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Next-Gen PS5 & XSX |OT| Console tEch threaD

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xacto

Member
See, my friend, that bold part is quite clear, no one needs to act deaf. Maybe you we're not paying enough attention to all quotations or videos around here. Let's make it clear again, the demo, as it is, with billions of polygons, is impossible to work on a consumer-level gaming platform other than a PS5, whether it's XSX or top of the range gaming PC, with NVMe RAID mode. IMPOSSIBLE. That room that contains 16,000,000,000 polygons from only the statues along with the overall polygons hitting hundreds of billions of polygons in the demo overall is something from the future that we've never heard of on a gaming platform before. XSX or a high end PC will simply crash, I'm not sure what's not clear here.

The PS5 was crunching 4.7 polygons per pixel (1440p) with more than 40fps to provide solid 30fps with room to hit solid 60fps in the future on a multiplatform engine, not to mention SWWS sorcery and their dedicated engines. It was more of a stress test than optimization, and PS5 tackled it with ease. With overwhelming polygons you don't need anti-aliasing, VRS, and other stuff and you'll provide a real photorealistic footage identical to movies. The downside of it is Lumen still produces visible particles, not sure how much raytracing trad-off it can be using HW instead of keeping them around with no usuage. The full UE5 will support PS5's HW raytracing, so we shall see, Lumen might get improved or accelerated via HW RT.

Timestamped




The demo can be scaled down to run on XSX and other less capable systems, the faster we all accept it the faster we can move on. It's a fact represented from the top of Epic Games, while Microsoft mostly uses UE for most of its games compared to Sony's first party. If they would favor somebody it would be PC first (hence Epic Store) and Xbox second.

I hope this doesn't sound harsh, and if it does then reality can be harsh sometimes.


I see what you did there... but reading comprehension is at a premium these days.
 

xacto

Member
Well, the thread is filled with pro Sony users with a Sony masturbatory rhetoric all around and any Xbox user is rapidly dogpilled to the point of not daring to go against the Sony masturbatory narrative. So it’s understandable you will have that impression after reading it.

Let’s see what happens in reality.

There is always ResetEra. I am not even worried some poor Xbox fans are crying in a corner being dogpiled by rabid Sony fans. Things kind of even out in the end.
 
As is evident on this forum and everywhere else on the internet, people will listen to anything that aligns with their opinion.

Generally speaking, YouTube videos should never be trusted.
Seriously. The amount of misinformation going around is crazy and people really really want to believe.
 

geordiemp

Member
Yeah exactly, I wonder how it’ll scale down to Xbox Series X because I don’t think it’ll 100% run it the same as PS5 with those huge assets streamed in-out of screen, that’s why Nanite/Lumen can scale-down accordingly, so XSX will get and run the same exact demo, but with lower quality assets and textures because of the much slower SSD.

PlayStation 5 = ❤❤❤❤🥰🥰🥰🥰



:messenger_beaming:
 

J_Gamer.exe

Member
So what have we learnt about the SSD's so far?

Well maybe we can summarise with a visual aid.

The PS5 SSD (and io) is going to be fast, very fast.

tenor.gif


The xbox will need to watch out for bottlenecks if it doesn't want to fall further behind.

tenor.gif
 
Not sure if anything is new here but just saw this (sorry if repost)

Games for PS5 that have been CONFIRMED so far, and some expected to be confirmed


Sony's PS5 features some exciting new technology, including an SSD that dramatically improves load times, among other elements that promise to improve the fidelity of games. There is also a new DualSense controller that uses haptic feedback to help connect you with games at a deeper level. It's all very exciting, and some of the technology is even beyond what high-end PC systems can do.

