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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Radical_3d

Member
Whoever said that might have been mistaken with that "XsX will have instant access to 100gigs at 4.4GB/s news headline"


Definitely not 100 GB/s, he must have been confused.

I am sure this will be used creatively but nothing along the lines of 100 GB/s
I’m a little worried about this. 100GB of cache in 1TB doesn’t sounds like a lot but reserving 100GB on the PS5 is going to be a drama.

My PS5: “30MB of available space”
Me: ;_)
 

B_Boss

Member
Again with the 100GB 🤦🤦🤦

C1efwlu.jpg



(emphasis on Yoshida-dono’s response)
 
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Lunatic_Gamer

Gold Member
Japanese Analyst Holds PS5 First Year Prediction at 6 Million Units But Is Concerned About Color

Despite the COVID-19 emergency Yasuda-san mentions that the demand for games has remained solid, so he holds firm on hisprevious prediction of 6 million units shipped during the current fiscal year, which will end on March 31, 2021. On top of that, he predicts 15 million units shipped during the following year (between April 1, 2021, and March 31, 2022).

The rest of Yasuda-san’s analysis includes a certainly rather unique take.

He admits that some have mentioned that PlayStation may be lagging behind in terms of marketing compared to the Xbox Series X, with raw specs inferior to the competition and games that haven’t been announced.

Yet, Ace Research Institute believes that sales won’t be decided primarily by games or performance (the firm believes that style and design are a more relevant factor) so it’s not meaningful to compare those at this point.

On the other hand, Yasuda-san argues that whether the main unit will be white might be a bigger issue (likely inspired by the design of the DualSense controller). He mentions that with the Wii it wasn’t well accepted among core gamers of higher age ranges. If the console is white, the success of PS5 may be accepted.

 

Radical_3d

Member
Japanese Analyst Holds PS5 First Year Prediction at 6 Million Units But Is Concerned About Color

Despite the COVID-19 emergency Yasuda-san mentions that the demand for games has remained solid, so he holds firm on hisprevious prediction of 6 million units shipped during the current fiscal year, which will end on March 31, 2021. On top of that, he predicts 15 million units shipped during the following year (between April 1, 2021, and March 31, 2022).

The rest of Yasuda-san’s analysis includes a certainly rather unique take.

He admits that some have mentioned that PlayStation may be lagging behind in terms of marketing compared to the Xbox Series X, with raw specs inferior to the competition and games that haven’t been announced.

Yet, Ace Research Institute believes that sales won’t be decided primarily by games or performance (the firm believes that style and design are a more relevant factor) so it’s not meaningful to compare those at this point.

On the other hand, Yasuda-san argues that whether the main unit will be white might be a bigger issue (likely inspired by the design of the DualSense controller). He mentions that with the Wii it wasn’t well accepted among core gamers of higher age ranges. If the console is white, the success of PS5 may be accepted.

The colour…
aWlqjW6o_700w_0.jpg
 
PS5 Unreal Engine 5 Demo Analysis – 5 Things It Did Graphically The PS4 Simply Couldn’t Do

Now, this is “next-gen” graphics and visual fidelity.


From the article:

1. Insanely high polygon counts thanks to Nanite

The 5x increase in raw compute throughput that the Playstation 5 brings to table makes Unreal 5’s Nanite micro-polygon rendering system a reality. Nanite aims to make an old CGI adage–”render everything your eye can see” a reality in real time games.

2. Goodbye texture pop-in: Nanite and the end of low quality distant LODs (this is my personal favorite aspect of the demo, hopefully pop-in is a thing of the past next-gen)

Because polygons are rendering in at a per-pixel level, geometric complexity scales perfectly so that objects in the distance look as good as they possibly can on the display. Together with the Playstation 5’s fast SSD storage solution, this means virtually zero object pop-in.

3. Real-time global illumination with Lumen

While a true ray-traced image (as seen in Quake II RTX and the Minecraft RTX beta) is always going to offer a superior “ground truth” image, it’s now evident that high quality rasterized techniques can deliver lighting approximations that are every bit as good as hybrid ray-traced approaches.

