• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

ethomaz

Banned
an excellent game if you like awful controls, terrible collision detection, super repetitive gameplay and if you never played one of it's vastly superior predecessors.

all that was excellent about it were it's graphics, everything else was just bad.
It was a great game and better than previous in many ways.
Gameplay was really good... repetitive of course due the open world nature of fame design but the previous had the same issue.

Don’t let your hate blind you.
 
Last edited:

B_Boss

Member
People get so hung up over pure TF numbers, and I think this has something to do with the past generation due to the need for increasing resolutions. This gen will be quite a bit different in a certain respect since the mid-gen refreshes already got us to CB 4K and we really aren't going to go beyond native 4K for any reason (and hopefully devs opt to go lower to push graphics further).

We've never really had an interesting situation where the consoles had a pretty big difference in throughput, so this is the first time we are coming to terms with what that could mean. Ever since we left the Cartridge era, loading has just been something developers have put up with in order to get access to a LOT of data (even if it's slow to access), and streaming systems became much more modern and important yet the slow throughput became a pretty big bottleneck.

What you see on the screen is not single handedly determined by TFlops. It's one factor, but they don't see the limitation on the sheer amount of detail that these games lack due to limitations in throughput. Back in 2005, RAM was a big deal. Shaders were becoming mainstream on console GPUs. EPIC warned Microsoft that they would be at a severe disadvantage if they did not increase their RAM to 512 MB. So they doubled it, and Sony followed suit. I feel like this generation will have a similar vibe, but where Sony doubled their throughput and got a bit exotic while Microsoft went with a more conventional approach that will probably in retrospect look to be a missed opportunity for them and not very forward looking.

The I/O speeds are a big deal in terms of the detail you see on screen. The GPUs will process what they can process, and if that means a slight dip in resolution to account for a gap then that's what will happen. But if that GPU cannot get texture detail fast enough, the devs are going to rely on the same textures.

Super fast SSDs enable LOD streaming the likes of which we've never seen. Detail abundant absolutely everywhere, because it can load in most of VRAM in less than a second on PS5. Objects getting closer into the screen? No problem, we can wipe out the data we don't need that second (because it can be added back a second later if need be), and you will see ridiculously detailed faces, pores, skin textures, etc. The closer you zoom in, the more EFFICIENT the compression then becomes as well, because a lot of the detail comprises of similar image characteristics...so you're looking at faces with 22 gb/s of detail...It will look ABSURD. Why? Because the system can. It is not a problem. Imagine all the texture complexity into an entire open world game being applied extensively to a few characters, then to 1 character, then to only that character's face. That's what the ex ND technical director was trying to convey.

I definitely think that each console will have a certain "look" when it comes to third party games. PS5 versions being much more richly diverse and detailed potentially if the devs take advantage of it. XSX will have an effective higher resolution, but the difference will be so small that nobody is going to really notice. So you'll have higher resolution...that's blurrier because the texture streaming solution is significantly weaker....what will look better, do you think? First party will go absolutely bonkers on the set-up and really blow away the competition moreso than they EVER have IMHO...especially when they can focus 100% on PS5 and won't be held back by Xbox One or Lockhart.

This is why Jason Schreir was saying that the PS5 is one of the most exciting advances in console history according to some of his developer friends. Computational power isn't as much of a limitation as the sheer data you can feed it. I suspect the big limitation will be potential file sizes this gen, because it will be tempting for a lot of devs to really go nuts with what they can do on the PS5.
This. Also, remember when Sony showed the PS4 design? Wasn't that until E3 2013 in June? They did basically the same thing then - first Cerny talked about the hardware capabilities without showing the design or any games, and all that stuff came later.

To add to your thoughts here, Cerny himself also waited to see the design with the public at E3. I’ve always thought that was pretty cool.
 

Bo_Hazem

Banned
[

PC plays all XSX games. I doubt it'll reach 40 mil even if it comes $100 cheaper than PS5. That's overly optimistic. I mean:
  • Xbox does not sell in Asia and Japan.
  • It sells less than 10% in Europe.
  • IGN poll which has mostly US audience has overwhelmingly chose PS5 over XSX.

Xbox in my country is at best 100:1 which I doubt it a lot, I believe it's a lot less.

Xbox have went with many stupid decisions like the PC thing, some people are too blind to understand that PS4 gains its majority of its money in the store from 3rd party games. PC is dominated by steam, anyone using xbox on PC as the main store should be a minority.