Confirmed Games (so far)

AC: Valhalla
Dirt 5
Destiny 2
Fortnite
Godfall
LOTR: Gollum
Outriders
Quantum Error
Scarlet Nexus
V:TM - Bloodlines 2
Wach Dogs: Legion

Unconfirmed but expected

Rainbow Six Siege
Rainbow Six Quarantine
Battlefield 6
CP 2077
COD MW/Warzone
COD 2020

Obviously, this list will grow exponentially come the June event. I don't even know if this list is complete, shouldn't Madden be on there as well?

Also

Press X Podcast is live if anyone is interested. Talking PS5, GoT, and TLOU2

 
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hemo memo

Gold Member
Seriously. The amount of misinformation going around is crazy and people really really want to believe.

After UE5 demonstration, some are calling it a “PS5 first game” and the video spread probably to people who think this is a complete game. You would be surprised about the length some are willing to go for clicks.
 

Ptarmiganx2

Member
I actually think (opinion), based on the MS demos so far of fast loading and fast resume demos, I just think MS is still working on changing how data is accessed on the SSD to help remove "some of the latency", Hence the 100 GB comments, think its a different paging memory access system which is just not ready yet hence we have no good demos just walls of text and marketing words.

Yes XSX will run stuff like this well, so will PCs, but will need changes to api / storage and whatever to do at such high resolutions. A ps4 / xb1 can run that demo, but at either lower resolution / detail or probably both.

I just think Sony is just further down the fast SSD line by a long way at this point in time, but we need XSX to be also fast enough so 3rd party go all in.

I think Sonys SSD and Epics demo has cauight so many by surprise a little - just my opinion.

If MS is ready, we will see games loading in 1 second any time now............



I like that GIf sorry, could not resist ...


Software is not going to “catch“ a custom hardware built specifically to stream data. That‘s akin to Sony patching for more tflops. Wishful thinking.
 

Thirty7ven

Banned
Not sure if anything is new here but just saw this (sorry if repost)

Games for PS5 that have been CONFIRMED so far, and some expected to be confirmed



No wonder it's so hard for some to be hyped for next gen ATM, such a trash list. Really need some announcements because right now it's looking pretty barren.

I'm glad I'm saving TLOW2, Ghost and Cyberpunk 2077 for later this year.
 

geordiemp

Member
Software is not going to “catch“ a custom hardware built specifically to stream data. That‘s akin to Sony patching for more tflops. Wishful thinking.

Never said they will catch up but they may get closer to that 2.4 GB/s raw SSD speed in demos, but was just speculating why we have seen nothing yet - strange for sure.

MS working on SSD I/O must be like

 
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Ptarmiganx2

Member
Don't do that to yourself, there WILL be XSX that look better, just not to the margin of last gen.
The biggest difference is the gap between Sony first party games and everything else regardless of platform will be even greater than last generation. The new architecture is built to use movie quality assets and specifically complements Sony’s style of games. Sony first party studios have been developing games with this mind. You can bet the house the Sony is chomping at the bit for Microsoft to reveal their first party games so they can say, “cute, but this is where the future of gaming is going”. I think Sony took a risk, but after listening to devs it looks like they were correct. The change in the narrative from Microsoft solidifies it for me.
 
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The biggest difference is the gap between Sony first party games and everything else regardless of platform will be even greater than last generation. The new architecture is built to use movie quality assets and specifically complements Sony’s style of games. Sony first party studios have been developing games with this mind. You can bet the house the Sony is chomping at the bit for Microsoft to reveal their first party games so they can say, “cute, but this is where the future of gaming is going”. I think Sony took a risk, but after listening to devs it looks like the right they were correct. The change in the narrative from Microsoft solidifies it for me.
3rd party developers has to catch up with Sony. Unfortunately, AAA publishers are focusing on Battle royal and Anthem games. The rest are indies with either a pixel game, generic online game or a walking simulator.

I hope Fail Spemsir pushes MS studios and compete head to head with Sony. We need competition, we need more quality games.
 

