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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Bo_Hazem

Banned
1. I thought MS said they weren't competing against Sony and Nintendo. So why would they do this?
2. I thought MS said they were competing with Amazon and Google Stadia. Why would MS as a corporation lose money on console HW sales when they are "REALLY" competing in the server gaming wars?
3. After 20 years, MS has never shown a true interest in using their huge war chest of money to "MAKE" the Xbox brand win any generation. So why now?
4. What evidence do we have that Sony's relative silence has hurt them at all when it pertains to what they can/can't sell next-gen?
5. How has MS talking earlier and more often about their next-gen console made them more likely to sell more next-gen consoles in countries "NOT" named USA, Canada, Mexico, and the United Kingdom?

Telecommunications Regulatory Authority - Sultanate of Oman has posted this (in Arabic) referring to all gaming (even PC/smartphone gaming) as simple as PlayStation (بلايستيشن), talking about the raise of telecommunication usage during COVID-19 pandemic:



148403.jpg


Original:

EVnhtEoUMAEMfmI



148402.jpg
 
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Let's cut it short to facts:

Xbox Series X (11sec) vs Xbox One X (51sec): State of Decay 2. Difference is only 4.6x.




PS5 pre-devkit state (1 year ago, 0.8sec) vs PS4 Pro (8sec): Spider-man. Difference is 10x, with WIRED reporting 0.8 vs 15sec on another test (18x), questioning the 0.8sec being due to other stuff happening inside the system before loading. Plus it's reported to be a slower version. No need to take all that talk as anything, just pay attention to actual videos we can see:




Until we see further proof in the future, we better stick to actual, visible evidence.

If the 15 sec from Wired were true (it could be a loading for a different istance), in both cases the console reached 0.8 seconds. So, my take is that the "slow PS5 devkit" was already hitting the lower possible loading time for Spiderman and had room to spare.
 

Bo_Hazem

Banned
If the 15 sec from Wired were true (it could be a loading for a different istance), in both cases the console reached 0.8 seconds. So, my take is that the "slow PS5 devkit" was already hitting the lower possible loading time for Spiderman and had room to spare.

Yes, that's what I meant but you added clarity to the point for who doesn't pay enough attention to the discussion. If Sony could really reach this, that would be really shocking:

148443.jpg
 
Is there any proof to suggest that the Spider-man demonstration was crafted for PS5's SSD speed?
Another user was saying that is impossible for a game based on an HDD to go THAT fast with an SSD without touching the code.
I think we still don't know the real life applications of an SSD without bottlenecs even if we know the real life applications of an SSD with bottlenecs and games not designed for it.
I don't know btw.
 

FeiRR

Banned
I was just nagged by an ad on social media from a major electronic appliance chain. It offered a 30% discount on Xbox One S with three games and free delivery. It translates roughly to 150 EUR. They call it "spring warehouse cleaning". I was curious and went to their site to see other prices. PS4 slim price up by over 30%, Pro is the same price it was at launch (used to be a lot cheaper around Christmas). I get it, exchange rate to EUR has risen due to the pandemic and people are buying a lot of home entertainment devices. But X1X is the same price as PS4 slim (with a selection of games vs just the console) and they're begging people to take X1S off their hands, even though it's 60% of the price of PS4 slim. That's why I don't get the whole fierce debate about $50 or even $100 price difference. Why would it matter?
 
Yes, that's what I meant but you added clarity to the point for who doesn't pay enough attention to the discussion. If Sony could really reach this, that would be really shocking:

148443.jpg
I suppose that if really means what it seems, no matter how heavy the game is, you can load it in one or two sec, because the SSD can go faster than how much faster GPU, RAM and CPU got compared to old gen, so the games can't get too big for the SSD to handle them easily.
My opinion of course.
 
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Radical_3d

Member
I was just nagged by an ad on social media from a major electronic appliance chain. It offered a 30% discount on Xbox One S with three games and free delivery. It translates roughly to 150 EUR. They call it "spring warehouse cleaning". I was curious and went to their site to see other prices. PS4 slim price up by over 30%, Pro is the same price it was at launch (used to be a lot cheaper around Christmas). I get it, exchange rate to EUR has risen due to the pandemic and people are buying a lot of home entertainment devices. But X1X is the same price as PS4 slim (with a selection of games vs just the console) and they're begging people to take X1S off their hands, even though it's 60% of the price of PS4 slim. That's why I don't get the whole fierce debate about $50 or even $100 price difference. Why would it matter?
Sony is the Apple of vidya: price doesn’t matter.
 