With all the restraints the XSX has it'll never show something groundbreaking. Sony never stops on static IP's, it brings new experiences and ideas. Horizon Zero Dawn has no sequels, never experienced before in another game.

But hey, xbox fans say those kinda games are time wasting, so they're happy with that dolphin game after all. I'll be happy to see this gen when xbox gets dismantled and probably see true competitors like Nintendo or a comeback from SEGA in the home console field.
 
This is not true, I guess you simply didn't like it's game play.
In the things where it was good, it was as good as Infamous 2 at best, in the things it wasn't strong in was inferior to Infamous 2.
The lack of "focus aim" for all the attacks and the bullet sponges enemies generate an imprecise and logorroic gameplay.
They got 4 different powers (well, 3 if you don't consider the after story), but you can use only one at once, and every power is underdeveloped for the sake of quantity. In Infamous 2 you got 3 powers (again, 2 if you don't consider endgame) and the main one has a lot of different sub-option for every move. Because I can change any of these options anytime and don't need to absorb other elements, the system in Infamous 2 feels bigger and more complex regardless of raw numbers.
The movement was trivialized too in my opinion, because you can "fly" with Video or run with Neon, which is basically equal to an auto travel because you can surpass any obstacle with no effort, in this way the interactivity is zero and the city unconsistent.
Infamous 2 also did a bit of an effort to have better sub quests, while Second Son simply throws at you bases, graffiti and photo to take. At the very best, not a single improvement here.
Same with enemies, there is no minibosses, main enemies are just soldiers with occasional conduits that levitate and launches rocks. Also bosses are unexistent aside for the main villain reused.
New Marais was more varied and inspired in my opinion, the setting in Second Son is a generic and a grey big city.
If you ask me also the story was lackluster, it adds nothing to the background and I find the consequences to your actions very bland. Infamous is no RPG, but in this case it really lacks boldness, especially...
in your brother's death scene, which is happy for you no matter you being evil or no, and if you are evil you likely killed cops due to how the game works. He is a cop.
Plus there are no side contents, I understand scrapping the editor but for what? For nothing. The editor may not be a must have but it was a good addition for some.

It's not BAD, but for a game that should improve on the predecessor it misses the mark imho.
Yeah I know nobody asked for this but for one time it's good to talk about games in gaming.
 
Last edited:

LordOfChaos

Member

scie

Member
So, on PS5 you can´t have max audio and graphics either? Or what do I take from that comment?

"GPUs process hundreds or even thousands of wavefronts; the Tempest engine supports two," explains Mark Cerny. "One wavefront is for the 3D audio and other system functionality, and one is for the game. Bandwidth-wise, the Tempest engine can use over 20GB/s, but we have to be a little careful because we don't want the audio to take a notch out of the graphics processing. If the audio processing uses too much bandwidth, that can have a deleterious effect if the graphics processing happens to want to saturate the system bandwidth at the same time."

 

Bo_Hazem

Banned
an excellent game if you like awful controls, terrible collision detection, super repetitive gameplay and if you never played one of it's vastly superior predecessors.

all that was excellent about it were it's graphics, everything else was just bad.

Infamous 1 and 2 were a lot better than second son, but it was still a good game. Infamous 1 & 2 are just insanely good and Cole was a lot more interesting than that twat on second son.
 

saintjules

Member
I was watching this video and came across a pretty convincing and alarming post about the PS5. What do you guys think?

HmfAB2t.jpg



ORORDvN.jpg



esaFNAx.jpg



VJgbv6m.jpg
Very interesting info. That's a lot to dump on that video (watched it too by the way). All this time of development and they're in this predicament?
 

Bo_Hazem

Banned
It was a great game and better than previous in many ways.
Gameplay was really good... repetitive of course due the open world nature of fame design but the previous had the same issue.

Don’t let your hate blind you.

I liked Infamous 1 & 2 a lot more, I give them both 10/10 at their time. The protagonist is just so good, the choice of being good or evil forced me to play it twice, the story and gameplay overall was better on second son but the previous ones had much more interesting powers.

Just look at this man, with a headset it was insane:




One of the most satisfying games ever.
 

BluRayHiDef

Banned
So, I guess we can put a rest to the tired assertion that the PS5 can't run its CPU and GPU at their max frequencies simultaneously.

Article: "There's enough power that both CPU and GPU can potentially run at their limits of 3.5GHz and 2.23GHz, it isn't the case that the developer has to choose to run one of them slower."
 

