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Unreal Engine 5 revealed! Real-Time Prototype Gameplay Demo Running On PS5

kyoji

Member
People are already in there feelings and this is only 3rd party tech, the fact that you have so many defensive posters making comparisons that dont even need to be made yet, 😆. People just might explode when sony shows 1st party tech down the line 😤🤯.
 

psorcerer

Banned
It is using a dynamic advanced temporal retro construction tech.
For better of for worst even PC games are using that (DSLL) and you will see a lot in the future.

Perhaps native resolution will be find in very few titles.

DF could not do a pixelcount in the RAW images, finally!
I hope it will be the case in all nextgen games.
 

HAL-01

Member
Nope.

Why are you comparing an in-engine PS4 demo with a full playable PS5 demo?
Like I said the PS4 UE4 demo is comparable with Hellblade 2 trailer.
because its the closest point of comparison we have available? start of gen UE4 with start of gen UE5. not sure why you're being bellicose about it i haven't said anything remotely provocative
 

ethomaz

Banned
DF could not do a pixelcount in the RAW images, finally!
I hope it will be the case in all nextgen games.
I believe that is the case.
If AMD shows their take in DSLL (of course they will do) then more and more games will run/plays the best with these techs than native resolution.

Edit - BTW I have no ideia how do pixel count these temporal retro construction images because the output is native 4k... it just some pixels are calculated from previous frames instead to being rendered in realtime.
In the case of DSLL it is even harder because they use pre-captured frames logic for the construction instead the previous frames.
 
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sendit

Member
Until we get a breakthrough in the 3D/Art pipeline, this kind of demos mean nothing.
Sure it is nice looking and it runs on the hardware.

But it also represent what i think is an unsustainable amount of work.
Easy to make a 10-15 minute demo, harder to hit that for 15-20 hours.

Is it really financially viable to make a whole game to this level of quality ?
That's always going to be the question deciding how beautiful you can make a game.

Not ,can you do it, but can you do it on time and on budget ?

What the actual fuck? The whole demo showed a breakthrough in 3D/Art pipeline.
 

martino

Member
There is no SSD on PC market actually to archive that.
PC SSDs with that speeds will be launch late this year... 7GB/s.

Would this demo run on my PC with a RTX 2070 Super? Yes, according to Libreri, and I should get "pretty good" performance.

Regarding loading and streaming, though, Sweeney says that the PlayStation 5's SSD architecture is "god-tier" and "pretty far ahead of PCs," but that you should still get "awesome performance" with an NVMe SSD
Kim Liberi is one of the 4 guys present in the presentation
41b9tt.jpg
 

oldergamer

Member
Nope.

Why are you comparing an in-engine PS4 demo with a full playable PS5 demo?
Like I said the PS4 UE4 demo is comparable with Hellblade 2 trailer.
ummm PS4 UE4 demo, it doesn't compare with the hellblade 2 trailer.



We got this trailer last year where they say everything was real-time and in engine. But we didn't get much of a peep out of people getting impressed. This is closer to what Epic showed today, but with a different setting.
 
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Looks amazing, but my heart sank at 3:35.

A hidden loading "tunnel" in a tech demo? Really? That shit was straight out of Jedi Fallen Order, animations and all. It's not like they were switching between massive areas either, they were fairly small areas also much like Jedi.

I was hoping we would be done with that kind of shit with the next set of engines that make better use of SSDs.
 

ethomaz

Banned
ummm PS4 UE4 demo, it doesn't compare with the hellblade 2 trailer.


Do you know his comparison is what you have for PS4 with what you have for PS5? I never said they have the same quality lol
These are comparable in-engine demos we have right now (UE4 Demo for PS4 and Hellblade 2 Xbox).
 
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Are we really back to "PC can't do this?".

Really?

Sweeney himself said that it runs "awesome" with regular NVMe SSDs.
"A number of different components are required to render at this level of detail," says Sweeney. "One is GPU performance and GPU architecture to draw an incredible amount of geometry. You're talking about a very large number of teraflops being required for this. The other is the ability to load and stream it efficiently."

Would this demo run on my PC with a RTX 2070 Super? Yes, according to Libreri, and I should get "pretty good" performance. For comparison, the PlayStation 5 GPU the demo video was captured on achieves 10.28 teraflops, while the RTX 2070 Super hits just over 9 teraflops. (Note that teraflops are not everything.)

Regarding loading and streaming, though, Sweeney says that the PlayStation 5's SSD architecture is "god-tier" and "pretty far ahead of PCs," but that you should still get "awesome performance" with an NVMe SSD, which I'm using. One thing is for sure: If you haven't already, it's time to ditch HDDs, which Sweeney doesn't expect anyone to load games from in the near future.

You could also always run SSDs in RAID with Gigabytes adapter and hit 15-20GB/s read/write speeds (4 SSDs)... this should take care of any loading and streaming issues you might get with a 2-3GB/s NVMe SSD.

I'll bet that this demo runs perfectly fine on Xbox Series X
 

Bo_Hazem

Banned
the character really looks out of place for how much current gen she looks compared to the rest, especially the face.

Yup, she's a bit cartoonish, doesn't match the photorealistic overall set.

I want this to be a game so bad. It has a freaking STARGATE. Imagine just jumping through the gate into other unique looking worlds in an instant?!

I think the huge demand will drive Epic Games to release it, maybe a pS5 exclusive with mutual funding?
 
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GHG

Member
Ok you have my attention.