TLZ

Banned
I was just nagged by an ad on social media from a major electronic appliance chain. It offered a 30% discount on Xbox One S with three games and free delivery. It translates roughly to 150 EUR. They call it "spring warehouse cleaning". I was curious and went to their site to see other prices. PS4 slim price up by over 30%, Pro is the same price it was at launch (used to be a lot cheaper around Christmas). I get it, exchange rate to EUR has risen due to the pandemic and people are buying a lot of home entertainment devices. But X1X is the same price as PS4 slim (with a selection of games vs just the console) and they're begging people to take X1S off their hands, even though it's 60% of the price of PS4 slim. That's why I don't get the whole fierce debate about $50 or even $100 price difference. Why would it matter?
It all depends on the country/region.
 
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xool

Member
I was just nagged by an ad on social media from a major electronic appliance chain. It offered a 30% discount on Xbox One S with three games and free delivery. It translates roughly to 150 EUR. They call it "spring warehouse cleaning". I was curious and went to their site to see other prices. PS4 slim price up by over 30%, Pro is the same price it was at launch (used to be a lot cheaper around Christmas). I get it, exchange rate to EUR has risen due to the pandemic and people are buying a lot of home entertainment devices. But X1X is the same price as PS4 slim (with a selection of games vs just the console) and they're begging people to take X1S off their hands, even though it's 60% of the price of PS4 slim. That's why I don't get the whole fierce debate about $50 or even $100 price difference. Why would it matter?
Maybe xbox will have some games next gen ?
 

Bo_Hazem

Banned
It all depends on the country/region.

Yup, at some point here as well, Xbox One X was priced cheaper than PS4 Slim and Nintendo Switch and as much as Switch Lite ($260 USD). Who ever bought it then had already a bunch of PS4's. PlayStation is like a culture here, if you buy an Xbox you'll be with the endangered species. 99% of who would buy them would buy them for one game, Forza Horizon, it's a real console seller here.
 
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bitbydeath

Gold Member
Another user was saying that is impossible for a game based on an HDD to go THAT fast with an SSD without touching the code.
I think we still don't know the real life applications of an SSD without bottlenecs even if we know the real life applications of an SSD with bottlenecs and games not designed for it.
I don't know btw.

Seems unlikely they’d re-write Spider-Man just for a demonstration. Compression changes are certainly possible though.
 

scie

Member
So, do you guys think we will receive some sort of spec bumb around E3 time? Or is it very unlikely for the new consoles? Remember like PS4 getting 8 gigs of RAM and the xbox one got a slight bumb in GPU frequency. But it seems for me that both consoles revealed their general specs already. I don´t think they´ll go like "we told you 16gigs of RAM, but surprise we have 24". Or do you think even an increase in frequency for CPU and GPU will be done? Even though they are already officially revealed.
 

xool

Member
So, do you guys think we will receive some sort of spec bumb around E3 time? Or is it very unlikely for the new consoles? Remember like PS4 getting 8 gigs of RAM and the xbox one got a slight bumb in GPU frequency. But it seems for me that both consoles revealed their general specs already. I don´t think they´ll go like "we told you 16gigs of RAM, but surprise we have 24". Or do you think even an increase in frequency for CPU and GPU will be done? Even though they are already officially revealed.
maybe from xbox

not sure what Sony can bump right now. Seems like they already bumped.
 
So, do you guys think we will receive some sort of spec bumb around E3 time? Or is it very unlikely for the new consoles? Remember like PS4 getting 8 gigs of RAM and the xbox one got a slight bumb in GPU frequency. But it seems for me that both consoles revealed their general specs already. I don´t think they´ll go like "we told you 16gigs of RAM, but surprise we have 24". Or do you think even an increase in frequency for CPU and GPU will be done? Even though they are already officially revealed.

Highly unlikly unless the consoles will get delayed. However I'm quite sure that both still have some information/features and so on that will be interesting and those might even be a reason to decide for on or the other console.

Anyways we will probably get all the information in the next 2 months. At least I hope so. 😅
 

Neo Blaster

Member
Gamepass is the best deal in gaming right now. How anyone can downplay that or be "concerned" is beyond me. I wouldn't have tried a few games if it wasn't for gamepass. Latest being Nier Automata. And on April 30, Streets of Rage 4 will be in Gamepass as well, on day one.