If the CPU doesn't use its power budget - for example, if it is capped at 3.5GHz - then the unused portion of the budget goes to the GPU. That's what AMD calls SmartShift. There's enough power that both CPU and GPU can potentially run at their limits of 3.5GHz and 2.23GHz, it isn't the case that the developer has to choose to run one of them slower."

But Dictator's developer "sources" said otherwise!

Damn Cerny lyin' again.
 

Bo_Hazem

Banned
The comment section is toxic; it's very anti-PS5. I wonder what the average age of the commenters is.

I think they're old enough to suffer all those previous generations even with their best console got dusted by the worst of Sony in terms of sales, the PS3. And as if that's not enough, now they're the 3rd console behind the Switch by a big margin as well with Switch starting late.
 
I liked Infamous 1 & 2 a lot more, I give them both 10/10 at their time. The protagonist is just so good, the choice of being good or evil forced me to play it twice, the story and gameplay overall was better on second son but the previous ones had much more interesting powers.

Just look at this man, with a headset it was insane:




One of the most satisfying games ever.

I totally agree! I was blown away by the first game, and while Infamous 2 was good I never liked it as much. I loved climbing up on really, really tall buildings and look down on the city.. Everything was just so much fun.

Second Son, meh. It was OK? But so much worse than 1 and 2.. And the protagonist really was a fucking twat. Impossible to tolerate.
 
Last edited:

Bojanglez

The Amiga Brotherhood
I think they're old enough to suffer all those previous generations even with their best console got dusted by the worst of Sony in terms of sales, the PS3. And as if that's not enough, now they're the 3rd console behind the Switch by a big margin as well with Switch starting late.
Are people going to start calling the Xbox the BoomBox then?
 
So, I guess we can put a rest to the tired assertion that the PS5 can't run its CPU and GPU at their max frequencies simultaneously.

Article: "There's enough power that both CPU and GPU can potentially run at their limits of 3.5GHz and 2.23GHz, it isn't the case that the developer has to choose to run one of them slower."
BUT BUT BUT, no, it's not true, gafgineers got it since the start! How could they be wrong?! They builded so many PCs from Amazon, there are so many super detailed arguments about this, they MUST be right!
 
Last edited:

B_Boss

Member
XBONEX and PRO is closer in Design, no ESRAM, the gap is 43%, the results ehhhhh! certainly not as good and consistent for the bigger badder wolf on paper.....Now for next gen the PS5 is 17% less in TFLOPS, but whilst everything was faster on XBONEX vs PRO on paper.....PS5 has several elements faster than Series X and it has lots of custom silicon that was designed to simply eliminate bottlenecks...........PS5 is the interesting piece of kit to look forward to....If Cerny's vision proves successful at runtime and I'm confident it will, you can expect many future XBOX designs to go Cerny's route, perhaps even Series XX or XXX........See how MS dropped the ESRAM. they've now added a share button on Series X and an audio Jack...They will follow the leader eventually...

I thought that was absolutely fascinating when I heard that and I had wondered if it was merely new to the XB brand or not (I do not know if XB1 has such a feature). The share option is absolutely genius and I pray Sony never gets rid of the concept save for something even better.
 

thelastword

Banned
I thought that was absolutely fascinating when I heard that and I had wondered if it was merely new to the XB brand or not (I do not know if XB1 has such a feature). The share option is absolutely genius and I pray Sony never gets rid of the concept save for something even better.
No they never had a share button, they included an audio jack in 2015 when they released the XBONES in reaction to PS4....They've now spoken of raytraced audio after Sony announced it and look out for full haptic controllers from them in 2021...as a follow up.... And BTW, simple haptic triggers which most devs hardly use on XBOX is not the same as what Sony is doing, it's several leagues ahead....

The crazy thing about PS hardware is that Cerny wants to revolutionize all aspects of gaming and hardware. The console will be unique, the controller will be unique, the OS and features will be unique and I'm looking forward to other pieces of hardware on reveal... I am very excited for their new camera and of course their upcoming PSVR 2... Lots of exciting reveals on the way.
 

Great Hair

Banned
Watching now
-cut-

This Leafbutter has such a punchable face. Wastes everyone´s time with a shitty non explanatory video at all, after hyping up for it "... we got soon more to share!". Everything said and done days, weeks ago. Ends the video with another " .... more to come!"

