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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Cobenzl

Member
Loving this interview. So much potential with UE5 - really like the cut of their jib and the passion clearly on display by everyone! Next-gen is going to be ace! I want to be a game developer now!
 

Fake

Member
Running on a PS5. We didn't even saw that s**t and we saw all the insides of a SX, but for running software we have real time vs a-PC-in-what-is-supossed-to-move-the-X.

Lets be honest. Crossgen games don't made justice for next gen hardware. How could people forget PS4 and Xbox One? Call of Duty Ghost next gen? I guess in THIS particular sittuation, tech demo are better to promove 'why' you need to get a next gen console.
 

DaGwaphics

Member
there's a reason they chose the PS5 to show this game off, that amazing fast travel sequence towards the end will not be possible on Series X or high end PC's, if it is you'll see a bogged down version with less details.

XSX would do fine, I'm sure. In a freezeframe and zoom situation, the PS5 likely shows more detail in a high-speed sequence. In motion, the speed of the sequence acts as solid cover for lowering distant LOD. I think MS will have some beautiful things to show as well, both the next gen systems will be beasts IMO.
 

ThisIsMyDog

Member
Can someone tell me how this triangles numbers are compared to previous gen? For example, they were talking about 16 BILLION triangles just from some statues in the room.
 

IntentionalPun

Ask me about my wife's perfect butthole
there's a reason they chose the PS5 to show this game off, that amazing fast travel sequence towards the end will not be possible on Series X or high end PC's, if it is you'll see a bogged down version with less details.
We have no clue if this demo actually required a PS5 SSD as they didn't state that.

edit: As someone else pointed out.. Epic did imply that.. but also said it's possible on XSX, but had no performance comparisons.
 
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Andodalf

Banned
Running on a PS5. We didn't even saw that s**t and we saw all the insides of a SX, but for running software we have real time vs a-PC-in-what-is-supossed-to-move-the-X.

Only one company was going to get to be the first to show this demo, and Sony is the primary marketing partner.

And SX has shown real gameplay of Gears 5 running like it would on a 2080, wherease PS still hasn't shown a real game at all
 

Andodalf

Banned
We have no clue if this demo actually required a PS5 SSD as they didn't state that.

"Sony is pioneering here with the PlayStation 5 architecture. It's got a God-tier storage system which is pretty far ahead of PCs, bon(?) a high-end PC with an SSD and especially with NVMe, you get awesome performance too."

Assuming bon meant but, having as SSD makes it have solid performance, and NVMe should make it be next level. NVMe is what both XSX and PS5
 

sircaw

Banned
This new engine and what it is capable of is amazing, i really hope in the future we get to see some comparisons say with this one vs other ones like Decima or what ever naughty dog will uses.
 

IntentionalPun

Ask me about my wife's perfect butthole
"Sony is pioneering here with the PlayStation 5 architecture. It's got a God-tier storage system which is pretty far ahead of PCs, bon(?) a high-end PC with an SSD and especially with NVMe, you get awesome performance too."

Assuming bon meant but, having as SSD makes it have solid performance, and NVMe should make it be next level. NVMe is what both XSX and PS5
Yes they heavily praised the PS5...

They did not specifically claim this tech demo is only possible on PS5.

I feel like if that was true... they would have just said so. I imagine this demo was built on PCs like everything else Epic does.
 
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From the DF article:
"So, when GPU load gets high we can lower the screen resolution a bit and then we can adapt to that. In the demo we actually did use dynamic resolution, although it ends up rendering at about 1440p most of the time."

Penwarden also confirms that the temporal accumulation system seen in Unreal Engine 4 - which essentially adds detail from prior frames to increase resolution in the current one - is also used in UE5 and in this demo. The transparency here from Epic is impressive. We've spent a long time poring over a range of 3840x2160 uncompressed PNG screenshots supplied by the firm. They defy pixel-counting, with resolution as a metric pretty much as meaningless as it is for, say, a Blu-ray movie.

These graphics are going to come at a cost, but I'm fine with games running at 1440p
(2491 × 1400)
if they look like this:

Unreal_Engine_5_14.png
 

Andodalf

Banned
Yes they heavily praised the PS5...

They did not specifically claim this tech demo is only possible on PS5.

I feel like if that was true... they would have just said so. I imagine this demo was built on PCs like everything else Epic does.

I'm agreeing with you, read my post, lol If bon is a typo of but, then all you need as an [Sata] SSD, and an NVME SSD makes it baller. NVME being what PS5 and XSX use.

I know this forum is tense as hell rn, <3 to all
 
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There was a thread from a gaffer that made it very clear, but yeah, terrible comunication from Sony until 30 minutes ago.

