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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Dibils2k

Member
An amusing reposte on the UE5 demo


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i mean they are in a monetary agreement with sony
 

azertydu91

Hard to Kill
I never got the idea why it's important "my" console is the best/fastest/strongest one in the world.

The stupidest thing is that everyone has to realize that the PS5 and Series X are only marginally apart, an area where the difference in performance is almost irrelevant. Why there still is a dispute over 4 FPS difference is beyond my imagination. Some probably want to compensate a small dong.
Because "my toys are better than your toys and you're a loser" ...The only thing that I can understand is thinking at least maybe the most powerful will have more stable framerate.But even that has been proven wrong so just to autoconvince yourself that the decision you made even before buying a product is the good one.

Then there are other people thinking I don't know much about next gen but I'm more inclined toward one or another but that may change if one of them fucks up or do something amazing.
 
Actual games in development. Full games. Or a demonstration of an engine that will run on multiple devices including my phone?

I mean Sony is a business, that’s their job to frame this as a win but seriously? An engine demo that no one would remember if this was E3.

I’ll get excited when I see PS Studios games. At least Cerny agrees with me “Game players are here for the fanatics games”
Doesn't matter, after that first impression from the Xbox show depressed the internet...

Sony completely reversed the narrative in their favour, and Epic did it for them. The internet has blown up about it, and everyone but Sony is talking about it. This is a lot of free marketing.
 

geordiemp

Member
the fact they deliberately didnt mention any other single platforms other than PS5 in the interview...

There was no Money, and yes they only mentioned Ps5 because they praised the god tier SSD and were in awe. They even said so. They did not say hey Sony is cool, they just commented on the amazing SSD. in that context...

What were Epic supposed to say, hey man shout out to XSX and BCpack and VRS and SFS for sounding cool and might be powerful some day ? :messenger_tears_of_joy:

It really is hard to accept the ps5 is the most powerful for fast data streaming isnt it ?
 
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So according to dealer in his today's podcast, the ps5 is 9.2tf overclocked to 10.3 with workload it will be downclocked to 9.2tf again...


I mean REALLY??
ZPeGJtK.jpg
Oh, man the damage control. Like half of the podcast they were saying no third party developer would take advantage of the PS5's SSD becuase the other systems wouldn't be able to run it. But that's not all! my favourite part was when they were saying not even Sony would take advantage of it becuase PlayStation games will also be released on PC with mechanical hard drives so they need to make sure the games can also run on lower speed systems. Oh, and Xbox software can make Series X I/O as efficient as the one in PS5. And also... 100 GB OF IN GAME ASSETS!
This is so funny to me because they are the first ones to mock people when someone says PS5's GPU will be nearly as efficient as the Series X but when there is something twice as faster/powerful on their hated platform they say the exact same thing. RDX Podcast is the best comedy podcast out there, 100% recommended :messenger_ok:
 

Rikkori

Member
I'd say Crytek is not large enough anymore to be able to be making Crysis Remastered and Ryse 2 at the same time. I'd be happy to be proven wrong, though.

Yeah, definitely not, because they also have Hunt: Showdown to work on. Not that it matters, what old Crytek was has all dispersed by now anyway, all the super ambitious guys all went to CIG to work on Star Citizen, and then some key players just went off elsewhere, like Tiago Sousa to id.
 

The Shift

Banned
There was no Money, and yes they only mentioned Ps5 because they praised the god tier SSD and were in awe. They even said so. They did not say hey Sony is cool, they just commented on the amazing SSD. in that context...

What were Epic supposed to say, hey man shout out to XSX and BCpack and VRS and SFS for sounding cool and might be powerful some day ? :messenger_tears_of_joy:

It really is hard to accept the ps5 is the most powerful for fast data streaming isnt it ?

What a masterful way to torpedo one of your biggest customers - "by the way Phil - we've been covertly working with your direct competitor for the past 5 years to give them every advantage over your product when using our development solution"

To the surprise of no one.

Tim's hatred for MS is well storied by now - well played indeed.
 

geordiemp

Member
What a masterful way to torpedo one of your biggest customers - "by the way Phil - we've been covertly working with your direct competitor for the past 5 years to give them every advantage over your product when using our development solution"

To the surprise of no one.

Tim's hatred for MS is well storied by now - well played indeed.

Its down to Sweeny not liking phil now, fucking hilarious.

PRICELESS.

Maybe, just maybe, Ps5 is better for streaming high quality 8K mega assests from SSD.

 
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The Shift

Banned
Its down to Sweeny not liking phil now, fucking hilarious.

PRICELESS.

Maybe, just maybe, Ps5 is better for streaming high quality 8K mega assests from SSD.



