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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Ascend

Member
Why do people hate the notion that ps5 might be a fantastically engineered piece of kit, i just don't fucking get it.

Everyone benefits eventually from all forms of advancement.
People should be celebrating the fact its so damn good but no its all fucking lies,

Everything this machine does is Fake, everything Cerny says is a fucking lie,

Its getting so tiresome now.

Even with hard facts, people still say otherwise.

Its like living in a a constant nightmare.
It IS a greatly engineered hardware. But so is the XSX. And yet we have people trying to put the XSX in the same category as tablets and last gen consoles.

That you include number 2 in there as a comparison to number 1 is completely deceitful. And this has been discussed and cleared up ad nauseam.
Spider-man loading vs State of Decay loading.


Well then. That settles it.
 
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saintjules

Member
It IS a greatly engineered hardware. But so is the XSX. And yet we have people trying to put the XSX in the same category as tablets and last gen consoles.


Spider-man loading vs State of Decay loading.


Well then. That settles it.

The last point feels like a biggie. So essentially Developers can develop games until their heart's content and then scale for the previous generation hardware?
 

quest

Not Banned from OT
Can I like this post or not?

Will this reflect poorly on me?

Somebody who is firmly on either side please inform me. Can I like this post? Is that okay? Does it make me an Xbot DISCORD SCUM LIKER? Just checking.
Considering he only made the tweet because of all the bad PR he generated for his store and company he trashed the platform his store is on. I'm sure that pointed out to him enough my marketing to make this meaningless tweet. Dude should man up live with the bad PR instead of caving with half ass tweet to make better. I hate people try walk back what they meant because of bad PR.
 

Thirty7ven

Banned



Now that insecure fans have had confirmation from Tim that yes of course, Nanite and Lumen will run on XSX and high end PCs(that this needed confirmation is insane), can we actually get into the fun speculation on how it works?

It seems like for nanite to work like it does it needs real fast data access. It’s so weird to think that it’s fetching triangles from the SSD depending on where the camera is looking.
 
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Ascend

Member
Oh come on, who's doing this?
By claiming that nanite needs to be ditched on the XSX, it implies the XSX is in the same category as the Xbox One, Android Phones and Tablets. They were quite clear that that's the group of hardware that will need to be scaled back. They never said the XSX will need to be scaled back... And now we have this as confirmation;


The last point feels like a biggie. So essentially Developers can develop games until their heart's content and then scale for the previous generation hardware?
Yes. And that is very important. It is now highly likely that Epic is working with both MS and Sony. Now, that should not be a surprise considering we already know Hellblade 2 for XSX is using Unreal Engine, and many other Xbox games are made on Unreal Engine. But the talk from Microsoft about supporting old and new generations at the same time, suddenly makes sense. There is no need to hamper the new generation consoles to allow the games to work on the older ones.

The only flaw in this (and it's a big one), is that the engine will be released in 2021. As of now, the older Xbox consoles are promised support for two years. So that means that by the time UE5 games come out, support for the older Xbox consoles might have already been dropped. But we'll see.

The only next-gen console that has systematically been getting downplayed (8TFLOL memes, weak hardware, etc.) is the PS5.
Pretty rich of anyone to claim the complete opposite.
Oh really? Let's be honest here. Saying the XSX can't run that demo is not downplaying the XSX? Come on bro...
 
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DeepEnigma

Gold Member
By claiming that nanite needs to be ditched on the XSX, it implies the XSX is in the same category as the Xbox One, Android Phones and Tablets. They were quite clear that that's the group of hardware that will need to be scaled back. They never said the XSX will need to be scaled back... And now we have this as confirmation;



Yes. And that is very important. It is now highly likely that Epic is working with both MS and Sony. Now, that should not be a surprise considering we already know Hellblade 2 for XSX is using Unreal Engine, and many other Xbox games are made on Unreal Engine. But the talk from Microsoft about supporting old and new generations at the same time, suddenly makes sense. There is no need to hamper the new generation consoles to allow the games to work on the older ones.

The only flaw in this (and it's a big one), is that the engine will be released in 2021. As of now, the older Xbox consoles are promised support for two years. So that means that by the time UE5 games come out, support for the older Xbox consoles might have already been dropped. But we'll see.


Who is saying it needs to be ditched, point them out please?

I have only been seeing people say the triangle count (detail) may potentially need to be scaled back if it can't stream as fast on one setup over the other. That the way it's designed, it relies on insane streaming bandwidth off of storage, and it's not so much a GPU HP issue any more than an asset streaming one for said triangle detail assets.

