• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

icerock

Member
ghost1.gif


This is made to run on a 1.8TF hardware.

My expectations from Sony WWS for PS5 is sky high.
 

Mod of War

Ω
Staff Member
The unreal 5.0-PS5 tech demo is totally not possible on:

-PC AMD RDNA 2 and upcoming RDNA 3
-NVIDIA Ampere and Hopper
-Intel Xe GPU line
-PCIE 5.0 SSD Drives

Nope not at all. Nope nope nope.
AlqWso0.png

Dial back the trolling theatrics in here or you will be removed from the thread.

There is nuance and context with this discussion. If you are incapable of either, then 🤫
 

Thirty7ven

Banned
They are not showing hundreds of billions of polygons. Pure marketing speak by epic.

Isn't that just a matter of perception? If you zoom in the original detail is preserved. So while technically it's true what you say, it's also true that it doesn't really matter because you don't notice and when you put it to the test by zooming the detail is there.

It's a case of you knowing it isn't but your eyes not being able to tell the difference.
 

Corndog

Banned
Isn't that just a matter of perception? If you zoom in the original detail is preserved. So while technically it's true what you say, it's also true that it doesn't really matter because you don't notice and when you put it to the test by zooming the detail is there.

It's a case of you knowing it isn't but your eyes not being able to tell the difference.
How much ram do you think it takes to store hundreds of billions of vertices. An fp32 is 4 bytes. So for a hundred billion vertices that would be 400 billion bytes. That does not even mean include the data for the actual polygons. That’s approximately 400 GB for just vertices. How much ram do these machines have?
 

B_Boss

Member
Did we really need to be told this? How could anyone expect that part to be actual gameplay? It's still real-time though, and that counts for something. But it's easier to get that kind of fidelity while on rails, so to speak.

Sure I had to be told that. When the world first saw the demo, on what basis did we need to assume otherwise lol? Throughout the demo (which has been confirmed as playable code if I’m not mistaken?) there are controller prompts so there would be no need to assume that flying is impossible or on rails, especially when we know at this point what the PS5 is technically capable of. In fact it was assumed and so believable that it seems (if that is a legit post) Epic had to clarify some backstory.

I believe that the PS5 can easily handle the flying sequence. I believe the console is fully capable of getting that kind of fidelity while flying with controls in such a sequence. It’s not a big deal given what we know and apparently (allegedly?) it was all due to security concerns and later, unfinished map design by Epic.
 
Last edited:
Couple of things:

First, I just saw that Ghost of Tsushima State of Play and damn, I want to play it so badly. I love how they worked around the exploration side of things, that, coupled with the beautiful world, is going to make for a breathtaking experience, in my opinion. And I'm seriously considering giving the Samurai Cinema version the first playthrough of the game. I'm a huge cinema nerd, and that just looked cool as fuck. Loved it.

Second, I've finally watched the Unreal Engine 5 showcase with a good pair of headphones (had most of them at my studio, so I basically only watched it through speakers until now). I really wanted to give it a listen that way and I gotta say, that convolution reverb truly shines on that cave-like area. It gives a pretty good sense of space. And that's even before anything really specific it's done when it comes to spatial audio coupled with the HRTF profiles Sony's going to have on the Tempest Engine. That sense of space, tailored and well positioned around that HRTF, is going to make for a very nice 3D audio. I'm excited about that.
 

husomc

Member
Actually, there are at least two things in dispute.
Sweeney is the one representing the new engine. Cerny is representing the hardware. If I make a car and you win a race with it, it would be stupid to say that both of us know more about driving than anyone else. You are the one that won the race, not me. You know about racing, I know about making cars. Those are two completely different things.

Which brings me to the second point. Sweeney nor Cerny don't do anything by themselves. They lead teams that do all the work. The input from their teams is a lot more valuable than you give them credit for. These guys are the faces.
But they will both know more than a person watching in the stands or reading about the race from a newspaper.
 

kuncol02

Banned
How much ram do you think it takes to store hundreds of billions of vertices. An fp32 is 4 bytes. So for a hundred billion vertices that would be 400 billion bytes. That does not even mean include the data for the actual polygons. That’s approximately 400 GB for just vertices. How much ram do these machines have?
Well you just made a proof, that games will not use assets with that fidelity, They would never fit into PS5 SSD.
 

Kureo

Neo Member
If you're here just to derail and troll around vidya persecution complexes, feel free to let us know now.

No thanks, i'm not like everyone here, i like both Sony and Microsoft, but you can't close your eyes on it. I never saw someone here joke about the PS5. I'm pretty sure that if the XSX was from Sony and the PS5 from MS, everyone would laugh of the SSD marketing from Microsoft. It's just weird to see that people defend a brand while for them we're just people who give them money.
 

Mod of War

Ω
Staff Member
No thanks, i'm not like everyone here, i like both Sony and Microsoft, but you can't close your eyes on it. I never saw someone here joke about the PS5. I'm pretty sure that if the XSX was from Sony and the PS5 from MS, everyone would laugh of the SSD marketing from Microsoft. It's just weird to see that people defend a brand while for them we're just people who give them money.