I am sure him and many other gaffers gave plenty of great explanations. Its hard to visualize those explanations, a real time tech demo demonstrating SSD capabilities was needed during the time of PS5 reveal by Mark Cerny.
 

Corndog

Banned
All those polygons are the result of the SSD removing a bottleneck. That level of density isn't possible in real-time with a HDD.

The idea that an SSD makes graphics better has been scoffed at for ages, but there are scenarios where it allows for more when the horsepower is available.. Time for some crow naysayers.
Ssd does not render graphics. Exact same demo could be done on pc with a standard hdd. It would just need adequate ram.
 
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Three Jackdaws

Unconfirmed Member
We have no clue if this demo actually required a PS5 SSD as they didn't state that.
"Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."
 

IntentionalPun

Ask me about my wife's perfect butthole
I'm agreeing with you, read my post, lol If bon is a typo of but, then all you need as an [Sata] SSD, and an NVME SSD makes it baller. NVME being what PS5 and XSX use.

I know this forum is tense as hell rn, <3 to all
Yeah I gotcha, we on the same page here.

edit: Although this might contradict that:

"Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."

Interesting, thanks!

I still want to know how BIG that game demo was... my guess is that 10 minute demo the size of a current gen game lol
 
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sircaw

Banned
Spare a thought for sucker punch and ghost of Tsushima, You seriously have some serious big balls and truly believe in your product to go after this demo.
 

icerock

Member
Only hit 1440p/30fps, I don't mind less than 4k and using reconstruction but 60 fps is my dream for the majority of next-gen games.

If you want 60fps then you have to build an expensive PC. Unfortunately, as powerful as these consoles get. Devs will always prefer to push the envelope with regards to visual fidelity than pure performance. For masses, better looking visuals are a bigger deal than more frames.
 
Well there's a reason why Sweeney himself said: "As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds."

Sweeney not saying something isn’t possible this not the same as Sweeney saying that it is possible.
 

Doncabesa

Member
It is funny that the company that only used UE in one game has the marketing deal vs. the company that is using UE for almost every single 1st party title and isn't even allowed to be talked about because of said marketing deal.

If you want 60fps then you have to build an expensive PC. Unfortunately, as powerful as these consoles get. Devs will always prefer to push the envelope with regards to visual fidelity than pure performance. For masses, better looking visuals are a bigger deal than more frames.

For all the Phil Spencer has said over the years his commitment to high framerates, I think on the GB couch last year or so, had me the happiest. Sony has had unbelievable success with 30fps and I don't expect that to change.
 
there's a reason they chose the PS5 to show this game off, that amazing fast travel sequence towards the end will not be possible on Series X or high end PC's, if it is you'll see a bogged down version with less details.

"Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."


Ill give you that it may not be possible on XsX because of its slower hard drive (I think it is highly possible), but saying its not possible on PC? Uhh.......
 

Doncabesa

Member
Unless it's a shooter or racing game console devs tend to go for higher image quality than framerate, so 30fps it is. I can't fucking imagine what Polyphony Digital will bring to the table.
Hopefully it won't take too long to see, going to be incredible. The Forza vs. GT comparisons this gen are going to be "look at this photorealistic image vs. this other photo realistic image" :messenger_tears_of_joy:
 
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Thirty7ven

Banned
People already dismissing the fact that the PS5 was picked for a reason? The demo was created after GDC, and after all of what Tim just said we got people really going to bat? Some of you need to stop posting and just appreciate what just happened.

This wasn't Sony.

And yes Tim said the tech will be scalable so don't jump out of the window.
 
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IntentionalPun

Ask me about my wife's perfect butthole
From the DF article

""The key features we're debuting will work across all of the next generation console platforms," adds Sweeney. "We don't have performance comparisons, we can't share performance comparisons, but this is a feature set you can count on with that generation, particularly micro polygon geometry with the Nanite technology and real-time global illumination with Lumen." "

AGAIN.. broken record...

The PS5 theoretically can throw denser models and more textures around... at double the speed. But is it realistic to expect considering what that does to game size? I really really REALLY want to know how big file size was that demo was, and if to realistically get the game built like that on PS5 they'd have to lower the triangle count anyways.
 
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Three Jackdaws

Unconfirmed Member
and you know this how?
because there is a difference between streaming in 2.4 GB/s (Series X) of data vs streaming in 5.5 GB/s (PS5), that's double the I/O. The devs could pull it of on Series X but they'll need to a lot workarounds and tricks with the data streaming where as the PS5 would be able to handle it on the hardware level. We already heard so many people say the PS5 will able to pull of games which just won't be possible on Series X and PC's. This is just good speculation on part and it makes sense, but we'll have to wait and see I guess.
 
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