Nonsense. At no point did I imply what you said there. Epic has, in fact, worked with Sony privately to ensure the PS5 is the primary development target for UE5 because of the I/O Complex.

Tim loathes Microsoft - that's not disputable. Don't know where you're getting he has issues with Phil personally though.
 

nosseman

Member
Its down to Sweeny not liking phil now, fucking hilarious.

PRICELESS.

Maybe, just maybe, Ps5 is better for streaming high quality 8K mega assests from SSD.



I dont think is was Sweeny not liking Phil or money being exchanged.

They way I think it went down:

Sony approached Epic and said "Hey - do you wanna do a cool tech demo for our upcoming console?" and Epic responded with "Sure!".

And that would have been it in a sane world but now we get all kind of strange things happening. Some can be blamed on journalist and some can be blamed on Epic (their communication).

It all ended with Epic saying something like "Yeah - this demo can run fine and will look awesome on Xbox Series X also". Perhaps they should have clarified with something like "but Microsoft never approached us to do a tech demo" but perhaps that would have made MS look bad.

Developers need the sales from both PS5 and Xbox Series X and they want the best tools - that is why UE5 will work good for both systems.
 

Vaztu

Member
Clocks are harder to reach let's call it as it is when he had a huge CU advantage it was no issue. Now he has less so more CUs are impossible to program for. When the PS5 pro comes out with more than 52 CUs not 1 person who is crying 52 CUs need a god to program will say a peep. Sony just has great messaging and astroturfing. They made high TF and high CU a bad thing it was brilliantly played by them.

That’s wishful day dreaming by people that half listened. Not at all what Sony said.

I was going to do another amateur speculation before procrastination took over.


Mark Cerny said:
Also it's easier to fully use 36CUs in parallel than it is to fully use 48CUs when triangles are small it's much harder to fill all those CUs with useful work.

People are mistaking Cerny's word. He clearly says "when triangles are small it's much harder to fill all those CUs with useful work". We should remember, Road to PS5 and UE5 demo were meant to be shown together. So, it could mean the small triangles in UE5 would be harder to fill with 48 CUs of lower frequency.


Now to the second part of my speculation,



This dude is using a 8700k, 64GB RAM and 2080Super. For drawing all 12million tris, he is getting 18FPS, although it is in editor mode. He blames it on not getting to use Mesh Shaders that next-gen consoles have.

From the UE5 demo we know the PS5 is drawing 20million tris, at 30FPS locked. Is this an outright example of what next-gen GPUs do, compared to what is available right now? 12mil(18FPS) vs 20 mil(30FPS) tris drawn ?

1yqogU5.jpg

If this is Nanite allowing textures to be drawn at 20 million tris, how much do next gen consoles draw ?

As for the main question, PS5 vs. XSX drawn tris, who wins ? Keep in mind 52CUs vs 36CUs. And what Cerny said above, for small tris he prefers faster GPUs.
 
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geordiemp

Member
I dont think is was Sweeny not liking Phil or money being exchanged.

They way I think it went down:

Sony approached Epic and said "Hey - do you wanna do a cool tech demo for our upcoming console?" and Epic responded with "Sure!".

And that would have been it in a sane world but now we get all kind of strange things happening. Some can be blamed on journalist and some can be blamed on Epic (their communication).

It all ended with Epic saying something like "Yeah - this demo can run fine and will look awesome on Xbox Series X also". Perhaps they should have clarified with something like "but Microsoft never approached us to do a tech demo" but perhaps that would have made MS look bad.

Developers need the sales from both PS5 and Xbox Series X and they want the best tools - that is why UE5 will work good for both systems.

Nah, Epic were looking for something that could stream 8 K assests and partial geometries instantaneously at very high detail.

Sony designed the ps5 exactly around doing just that.

MS said we can do resume game in 5 seconds thats almost 5 GB , and we have VRS. SFS, VA, BCPack, decompression chips,...100 GB instant access is coming..............................................Yeah ok ...

By the way, when are we gong to see XSX load something quickly rather than walls of text about it ?
 
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Shmunter

Member
"Quite large". ROFL. The relative difference is even less than Pro to X.

The best part:
"Epic runs a demo on a PS5 devkit. Sony paid them!!"

"Youtubers get invitations and free Xbox gear from Microsoft to show off the new console, with nothing but praise. Sounds trustworthy to me. No paid marketing at all."

It's bizarro world.
Well in all fairness the memory subsystem difference is significant. But I don’t think that’s what was meant.
 

nosseman

Member
Nah, Epic were looking for something that could stream 8 K assests and partial geometries instantaneously at very high detail.