Gamepass is a win for gamers.
Of course it's a great deal for those who can't buy games, but one has to think beyond his own pocket and realize there's no free lunch: blockbuster games costs millions, do you think 10 dollar subscriptions (even 1 dollar many times) will make them break even? Either you subside them like MS did to Gears 5 and recent third party releases and make shareholders really unhappy, or you stop making them at all and shift production to filler material.
 
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xool

Member
Of course it's a great deal for those who can't buy games, but one has to think beyond his own pocket and realize there's no free lunch: blockbuster games costs millions, do you think 10 dollar subscriptions (even 1 dollar many times) will make them break even? Either you subside them like MS did recently to Gears 5 and recent third party releases and make shareholders really unhappy, or you stop making them at all and shift production to filler material.
It's $10 a month, (ignoring subsidized deals) - so $120 a year - which is more than most people would have spent on the games on the service (most are sub $10 by the time they get on it, and still don't sell) .. which is how it works. ..and nowadays we get one Halo/Gears etc every 5 years .. so that's just gravy.

But yeah - I expect filler too. Pay for what you want works better imo.
 

hardseppo

Member
Of course it's a great deal for those who can't buy games, but one has to think beyond his own pocket and realize there's no free lunch: blockbuster games costs millions, do you think 10 dollar subscriptions (even 1 dollar many times) will make them break even? Either you subside them like MS did to Gears 5 and recent third party releases and make shareholders really unhappy, or you stop making them at all and shift production to filler material.
It's also a great deal for people who can buy games. Do you use Netflix? Do you, because you can't afford to buy movies?

Apart from that, I expect more ambitious games from Microsoft than before with all their aquisitions. Sony and Nintendo set the bar for exclusives very high, Microsoft needs to follow and I think Phil made a good job of turning things around.
 
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Thirty7ven

Banned
I don’t think anybody said Gamepass wasn’t a good deal or that it was a bad service. It’s just that those arguing it’s making bank don’t understand how the model works.

The cult of personality around Phil is weird af too. He’s not your friend and he hasn’t turned things around, he is a figurehead who has made promises that’s it. The only thing that changed for a Xbox One buyer was Gamepass, that’s it.

Things sound better for the future and in a month or two they should look better.
 
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DaMonsta

Member
I don’t think anybody said Gamepass wasn’t a good deal or that it was a bad service. It’s just that those arguing it’s making bank don’t understand how the model works.

The cult of personality around Phil is weird af too. He’s not your friend and he hasn’t turned things around, he is a figurehead who has made promises that’s it. The only thing that changed for a Xbox One buyer was Gamepass, that’s it.

Things sound better for the future and in a month or two they should look better.
So explain how it works Mr. Microsoft accountant?
 

Thirty7ven

Banned
So explain how it works Mr. Microsoft accountant?

I already did. But let me change tables, you go out there and find me a similar model that started making money in its first three years, and then go ahead and explain why in the hell wouldn’t MS simply pick up that profit and splash it all on further deals for the library so that it could keep growing? Because it really needs to grow...

This is only considered rocket science to people who have no clue about how it works.
 

Tripolygon

Banned
The M in MLC stands for multi-bit, so in theory 4-bit and higher can also be called MLC. But the industry standard ever since 3-bit became available is using MLC to describe 2-bit while TLC is used for 3-bit in order to avoid confusion.
No that's just arbitrary marketing and not a standard everyone adheres to. Chief example, Samsung EVO SSD 860 and 960 use 3-bit MLC. Samsung QVO line are marketed as 4-bit MLC.
 
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John254

Banned
Of course it's a great deal for those who can't buy games, but one has to think beyond his own pocket and realize there's no free lunch: blockbuster games costs millions, do you think 10 dollar subscriptions (even 1 dollar many times) will make them break even? Either you subside them like MS did to Gears 5 and recent third party releases and make shareholders really unhappy, or you stop making them at all and shift production to filler material.
You are saying this like gamepass is the only option to play games. It is not. Many people don't like having a sub and prefer to pay 60 bucks for their game. So i really don't know where is the problem.