At the end he could not resist and mock Spiderman´s "WOBBLY CAM FOOTAGE¿?!11" Techdemo on PS5 Loading time at 830milliseconds because of an outdated devkit-HUH?. Meanwhile Decay 2 takes 9,000ms on XSX.
Some fear-mongering as well

1º "IT CAN HAPPEN!!" PS5 too : HOT Picture popping up at 10"11'
THAT a 100GLOPS dedicated audio chip can eat up to 20% bandwith, if devs. are not careful enough.


3ºThen claims AMD said during DX12 summit "only XSX features"

When did this a##ehole even have the time to talk to mark cerny? Every event cancelled, was he there during that impromptu GDC event?

To summarize "two videos based on Cerny´s GDC-Talk" and no interview of any kind with Cerny at all. Why wait so long then to release this?

He even claims Cerny assured him, talked to him ... "follow up questions" .. what a load of doodoo! And whines about "NOT A SINGLE PIXEL we have seeeeeen!"
 
Last edited:
I find that video terribly dishonest, since they do not mention a single thing about PS5 SSD/Custom I/O, the best part of the PS5, even when this topic was covered in the interview with Mark Cerny.

Or that low IQ Dictator edited the video or DF just dont want to talk about it because is clearly biased.

Your choice.

I find both the video and written stuff disappointing. There isn't much new insight. Well gotta have to wait for more info yet again.
 

icerock

Member
"There's enough power that both CPU and GPU can potentially run at their limits of 3.5GHz and 2.23GHz, it isn't the case that the developer has to choose to run one of them slower."

Looks like another 'well-informed hunch' of Alex Battaglia was wrong.

Pretends to be shocked.

I find that video terribly dishonest, since they do not mention a single thing about PS5 SSD/Custom I/O, the best part of the PS5, even when this topic was covered in the interview with Mark Cerny.

Or that low IQ Dictator edited the video or DF just dont want to talk about it because is clearly biased.

Your choice.

Sigh, not this again. That video is supposed to dive into certain aspects of the hardware where some confusion is, and it has mostly been around variable frequency and backwards compatability. They didn't talk about 'best part of PS5' because Mark Cerny already spent in excess of 35 minutes to explain that.

This DF witch-hunt is rather embarrassing, that video covers many of the questions that surrounds PS5. And for the most part, tries to offer a good explanation. Including the one where several devs spoke to them about throttling CPU to push GPU at its peak clock. Which Cerny clarified is not a part of dev-kit, but something which the retail units will utilize to tap into variable frequency.

Also, RDNA1 GPUs don't scale well with frequency, this issue has been known for several months now. Mainly because they're not very efficient and hog bandwidth fast, in addition to eat tremendous amount of power. RDNA2 was designed to eliminate these issues, whether a break-through has been made or not remains to be seen. But, if the performance gains are only 'incremental' as Richard seems to speculate, I doubt Sony would take so much effort with design and cooling to clock their GPU at 2.23GHz. I fully expect discreet RDNA2 cards to run well past those PS5 clocks. But, yeah as of now, an argument could be made for it. Hopefully AMD reveal the new cards to dispel this concern.
 
Last edited:

longdi

Banned
I find both the video and written stuff disappointing. There isn't much new insight. Well gotta have to wait for more info yet again.

That is down to Mark Sony. So DF had a chat with him, and they still cant get convincing answers on PS5 boost clocks. So much so, Richard ended with overclocking overclocking! And even did a GPU tests, showing OC is OC and more CU > high OC low CU.
 

Bo_Hazem

Banned
I find that video terribly dishonest, since they do not mention a single thing about PS5 SSD/Custom I/O, the best part of the PS5, even when this topic was covered in the interview with Mark Cerny.

Or that low IQ Dictator edited the video or DF just dont want to talk about it because is clearly biased.

Your choice.

That snowflake should really change his nickname from "Dictator" to "Submitter". That name is just too big for him. Not being able to handle criticism of his stupid comment discrediting the lead architect of PS5 when it's been confirmed officially many times now.
 

BluRayHiDef

Banned
That is down to Mark Sony. So DF had a chat with him, and they still cant get convincing answers on PS5 boost clocks. So much so, Richard ended with overclocking overclocking! And even did a GPU tests, showing OC is OC and more CU > high OC low CU.

Sony will win anyway. Microsoft has never won a console war with Sony, even when Sony pulled off a blunder in the form of the PS3.
 

ethomaz

Banned
I find that video terribly dishonest, since they do not mention a single thing about PS5 SSD/Custom I/O, the best part of the PS5, even when this topic was covered in the interview with Mark Cerny.

