ethomaz
Banned
Are you not in the Xbox discord?
They left a fan out lol
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Are you not in the Xbox discord?
Playstation fans will care about the improvements for games, but we all know that already.
Of course he's not, he's part of the reason people were on this 13 teraflop "PS5 is more powerful" hype train to begin with. He's part of the reason there's so much disappointment, he helped setup the unreal expectations which didn't land.
Matt is fake af, he's a bullshit "insider", a nobody with a history of totally inaccurate information. This variability trash takes the cake though.
I see the complete opposite.Well, just like everybody else then.
But seeing your crowd go absolutely crazy and desperate with the special sauce narrative and the damage control pushed to limits never known before, has been a beautiful shitshow to watch.
Well, just like everybody else then.
But seeing your crowd go absolutely crazy and desperate with the special sauce narrative and the damage control pushed to limits never known before, has been a beautiful shitshow to watch.
Well, just like everybody else then.
But seeing your crowd go absolutely crazy and desperate with the special sauce narrative and the damage control pushed to limits never known before, has been a beautiful shitshow to watch.
Is it related to what you made up on discord?Agnostic2020 and B BlackBuzzard
I am perma-banned from that thread.
No, I don't make stuff out of thin air, what's the point? I tried to warn everyone about Tommy Fisher and OsirisBlack.
Next-Gen PS5 & XSX |OT| Console tEch threaD
How the PSN Store App on these platforms will exactly do that? It is a old request even from PS3 users but Sony took so longer to create the apps. let them dreamwww.neogaf.com
Is it related to what you made up on discord?
I see the complete opposite.
Conspiracy theory is a new low for me but i wasn't there last time , was ms community doing same kind of crap ?
Conspiracy theory is a new low for me but i wasn't there last time , was ms community doing same kind of crap ?
your answer is not really a surpriseI'm sure you do, buddy.
I'm sure you do.
Well, in the early days of this gen the MS community were acting the same as the Sony community is acting right now.
Turns out both communities are very similar.
My crowd?Well, just like everybody else then.
But seeing your crowd go absolutely crazy and desperate with the special sauce narrative and the damage control pushed to limits never known before, has been a beautiful shitshow to watch.
Not surprise to be fair from your way to see the things.I'm sure you do, buddy.
I'm sure you do.
Well, in the early days of this gen the MS community were acting the same as the Sony community is acting right now.
Turns out both communities are very similar.
your answer is not really a surprise
- Variable clock was choose due how difficult was to cool PS4 so that allowed a easy and effective cooling system in PS5.... he says you will be surprised here.
- The clock is not defined by temperature but workload so you won’t have unexpected performance drops... the opposite the performance is pretty consistent.
Give me break with this revisionist history, I've been through it with people and this nonsense. Matt has been all over the board and he was in cohorts with that Kleefan guy.dude, matt has always said he believed xsx was more powerful. He was one of the only insiders to say that consistently.
As long as most of the world is on pause, that's a possibility.If they have to delay these games, i'm sure they will delay others.
So instead of using the temperature of the die, we use an algorithm in which the frequency depends on CPU and GPU activity information. That keeps behaviour between PS5s consistent.
Regardless of the validity of these statements I honestly don't doubt the accuracy. This console is an enigma with convolution and issues written all over it.
There is a unit inside the APU just to decide that he said.Quoting Mark Cerny
If it is algorithmic not hardware based (temperature), any system engineers might wanna elaborate how an SoC can avoid the Schrodinger's Frequency problem in modern hardware? (if you profile the performance algorithmically, it consumes resources significantly sometimes, which slows down the performance)
For example, when I program in PyTorch for deep learning, I normally turn on the profiler when do initial testing, after figuring out the bottlenecks and successfully tweaked them, I turn off the profiler and run again (which gets 20% performance boost per epoch, the boost will be less significant if I use less iterations per epoch).
SSD is no longer the buzzword of the week, FUD has now taken over.The amount of FUD you guys will believe is incredible. That guy was called out, then deleted those tweets that Jason Schrier pointed out. Must be getting worried by how next gen is going to turn out, huh?
SSD is no longer the buzzword of the week, FUD has now taken over.
Keep up the good work on being original.
So its always 10.3 until it's not.Lol how the fuck did u get to that conclusion? Its always 10.3 tf .it drops by few percentage when it is not needed by code to keep it cool
I dont normally do these conspiracy theories but in this case there has been a noticeable influx of console warriors in PS5 relates threads ever since the reveal.Saw this on NPC Era, thought it was worth a quote:
Soprano said:
Just a little notice. The concern and FUD you are seeing around PS5 news lately is being done on purpose. Some of it is planned in a certain discord.
This thread heading to the dumps is apart of it i presume. There's this sad attempt to make PS5 look like it's going to fail and experience another PS3 generation.
That is all. Bye.
