K native machine with no compromises, not even CB and upscaling would be something tainting that machine, but even in the rez divide, it can't maintain it's framerate...….Not even 4k native at that....

well, at least series X will play it at 4K with stable 60 FPS without any developer patch.
RE3 is a XBONEX game not a series X game, this game was made for current platforms......You should want it to run better on the most powerful console......Perhaps as Digital Foundry normally suggests, they should cap it at 30fps on that platform...because of the judder....Which is quite funny, because all talks of judder have gone out the window from the time XBONEX came on the scene, after having worse framerates in many games vs the PRO....
 
This is a pic, quote me the actual post where I can see what you are actually talking about and in reference to what exactly....Just like here many people said the final game would be patched and XBONEX would come out on top, but clearly that is not so as is the case in most scenarios......Demo/preview code usually tells the tale...
What that's in reference to is not of relevance, the point is I weigh things objectively, you were wrong and that's all there is to it.

The final game isn't released yet, it doesn't come out for 3 1/2 days. Are you not familiar with day one updates? I mean even look at the code version VG Tech tested, PS4 is at 1.03 while Xbox is at 1.0.0.4.

This isn't rocket science my boy.
 

LMJ

Member
I repeat, these consoles have GOT to stop chasing the "resolution beats all" game, or we'll be in the same boat later next gen when 4K has become old hat and 8K is the new hotness...

FPS is more important, checkerboard works fine if native resolution causes the frame rate to suffer
 

thelastword

Banned
Looks like a tease for future Xbox vs PS5 comparison.
At least things will be very interesting next gen......

Currently XBONEX is 35% over PRO, higher bandwidth over PRO and here is the result.

Next gen, Series X has a 17% higher TF over PS5, 2% higher CPU over PS5......
PS5 has very customized hardware to mitigate those deficits, has a higher clock speed which raises all aspects of the rendering pipeline, has an extremely faster SSD and Sound chip......Yeah things are going to be interesting indeed...….
 

M1chl

Currently Gif and Meme Champion
At least things will be very interesting next gen......

Currently XBONEX is 35% over PRO, higher bandwidth over PRO and here is the result.

Next gen, Series X has a 17% higher TF over PS5, 2% higher CPU over PS5......
PS5 has very customized hardware to mitigate those deficits, has a higher clock speed which raises all aspects of the rendering pipeline, has an extremely faster SSD and Sound chip......Yeah things are going to be interesting indeed...….
1620p vs 2160p is pretty big difference, it's not like they run at the same res.
 
At least things will be very interesting next gen......

Currently XBONEX is 35% over PRO, higher bandwidth over PRO and here is the result.

Next gen, Series X has a 17% higher TF over PS5, 2% higher CPU over PS5......
PS5 has very customized hardware to mitigate those deficits, has a higher clock speed which raises all aspects of the rendering pipeline, has an extremely faster SSD and Sound chip......Yeah things are going to be interesting indeed...….
Um it's 43% with higher bandwidth and the resolution is 77% higher so it's not a shock why this is happening with a 60 FPS target.

You're not exactly a mathematician, also your stanning for PS5 is pathetic.
 

martino

Member
i know lastword will twist and misused this example..
the real question is why did capcom made this poor choice for xsx ? is ms enforcing 4K native ? something else ?
 
i know lastword will twist and misused this example..
the real question is why did capcom made this poor choice for xsx ? is ms enforcing 4K native ? something else ?
Microsoft doesn't dictate anything to third party developers so it's not that. Also as I've said twice now the Xbox version is running considerably older code (version 1.0.0.4 Xbox vs. 1.03 PlayStation).

The game likely has a day one update which will lower the resolution, still 3 days away.
 

martino

Member
Microsoft doesn't dictate anything to third party developers so it's not that. Also as I've said twice now the Xbox version is running considerably older code (version 1.0.0.4 Xbox vs. 1.03 PlayStation).

The game likely has a day one update which will lower the resolution, still 3 days away.
we'll see unlike most emotional people here i don't live on promises.
 

thelastword

Banned
1620p vs 2160p is pretty big difference, it's not like they run at the same res.
It's pretty minimal when the AA on XBOX blurs the image so much on XBOX that it looks much sharper on PRO...
Um it's 43% with higher bandwidth and the resolution is 77% higher so it's not a shock why this is happening with a 60 FPS target.

You're not exactly a mathematician, also your stanning for PS5 is pathetic.
I am tbf, mistakes happen 32-35% was in my head for some reason....I think in another thread I specified a 3% difference between PS4>XBONES (40.4%) and XBONEX>PRO (42.8%)…..Which is what I wanted to specify...

And my point is even clearer.....When PS4 had the 40% lead, 99% of games were higher rez+higher effects+higher frames.......Not so with XBONEX over PRO....
 
It's pretty minimal when the AA on XBOX blurs the image so much on XBOX that it looks much sharper on PRO...

I am tbf, mistakes happen 32-35% was in my head for some reason....I think in another thread I specified a 3% difference between PS4>XBONES (40.4%) and XBONEX>PRO (42.8%)…..Which is what I wanted to specify...

And my point is even clearer.....When PS4 had the 40% lead, 99% of games were higher rez+higher effects+higher frames.......Not so with XBONEX over PRO....
You can't even compare the One X and Pro to the base One and PS4, the entire memory interface is different. The system is kneecapped in ways it wouldn't be if it had a unified pool of GDDR5. Have you suddenly forgotten it's running DDR3 and 32mb's of eSRAM for the frame buffer?

Apples to oranges.
 
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