Md Ray

Member
Let's make it clear again, the demo, as it is, with billions of polygons, is impossible to work on a consumer-level gaming platform other than a PS5, whether it's XSX or top of the range gaming PC, with NVMe RAID mode. IMPOSSIBLE. That room that contains 16,000,000,000 polygons from only the statues along with the overall polygons hitting hundreds of billions of polygons in the demo overall is something from the future that we've never heard of on a gaming platform before. XSX or a high end PC will simply crash, I'm not sure what's not clear here.
Impossible due to SSD? But wouldn't XSX's higher memory b/w and computational power make this demo run at slightly higher fps/resolution than PS5 on Series X?
 
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Ptarmiganx2

Member
3rd party developers has to catch up with Sony. Unfortunately, AAA publishers are focusing on Battle royal and Anthem games. The rest are indies with either a pixel game, generic online game or a walking simulator.

I hope Fail Spemsir pushes MS studios and compete head to head with Sony. We need competition, we need more quality games.
I agree with you. I love the big AAA titles. I don‘t think it is the future MS envisions. The subscription model (especially if it’s a loss leader to attract a wider audience) does‘t lend itself to the creation of ULTRA high budget AAA titles. I love the polish Sony puts on their games, but it comes at the cost of time and money. That’s why I am a Sony gamer and want them to continue to be the industry leader. The subscription service future isn‘t for me. If MS produces killer first party titles I will def use them as a secondary platform. The wife and I each had a 360 and X1S, but played less than dozen games. She loved Hellblade, so eventually they could have the library to spark our interest. I’m a psychiatrist so I just wanted to medicate Senua...
 

KingT731

Member
Impossible due to SSD? But wouldn't XSX's higher memory b/w and computational power make this demo run at slightly higher fps/resolution than PS5 on Series X?
Without knowing exactly how much data was being pushed per second you can't really say. But the assumption seems to be that if they're pushing 5GB/s+ of data the XSX wouldn't be able to keep up without lowering the quality.
 

44alltheway

Member


"The Xbox Series X (Lockhart) is a console with enough graphics power to run games at above 1080p at 60 to 120 fps with hardware accelerated ray tracing and 3D acoustic audio"




About PS5: "Giving developers plenty of power to deliver the highest in visuals at dynamic 4K paired down at 30 fps or a bit less to achieve a next generation experience at 60 fps on the PS5. Sony has not elaborated on VRS -- but the implementation on VRS on console can offer the developers more access to 10 to 20 more frames, meaning the difference of running a next generation game at 30 instead of 60 fps"

Oh, man, what a way to downplay a console and overpower another. I mean, he seems to be talking about the absolute best scenario on Lockhart and the worst scenario on PS5.

And to think, he does all of this for FREE
 

Thirty7ven

Banned
"SSD belive" still alive... LOL :messenger_grinning_squinting:

the quality of UE5 assets during rendering will depend on the amount of free RAM, level of data compression and the bandwidth of RAM... SSD speed does not play the main role here
UE5 Nanites is a kind of mesh shading as part of textures obtained by converting data

Microsoft talked about this back in March.
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day

During rendering, yeah. But the speed of the I/O will dictate how much RAM you need reserved for what's not in your FOV. Hence it will affect the quality of assets, unless you don't mind the game stalling just so it can load what it needs for the time it needs to do it.
 
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"SSD belive" still alive... LOL :messenger_grinning_squinting:

the quality of UE5 assets during rendering will depend on the amount of free RAM, level of data compression and the bandwidth of RAM... SSD speed does not play the main role here
UE5 Nanites is a kind of mesh shading as part of textures obtained by converting data

Microsoft talked about this back in March.
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day
Usual matter of fact opinion posting not based in reality. How do we load these gigs of assets into RAM in the first place? Do we load them? And if we don’t? How quick must we load them.... what tech could help with loading meshlets from RAM on demand.
 