4. 8K textures and beyond: the benefits of near-unlimited memory

Lumen in the Land of Nanite leverages 8K textures, ensuring that the finest is captured on scene, and allowing assets to pass muster even up close. High quality photogrammetry-based texture assets and the Nanite geometry rendering system work in tandem to deliver environmental assets that, at times, are indistinguishable from reality. With the Playstation 5, texture quality appears to no longer be a bottleneck.

5. Micro-phyiscs-a new frontier for interactiveness?

In the Lumen demo, however, we see what appears to be a more brute force approach, leveraging the greater CPU and GPU power on the PS5 to deliver Nanite-powered micro-debris that’s physically interactive. This adds a whole new layer of interactivity and realism to the scene.
 
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Radical_3d

Member
5. Micro-phyiscs-a new frontier for interactiveness?
I think that delivering something of the destructibility of the chaos demo from a few months ago was the most exciting thing. I didn’t know how much of that demo could make it to the next gen. Destructibility is always an elusive promise.
PS4 did 14.8 million sales in fiscal year '14. If PS5 comes in at $499/€499/£499 minimum which would be by far the highest cost console ever in Europe, I can't see how that will be possible.

Also what the hell about the colour?
Excuse me? The PS3 was 600€. It’ll be the highest cost in England but that’s because the pound debacle, not because the console itself is more expensive. Welcome to parity with dollar, fella.
 
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Ascend

Member
I have zero interest whatsoever in console wars, petty tribalism and weird forum politics. There’s no hidden implication behind anything I’ve said. I’m buying both and I hope Microsoft make in roads this generation so that they stick around and keep the competition up.
If you think what I’ve said somehow slights XBX or unduly praises PS5, that says more about you and what you’re sensitive to, for whatever reasons.

I also don’t care about how “the masses” misunderstand or misinterpret anything. Both Road to PS5 and this UE5 demo were technical presentations, and they were both very clear in what they were saying for anyone paying attention.

You’re writing like a politician. I care about what those in the industry say, now about what or how other people think. That’s weird and doesn’t interest me.
Your words contradict your behavior. You've constantly been putting PR talk from Cerny and Sweeney on a pedestal, without questioning anything. You said so yourself, like here;

A lot of trying to be done to cynically dismiss what Cerny and Sweeney are saying as just marketing or even somehow political in nature.
They are both proven and successful game engine engineers.
If they can be dismissed as just being clever at marketing and misleading the public with the UE5 demo (even at the expense of alienating all other platforms/customers in the case of Epic), then gaming journalists and technodabblers and babblers here can be dismissed as knowing far less about the subject than either of these two men.

It's just a fancy way of saying "they know more than you, so just shut up and accept what they're telling you". I'm not the one pretending to know everything to have conclusions like that demo being impossible on the XSX. I am reserving judgment on XSX performance. That somehow makes me 'sensitive'? Oh joy.

When Sweeney talks about scaling down, he's talking about PCs with HDDs, phones, tablets and the like. And people like to put the XSX in there, and we all know why.

I have discussed the subject with you, but you suddenly had to start talking about me personally with some sort of scorn. And you're being completely dismissive towards the fact that they are trying to put their products in the best light, which is what every company does. And you put my factual comment regarding PR aside because it is inconvenient to you.

When they talk about the PS5 really enabling them to do X, they are saying it that way because they have a partnership and marketing deal with Sony. It does NOT mean that ONLY the PS5 can do that. That is jumping to conclusions. And it's quite clear that you believe only the PS5 can do it to this degree. Your behavior has been exactly like the ones putting the XSX in the same category as an android phone or a low range PC with HDD, because you've already bought into the idea that the XSX can definitely not do the same thing. More importantly, you are cherry picking what is being said so that it supports what you already believe.

It is extremely annoying that everyone pretends to already know all the facts, that this is somehow impossible on XSX despite Sweeney himself saying that things will work the same on next gen consoles and PC...

