What bothers me is the amount of people that fall for Microsoft's marketing spins and people like this guy who parrot that bullshit (timestamped below), who also goes on say that the PS5's TFLOPs count varies between 10.28 to 9 TFLOPs even though that's not the case. That quote he reads from Jason Ronald is CLEARLY a reaction to how Sony's been talking about removing bottlenecks with the custom SSD and etc. One other thing that caught my attention was regarding the VRAM feature Microsoft first mentioned when they revealed the full specs back in March. Nothing I read about that made any sense to me at all, like having 100GB of assets INSTANTLY ready to be used by developers through the SSD even though the SSD speeds told a different story. Then I watched Cerny's GDC talk two days later and I IMMEDIATELY realized what Microsoft was doing from the get-go, getting ahead of the narrative. Because of the PS5's insane SSD speeds, along with the fact that due to those kind of speeds, RAM has to only contain data that's gonna be used for the next 1 second of gameplay, you can pretty much say the SSD is technically like 800GB of DDR2-667 RAM (peak bandwidth of 5.3GB/s, 0.2GB/s behind the PS5's SSD bandwidth when loading uncompressed data). That explains why you can stream assets with insane level of detail pretty much on the fly, then I understood what Microsoft was trying to say, even though (let's be honest here) their SSD isn't actually capable of having 100GB of assets instantly ready for streaming. Same thing with Xbox Velocity Architecture which is pretty much all the I/O related features they announced grouped under one name. It isn't some highly customized architecture purely dedicated to managing I/O throughput, the name just makes it sound like that because MS got wind of what Sony was doing early on with their SSD tech, just my opinion.
0