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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Dee_Dee

Member
Lol some of you over react about the tiniest things. MS and Sony been throwing shots at each other for years. Tons of corporations do it. Apple vs Android, Sega vs Nintendo, Microsoft vs Apple, the list goes on and on. It’s called COMPETITION.

I enjoyed the trash talking of the 360/PS3 gen and enjoyed Sony stomping out MS in 2013. Great memories.

These overreactions are a joke.
 

Thirty7ven

Banned
Anyone who's seen performance gains from DLSS 2.0 cares about it. There's pretty massive performance gains to be had from tech like DLSS, and it's something that will suit extremely well for next-gen consoles. MS has talked about ML on XSX, but Sony hasn't (outside of WIRED article), so it was just a curiosity on my part whether Sony has incorporated it in the same way as MS or not.

These kind of implementations are developer/publisher dependent no? ML might be used on Xbox studios games, but it will be up to third parties to choose what kind of implementation if any they use.

Has any game actually launched with DSLL so far? Because the feature kind of needs to be there on day one...
 
The tweet is making a reference to Sony's backwards comptabiltiy features.. which are assumed to involve most games running with the PS5 downclocked to PS4 levels., with select games running in boost mode (that require devs to modify code according to Sony.)

In contrast to the XSX BC feature which runs at full XSX speed for all games and is allegedly going to support thousands of games at launch.

TBH though Sony hasn't actually even detailed their BC... so we'll see. But the assumption is that most games in BC on PS4 will run with the GPU/CPU downclocked to either PS4 or PS4 pro levels.

I'm pretty sure Sony can handle this awful "ridicule" lol.. their BC is assumed to largely be accomplished by downclocking.. MS's isn't.. it's a competitor remarking on a feature that's better than the competition. Is that really ridicule? I'd prefer if PR avoided that type of shit.. but man you guys are way overly sensitive here.
I know about the reference, yeah. Again, this is all based on assumptions made about a console that hasn't been released. Like you say yourself, it hasn't been detailed 🙂

The BC on PS5 may end up sucking hard, who knows - but ridiculing it at this stage is just pointless.
 

ZeroFool

Member
It says it is "a controller adaptor that adds to the functionality of a game controller keys on a back of the adapter in addition to the keys on the game controller which engages the front of the adaptor."

Edit: pretty clever actually, so I take it to mean for example MMO or RPG type games can benefit from this add-on to provide more buttons.
 
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Three Jackdaws

Unconfirmed Member
Few more days... I can't believe that day is finally happening.
giphy.gif
 

ethomaz

Banned
Today is my day. SonGoku SonGoku I demand you to post here.
Do you mean it is your anniversary?

What do you personally expect Sony to showcase in this event?
  1. PS5 exclusives/new 3rd party games
  2. Console reveal/teardown
The only think they can hold now is price and some games reveals.
So you can be sure console design will be reveled and most key 1st-party launch windows titles with some 3rd-party (timed?) exclusives.

I guess we will see:

+ 1 big 1st-party reveal (HZD2 or Niche-man 2)
+ 1 big 1st-party remake (Demon's Souls?)
+ 1 big 3rd-arty (tumed?) exclusive reboot (Silent Hill?)
+ Whatever Blue Point is working for Sony.

At least I hope we can see these 4 items... to the show be successful Sony needs at least to show 3 games for PS5.
Probably there will be some multiplatfrom shows from key partners (marketing deal included) but that doesn't have my attention like the exclusives.
 
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Three Jackdaws

Unconfirmed Member
What do you personally expect Sony to showcase in this event?
  1. PS5 exclusives/new 3rd party games
  2. Console reveal/teardown
We've already heard from Jeff Grubb that Sony are limiting 3rd Party games from the event because they only want to show games which are currently running on the PS5 hardware.

Jason Schrier or one of his colleagues stated that the PS5 will go into production soon so they'll likely reveal the console soon as well to avoid leaks.
 

Thirty7ven

Banned
Shouldn't the PS5 be powerful enough to force emulate everything from PS3 and below?
Given that the emulator software is good ofc... but Sony made these previous consoles so if anyone could make a good emulator it's them.

I have a hard time understanding why it would only be PS4 BC.


Probably a cost/opportunity dilemma. The Switch isn't BC. Same reason MS doesn't invest in VR for example.
 