Transcript;
"You know, we love all of our babies. We can't make comparisons or pick favorites. The nanite technology we showed here is going to run across all next generation consoles and high end PC."

Timestamped;



And another important one...;
"Nanite is a new geometry system for Unreal Engine, that lets us get down to almost sub-pixel level of detail on the screen. It is possible because we have a new generation of hardware that really allows us to put loads and loads of triangles on the screen. And we thought that we'd come up with a new technique that allowed us to create content in a similar way to the way that they do on movies today. "

Timestamped;


And lastly, and most likely the most important one;
"One of the key features that we've been working on is being able to build content once and put it across devices. So, on higher end hardware where we can support nanite directly, we'll be able to render scenes with the fidelity that you just saw, like on the PS5. For say an Android or IOS mobile device, what we will be able to do is have tools that help to scale the content down, so that you'll be able to take the game that you built at the highest fidelity level for console and bring it to all other devices."

Timestamped;


So actually, you are right. Questioning Sweeney is stupid. He knows more than all of us here, and he himself stated that the nanite technology will work on all next generation consoles and high end PCs.

To be clear, I'm not dismissing the idea that this can only be done on the PS5. I definitely have my doubts about that. But I am not extremely sure that the XSX is incapable of doing this, like so many here are saying. I will give the XSX a chance to prove the console's capabilities, rather than being dismissive of its capabilities. Bottom line is, we have seen what the PS5 dev kit can put out. We have no confirmation yet if the XSX can do the same or not, and to what degree, although their own words seem to imply that it will be the same across high end PCs and the XSX. At this point it is still an implication.

Dont worry, thts his way. He always trys to paint himself as this "neutral" gamer taking no sides just using logic but I've seen him "like" some Microsoft schilling posts lol so we know what the real agenda is.

👀👀
Oh really? Show me one.
 
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Radical_3d

Member
To be clear, I'm not dismissing the idea that this can only be done on the PS5. I definitely have my doubts about that. But I am not extremely sure that the XSX is incapable of doing this, like so many here are saying. I will give the XSX a chance to prove the console's capabilities, rather than being dismissive of its capabilities. Bottom line is, we have seen what the PS5 dev kit can put out. We have no confirmation yet if the XSX can do the same or not, and to what degree, although their own words seem to imply that it will be the same across high end PCs and the XSX. At this point it is still an implication.
You shall not question that the SX can do Nanite and GI equal or better than the PS5. The part that was clearly built to make the hardware shine is the flying section. That looked fast but in fact is more than fast. Is insanely fast. If you see the distance at the beginning and how quickly the character is already there is unprecedented. But the bonkers part of the demo (the dome opening and the light bouncing in 6 billion polys of statues + more) will be the same or better in XSX and the top of the line PCs.
 

THE:MILKMAN

Member
PS3 has entered the chat. €499 (20GB), €599 (60GB)

They released both SKUs in Europe? Only the 60GB in UK as far as I remember!? Anyway my main point still stands. In Europe at those prices PS5 will not sell much after the initial batch/hardcore until a price cut. Which came fast.
 

geordiemp

Member
Your words contradict your behavior. You've constantly been putting PR talk from Cerny and Sweeney on a pedestal, without questioning anything. You said so yourself, like here;



It's just a fancy way of saying "they know more than you, so just shut up and accept what they're telling you". I'm not the one pretending to know everything to have conclusions like that demo being impossible on the XSX. I am reserving judgment on XSX performance. That somehow makes me 'sensitive'? Oh joy.

When Sweeney talks about scaling down, he's talking about PCs with HDDs, phones, tablets and the like. And people like to put the XSX in there, and we all know why.

I have discussed the subject with you, but you suddenly had to start talking about me personally with some sort of scorn. And you're being completely dismissive towards the fact that they are trying to put their products in the best light, which is what every company does. And you put my factual comment regarding PR aside because it is inconvenient to you.