And scalability has been used by Epic this whole time.
 
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Games Dean

Member
The last point feels like a biggie. So essentially Developers can develop games until their heart's content and then scale for the previous generation hardware?
Does the bit about using traditional tools/resources imply that GI and such is only available on next gen consoles and PCs?
 

xacto

Member
#BelieveAllTims



Kinda hoped for a dual-tone look, like the controller, but all-white is always nice on consoles too. I'm not too picky

You're actually right, a two-tone might look better. I was a bit horrified last year when I needed to buy a PS4 controller and I could find only the white color... but I definitely like white on it, even though my console is the jet black version.
 

Ascend

Member
Practically everybody here has been saying it can, and wondering what would the (probably minor) differences. I was one of the first to say that, and got attacked for it.

Really, bro.
The fact that you got attacked for it says it all. It actually implies that I'm right when I said that the XSX is being downplayed. If the XSX was not being downplayed, why would you be attacked for stating that?
 

Games Dean

Member
Oh really? Let's be honest here. Saying the XSX can't run that demo is not downplaying the XSX? Come on bro...

To be honest, and this is just my interpretation/speculation, I think Tim's comments today support the fact that this specific tech demo we saw is very optimized for the PS5s capabilities. As such, I don't think the demo would look or run as well on XSX because it wasn't designed to. Saying that publicly would make it look like "oh XSX is weak" when in reality the demo was just never intended to run on anything other than a ps5 and that's all there is to it.

More importantly is that all of the tools to make a demo like this are available on XSX and PC. So basically I'm saying people are getting caught up on whether the demo can run on other platforms when in reality the important thing is that the tools CAN run on other platforms.

But again that's just my guess.
 

Ascend

Member
Who is saying it needs to be ditched, point them out please?

I have only been seeing people say the triangle count (detail) may potentially need to be scaled back if it can't stream as fast on one setup over the other. That the way it's designed, it relies on insane streaming bandwidth off of storage, and it's not a GPU HP issue for said triangle detail assets.

And scalability has been used by Epic this whole time.
I think people are adding a layer of exaggeration to what people are saying.

But if I am wrong, I would love to see it. XSX compared to a tablet or last gen? Come on!
I don't feel like going through pages to find back these statements. And yes, I am exaggerating a bit, and even if no one stated that directly, it is completely implied if you start talking about requirements of 'scaling back'. And to be honest, considering the level of knowledge here. I doubt many here would know the difference between scaling back within nanite and reverting back to classical ways of rendering. Just as a hint, the demo was running with dynamic resolution for a reason.
 
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DeepEnigma

Gold Member
I don't feel like going through pages to find back these statements. And yes, I am exaggerating a bit, and even if no one stated that directly, it is completely implied if you start talking about requirements of 'scaling back'. And to be honest, considering the level of knowledge here. I doubt many here would know the difference between scaling back within nanite and reverting back to classical ways of rendering. Just as a hint, the demo was running with dynamic resolution for a reason.
tenor.gif
 
Man this thread is confusing sometimes. Some people talked about how awesome the UE5 Demo was and all of a sudden there are plenty of people screaming: xsx can do that too!!!!! And maybe even better!!!

Yeah we get it. I don't think anybody here who has a brain that is not clouded by fanboyism knows that.

Now they even say people here implied xsx wouldn't be able.to use UE5 or parts of its engine. WHAT THE ACTUAL FUCK.

No one implied that here. I haven't seen a single Post that implied such crazy bullshit.

All that was speculated was that nanite might have to use less polygons per asset IF this is where the SSD/ Bandwith of Sony takes advantage of. However noone here knows if thats the case or not.
For fucks sake just because xsx maybe can't stream fast travel scenes at the same level of detail doesn't mean its last gen or shit or a failure.
It should be clear to anybody that xsx will still have its own advantages.

From my point of view xsx fans can't stand the idea that their console might be inferior at any point/spec to Sony.

While I don't care about specs that much. I am way more curious to finally see some games and gameplay.
Those two aspects will actually show which console is what.

Who cares about 22GB/s if all you'll get is a the same old open world bullshit collectible tower farming procedural generated quest shit without consequences, impact and good storyarc.

Who cares about 12TF if all you'll get is another gears, forza, cod, fifa with some miniscule changes to gameplay.