We have plenty of other threads for that. This is an OT, while it does get fired up from time to time, we tend to be quick to nip it in the bud.

This is also a thread with the highest reply bans for both Xbox and Sony trolling. You’re new here, I suggest you settle in first before making sweeping generalizations.
 

Radical_3d

Member
No thanks, i'm not like everyone here, i like both Sony and Microsoft, but you can't close your eyes on it. I never saw someone here joke about the PS5. I'm pretty sure that if the XSX was from Sony and the PS5 from MS, everyone would laugh of the SSD marketing from Microsoft. It's just weird to see that people defend a brand while for them we're just people who give them money.
Are you really saying you are visiting NeoGAF… and you never saw someone mocking “the power of the SSD”? Man. Tell me what threads do you visit. I want to be there too.
 

B_Boss

Member
Yes when he talks about scalability he doesn't specifically say "this demo."

But you really think Epic chose a demo for their engine they boasted is highly scalable that literally would only ever work on PS5?

His comment about "at any scale" is just nonsense hype at face value. Why wouldn't you be able to do that demo at a lower scale on different hardware exactly?

I can’t help but to think of an article from some years ago, circa 2013 (and I can’t remember by whom dammit!) where DICE was showcasing the scalability of their Frostbite Engine running BF4 and I must say I was very impressed. They literally had the game scaled down to what looked like it being on a 3DS 🤣🔥. It was very impressive if I’m understanding it accurately.
 
The GoT gameplay looked really good but I need to see a non-YT compressed version because while the colors pop and foliage looked nice and dense, some of the textures seemed a bit muddy. Maybe remedied if it gets a PS5 version or PS5 patch, or whatever?

The main takeaway from the Unreal Demo is that PS5 is being treated as the lead platform for Unreal games.

Didn't MS tweet out all the studios that will be using UE5 right after the demo? I don't think UE5 claimed a lead platform yesterday, it is open to all the next gen platforms/pc
 

HAL-01

Member
How much ram do you think it takes to store hundreds of billions of vertices. An fp32 is 4 bytes. So for a hundred billion vertices that would be 400 billion bytes. That does not even mean include the data for the actual polygons. That’s approximately 400 GB for just vertices. How much ram do these machines have?
wrap it up boys turns out the big breakthrough epic just demonstrated? they just made it up, they didnt account for neogaf user corndog calling them out
 

IntentionalPun

Ask me about my wife's perfect butthole
The main takeaway from the Unreal Demo is that PS5 is being treated as the lead platform for Unreal games.

Many were questioning if devs would take advantage of Sonys unique hardware and now we know at least one major platform outside of Sonys own is.
I think it's safe to assume every engine is going to be catering to the PS5 considering how dominant PS4 sales were.

But they'll also optimize heavily for XSX... it stands to make people lots of money too and that's all that matters.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
They will get it though but it looks like it’d be a port treatment since it’s very specific to PS5 architecture.
They've specifically built it to be heavily scalable... the technology has benefits on PS5, but it's not going to be a "port" on other systems.

I mean.. come on lol
 

bitbydeath

Member
They've specifically built it to be heavily scalable... the technology has benefits on PS5, but it's not going to be a "port" on other systems.

I mean.. come on lol

Given the unique architecture of the PS5 and the demo provided it’d make sense that they build with PS5 in mind given that’s what the engine was designed for and port down to XSX with allowing for framerate and resolution to upscale on it.
 
Last edited:

xacto

Member
No thanks, i'm not like everyone here, i like both Sony and Microsoft, but you can't close your eyes on it. I never saw someone here joke about the PS5. I'm pretty sure that if the XSX was from Sony and the PS5 from MS, everyone would laugh of the SSD marketing from Microsoft. It's just weird to see that people defend a brand while for them we're just people who give them money.

I know you're not here to make friends, but stating "I'm not like everyone here" really gives off a bad scent, mate. Couldn't help to notice that, nothing personal though.

Enjoy the conversation 👍🏻
 
Last edited:

Corndog

Banned
wrap it up boys turns out the big breakthrough epic just demonstrated? they just made it up, they didnt account for neogaf user corndog calling them out
Prove me wrong then. Actually explain to me why you would even need billions of polygons when you are only displaying 3.7 million pixels? I thought it was one pixel per polygon.
 
Given the unique architecture of the PS5 and the demo provided it’d make sense that they build with PS5 in mind given that’s what the engine was designed for and port down to XSX with allowing for framerate and resolution to upscale on it.

I swear some of you...

UE5 is available for all platforms. At the end of the day it is designed to scale and find a way to work everywhere. Why would they build their engine to around the one thing that doesn't exist on any of the other platforms (5.5gb SSD). That doesn't scale. This engine will work with HDDs. Resolution can scale, streaming will not.