When they talk about the PS5 really enabling them to do X, they are saying it that way because they have a partnership and marketing deal with Sony. It does NOT mean that ONLY the PS5 can do that. That is jumping to conclusions. And it's quite clear that you believe only the PS5 can do it to this degree. Your behavior has been exactly like the ones putting the XSX in the same category as an android phone or a low range PC with HDD, because you've already bought into the idea that the XSX can definitely not do the same thing. More importantly, you are cherry picking what is being said so that it supports what you already believe.

It is extremely annoying that everyone pretends to already know all the facts, that this is somehow impossible on XSX despite Sweeney himself saying that things will work the same on next gen consoles and PC...

Transcript;
"You know, we love all of our babies. We can't make comparisons or pick favorites. The nanite technology we showed here is going to run across all next generation consoles and high end PC."

Timestamped;



And another important one...;
"Nanite is a new geometry system for Unreal Engine, that lets us get down to almost sub-pixel level of detail on the screen. It is possible because we have a new generation of hardware that really allows us to put loads and loads of triangles on the screen. And we thought that we'd come up with a new technique that allowed us to create content in a similar way to the way that they do on movies today. "

Timestamped;


And lastly, and most likely the most important one;
"One of the key features that we've been working on is being able to build content once and put it across devices. So, on higher end hardware where we can support nanite directly, we'll be able to render scenes with the fidelity that you just saw, like on the PS5. For say an Android or IOS mobile device, what we will be able to do is have tools that help to scale the content down, so that you'll be able to take the game that you built at the highest fidelity level for console and bring it to all other devices."

Timestamped;


So actually, you are right. Questioning Sweeney is stupid. He knows more than all of us here, and he himself stated that the nanite technology will work on all next generation consoles and high end PCs.

To be clear, I'm not dismissing the idea that this can only be done on the PS5. I definitely have my doubts about that. But I am not extremely sure that the XSX is incapable of doing this, like so many here are saying. I will give the XSX a chance to prove the console's capabilities, rather than being dismissive of its capabilities. Bottom line is, we have seen what the PS5 dev kit can put out. We have no confirmation yet if the XSX can do the same or not, and to what degree, although their own words seem to imply that it will be the same across high end PCs and the XSX. At this point it is still an implication.


Oh really? Show me one.


The facts
1. Last gen games are 5 GB RAM available. Ultra Fast SSD should load in < 1 second.
2. Spiderman loaded in under 1 second
3. XSX loaded a game in over 6 seconds (MS demo)
4. Ps5 showed it can use 8K assests in fractions of seconds

Thats where we are today that has been shown. We await more demonstrations and games.
 
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I used to like this one poster but then I saw he liked a post poking fun at my favorite plastic box and now I don't even read his schill-liking posts anymore. I would ignore him but he'd like that too much.

Fucking schill post liker! Schill-post-liking cuck. Hate those crazy dudes. They're not like me. Level-headed and kind to everybody except people who like schill posts!
 
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I expect the new demo of Unreal Engine will be Raytracing using the new NVIDIA card, yes PC not consoles
in that apart the console could be just a fraction of the new high end RTX for which the rumors say.
 
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HAL-01

Member
:
Your words contradict your behavior. You've constantly been putting PR talk from Cerny and Sweeney on a pedestal, without questioning anything. You said so yourself, like here;
im not about to unpack this entire wall of text, but referring to a lecture about the ps5’s system architecture, from the architect himself, addressed towards developers, as “PR talk” is beyond dismissive.
‘PR talk” seems to have become this boards “it’s just hearsay”. Perhaps consider why you feel such need to question them, when neither has said anything remotely questionable
 
T

Three Jackdaws

Unconfirmed Member


nice break of the UE5 tech demo with really detailed stuff especially how Global Illuminations and Dynamic Lighting differ from ray-tracing.

He says a lot of interesting stuff which makes sense when you think about it, the UE5 devs specifically said and I'm paraphrasing "the PS5 tech demo does not use hardware accelerated ray-tracing", what they were apparently trying to say was "look at the level of global illumination we've been able to achieve without using PS5's dedicated hardware"
 
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Neo Blaster

Member
Considering the compute difference it makes sense that XSX would run at a higher resolution, but ssd difference would mean less detail. Higher res, less detail.