Kureo

Neo Member
Lol some of you over react about the tiniest things. MS and Sony been throwing shots at each other for years. Tons of corporations do it. Apple vs Android, Sega vs Nintendo, Microsoft vs Apple, the list goes on and on. It’s called COMPETITION.

I enjoyed the trash talking of the 360/PS3 gen and enjoyed Sony stomping out MS in 2013. Great memories.

These overreactions are a joke.

I completely agree, and if Sony would be the one to throw tweets with provocations, everyone would be cheering Sony.
 

THE:MILKMAN

Member
Take-Two CEO talks next-gen


Yeah Zelnick was saying the same thing last August about photorealisim with the next-gen consoles. They have had (real hardware) dev kits for so long this time round!
 

ethomaz

Banned
Shouldn't the PS5 be powerful enough to force emulate everything from PS3 and below?
Given that the emulator software is good ofc... but Sony made these previous consoles so if anyone could make a good emulator it's them.

I have a hard time understanding why it would only be PS4 BC.
I believe even super high-end PC (that is stronger than PS5) have issues with PS3 emulation yet.
 

Vae_Victis

Banned
Shouldn't the PS5 be powerful enough to force emulate everything from PS3 and below?
Given that the emulator software is good ofc... but Sony made these previous consoles so if anyone could make a good emulator it's them.

I have a hard time understanding why it would only be PS4 BC.
PS1 and PS2 definitely, but there would still be emulation issues with several games, power or not. There are games that just don't run correctly on PC, regardless of power (hell, I found a couple of PS1 games that don't run correctly on a PS3 Slim).

As for PS3, it probably has the sheer power to brute-force the emulation, but that doesn't mean it's an easy thing to code without again a million compatibility issues. Not to say that a lot of PS3 exclusives relied to some extent on gimmicks of the time (like pressure-sensitive buttons or the controller's gyroscope) which could lead to further issues in emulation.
 

Audiophile

Member
I partly expect a blog/video/online-magazine-exclusive before the event showing the hardware or at least teasing it. Time and time again before E3 we have expected the event itself to be the blowout, but we'd often get big software reveals beforehand which were then further iterated on at the event, wouldn't be surprised if they try the same with hardware this time around. It might be a good way to build hype and spread it out a little.
 
Windows Mobile being the most recent. The comments about Google and Amazon being their focus rather than Sony suggests it’s on the horizon depending on how well XSX does.
I’m up front in that I’m more excited about PS5 and will be getting that first, but I’d genuinely hate it if Xbox became xCloud and Windows PCs only a few years from now.
Any PlayStation fan wanting Xbox to crumble is an idiot. I’ll be buying my XSX a little later on, hopefully with Flight Simulator confirmed as XSX Enhanced with it (how could it not be anyway).
I woul like xbox to do well but not with the current business model. We want X360 business model. We need them to buy 3rd party exclusives. I know people hate this practice, but it was the reason why PS360 days were the best ever. That generation had many gfeat games coming from both sides as well as 3rd parties. The competition was nasty, but gamers won at the end.
This generation, Sony was the only Horse in the race and while them doing great, the rest were not pushing further. We got some of the greatest games made, but it was not enough.
 

Bogroll

Likes moldy games
I believe even super high-end PC (that is stronger than PS5) have issues with PS3 emulation yet.
But look how they emulated 360 on a regularly called on here shitty Jaguar.
If you compare that Jag to the new cpu, maybe something would be possible.
Its just a 1 inch thought as I know cell is more complex and I ain't never looked at 360 emulation on PC or indeed there is such a thing.
 

geordiemp

Member
And how did you borrow a game from a friend on PS3/360? Other than the lame "online passes" things... nobody had DRM blocking people from loaning games in the past.

So all Sony was doing was making an obvious reference to the MS DRM.. and not really promoting anything new / better than before.

And the XSX BC is far more advanced/better comparability than the Xbox One BC. So MS is promoting something new/much better than anyone has done before... while obviously making a negative reference to their competition.

I mean why did anyone find the Sony PR video hilarious in the first place? Is advertising a feature of videogames that has existed since the days of Atari funny on it's own? Or were they OBVIOUSLY AND CLEARLY making fun of MIcrosoft?

Come on dude you have to be kidding me lol

It's all fucking lame..... both companies in the past have taken shots at each other.... ignore that shit.. it's the products that matter.. and the XSX BC does in fact sound awesome.

