phil_t98
#SonyToo
The versions tested were 1.03 on the Playstation 4 systems and 1.0.0.4 on the Xbox One systems. Review Codes were supplied by the publisher. PS4 renders at a native resolution of 1920x1080. PS4 Pro renders at a resolution of 2880x1620 and downsamples from this resolution when outputting at 1080p with forced supersampling disabled. Xbox One normally renders at a resolution of approximately 1920x1080, but at some points during cutscenes it seems to render at lower resolutions such as 1728x972 and 1632x918. Xbox One X renders at a resolution of 3840x2160. PS4 Pro, Xbox One and Xbox One X seem to be using a form of Checkerboard Rendering to reach their stated resolutions.
STATS
https://docs.google.com/spreadsheets/d/1qqdLB-OiRG4meyQLVDuIC06GT8DJ8h6VXeCu3RYeu1c/edit#gid=0
Summary:
No tearing on all consoles. PRO maintains 60fps 95.86% of the time. PS4 73.44%, XBONEX 68.73% and XBONES 43.5% of the time....This is quite a difference in framerate between the consoles, especially PRO and XBONEX...…Still puzzling that so many Capcom games are native 1080p on PS4 and it still performs well enough, even better than XBONEX at like for like advertised resolutions.....XBONEX at 4K and PRO at 1080p.......Still, PS4's native resolution has no CB and XBONEX's 4K is achieved through CB.......I wonder how much better PS4's framerate would be if it did CB to get to 1080p....I've seen the console at 1080p native many times when all the other consoles are doing reconstruction....Quite interesting...Food for thought...…That 2013 beast that is the vanilla PS4 is still churning at native 1080p....
so they are comparing different version of the game code. unpatch xbox version vs patched playstation code. basically unfair test at this point. be interesting to see if it remains the same when both on same patch number