Why are you counting only gamepass as a revenue for a game when

A: third party publishers are only adding their games to game pass after some time
B: Microsoft is also sellig every game from GamePass in conventional way if you want

Why it's that big of a deal in GAF? Does anybody force you to sub if you want to play Gears 5? No
If some people around here thinks that 15$ per month is not enough to appreciate hard work of devs they can buy the game period.
 

DrKeo

Member
Is there any proof to suggest that the Spider-man demonstration was crafted for PS5's SSD speed?
Another user was saying that is impossible for a game based on an HDD to go THAT fast with an SSD without touching the code.
I think we still don't know the real life applications of an SSD without bottlenecs even if we know the real life applications of an SSD with bottlenecs and games not designed for it.
I don't know btw.
Seems unlikely they’d re-write Spider-Man just for a demonstration. Compression changes are certainly possible though.
Spider-man doesn’t contain a scene where the camera flies super fast through the city and when you fast-travel there is a subway animation that doesn’t play in the demonstration so code was written in order to create that benchmark regardless.

Considering this demo was Sony flexing with their SSD and Insomniac was already building PS5 games at the time so the engine was probably already ported, then yes, I would bet that it was specially crafted to utilize the SSD.
 
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DaGwaphics

Member
Of course it's a great deal for those who can't buy games, but one has to think beyond his own pocket and realize there's no free lunch: blockbuster games costs millions, do you think 10 dollar subscriptions (even 1 dollar many times) will make them break even? Either you subside them like MS did to Gears 5 and recent third party releases and make shareholders really unhappy, or you stop making them at all and shift production to filler material.

This is actually a much easier model to turn a profit with in comparison Netflix.

Maybe say

4 x 100m AAA games per year.
8 x 50m AA
12 x 8m small indie size

That would be stellar output for about $900m a year. Say $600m a year for licensing the old games, most of these are cheaper than GWG, with a few of the notable exceptions eating most of the budget.

$1.5B

20m x $120/yr = $2.4B With additional growth not really adding to cost. Gamers just don't expect as much new content from GamePass as Netflix users and there isn't a syndication market to compete with for licensing of old content.

Keep in mind they get to sell this software also, even if GP lowers sales a substantial amount.
 
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Neo Blaster

Member
It's also a great deal for people who can buy games. Do you use Netflix? Do you, because you can't afford to buy movies?

Apart from that, I expect more ambitious games from Microsoft than before with all their aquisitions. Sony and Nintendo set the bar for exclusives very high, Microsoft needs to follow and I think Phil made a good job of turning things around.
Well, how often do you see big budget movies on Netflix? Don't get me wrong, the service is good for customers, but there should be only games that already broke even at least on retail/digital.

And regarding those new studios, why do you think MS bought only small sized ones? They are supposed to make the AA/indie budget games to keep people subscribing while bigger studios like Coalition/Turn 10/ 343 will provide the same old Halo/Gears/Forza servicing every 3-more years.
 
Spider-man doesn’t contain a scene where the camera flies super fast through the city and when you fast-travel there is a subway animation that doesn’t play in the demonstration so code was written in order to create that benchmark regardless.

Considering this demo was Sony flexing with their SSD and Insomniac was already building PS5 games at the time so the engine was probably already ported, then yes, I would bet that it was specially crafted to utilize the SSD.
It doesn't need to contain such a scene to do that, pretty sure any engine can do that with any game, with the speed of the storage dictating assets loading of course.
Also, in 0.8 secs the metro scene probably has no time to play regardless.
This doesn't mean Spiderman didn't got tweaked as far as I know, I just don't find your arguments correctly placed.
 
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DaMonsta

Member
I already did. But let me change tables, you go out there and find me a similar model that started making money in its first three years, and then go ahead and explain why in the hell wouldn’t MS simply pick up that profit and splash it all on further deals for the library so that it could keep growing? Because it really needs to grow...

This is only considered rocket science to people who have no clue about how it works.
Oh so you are just guessing.

Cool
 
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Tripolygon

Banned
First, Spider-man doesn’t contain a scene where the camera flies super fast through the city and when you fast-travel there is a subway animation that doesn’t play in the demonstration so code was written to create that benchmark regardless.

Considering this demo was Sony flexing with their SSD and Insomniac was already building PS5 games at the time so the engine was probably already ported, then yes, I would bet that it was specially crafted to utilize the SSD.
A benchmark typically uses the same code base to compare how 2 hardware would perform. The free roam camera is called a debug mode, god mode, that's a developer build. The game was more than likely not modified to use PS5 new storage API. And that demo was specifically said to be running on a lower spec dev kit.
 