This article just proves that there are issues with speed when the system is pressed and the system really is 9 Teraflops as originally shared. Only die hard Sony fans would run in here stating this puts anything to bed.
Still a powerful machine in it's own right that will have some amazing games, just can't measure up to the series X. I will buy both as soon as budget permits.
Well let’s see when both on the same patchSure and if performance is still trash?
The Kenpachii, KageyK, The_Mike, DynamiteCop!, Rightisright, Gavon West, etc... pack seem to fly very very close together...I dont normally do these conspiracy theories but in this case there has been a noticeable influx of console warriors in PS5 relates threads ever since the reveal.
I mentioned this before in another PS5 thread not long after the reveal.
I know I'm not the only one to notice this trend.
Of course Cerny is going to say blasting a gpu at 2.23 ghz is better vs. going with more CU at lower clocks.In all seriousness, I'm surprised at the demonstration they ran with the different cu counts. It literally told the exact opposite story of what Cerny said would happen when going with higher frequencies compared to the same tf over more cu's. We were told that running 36 cu's at higher clocks would provide better performance than more cu's clocked lower at any given TF. The 40 cu lower frequency gpu had the advantage vs the 36 cu gpu clocked higher.
Agreed. Because - what else are you going to do? Not like anything can change the specs at this point. And besides, The PS5 will be a great machine too. Just not as good as the Series X.I see the complete opposite.
Xbox fans trying everything crazy to try to make PS5 bad with FUD.
PS fans are happy and excited with PS5.
Sim points....
- Variable clock was choose due how difficult was to cool PS4 so that allowed a easy and effective cooling system in PS5.... he says you will be surprised here.
- The clock is not defined by temperature but workload so you won’t have unexpected performance drops... the opposite the performance is pretty consistent.
- Inside the APU there is a power control unit.
- All PS5 runs and delivery the same performance.
- The power budget is enough to run both CPU and GPU at max speeds.
- Both CPU and GPU runs most of time near to or at peak frequency.
- He tive an example that dropping the frequency in 10% give a 27% power draw decrease so they only need a few percent drop in frequency to 10% drop I’m power draw.
A lot of crow eating here about the variable clocks.
Source?You left the part out where he compared 2 GPUs matched at the same Teraflop number, one with higher clocks and 36 CUs like the PS5, and another RDNA GPU clocked lower, but with 40 CUs, and it turns out that the higher CU showed better performance despite equalized TF figure
HOE
LEE
SHIT
Where's the crow eating regarding CU count?
Assuming all you just said is true... I have the following questions for you;
- Where is what Cerny talked about, regarding the PS5 doing things differently? Because what you just described is how basically every phone, laptop and PC out there works, and he was specific that the PS5 works differently.
- Where does the power limit come in? Cerny was quite clear about workloads and the power limit. You didn't mention that anywhere.
- If the console could handle both the CPU and GPU at max load, why would developers have to choose a profile to throttle the CPU to ensure the GPU runs at 2.23 GHz?
- If developers prefer non-variable clocks for optimization, why have variable clocks if the console can reach the max clocks at max workloads at all times anyway?
Good luck.
I already addressed this, you guys need to quit... while you're behind...Source?
BTW RDNA tests where the clock didn't scale like RDNA 2 is not valid.
I really appreciate Richard covering this in specific because there's a lot of delusional assertions about frequency identically scaling compute. It can approach identical performance but when pressed hard more physical hardware will always handle load better, this is even the case for like for like compute ceilings.
This isn't going to make up a nearly 2 Teraflop advantage coupled to 16 additional compute units. Not even close.
What I also appreciate is him showing how a memory bandwidth bottleneck can present itself even at a mere 9.67 Teraflops with 448GB/s of bandwidth available.
There's some hard realizations ahead for certain people, and it's best you come to grips with these things now because when the actual hardware hits the above is going to scale dramatically higher when compute variance of such a lopsided degree enters the fray.
Yeap RX 5700 doesn't sustain 2100Mhz that is why it didn't show better performance it is running below the target.I already addressed this, you guys need to quit... while you're behind...
These systems are only a few months away, and all this is going to come back to haunt you.
I think that has to do with back compat. It's why MS has the option of 3.8ghz single threaded, because most games developed with Jaguar in mind dont use multi thread, so they can just port over and benefit from the higher clock. It was actually a pretty smart decision from MS that didnt really cost anything, but gave a 200mhz increase.Did you guys not watch the DF video? Cover your ears when you didnt want to hear certain facts?
Richard said it very early on in the video that Mark Cerny did acknowledge that ps5 games will be built with focus on jaguar CPU capabilities in mind.
I'm driving right now using speech to text so cant watch video and go back and quote for you, just watch the video again.
So I tried getting caught up on the thread but I’m confused.
Half the people use the quote from a dev saying they have to throttle the CPU back to obtain max GPU clock
Other half use Cerny quote that both can run maxed. So which is it?