From the DF article
""The key features we're debuting will work across all of the next generation console platforms," adds Sweeney. "We don't have performance comparisons, we can't share performance comparisons, but this is a feature set you can count on with that generation, particularly micro polygon geometry with the Nanite technology and real-time global illumination with Lumen." "
AGAIN.. broken record...
The PS5 theoretically can throw denser models and more textures around... at double the speed. But is it realistic to expect considering what that does to game size? I really really REALLY want to know how big file size was that demo was, and if to realistically get the game built like that on PS5 they'd have to lower the triangle count anyways.