Sony designed the ps5 exactly around doing just that.

MS said we can do resume game in 5 seconds thats almost 5 GB , and we have VRS. SFS, VA, BCPack, decompression chips,...100 GB instant access is coming..............................................Yeah ok ...

By the way, when are we gong to see XSX load something quickly rather than walls of text about it ?

I dont think we will see that much of a difference just because of the SSD speed advantage PS5 has ESPECIALLY on third party games.
Tim never said what console would run the demo better and when pressed on the matter he responded by saying that it would be awesome on both.

MS also never showed or talked very much about asset streaming so far. They have shown real games running and how fast you can switch between them (save current state to SSD, read the state from the other game and then start the game).
 

The Shift

Banned
By the way, when are we gong to see XSX load something quickly rather than walls of text about it ?

Not going to happen, it's obvious they have been outplayed regarding hardware and tools yet again. The games available on PS5 will be render farm quality but in realtime whereas the SX is more comparable to an upper end mid tier PC one might buy today. Suits me - I would prefer MS supply pointy-clicky PC exclusive games personally.
 
Also it's easier to fully use 36CUs in parallel than it is to fully use 48CUs when triangles are small it's much harder to fill all those CUs with useful work.

My point is the 48CUs mentioned was from a hypothetical GPU being compared to one with 36CUs and the same teraflop measurement.

At no point did Cerny imply or try to sell the idea that having less CUs and less teraflops capability as being better, as someone here implied.

The only thing up for debate is the reason why he justified less CUs for the same compute.

If “when triangles are small” was referencing sub pixel triangle rendering as demonstrated with Nanite—with the UE5 demo presumably being shown at the same GDC event—then that’s interesting.
But 36 CUs at 12 teraflops would still be better for that technology. As would 52 CUs at 12 teraflops for more traditional rendering.
 
That doesn't say anything else than they've been working closely with Sony on the development of the demo, which makes absolute sense because of the I/O capabilities of the PS5 and how important that apparently is for the new UE5 tech. What I don't quite agree with is this conspiracy stuff that Sony is paying a lot of money to Epic so they don't say that the demo works equally or better on the Series X. Tim has said that this tech will look awesome on both consoles, and the main reason why they focused on talking about the PS5 is because, well, the demo was running on a PS5.
 

The Shift

Banned
It must be understood that Epic and Microsoft are also in direct competition with each other in games, tools, online services and digital store fronts. To say that doesn't doesn't colour the discussion would be short-sighted.

Sony has a generation defining feature that MS can't match. Games, using Sony's first party engines and tools will be at the level of the UE5 demo at the launch of PS5.

On the other hand, MS will have multiple Xbox One games at native 4k/60fps at launch.
 

sircaw

Banned
Here's the list of all the 38 games they were talking about:


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Must admit, not alot for me on that list

I will say however, sniper elite 5, i can not wait to see that running on the ps5. I played the last one and never thought it would be something for me, how wrong i was, it was so much fun.
long range shooting, tones of destructible scenery and massive open worlds, perfect for next gen.
 
It must be understood that Epic and Microsoft are also in direct competition with each other in games, tools, online services and digital store fronts. To say that doesn't doesn't colour the discussion would be short-sighted.

Sony has a generation defining feature that MS can't match. Games, using Sony's first party engines and tools will be at the level of the UE5 demo at the launch of PS5.

On the other hand, MS will have multiple Xbox One games at native 4k/60fps at launch.
And I personally agree with that, but that's something between Epic and Microsoft, Sony has no part to play on that front. So, if anything, Epic's decision to show UE5 on PS5 might have been a conscious decision by them, not something for which Sony needed to pay a lot for.
 

quest

Not Banned from OT
That doesn't say anything else than they've been working closely with Sony on the development of the demo, which makes absolute sense because of the I/O capabilities of the PS5 and how important that apparently is for the new UE5 tech. What I don't quite agree with is this conspiracy stuff that Sony is paying a lot of money to Epic so they don't say that the demo works equally or better on the Series X. Tim has said that this tech will look awesome on both consoles, and the main reason why they focused on talking about the PS5 is because, well, the demo was running on a PS5.
Some half ass statement does nothing 24 hours later the damage was done. It was brilliant by Sony to lock up that demo and dreamcast the series x basically. He can say all wants with out proof no gives a crap. Wait till next year lol after Sony has it locked up. They were winning no matter what. But damn it was geniuses to use that demo and mouth piece to take a sledgehammer to the series x and PC. You all witnessed history that day that was the E3 YouTube of sharing a game friend in 2013 that won a generation moment. Well played and executed.
 
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