(Just listed some game/gameplaymechanic an examples you can switch those statements and examples for all I care )

It's a new gen. I want to see and play new stuff. Things I couldn't do before. No matter the plattform. All I care for is the evolution in gamedesign and fidelity it will allow for.
 
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Radical_3d

Member
I think people are adding a layer of exaggeration to what people are saying.

But if I am wrong, I would love to see it. XSX compared to a tablet or last gen? Come on!
I found the culprit!
Some people seems to believe that the SX version of the demo would look like this:
Gameplay_Ocarina_of_Time.png

And that’s just ridiculous. I’ve been advocating about how important the IO in PS5 is but that doesn’t mean that the SX doesn’t have a good one too. There are diminishing returns to what the eye can perceive, specially at high speed. If an asset doesn’t have 6 billion polys but 2 none of you are going to notice that until DF makes a video, pauses the action and do a 800x zoom.
 

Ascend

Member
To be honest, and this is just my interpretation/speculation, I think Tim's comments today support the fact that this specific tech demo we saw is very optimized for the PS5s capabilities. As such, I don't think the demo would look or run as well on XSX because it wasn't designed to. Saying that publicly would make it look like "oh XSX is weak" when in reality the demo was just never intended to run on anything other than a ps5 and that's all there is to it.

More importantly is that all of the tools to make a demo like this are available on XSX and PC. So basically I'm saying people are getting caught up on whether the demo can run on other platforms when in reality the important thing is that the tools CAN run on other platforms.

But again that's just my guess.
That is a reasonable perspective. Direct ports never work well without changing the code to adhere to the hardware. It's a given though. So that this needs to be said at all shows how crazy things have become in here.
 
Can I like this post? Is that okay? Does it make me an Xbot DISCORD SCUM LIKER? Just checking.
Why a "like" to that post would make you that/xbox fan?

Tim Sweeney is basically confirming there that UE5 is tailored for the PS5 SSD I/O unit 👇

ZVEd9Lb.jpg


We already knew that Nanite and Lumen tech will be fully supported on Xbox Series X. Pretty sure that XSX will show its own UE5 tech demo soon too :)
.
 
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Audiophile

Member
b0XdK5S.png

Response article. Go Geoff.

8zz1dTB.png

I'm with Geoff on this one. "Holding devs feet to the fire" isn't the most effective way to garner trust and get the information you want in the long run. We're in a culture obsessed with "gotcha moments", but it's diplomacy and the long game that will serve you well in this kind of industry. It's clear they didn't want to answer about the XSX/PC, if Geoff pushed the subject further it'd just piss 'em off. They're interested in sharing what they want and while we have every right to criticise and be vocal about a multitude of things, they don't owe us anything.

I prefer seeing him holding "journalists" feet to the fire when it comes to their click-baity bullshit and clear lack of expertise in the stuff they talk about; in terms of general technical understanding as well as basic listening/reading comprehension, logic and reasoning. If you don't have the former, don't write about and if you don't have the latter, why is this your job?!
 
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Gamernyc78

Banned
Why this a "like" to that is going to make you that?

Tim Sweeney is basically confirming there that UE5 is tailored for the PS5 SSD I/O unit 👇

ZVEd9Lb.jpg


We already knew that Nanite and Lumen tech will be fully supported on Xbox Series. Pretty sure that XSX will show its own UE5 tech demo pretty soon too :)
.

Yes lol certain ppl will try to push the angle and say tht ppl excited about this on PS5 were saying it wasnt possible on nextbox 😂😂 No one was saying tht. What they were saying is due to PS5's faster and largely better ssd implementation it would more than likely look better on PS5 with better geometry and assets.
 
Yes lol certain ppl will try to push the angle and say tht ppl excited about this on PS5 were saying it wasnt possible on nextbox 😂😂 No one was saying tht. What they were saying is due to PS5's faster and largely better ssd implementation it would more than likely look better on PS5 with better geometry and assets.
I dont get why all this drama, it is fucking tech demo man, not even a game. But you know, some people (this is not going for you B Bladed Thesis !) really prefer make all kind of shit up to keep going with the console warrior BS.
 

PaintTinJr

Member
Yes lol certain ppl will try to push the angle and say tht ppl excited about this on PS5 were saying it wasnt possible on nextbox 😂😂 No one was saying tht. What they were saying is due to PS5's faster and largely better ssd implementation it would more than likely look better on PS5 with better geometry and assets.
And in fairness the tweets pushing lossy texture compressor BPack as a silver bullet to match the IO complex and 2x raw SSD speed double down on that idea, because even if the XsX can largely match that demo, the use of 8K textures on PS5 is going to be less detailed on XsX (at possibly 4K or less) if they need to use the lossy compression of bpack to make up that IO deficit.
 