Kinda useless for me personally, but awesome. I only hope Sony comes close.

Hell for all I care Sony could JUST have their 1st party games be BC/boosted.. I'd be perfectly happy with that, because that's all I care about. Not some system war of number comparing... I have actual games I want to play on my PS5 in boosted mode and games that I don't want to play don't matter to me lol.. so unfortunately for Xbox, that's their entire catalog.. because I'd rather play all of their shit on PC.. already have it "boosted" there lol

My doubt about backward compatability boost is simple, if its ML that is doubling the frame rate, what about the control input ?

If the display and graphics is running at 60 FPS from 30 FPS, but my character control is only 30 FPS....????????

Well, how stupid is that, what a waste of time, character would still be slow and sluggish to inputs but everythibg else is smoother.

Do I have whole in my head ? Am I missing something ?

I want the game to go from running at 30 FPS to run at 60 FPS with responsive controls, not the graphics FFS.
 
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DeepEnigma

Gold Member
Take-Two CEO talks next-gen


Since we are in a simulation ourselves, we are going to reach real life status to simulate a simulation within our simulation.

This is how multiverses are born!
 
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Actually to turn the ship now they need to show launch games that are more impressive on the XSX than anything on the PS5. I don't think people want to look at demo's or tech stuff anymore. Just show games.


The one with the biggest library? Just guessing.
I think if Xbox show an impressive title is because the release date will end of 2022 so in that moment they don't need to
support the old Xbox one generation or a second party like 'Medium' which doesn't need to release in Xbox one because
right now that is a pain in the ass for a dev and artist.
 

Sinthor

Gold Member
The article that went along with the Xbox tweet describes that every game runs at the full clocks of the XSX; there is no "legacy mode" running BC games at last-gen speeds.. it's all next-gen speeds. It's promoting a positive aspect of XSX.

It's exactly the same thing.. "Our product does this (positive)" with a "nudge nudge wink wink the other product doesn't (negative)."

Neither directly references the competition but both obviously are poking fun at the other.

But that's a dumb or deceptive comment. Nothing except running at "full clocks" on the XSX? So I suppose original Halo will be unplayable since the XSX is so much faster and more powerful than the original Xbox? Kind of like playing an old game back in the DOS PC days and then upgrading from a 8mhz processor to a 16mhz processor? OF COURSE NOT! There absolutely IS some slowing down of those titles so that they play AS EXPECTED. The only way the XSX is going to run all of those at "full clocks" is if the emulation takes SO MUCH in the way of resources that it HAS to run that fast. ???

Really disingenuous comment from them. Surprised no one has called them out on it. I know what they MEAN, but it's not what they're SAYING.
 
PS1 and PS2 definitely, but there would still be emulation issues with several games, power or not. There are games that just don't run correctly on PC, regardless of power (hell, I found a couple of PS1 games that don't run correctly on a PS3 Slim).

As for PS3, it probably has the sheer power to brute-force the emulation, but that doesn't mean it's an easy thing to code without again a million compatibility issues. Not to say that a lot of PS3 exclusives relied to some extent on gimmicks of the time (like pressure-sensitive buttons or the controller's gyroscope) which could lead to further issues in emulation.
Hmm, yeah that PS3 cell architecture sure made things difficult. Anyhow, I figure Sony would be smart to at least make an effort including PS1+2, even if PS3 needed to be ditched. People would understand.
 

DaGwaphics

Member
But that's a dumb or deceptive comment. Nothing except running at "full clocks" on the XSX? So I suppose original Halo will be unplayable since the XSX is so much faster and more powerful than the original Xbox? Kind of like playing an old game back in the DOS PC days and then upgrading from a 8mhz processor to a 16mhz processor? OF COURSE NOT! There absolutely IS some slowing down of those titles so that they play AS EXPECTED. The only way the XSX is going to run all of those at "full clocks" is if the emulation takes SO MUCH in the way of resources that it HAS to run that fast. ???

Really disingenuous comment from them. Surprised no one has called them out on it. I know what they MEAN, but it's not what they're SAYING.

You are thinking about it two-dimensionally. You can run a virtual cpu at the simulated frequencies you need to run the core code while still using the remaining resources to make procedural upgrades on the output. I'm sure there will be some type of context menu where you can disable enhancements if you'd rather play the original or if you don't like the look of the updates. There's always a chance that something procedural just doesn't look quite right on game X, Y, or Z.
 