That was stunning and looked like a step forward. It needs to be a game, just for the breakneck flying section alone. If this is 30fps... I'll allow it for now and then when we get more capable GPUs in the future things can be cranked even further.

Let's see how the other stuff we see over the next few months compares to this.

Also fuck raytracing if this is how games can look without it. Even on PC it's still incredibly difficult to run with a disproportionate amount of performance penalty. Maybe the 3000 series from Nvidia will help with this so let's see but on consoles? Good luck.
 

eot

Banned
Looks good,

I'm not sure I believe them that it's running and looking like that on production hardware. Show me off screen footage with someone holding a controller. Still, the polycounts are sick and if we get GI as a standard feature next gen that'd be amazing.
 

geordiemp

Member
Ok you have my attention.

That was stunning and looked like a step forward. It needs to be a game, just for the breakneck flying section alone. If this is 30fps... I'll allow it for now and then when we get more capable GPUs in the future things can be cranked even further.

Let's see how the other stuff we see over the next few months compares to this.

Also fuck raytracing if this is how games can look without it. Even on PC it's still incredibly difficult to run with a disproportionate amount of performance penalty. Maybe the 3000 series from Nvidia will help with this so let's see but on consoles? Good luck.

I agree, who gives a damn about ray tracing when you can stream illumination like this, it blows what w e have r seen so far out of the water.
 

Entroyp

Member
ummm PS4 UE4 demo, it doesn't compare with the hellblade 2 trailer.



We got this trailer last year where they say everything was real-time and in engine. But we didn't get much of a peep out of people getting impressed. This is closer to what Epic showed today, but with a different setting.


Now that I think of it the hellblade trailer/music video looks very similar to what was shown today. Is that game made in UE?
 

martino

Member
Your quote agrees with what I said...

He clearly said you can't get PS5 level of performance in loading and streaming with actual NVMe SSD.

You are ridiculous...everybody can see what you were replying to to get context....
this demo is possible on PC and epic tech director in pcgamer article even suggest things about 2070 performance with a funny tlfops is not all reference.
 
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HAL-01

Member
Now that I think of it the hellblade trailer/music video looks very similar to what was shown today. Is that game made in UE?
unreal 4 as far as we know. honestly i think this game will end up looking pretty similar to what we saw today
 
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Reactions: GHG

GHG

Member
Until we get a breakthrough in the 3D/Art pipeline, this kind of demos mean nothing.
Sure it is nice looking and it runs on the hardware.

But it also represent what i think is an unsustainable amount of work.
Easy to make a 10-15 minute demo, harder to hit that for 15-20 hours.

Is it really financially viable to make a whole game to this level of quality ?
That's always going to be the question deciding how beautiful you can make a game.

Not ,can you do it, but can you do it on time and on budget ?

I'll take a 2 hour experience that looks like this all day long if it's priced appropriately.

I really don't need my games to be over 10 hours all the time. So many times they outstay their welcome with repetitive content and poor quality sections.

To be honest they could release this area without any other substantial gameplay features and I'd walk/fly around in it for a couple of hours. It looks great.
 
Now that I think of it the hellblade trailer/music video looks very similar to what was shown today. Is that game made in UE?
funnily enough, it might have been the first UE5 game we've seen, but without anyone acknowledging that it was UE5. It IS on the UE website
Senua’s Sacrifice: Hellblade II
Setting the bar for the evening’s big reveals, Ninja Theory and Xbox Game Studios announced Senua's Saga: Hellblade II with a riveting new trailer rendered in Unreal Engine. Continuing the story of Hellblade: Senua’s Sacrifice, Ninja Theory is building a sequel to one of 2017’s most critically-acclaimed games, and they’ve confirmed it’s coming to Xbox Series X.
 
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HAL-01

Member
ummm PS4 UE4 demo, it doesn't compare with the hellblade 2 trailer.



We got this trailer last year where they say everything was real-time and in engine. But we didn't get much of a peep out of people getting impressed. This is closer to what Epic showed today, but with a different setting.

hes saying i shouldnt compare the UE4 and UE5 demos cause one's playable. seems hes just being pedantic for the sake of it since i think we both agree games will actually look close to this
 

Ascend

Member
Another interview.

"“It’s a real generational leap in new features. Even though it doesn’t break things that came previously, Unreal Engine 5 will be a straightforward upgrade for anyone working with Unreal Engine 4,” Sweeney said. “It’ll be like going through a few minor version updates. But it has major new graphical features targeted at a new generation of hardware, defined by PlayStation 5. These capabilities are also coming to PC and elsewhere.” "

"The demo is demonstrating the highest level of quality, which is available on PlayStation 5 and other next-generation hardware. Every other platform that doesn’t have these capabilities will go through a more traditional rendering pipeline, in which we’ll take these assets you’ve built and scale them down to more traditional LODs, rendering them so you can — there will be a version of this demo you could run on Android devices from three years ago. It will have much lower polygon detail, but it’ll be the same scene and you can build the same game. "

Sounds like a very impressive and versatile engine. The achievement of this engine should be praised, and should especially not be shoved aside for championing a specific piece of hardware and ego-boosting, which we've seen too much across the forum.
 

Bo_Hazem

Banned
This makes me think what if a game were able to pull off a pixar-esque look that rivals the movies. we're certainly already there in geometry but the question is lighting

Let's forget the big budget publishers for a moment:

Extremely easy to develop for, insane megascans from Quixel for UE = We should expect huge potential from even indie developers!
 
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