This is interesting.
That UE5 demo was the perfect example why I choose the opposite anytime, insane image quality. No wonder DF is having trouble to count pixels and Dictator said resolution is no more.
 
I guess this reflects what Cerny was saying about assets loading in on the fly.
Sorta sounds like they're implying this exact demo wouldn't be possible on any other system, as well :messenger_hushed:

xyOLHeK.jpg

Not sure how many times we can repost the same quote from IGN every day and get anything new from it. Some people read this on Wednesday and thought it implied something, others didn’t. Until we get more concrete details on what was required to run that demo exactly as it was shown we will never know for sure.

Dont worry, thts his way. He always trys to paint himself as this "neutral" gamer taking no sides just using logic but I've seen him "like" some Microsoft schilling posts lol so we know what the real agenda is.

👀👀

It’s okay to interact with all posters. We don’t need to be on teams. There isn’t always a line in the sand.
 

Faithless83

Banned
It looks like SSD and how PS5 architecture minimized the performance bottlenecks, are a lot more important than TF alone. Insiders were saying this for a while now.

The TF narrative is slowly dying and the "We have SSD too" is rising. Even though we already know how faster PS5 is in streaming data.

giphy.gif
 

PocoJoe

Banned
Funny how simple numbers make people fight for so long time.

It should be simplified to this:

1) if certain level of graphics demand 12 Tflops = PS5 probably cant do it, but can do it with lower details and can we notice it?

2) if game/demo needs over 5Gbs speed from SSD = xsex most likely cant do it on same level of whatever it affects (details,tekstures,models,loading?), but will we notice it?

This UE5 demo:

1) xsex can probably/likely do same parts of demo at ps5 level that are purely gpu/cpu bound

2) xsex either can do it, or cant do it at same level of PS5 when looking at things that SSD speed affects.
If demo uses more than xsex can output, xsex will drop "details".
If it doesnt use more than xsexs output = it probably looks identical.

Kind of pointless argue about "can xbox do it or not?" when we dont have the data, as in does it saturate PS5 SSD or not.

And those devs already said that their tech works from consoles to PCs to mobile devices, so it clearly is really scalable and the demo could run even on phones, but the question remains (considering xsex): at which level vs PS5. more, less, same?


It is kind of Schrödinger's cat kind of situation: Xsex can and cannot run the UE5 demo identically vs PS5, until it is proven to be one or the another.
 
But the bonkers part of the demo (the dome opening and the light bouncing in 6 billion polys of statues + more) will be the same or better in XSX and the top of the line PCs.
polygon wise and texture wise there won't be a difference. Even with a 3080ti, there can't be a difference as the assets are already maximum quality Hollywood film assets.

Lighting wise, the XSX will also use lumin, as it can likely not do ray tracing. Perhaps the 3080ti can do it with ray tracing(but that is likely to provide marginal benefits over lumin global illumination).

edit:
From the photos the image quality is already essentially perfect, not sure how vital higher resolution would be, this looks as if it was supersampled from higher resolution already. Also running 4k needs 125% higher performance, which not even the 2080ti has.
 
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saintjules

Member
Japanese Analyst Holds PS5 First Year Prediction at 6 Million Units But Is Concerned About Color

Despite the COVID-19 emergency Yasuda-san mentions that the demand for games has remained solid, so he holds firm on hisprevious prediction of 6 million units shipped during the current fiscal year, which will end on March 31, 2021. On top of that, he predicts 15 million units shipped during the following year (between April 1, 2021, and March 31, 2022).

The rest of Yasuda-san’s analysis includes a certainly rather unique take.

He admits that some have mentioned that PlayStation may be lagging behind in terms of marketing compared to the Xbox Series X, with raw specs inferior to the competition and games that haven’t been announced.

Yet, Ace Research Institute believes that sales won’t be decided primarily by games or performance (the firm believes that style and design are a more relevant factor) so it’s not meaningful to compare those at this point.