Ascend

Member
Why don't you just say what you want to say? I've been putting people on ignore. I'm not going to bother to search for things that I already thought were wasting my time. I have better things to do.

One overzealous fanboy (easy to track down the conversation if you really want), but not a mob. Either way, not worth derailing the thread.
If it really was one person and was not prevalent at all, would we really have posts like these...?;
Can I like this post or not?

Will this reflect poorly on me?

Somebody who is firmly on either side please inform me. Can I like this post? Is that okay? Does it make me an Xbot DISCORD SCUM LIKER? Just checking.

It's kinda funny how when something proves my point, suddenly the whole subject is changed, or we start talking about not derailing the thread... But in any case... You are right though, it's not worth derailing the thread over. But maybe that should've been thought of earlier.

Yes lol certain ppl will try to push the angle and say tht ppl excited about this on PS5 were saying it wasnt possible on nextbox 😂😂 No one was saying tht. What they were saying is due to PS5's faster and largely better ssd implementation it would more than likely look better on PS5 with better geometry and assets.
Ugh. I guess I'm forced to look it up. I'm tired of these damn lies all the time...

Here we go. Two I found relatively quickly;

Yes I'm not dumb. The first one is sarcasm. But he wouldn't be saying that if people weren't really saying it
 
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Ugh. I guess I'm forced to look it up. I'm tired of these damn lies all the time...

Here we go. Two I found relatively quickly;

Yes I'm not dumb. The first one is sarcasm. But he wouldn't be saying that if people weren't really saying it



First one in another thread.

Second one might be a little rough seems like pro sony/anti xsx but admits xsx will be able to run maybe with less details.
 
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By claiming that nanite needs to be ditched on the XSX, it implies the XSX is in the same category as the Xbox One, Android Phones and Tablets. They were quite clear that that's the group of hardware that will need to be scaled back.
it also doesn't work without ssds, and even sata ssds might need to be scaled down, iirc. That is even 2080ti pcs with hdds will have it scaled down. Whether nvmes need scaling depending on capacity remains to be seen(for examples there are estimates even a single statue with the multiple 8k textures was 700+MB, how much of it needs to be streamed at once?).

There are over a billion triangles of source geometry in each frame, that Nanite crunches down losslessly to around 20 million drawn triangles." -fanatical.com

A billion triangles might need gigabytes of ssd bandwidth if they are actually streamed to gpu before nanite does crunching. Though they might have some sort of optimized structure were it is precrunched and only a fraction is streamed. We would need more information on inner workings to determine minimum specs of nvme ssd required for no downscaling.
 

PaintTinJr

Member
One aspect of the presentation that may indicate wider thinking in game development, is that they targeted a 1440p resolution. Those demo visuals will look amazing on the vast majority of HD Ready and Full HD TVs used by gamers, as the resolution minification will give a bit of free super sampling(by the down sampling), and on 4K TVs all the TVs will have scalers to enhance lower resolutions, meaning that the image is as high a bit rate, before the scaler disables itself (if receiving 4K native) meaning that it will look as good as it can on the widest range of 4K TV too.
 

FranXico

Member
To recap (hopefully one last time):
- Unreal Engine 5 is a multiplatform game engine.
- It supports mobile, PC and console, always supporting the full array of features on high-end devices.
- Next-gen it will support the PS5, XsX, PC and mobile (again? What a surprise!)
- High-end PCs as well as the PS5 and XsX will support all features (I begin to notice a pattern here).
- The demo was shown running on a (considered extremely weak by some) PS5 console devkit, but which currently happens to have the fastest and most efficient I/O system among both consoles and PCs.
- Sony, although not directly participating, used this demo for marketing purposes.

So, the crazy conclusions:
- "They chose to show the demo on the PS5, that means this would never run on Xbox!" (LOL)
- "Maybe the geometry in some parts would have been scaled back on XsX. Higher resolution? Most probably." -> How dare you underestimate the Glorious Xbox Sex??!? (HINT: they didn't)
- The fact that this demo was marketing the PS5 fast data streaming invalidates the PS5 data streaming capabilities, XsX must be faster at that too! Sweeny (who kept his mouth shut per marketing agreement) is lying!
 