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xool

Member
This is actually a much easier model to turn a profit with in comparison Netflix.

Maybe say

4 x 100m AAA games per year.
8 x 50m AA
12 x 8m small indie size

That would be stellar output for about $900m a year. Say $600m a year for licensing the old games, most of these are cheaper than GWG, with a few of the notable exceptions eating most of the budget.

$1.5B

20m x $120/yr = $2.4B With additional growth not really adding to cost. Gamers just don't expect as much new content from GamePass as Netflix users and there isn't a syndication market to compete with for licensing of old content.

2.4-1.5 = $900m pa
Nice.
 

joe_zazen

Member
You are saying this like gamepass is the only option to play games. It is not. Many people don't like having a sub and prefer to pay 60 bucks for their game. So i really don't know where is the problem.

Why are you counting only gamepass as a revenue for a game when

A: third party publishers are only adding their games to game pass after some time
B: Microsoft is also sellig every game from GamePass in conventional way if you want

Why it's that big of a deal in GAF? Does anybody force you to sub if you want to play Gears 5? No
If some people around here thinks that 15$ per month is not enough to appreciate hard work of devs they can buy the game period.

there is a worry that the audience who is willing to pay upfront for a premium experience will decline to the point that big budget retail games will mostly disappear, like what happened to the pay to play games market on mobile.

It is a valid fear given what is happening to things like gta, fallout, elder scrolls as well as the fact that the biggest games in the world with the exception of minecraft and roblox are free to play (fortnite, apex, etc).

So, if MS puts their games on their sub service for free, and sony has to do the same, well then the model has changed. If I can sub for one month at $10, do we get $50-$100 million dollar single player games without f2p bullshit at that point?
 

Neo Blaster

Member
This is actually a much easier model to turn a profit with in comparison Netflix.

Maybe say

4 x 100m AAA games per year.
8 x 50m AA
12 x 8m small indie size

That would be stellar output for about $900m a year. Say $600m a year for licensing the old games, most of these are cheaper than GWG, with a few of the notable exceptions eating most of the budget.

$1.5B

20m x $120/yr = $2.4B With additional growth not really adding to cost. Gamers just don't expect as much new content from GamePass as Netflix users and there isn't a syndication market to compete with for licensing of old content.

Keep in mind they get to sell this software also, even if GP lowers sales a substantial amount.
So, you're assuming there are 20 million subscribers, each one paying exactly 120 dollars/year? I think there's a reason why MS don't report subscribers numbers, and that's because that number fluctuate so much due to constant $1 promotions and people getting in and out for just one specific game that any number would be quickly imprecise.

This model only works if you can have an absurd number of subscribers, and that's what MS is trying to achieve with Xcloud.
 

joe_zazen

Member
So, you're assuming there are 20 million subscribers, each one paying exactly 120 dollars/year? I think there's a reason why MS don't report subscribers numbers, and that's because that number fluctuate so much due to constant $1 promotions and people getting in and out for just one specific game that any number would be quickly imprecise.

This model only works if you can have an absurd number of subscribers, and that's what MS is trying to achieve with Xcloud.

That is where they want to be eventually. And right now, they are subsidising it for sure. You dont let people get 3 years for $1 per month otherwise.

Will it hasten the demise of full priced games like spotify did to album sales, or will it just be like netflix, where movies and theaters still exist? Hard to say.
 

DaGwaphics

Member
So, you're assuming there are 20 million subscribers, each one paying exactly 120 dollars/year? I think there's a reason why MS don't report subscribers numbers, and that's because that number fluctuate so much due to constant $1 promotions and people getting in and out for just one specific game that any number would be quickly imprecise.

This model only works if you can have an absurd number of subscribers, and that's what MS is trying to achieve with Xcloud.

20m subscribers on a console isn't an absurd number, even with a base of only 40/50m. I think you will see a big push next-gen to bundle GP with every console sold, then it just comes down to sticking those customers. Similar to the tactic of allowing Gold subscribers to extend their existing subscriptions out for three years and convert to GPU for $1. The bet is that you change game buying behavior before the promotional subscription ends (along with ensuring that day one XSX buyers will likely already have the bigger launch day games for free, increasing the value). Then there's the stated push of financing the console for 24m along with GPU.
 