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Ptarmiganx2

Member
"SSD belive" still alive... LOL :messenger_grinning_squinting:

the quality of UE5 assets during rendering will depend on the amount of free RAM, level of data compression and the bandwidth of RAM... SSD speed does not play the main role here
UE5 Nanites is a kind of mesh shading as part of textures obtained by converting data

Microsoft talked about this back in March.
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day
Cerny and Sweeney spent years in collaboration to achieve an architecture and streaming data platform that is less efficient than that currently available. That seems highly plausible! You should be an industry consultant, to think of the millions they wasted!
 

yewles1

Member
Usual matter of fact opinion posting not based in reality. How do we load these gigs of assets into RAM in the first place? Do we load them? And if we don’t? How quick must we load them.... what tech could help with loading meshlets from RAM on demand.
It's like asking how Virtual Texturing works...
 

zaitsu

Banned
"SSD belive" still alive... LOL :messenger_grinning_squinting:

the quality of UE5 assets during rendering will depend on the amount of free RAM, level of data compression and the bandwidth of RAM... SSD speed does not play the main role here
UE5 Nanites is a kind of mesh shading as part of textures obtained by converting data

Microsoft talked about this back in March.
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day

According to some tweets from guy who created nanintes , this technology heavily relays on ACE ( asynchronous compute engine ). ACE is part of GPU like a CU. PS4 has 8 ACEs and xbox one has two. RDNA2 should have 4 ACEs. Still even if the count be the same for PS5 and XSX, PlayStation should be faster due to the faster clock speed. But BC could be harder to manage due 4 less ACE 😬And given that they stayed at 36 CU to make BC easier on hardware ... So my point is SSD is part of their story. I/O is another part of the story. Mesh shaders ? They are already dated if you ask me.
 
During rendering, yeah. But the speed of the I/O will dictate how much RAM you need reserved for what's not in your FOV. Hence it will affect the quality of assets, unless you don't mind the game stalling just so it can load what it needs for the time it needs to do it.
Usual matter of fact opinion posting not based in reality. How do we load these gigs of assets into RAM in the first place? Do we load them? And if we don’t? How quick must we load them.... what tech could help with loading meshlets from RAM on demand.

This is the funny part. MS has a super fast SSD. Much faster than a SATA 500 MB/s SSD in PC's that blows away the typical HDD drive. But because the competition has a faster drive, fanboys are downplaying the biggest feature in their (soon to be) preferred console.

It's cognitive dissonance at its finest
 

Neo Blaster

Member
Well, the thread is filled with pro Sony users with a Sony masturbatory rhetoric all around and any Xbox user is rapidly dogpilled to the point of not daring to go against the Sony masturbatory narrative. So it’s understandable you will have that impression after reading it.

Let’s see what happens in reality.
The reciprocal is true...
 
This is the funny part. MS has a super fast SSD. Much faster than a SATA 500 MB/s SSD in PC's that blows away the typical HDD drive. But because the competition has a faster drive, fanboys are downplaying the biggest feature in their (soon to be) preferred console.

It's cognitive dissonance at its finest
It does have a pretty fast SSD, which is why all games will be awesome, and the XSX will win tons of fights. There is a lot to be said about PS5's solution from a pure data uniqueness standpoint, when coupled with a capable engine. If you could only combine the two! (Watch the PC space in the next year or two)
 
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jose4gg

Member
"SSD belive" still alive... LOL :messenger_grinning_squinting:

the quality of UE5 assets during rendering will depend on the amount of free RAM, level of data compression and the bandwidth of RAM... SSD speed does not play the main role here
UE5 Nanites is a kind of mesh shading as part of textures obtained by converting data

Microsoft talked about this back in March.
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day

Interesting, let’s see what Series X creators have to say about the SSD.




“... we are using the SSD as virtual ram”
“... What I’m most excited about...”
“...The combination of the SOC and the SSD is what give you a TOTALLY new experience...”
“...we can actually generate more life in that world..”

yeah, SSD isn’t important for Microsoft...
 
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