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Radical_3d

Member
One aspect of the presentation that may indicate wider thinking in game development, is that they targeted a 1440p resolution. Those demo visuals will look amazing on the vast majority of HD Ready and Full HD TVs used by gamers, as the resolution minification will give a bit of free super sampling(by the down sampling), and on 4K TVs all the TVs will have scalers to enhance lower resolutions, meaning that the image is as high a bit rate, before the scaler disables itself (if receiving 4K native) meaning that it will look as good as it can on the widest range of 4K TV too.
1) 1440p is not the output. It’s 4K, in this case reconstructed but even if not a 1440p game output at 4K. 2) No 4K TV scales 4K input since it’s already 4K regardless of the internal revolution.
 

Ascend

Member
it also doesn't work without ssds, and even sata ssds might need to be scaled down, iirc. That is even 2080ti pcs with hdds will have it scaled down. Whether nvmes need scaling depending on capacity remains to be seen(for examples there are estimates even a single statue with the multiple 8k textures was 700+MB, how much of it needs to be streamed at once?).
Let me clarify something... And I can be wrong, but from what I understood... Either the hardware is good enough and nanite works for practical application, or it's not and then it doesn't. The 'scaling down' everyone is talking about means reverting to the old method of rendering. That's what consoles and PCs with HDD have to do. It's not about lessening details at the same resolution. The dynamic resolution of the PS5 was there because the nanite system adapts the resolution based on the amount of triangles being handled. If the GPU cannot handle the amount of triangles, or the SSD cannot throughput the triangles, the resolution will be scaled down to maintain the same level of detail at a lower resolution to keep the specified framerate. That means that if you run the same demo from the HDD, assuming the SSD is 10x faster, you'd run the same demo on 144p (technically 144p is not 10x less pixels, but you get the point I'm trying to make. I'm too lazy to calculate right now).

For everyone speaking about 'less details', take note of that.

A billion triangles might need gigabytes of ssd bandwidth if they are actually streamed to gpu before nanite does crunching. Though they might have some sort of optimized structure were it is precrunched and only a fraction is streamed. We would need more information on inner workings to determine minimum specs of nvme ssd required for no downscaling.
All true.
 
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To recap (hopefully one last time):
- Unreal Engine 5 is a multiplatform game engine.
- It supports mobile, PC and console, always supporting the full array of features on high-end devices.
- Next-gen it will support the PS5, XsX, PC and mobile (again? What a surprise!)
- High-end PCs as well as the PS5 and XsX will support all features (I begin to notice a pattern here).
- The demo was shown running on a (considered extremely weak by some) PS5 console devkit, but which currently happens to have the fastest and most efficient I/O system among both consoles and PCs.
- Sony, although not directly participating, used this demo for marketing purposes.

So, the crazy conclusions:
- "They chose to show the demo on the PS5, that means this would never run on Xbox!" (LOL)
- "Maybe the geometry in some parts would have been scaled back on XsX. Higher resolution? Most probably." -> How dare you underestimate the Glorious Xbox Sex??!? (HINT: they didn't)
- The fact that this demo was marketing the PS5 fast data streaming invalidates the PS5 data streaming capabilities, XsX must be faster at that too! Sweeny (who kept his mouth shut per marketing agreement) is lying!
I prefer this "recap":

1. Watch the tech demo
2. Get you own conclusions
3. Dont come here and make shit up because you dont like what you just watched or read on twitter (Tim Sweeney)
 

PaintTinJr

Member
1) 1440p is not the output. It’s 4K, in this case reconstructed but even if not a 1440p game output at 4K. 2) No 4K TV scales 4K input since it’s already 4K regardless of the internal revolution.

My state of the art Sony KD-65ZD9 does - the Digital Reality creation Scaler from the X1 extreme processor still has full options available, unlike my original X9005A which will only enable the X1 processor features below 4K.
 

Audiophile

Member
Yall remember this?:


Well, It turned out it was just '' The Ascent '', that isometric game revealed on Inside Xbox.
I particularly liked what was shown of the game, but I don't know if it was worth the hype they made for the magazine.


TmPV3O9.jpg


As much as I love isometric shooters and similar games (nex machina, dead nation, superstardust etc.) I was really excited when the trailer for that game started and thought it was going to be a full, 1P/3P title and couldn't help but feel a little let down when the camera pulled out for gameplay.

Saying that, it still looked great in and of itself, so I'll certainly be giving it a run! It's wonderful to see this level of density in this type of game.
 
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