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DrKeo

Member
No that's just arbitrary marketing and not a standard everyone adheres to. Chief example, Samsung EVO SSD 860 and 960 use 3-bit MLC. Samsung QVO line are marketed as 4-bit MLC.
As I said, it is just a name, marketing, most manufacturers call 3-bit TLC and 2-bit MLC and Micron calls 3-bit TLC so I don’t really get the point.


It doesn't need to contain such a scene to do that, pretty sure any engine can do that with any game, with the speed of the storage dictating assets loading of course.
Also, in 0.8 secs the metro scene probably has no time to play regardless.
This doesn't mean Spiderman didn't got tweaked as far as I know, I just don't find your arguments correctly placed.
A benchmark typically uses the same code base to compare how 2 hardware would perform. The free roam camera is called a debug mode, god mode, that's a developer build. The game was more than likely not modified to use PS5 new storage API. And that demo was specifically said to be running on a lower spec dev kit.
Yes, the engine can do that in debug mode, but in order to do that you need to do some things, for instance change the camera speed values considering PS4 can’t handle that speed so it’s probably different on the PS4 dev-kit. My point is that some tweaks were needed in order to make that demo, even if it’s just changing a few characters in a parameter file, so it’s not just the game installed on a PS5 dev-kit running in BC mode. The chances of that engine loading the game x19 times faster just because it’s running on PS5 in BC mode are very slim, unless Spider-man is some sort of anomaly and not representative of the average PS4 game loading times on the PS5 in BC mode.
 
That is where they want to be eventually. And right now, they are subsidising it for sure. You dont let people get 3 years for $1 per month otherwise.

Will it hasten the demise of full priced games like spotify did to album sales, or will it just be like netflix, where movies and theaters still exist? Hard to say.
Even theaters got far more chain-like with homogeneous movie lists, with far less variety, exactly because the little\medium caliber movie is not considered even worth to occupy a section of the building, it's all blockbusters for two weeks straight.
 

T-Cake

Member
Has anyone heard anything about Xbox using DirectML as a way to make 30fps run at 60fps with some kind of interpolation? I'm sure I read a line on it somewhere but can't find it.
 
As I said, it is just a name, marketing, most manufacturers call 3-bit TLC and 2-bit MLC and Micron calls 3-bit TLC so I don’t really get the point.




Yes, the engine can do that in debug mode, but in order to do that you need to do some things, for instance change the camera speed values considering PS4 can’t handle that speed so it’s probably different on the PS4 dev-kit. My point is that some tweaks were needed in order to make that demo, even if it’s just changing a few characters in a parameter file, so it’s not just the game installed on a PS5 dev-kit running in BC mode. The chances of that engine loading the game x19 times faster just because it’s running on PS5 in BC mode are very slim, unless Spider-man is some sort of anomaly and not representative of the average PS4 game loading times on the PS5 in BC mode.
Of course they clearly changed something, as this something is related to make the actual loading screens faster than average is another thing. They had to tweak the camera to go so fast in the first place, but the game does not need that speed and it's not related to what realistically one can expect or not because there is no such instance in the game.
I don't expect games to load that fast natively too because it would be too good and they very well could have changed everything, I was just taking in exam your example.
 
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DaMonsta

Member
So, you're assuming there are 20 million subscribers, each one paying exactly 120 dollars/year? I think there's a reason why MS don't report subscribers numbers, and that's because that number fluctuate so much due to constant $1 promotions and people getting in and out for just one specific game that any number would be quickly imprecise.

This model only works if you can have an absurd number of subscribers, and that's what MS is trying to achieve with Xcloud.
You guys are forgetting that most people aren’t paying the full $60 for AAA games either. Lots of games have deep discounts and bundles within weeks of release.

To be honest none of us have enough data to make any real determinations at this point. If Microsoft and its investors and gaming partners are happy with it, then that’s all we got right now.
 

scie

Member
Has anyone heard anything about Xbox using DirectML as a way to make 30fps run at 60fps with some kind of interpolation? I'm sure I read a line on it somewhere but can't find it.

There was some article. Not sure, if it will realy happen. It is something similar to DLSS from NVIDIA. You train an algorythm for a specific game which is than used for cheap (rendering costs), but impressive upscaling in real time.


Also interesting to read for that matter:

 
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