But look how they emulated 360 on a regularly called on here shitty Jaguar.
If you compare that Jag to the new cpu, maybe something would be possible.
Its just a 1 inch thought as I know cell is more complex and I ain't never looked at 360 emulation on PC or indeed there is such a thing.

Aren’t a lot of 360 games recompiled for X86? As in you bollock your 360 disk in and it downloads a patch?
That would be running natively rather than emulated, and is much easier on the CPU, and much better full-stop.
 

IntentionalPun

Ask me about my wife's perfect butthole
But that's a dumb or deceptive comment. Nothing except running at "full clocks" on the XSX? So I suppose original Halo will be unplayable since the XSX is so much faster and more powerful than the original Xbox? Kind of like playing an old game back in the DOS PC days and then upgrading from a 8mhz processor to a 16mhz processor? OF COURSE NOT! There absolutely IS some slowing down of those titles so that they play AS EXPECTED. The only way the XSX is going to run all of those at "full clocks" is if the emulation takes SO MUCH in the way of resources that it HAS to run that fast. ???

Really disingenuous comment from them. Surprised no one has called them out on it. I know what they MEAN, but it's not what they're SAYING.

Yeah they have to lock framerates for some games; others they are unlocking or doubling / quadrupling to take advantage of the higher performing hardware. They also upscale, add HDR and do a bunch of other shit.

For games that they do have to keep old low framerates for timing and whatnot it's maybe a little misleading, but those games still get the full locked framerate at all times while on an old system they might see dips.. they also get the upscaling/HDR features. Downclocking would remove any of those basic benefits.

From what I understand this all works pretty well and does boost pretty much every game on Xbox One/One X.. but TBH I don't use the feature lol

It's a mixed bag of results for sure; or I mean ITS A MIXED BAG FOR SURE SINCE FOR SOME REASON WE ARE UPSET BY THIS???
 
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IntentionalPun

Ask me about my wife's perfect butthole
You are thinking about it two-dimensionally. You can run a virtual cpu at the simulated frequencies you need to run the core code while still using the remaining resources to make procedural upgrades on the output. I'm sure there will be some type of context menu where you can disable enhancements if you'd rather play the original or if you don't like the look of the updates. There's always a chance that something procedural just doesn't look quite right on game X, Y, or Z.
I don't think they can actually target a specific frequency with their VM tech? How would they even do that?

Any links? You have my interest piqued.
 
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geordiemp

Member
You are thinking about it two-dimensionally. You can run a virtual cpu at the simulated frequencies you need to run the core code while still using the remaining resources to make procedural upgrades on the output. I'm sure there will be some type of context menu where you can disable enhancements if you'd rather play the original or if you don't like the look of the updates. There's always a chance that something procedural just doesn't look quite right on game X, Y, or Z.

They are using ML to interpolate the motion so the graphics move at double and smoother from 30 to 60 FPS ?

However, if the game code still runs at 30 FPS, and controller is still sluggish having an input every 32 ms (30 FPS) what is the point ?

It will still play like a 30 FPS game. The whole point of 60 FPS is the fluid control of playing the game

I would rather the effort and cost was paid to devs to patch the 30 FPS game to run at 60 PS and be twice as responsive.

What am I missing ?

This is pure marketing bullshit if the game core and controller does not run at 60 FPS.
 
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Yeah they have to lock framerates for some games; others they are unlocking or doubling / quadrupling to take advantage of the higher performing hardware. They also upscale, add HDR and do a bunch of other shit.

For games that they do have to keep old low framerates for timing and whatnot it's maybe a little misleading, but those games still get the full locked framerate at all times while on an old system they might see dips.. they also get the upscaling/HDR features. Downclocking would remove any of those basic benefits.

From what I understand this all works pretty well and does boost pretty much every game on Xbox One/One X.. but TBH I don't use the feature lol

It's a mixed bag of results for sure; or I mean ITS A MIXED BAG FOR SURE SINCE FOR SOME REASON WE ARE UPSET BY THIS???

Not me anyways.
Even though I don't really need bc I would obviously enjoy it if I would replay some older title with enhanced performance. Be it fps,hdr,resolution,rtx or whatever.
So yeah Sony should take notes about that and try to match microsofts approach in that regard.
 
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