Or that low IQ Dictator edited the video or DF just dont want to talk about it because is clearly biased.

Your choice.
Where I can find the original interview.
 
Sigh, not this again. That video is supposed to dive into certain aspects of the hardware where some confusion is, and it has mostly been around variable frequency and backwards compatability. They didn't talk about 'best part of PS5' because Mark Cerny already spent in excess of 35 minutes to explain that.

This DF witch-hunt is rather embarrassing, that video covers many of the questions that surrounds PS5. And for the most part, tries to offer a good explanation. Including the one where several devs spoke to them about throttling CPU to push GPU at its peak clock. Which Cerny clarified is not a part of dev-kit, but something which the retail units will utilize to tap into variable frequency.

Also, RDNA1 GPUs don't scale well with frequency, this issue has been known for several months now. Mainly because they're not very efficient and hog bandwidth fast, in addition to eat tremendous amount of power. RDNA2 was designed to eliminate these issues, whether a break-through has been made or not remains to be seen. But, if the performance gains are only 'incremental' as Richard seems to speculate, I doubt Sony would take so much effort with design and cooling to clock their GPU at 2.23GHz. I fully expect discreet RDNA2 cards to run well past those PS5 clocks. But, yeah as of now, an argument could be made for it. Hopefully AMD reveal the new cards to dispel this concern.

Here an elavorate strawman to defend DF from a personal opinion :).

Edited: I deleted the salty and pointless sentences.
 
Last edited:

Fdkenzo

Member
If we want to see something new from Sony, we must beg for Microsoft to reveal something. If Microsoft would be Silent in the NexT few months, Sony will follow them. In the last 12 months thats was the routine.
 

Aceofspades

Banned
I find that video terribly dishonest, since they do not mention a single thing about PS5 SSD/Custom I/O, the best part of the PS5, even when this topic was covered in the interview with Mark Cerny.

Or that low IQ Dictator edited the video or DF just dont want to talk about it because is clearly biased.

Your choice.

DF is gonna DF.

I expected an interview with Cerny asking him more detailed and technical questions about different custom silicon choices he had on PS5, we ended up with poorly constructed video that never touched on PS5 strengths with Rich flailing his hands and spending 20 minutes out of 23 on his skepticism on variable clocks, one minute in Tempest 3D audio and the remaining 2 begging for likes and subscribes.

Oh wait: Does the article include more info than the video? If true than this is major fuckup and shady practice by DF.

The scored an interview with Cerny and they filtered the output because they know more people will opt for the video only.

Shady but I need the read the article first before giving a conclusion on this.

Edit: Yup, video content had less info skipping the SSD and I/O discussion, major shady fuckup by DF.
 
Last edited:

Bo_Hazem

Banned
This Leafbutter has such a punchable face. Wastes everyone´s time with a shitty non explanatory video at all, after hyping up for it "... we got soon more to share!". Everything said and done days, weeks ago. Ends the video with another " .... more to come!"

At the end he could not resist and mock Spiderman´s "WOBBLY CAM FOOTAGE¿?!11" Techdemo on PS5 Loading time at 830milliseconds because of an outdated devkit-HUH?. Meanwhile Decay 2 takes 9,000ms on XSX.
Some fear-mongering as well

1º "IT CAN HAPPEN!!" PS5 too : HOT Picture popping up at 10"11'
THAT a 100GLOPS dedicated audio chip can eat up to 20% bandwith, if devs. are not careful enough.


3ºThen claims AMD said during DX12 summit "only XSX features"

When did this a##ehole even have the time to talk to mark cerny? Every event cancelled, was he there during that impromptu GDC event?

To summarize "two videos based on Cerny´s GDC-Talk" and no interview of any kind with Cerny at all. Why wait so long then to release this?

He even claims Cerny assured him, talked to him ... "follow up questions" .. what a load of doodoo! And whines about "NOT A SINGLE PIXEL we have seeeeeen!"

They're feeling the heat as they're exposed xbox biased that they might lose the spotlight from the leading company in gaming. Man, even xbox fans had to make a dedicated channel to talk about PS4 because how shallow xbox offering is.



Man, PS4 in 2020 is still much better than Xbox Series X in 2020, might extend to 2022 as well. It takes too much dedication to ignore greatness.
 
Status
Not open for further replies.
Top Bottom