The engine will remain a jack of all trades because that is how they make money. They won't deign around a specific architecture and especially not reliant on SSD speeds for XSX and PS5 that still really don't exist in significant numbers on PC.

Sony made a deal with Epic to get advertising rights and promotion from Epic on the release of UE5 (that is why Tim said they have a special relationship). Epic did not design UE5 around PS5's architecture. They may help Sony use it, but they did not design it with that in mind. If they did they effectively cut themself off from most the market.
 

PaintTinJr

Member
The GoT gameplay looked really good but I need to see a non-YT compressed version because while the colors pop and foliage looked nice and dense, some of the textures seemed a bit muddy. Maybe remedied if it gets a PS5 version or PS5 patch, or whatever?



Didn't MS tweet out all the studios that will be using UE5 right after the demo? I don't think UE5 claimed a lead platform yesterday, it is open to all the next gen platforms/pc
Very true, but that isn't Epic's angle with the demo, they clearly want master race PC hardware to be forced down the PS5 IO complex route(with world beating SSD performance) to move the old and tired PC forward. Epic sort of did the same with the PS3, because multi-core and GPU compute weren't happening at the rate they wanted. PS3 primarily - but even the 360 using unreal 3 - made a massive influence on PC hardware back then.

We don't know how the XsX would measure up with the demo, but between the High GPU clock, cache scrubbers, IO complex and unreal SSD speed, Epic have made a demo video that (IMHO) they believe sells UE5 and puts PC hardware on the back foot. Intel, AMD, Nvidia, Asus, etc will all be rubbing their hands because inadequate PC, means brilliant reasons to sell all new hardware.
 
Last edited:

HAL-01

Member
Prove me wrong then. Actually explain to me why you would even need billions of polygons when you are only displaying 3.7 million pixels? I thought it was one pixel per polygon.
they talk about billions of polygons in a single scene, not on screen. Only about 1 billion tris of raw geometry per frame, which the engine simplifies down according to the number of tris per pixel. This cuts them down to only about 20 million triangles on every frame, with more being streamed in and out of memory as needed. This is all explained in the first 3 minutes of the demo
 

Thirty7ven

Banned
How much ram do you think it takes to store hundreds of billions of vertices. An fp32 is 4 bytes. So for a hundred billion vertices that would be 400 billion bytes. That does not even mean include the data for the actual polygons. That’s approximately 400 GB for just vertices. How much ram do these machines have?

The demo showed hundreds of duplicates which in the end amounted to billions of vertices having been rendered through the course of the demo. I don’t know if your memory our my memory is failing, but I’m pretty sure that’s what they said.
 
Last edited:

Radical_3d

Member
I swear some of you...

UE5 is available for all platforms. At the end of the day it is designed to scale and find a way to work everywhere. Why would they build their engine to around the one thing that doesn't exist on any of the other platforms (5.5gb SSD). That doesn't scale. This engine will work with HDDs. Resolution can scale, streaming will not.

The engine will remain a jack of all trades because that is how they make money. They won't deign around a specific architecture and especially not reliant on SSD speeds for XSX and PS5 that still really don't exist in significant numbers on PC.

Sony made a deal with Epic to get advertising rights and promotion from Epic on the release of UE5 (that is why Tim said they have a special relationship). Epic did not design UE5 around PS5's architecture. They may help Sony use it, but they did not design it with that in mind. If they did they effectively cut themself off from most the market.
Do some of you really think Epic is going to only code UE5 to take advantage of PS5 features and not XSX.

Like really...

Unreal engine... One of the most used engines in the industry...

You are playing yourself if you think this.
Very coordinated.

Nobody in this forum said that any feature is exclusive of the PS5. The demo is prepared to take the most advantages of the unique strengths of the PS5. Because they have a marketing deal and they want to sell PS5s. And that’s it. You can make a cool demo with UE5 for XSX, but maybe not this one without changing stuff. But SX has more strengths than PS5 so the demo can be unique as well. You want this demo? You can’t have it. UE has successfully democratised game development. What else do you want?
Who gets the reference?
I looked at this article to get a little more info for the disbelieving. They talk about meshes having hundred of “millions” of polygons not billions. That makes a lot more sense by a factor of a 1000.
Outside the US 1.000 millions is not a billion. That could explain it.
 
Last edited:

Corndog

Banned
The demo showed hundreds of duplicates which in the end amounted to billions of vertices having been rendered through the course of the demo. I don’t know if your memory our my memory is failing, but I’m pretty sure that’s what they said.
If they said for the entire demo then certainly. In that case I would certainly agree. And my memory is definitely not what it used to be.
 
Last edited:
Regardless of who has the "better graphics", today was a huge PR win for SONY. It's on the front page of The Verge and media outlets are all stating that it is how PS5 games are going to look. Casuals are going to be mighty impressed that this is what PS5 is capable of and very few would even know what the XBSX is at this point.
First impressions are what counts. Xbox got the wind taken out of them, and Sony just went for the uppercut.
 
Status
Not open for further replies.
Top Bottom