On the other hand, Yasuda-san argues that whether the main unit will be white might be a bigger issue (likely inspired by the design of the DualSense controller). He mentions that with the Wii it wasn’t well accepted among core gamers of higher age ranges. If the console is white, the success of PS5 may be accepted.

Never thought to think that getting the right color of the Console would decide it's fate of acceptance.
 

sircaw

Banned
Why do people hate the notion that ps5 might be a fantastically engineered piece of kit, i just don't fucking get it.

Everyone benefits eventually from all forms of advancement.
People should be celebrating the fact its so damn good but no its all fucking lies,

Everything this machine does is Fake, everything Cerny says is a fucking lie,

Its getting so tiresome now.

Even with hard facts, people still say otherwise.

Its like living in a a constant nightmare.
 
Not sure how many times we can repost the same quote from IGN every day and get anything new from it. Some people read this on Wednesday and thought it implied something, others didn’t. Until we get more concrete details on what was required to run that demo exactly as it was shown we will never know for sure.



It’s okay to interact with all posters. We don’t need to be on teams. There isn’t always a line in the sand.
I think what he's saying is if you don't think there's a line or haven't fully stanned for his side of the line then you're on the other side.

You fucking schill-post liker you!!!!
 

kuncol02

Banned
5. Micro-phyiscs-a new frontier for interactiveness?
I don't think that debris was nanite based. If nanite is based on some sort of tree structure (and it looks like it is) movement of objects on scene would potencially require recalculation of huge parts of that tree which can have billions of nodes (at least one for each polygon). There is similar problem with sparse voxel octree rendering.
 

THE:MILKMAN

Member
Funny how simple numbers make people fight for so long time.

It should be simplified to this:

1) if certain level of graphics demand 12 Tflops = PS5 probably cant do it, but can do it with lower details and can we notice it?

2) if game/demo needs over 5Gbs speed from SSD = xsex most likely cant do it on same level of whatever it affects (details,tekstures,models,loading?), but will we notice it?

This UE5 demo:

1) xsex can probably/likely do same parts of demo at ps5 level that are purely gpu/cpu bound

2) xsex either can do it, or cant do it at same level of PS5 when looking at things that SSD speed affects.
If demo uses more than xsex can output, xsex will drop "details".
If it doesnt use more than xsexs output = it probably looks identical.

Kind of pointless argue about "can xbox do it or not?" when we dont have the data, as in does it saturate PS5 SSD or not.

And those devs already said that their tech works from consoles to PCs to mobile devices, so it clearly is really scalable and the demo could run even on phones, but the question remains (considering xsex): at which level vs PS5. more, less, same?


It is kind of Schrödinger's cat kind of situation: Xsex can and cannot run the UE5 demo identically vs PS5, until it is proven to be one or the another.

I honestly think for a lot people we'll have to wait for the teardown of the PS5 and first-party game comparisons for them to understand things and even then some will still struggle. Bottom line is XSX will be more than fine.

I personally think there is nothing magic, futuristic, or expensive about what Sony are doing with the SSD or I/O. Just smart design and implementation of relatively standard parts and trading CU die space for I/O hardware.
 

Ascend

Member
The facts
1. Last gen games are 5 GB RAM available. Ultra Fast SSD should load in < 1 second.
1. Spiderman loaded in under 1 second
2. XSX loaded a game in over 6 seconds (MS demo)
3. Ps5 showed it can use 8K assests in fractions of seconds

Thats where we are today that has been shown. We await more demonstrations and games.
That you include number 2 in there as a comparison to number 1 is completely deceitful. And this has been discussed and cleared up ad nauseam.
 
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geordiemp

Member
That you include number 2 in there as a comparison to number 1 is completely deceitful. And this has been discussed and cleared up ad nauseam.

Do you mean I cant count to 4 (Typo), I meant to use bullet points not numbers but hey, its not work time.

Or are you saying one of the points is not correct ? Which one ?

Devs already playing around with this, so we shall see demos or things will go very quiet soon enough :

 
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